@@ -600,14 +600,12 @@ struct GenerateLandscapeWindow : public
snprintf(this->edit_str_buf, this->edit_str_size, "%u", _settings_newgame.game_creation.generation_seed);
UpdateTextBufferSize(&this->text);
this->SetDirty();
break;
case GLAND_GENERATE_BUTTON: // Generate
MakeNewgameSettingsLive();
if (mode == GLWM_HEIGHTMAP &&
(this->x * 2 < (1U << _settings_newgame.game_creation.map_x) ||
this->x / 2 > (1U << _settings_newgame.game_creation.map_x) ||
this->y * 2 < (1U << _settings_newgame.game_creation.map_y) ||
this->y / 2 > (1U << _settings_newgame.game_creation.map_y))) {
ShowQuery(
Status change: