Changeset - r18930:63f78e17e5ca
[Not reviewed]
master
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translators - 13 years ago 2012-01-12 18:45:31
translators@openttd.org
(svn r23790) -Update from WebTranslator v3.0:
belarusian - 7 changes by Wowanxm
simplified_chinese - 62 changes by Gavin
italian - 2 changes by Snail_
latvian - 3 changes by
serbian - 8 changes by etran
4 files changed with 83 insertions and 4 deletions:
0 comments (0 inline, 0 general)
src/lang/belarusian.txt
Show inline comments
 
@@ -2024,211 +2024,217 @@ STR_NETWORK_GAME_LOBBY_PLAYERS                                  :{SILVER}Гульцы: {WHITE}{STRING}
 
STR_NETWORK_GAME_LOBBY_NEW_COMPANY                              :{BLACK}Новая кампанія
 
STR_NETWORK_GAME_LOBBY_NEW_COMPANY_TOOLTIP                      :{BLACK}Заснаваць новую кампанію
 
STR_NETWORK_GAME_LOBBY_SPECTATE_GAME                            :{BLACK}Назіраць за гульнёй
 
STR_NETWORK_GAME_LOBBY_SPECTATE_GAME_TOOLTIP                    :{BLACK}Сачыць за гульнёй у якасьці гледача
 
STR_NETWORK_GAME_LOBBY_JOIN_COMPANY                             :{BLACK}Далучыцца да кампаніі
 
STR_NETWORK_GAME_LOBBY_JOIN_COMPANY_TOOLTIP                     :{BLACK}Далучыцца да кампаніі й дапамагчы ў кіраваньні ёю
 

	
 
# Network connecting window
 
STR_NETWORK_CONNECTING_CAPTION                                  :{WHITE}Злучэньне...
 

	
 
############ Leave those lines in this order!!
 
STR_NETWORK_CONNECTING_1                                        :{BLACK}(1/6) Злучэньне...
 
STR_NETWORK_CONNECTING_2                                        :{BLACK}(2/6) Аўтарызацыя...
 
STR_NETWORK_CONNECTING_3                                        :{BLACK}(3/6) Чаканьне...
 
STR_NETWORK_CONNECTING_4                                        :{BLACK}(4/6) Запампоўваньне мапы...
 
STR_NETWORK_CONNECTING_5                                        :{BLACK}(5/6) Апрацоўка даных...
 
STR_NETWORK_CONNECTING_6                                        :{BLACK}(6/6) Рэгістрацыя...
 

	
 
STR_NETWORK_CONNECTING_SPECIAL_1                                :{BLACK}Здабыцьцё інфармацыі аб гульні...
 
STR_NETWORK_CONNECTING_SPECIAL_2                                :{BLACK}Здабыцьцё інфармацыі пра кампаніі...
 
############ End of leave-in-this-order
 
STR_NETWORK_CONNECTING_WAITING                                  :{BLACK}{NUM} кліент{P "" ы аў} рыхтуецца далучыцца
 
STR_NETWORK_CONNECTING_DOWNLOADING_1                            :{BLACK}{BYTES} запампавана
 
STR_NETWORK_CONNECTING_DOWNLOADING_2                            :{BLACK}Запампавана {BYTES} / {BYTES}
 

	
 
STR_NETWORK_CONNECTION_DISCONNECT                               :{BLACK}Адлучыцца
 

	
 
STR_NETWORK_NEED_GAME_PASSWORD_CAPTION                          :{WHITE}Сэрвэр абаронены. Увядзіце пароль
 
STR_NETWORK_NEED_COMPANY_PASSWORD_CAPTION                       :{WHITE}Кампанія абароненая. Увядзіце пароль
 

	
 
# Network company list added strings
 
STR_NETWORK_COMPANY_LIST_CLIENT_LIST                            :{WHITE}Сьпіс кліентаў
 
STR_NETWORK_COMPANY_LIST_SPECTATE                               :{WHITE}Назіраць
 
STR_NETWORK_COMPANY_LIST_NEW_COMPANY                            :{WHITE}Новая кампанія
 

	
 
# Network client list
 
STR_NETWORK_CLIENTLIST_KICK                                     :Выкінуць гульца
 
STR_NETWORK_CLIENTLIST_BAN                                      :Бан
 
STR_NETWORK_CLIENTLIST_GIVE_MONEY                               :Передаць грошай
 
STR_NETWORK_CLIENTLIST_SPEAK_TO_ALL                             :Пагутарыць з усімі
 
STR_NETWORK_CLIENTLIST_SPEAK_TO_COMPANY                         :Пагутарыць з кампаніяй
 
STR_NETWORK_CLIENTLIST_SPEAK_TO_CLIENT                          :Прыватнае паведамленьне
 

	
 
STR_NETWORK_SERVER                                              :Сэрвэр
 
STR_NETWORK_CLIENT                                              :Кліент
 
STR_NETWORK_SPECTATORS                                          :Назіральнікі
 

	
 
STR_NETWORK_GIVE_MONEY_CAPTION                                  :{WHITE}Увядзіце суму грошай, якую вы хочаце перадаць
 

	
 
# Network set password
 
STR_COMPANY_PASSWORD_CANCEL                                     :{BLACK}Не захоўваць уведзены пароль
 
STR_COMPANY_PASSWORD_OK                                         :{BLACK}Даць кампаніі новы пароль
 
STR_COMPANY_PASSWORD_CAPTION                                    :{WHITE}Пароль кампаніі
 
STR_COMPANY_PASSWORD_MAKE_DEFAULT                               :{BLACK}Пароль кампаніі па змоўчаньні
 
STR_COMPANY_PASSWORD_MAKE_DEFAULT_TOOLTIP                       :{BLACK}Выкарыстоўваць пароль гэтай кампаніі як пароль па змоўчаньні для новых кампаніяў
 

	
 
# Network company info join/password
 
STR_COMPANY_VIEW_JOIN                                           :{BLACK}Далучыцца
 
STR_COMPANY_VIEW_JOIN_TOOLTIP                                   :{BLACK}Далучыцца й гуляць за гэтую кампанію
 
STR_COMPANY_VIEW_PASSWORD                                       :{BLACK}Пароль
 
STR_COMPANY_VIEW_PASSWORD_TOOLTIP                               :{BLACK}Абараніць вашу кампанію паролем, каб неаўтарызаваныя карыстальнікі не маглі далучыцца
 
STR_COMPANY_VIEW_SET_PASSWORD                                   :{BLACK}Усталяваць пароль кампаніі
 

	
 
# Network chat
 
STR_NETWORK_CHAT_SEND                                           :{BLACK}Адправіць
 
STR_NETWORK_CHAT_COMPANY_CAPTION                                :[Каманда] :
 
STR_NETWORK_CHAT_CLIENT_CAPTION                                 :[Прыватнае] {STRING}:
 
STR_NETWORK_CHAT_ALL_CAPTION                                    :[Усім] :
 

	
 
STR_NETWORK_CHAT_COMPANY                                        :[Каманда] {STRING}: {WHITE}{STRING}
 
STR_NETWORK_CHAT_TO_COMPANY                                     :[Камандзе] {STRING}: {WHITE}{STRING}
 
STR_NETWORK_CHAT_CLIENT                                         :[Прыватнае] {STRING}: {WHITE}{STRING}
 
STR_NETWORK_CHAT_TO_CLIENT                                      :[Прыватнае] для {STRING}: {WHITE}{STRING}
 
STR_NETWORK_CHAT_ALL                                            :[Усім] {STRING}: {WHITE}{STRING}
 
STR_NETWORK_CHAT_OSKTITLE                                       :{BLACK}Увядзіце тэкст для каманднага чату
 

	
 
# Network messages
 
STR_NETWORK_ERROR_NOTAVAILABLE                                  :{WHITE}Ня знойдзена сеткавых прыстасаваньняў, ці гульня скампіляваная без падтрымкі сеткі
 
STR_NETWORK_ERROR_NOSERVER                                      :{WHITE}Сеткавыя гульні ня знойдзеныя
 
STR_NETWORK_ERROR_NOCONNECTION                                  :{WHITE}Сэрвэр не адказвае на запыт
 
STR_NETWORK_ERROR_NEWGRF_MISMATCH                               :{WHITE}Немагчыма далучыцца з-за неадпаведнасьці NewGRF
 
STR_NETWORK_ERROR_DESYNC                                        :{WHITE}Сынхранізацыя сеткавай гульні не ўдалася
 
STR_NETWORK_ERROR_LOSTCONNECTION                                :{WHITE}Злучэньне сеткавай гульні страчана
 
STR_NETWORK_ERROR_SAVEGAMEERROR                                 :{WHITE}Не ўдалося загрузіць захаваную гульню
 
STR_NETWORK_ERROR_SERVER_START                                  :{WHITE}Не ўдалося запусьціць сэрвэр
 
STR_NETWORK_ERROR_CLIENT_START                                  :{WHITE}Не ўдалося злучыцца
 
STR_NETWORK_ERROR_TIMEOUT                                       :{WHITE}Мінуў час чаканьня злучэньня #{NUM}
 
STR_NETWORK_ERROR_SERVER_ERROR                                  :{WHITE}Заўважана памылка пратаколу, і злучэньне было закрытае
 
STR_NETWORK_ERROR_WRONG_REVISION                                :{WHITE}Вэрсія кліента (гэтай гульні) не адпавядае вэрсіі сэрвэра
 
STR_NETWORK_ERROR_WRONG_PASSWORD                                :{WHITE}Няправільны пароль
 
STR_NETWORK_ERROR_SERVER_FULL                                   :{WHITE}Сэрвэр перапоўнены
 
STR_NETWORK_ERROR_SERVER_BANNED                                 :{WHITE}Доступ на гэты сэрвэр вам забаронены
 
STR_NETWORK_ERROR_KICKED                                        :{WHITE}Вас выкінулі з гульні
 
STR_NETWORK_ERROR_CHEATER                                       :{WHITE}Махлярства не дазволена на гэтым сэрвэры
 
STR_NETWORK_ERROR_TOO_MANY_COMMANDS                             :{WHITE}Вы дасылалi да сэрвэра занадта шмат камандаў
 
STR_NETWORK_ERROR_TIMEOUT_PASSWORD                              :{WHITE}Вы задоўга ня можаце ўвесьцi пароль
 
STR_NETWORK_ERROR_TIMEOUT_COMPUTER                              :{WHITE}Ваш кампутар занадта доўга ня можа далучыцца
 
STR_NETWORK_ERROR_TIMEOUT_COMPUTER                              :{WHITE}Ваш кампутар задоўга ня можа далучыцца
 
STR_NETWORK_ERROR_TIMEOUT_MAP                                   :{WHITE}Вы задоўга пампуеце мапу
 
STR_NETWORK_ERROR_TIMEOUT_JOIN                                  :{WHITE}Вы задоўга далучаецеся да сэрвэра
 

	
 
############ Leave those lines in this order!!
 
STR_NETWORK_ERROR_CLIENT_GENERAL                                :агульная памылка
 
STR_NETWORK_ERROR_CLIENT_DESYNC                                 :памылка сынхранізацыі
 
STR_NETWORK_ERROR_CLIENT_SAVEGAME                               :не ўдалося загрузіць мапу
 
STR_NETWORK_ERROR_CLIENT_CONNECTION_LOST                        :злучэньне страчана
 
STR_NETWORK_ERROR_CLIENT_PROTOCOL_ERROR                         :памылка пратаколу
 
STR_NETWORK_ERROR_CLIENT_NEWGRF_MISMATCH                        :Неадпаведнасьць NewGRF
 
STR_NETWORK_ERROR_CLIENT_NOT_AUTHORIZED                         :не аўтарызованы
 
STR_NETWORK_ERROR_CLIENT_NOT_EXPECTED                           :атрыманы несапраўдны ці нечаканы пакет
 
STR_NETWORK_ERROR_CLIENT_WRONG_REVISION                         :няправільная вэрсія
 
STR_NETWORK_ERROR_CLIENT_NAME_IN_USE                            :гэтае імя ўжо выкарыстоўваецца
 
STR_NETWORK_ERROR_CLIENT_WRONG_PASSWORD                         :няправільны пароль
 
STR_NETWORK_ERROR_CLIENT_COMPANY_MISMATCH                       :няправільны параметр company ў DoCommand
 
STR_NETWORK_ERROR_CLIENT_KICKED                                 :Вас выкінуў сэрвэр
 
STR_NETWORK_ERROR_CLIENT_CHEATER                                :паспрабаваў махляваць
 
STR_NETWORK_ERROR_CLIENT_SERVER_FULL                            :сэрвэр перапоўнены
 
STR_NETWORK_ERROR_CLIENT_TOO_MANY_COMMANDS                      :дасылаў занадта шмат каманд
 
STR_NETWORK_ERROR_CLIENT_TIMEOUT_PASSWORD                       :пароль не атрыманы своечасова
 
STR_NETWORK_ERROR_CLIENT_TIMEOUT_COMPUTER                       :агульны перапынак
 
STR_NETWORK_ERROR_CLIENT_TIMEOUT_MAP                            :мапа пампуецца задоўга
 
STR_NETWORK_ERROR_CLIENT_TIMEOUT_JOIN                           :апрацоўка мапы iдзе задоўга
 
############ End of leave-in-this-order
 

	
 
STR_NETWORK_ERROR_CLIENT_GUI_LOST_CONNECTION_CAPTION            :{WHITE}Падключэньне згублена
 
STR_NETWORK_ERROR_CLIENT_GUI_LOST_CONNECTION                    :{WHITE}На працягу {NUM} сэкунд{P ы аў аў} не атрымана ніякіх дадзеных з боку сэрвэра
 

	
 
# Network related errors
 
STR_NETWORK_SERVER_MESSAGE                                      :*** {1:STRING}
 
############ Leave those lines in this order!!
 
STR_NETWORK_SERVER_MESSAGE_GAME_PAUSED                          :Гульня прыпынена ({STRING})
 
STR_NETWORK_SERVER_MESSAGE_GAME_STILL_PAUSED_1                  :Гульня ўсё яшчэ спынена ({STRING})
 
STR_NETWORK_SERVER_MESSAGE_GAME_STILL_PAUSED_2                  :Гульня ўсё яшчэ спынена ({STRING}, {STRING})
 
STR_NETWORK_SERVER_MESSAGE_GAME_STILL_PAUSED_3                  :Гульня ўсё яшчэ спынена ({STRING}, {STRING}, {STRING})
 
STR_NETWORK_SERVER_MESSAGE_GAME_STILL_PAUSED_4                  :Гульня ўсё яшчэ ў паўзе ({STRING}, {STRING}, {STRING}, {STRING})
 
STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED                        :Гульня працягнута ({STRING})
 
STR_NETWORK_SERVER_MESSAGE_GAME_REASON_NOT_ENOUGH_PLAYERS       :колькасьць гульцоў
 
STR_NETWORK_SERVER_MESSAGE_GAME_REASON_CONNECTING_CLIENTS       :злучэньне кліентаў
 
STR_NETWORK_SERVER_MESSAGE_GAME_REASON_MANUAL                   :уручную
 
STR_NETWORK_SERVER_MESSAGE_GAME_REASON_GAME_SCRIPT              :гульнёвы скрыпт
 
############ End of leave-in-this-order
 
STR_NETWORK_MESSAGE_CLIENT_LEAVING                              :выходзіць
 
STR_NETWORK_MESSAGE_CLIENT_JOINED                               :*** {STRING} далучыўся да гульні
 
STR_NETWORK_MESSAGE_CLIENT_JOINED_ID                            :*** {STRING} далучыўся да гульні (кліент #{2:NUM})
 
STR_NETWORK_MESSAGE_CLIENT_COMPANY_JOIN                         :*** {STRING} далучыўся да кампаніі #{2:NUM}
 
STR_NETWORK_MESSAGE_CLIENT_COMPANY_SPECTATE                     :*** {STRING} далучыўся да назіральнікаў
 
STR_NETWORK_MESSAGE_CLIENT_COMPANY_NEW                          :*** {STRING} распачаў новую кампанію (#{2:NUM})
 
STR_NETWORK_MESSAGE_CLIENT_LEFT                                 :*** {STRING} выйшаў з гульні ({2:STRING})
 
STR_NETWORK_MESSAGE_NAME_CHANGE                                 :*** {STRING} зьмяніў сваё імя на {STRING}
 
STR_NETWORK_MESSAGE_GIVE_MONEY                                  :*** {STRING} перадаў вашай кампаніі {2:CURRENCY_LONG}
 
STR_NETWORK_MESSAGE_GAVE_MONEY_AWAY                             :*** Вы перадалі {1:STRING} {2:CURRENCY_LONG}
 
STR_NETWORK_MESSAGE_SERVER_SHUTDOWN                             :{WHITE}Гэты сэрвэр закрыў сэсію
 
STR_NETWORK_MESSAGE_SERVER_REBOOT                               :{WHITE}Гэты сэрвэр перазапускаецца...{}Пачакайце, калі ласка
 

	
 
# Content downloading window
 
STR_CONTENT_TITLE                                               :{WHITE}Кантэнт запампоўваецца
 
STR_CONTENT_TYPE_CAPTION                                        :{BLACK}Тып
 
STR_CONTENT_TYPE_CAPTION_TOOLTIP                                :{BLACK}Тып кантэнту
 
STR_CONTENT_NAME_CAPTION                                        :{BLACK}Назва
 
STR_CONTENT_NAME_CAPTION_TOOLTIP                                :{BLACK}Найменаваньне кантэнту
 
STR_CONTENT_MATRIX_TOOLTIP                                      :{BLACK}Клікніце па радку для прагляду падрабязнасьцяў{}Пастаўце птушку побач з тым, што трэба запампаваць
 
STR_CONTENT_SELECT_ALL_CAPTION                                  :{BLACK}Выбраць ўсё
 
STR_CONTENT_SELECT_ALL_CAPTION_TOOLTIP                          :{BLACK}Адзначыць увесь кантэнт для запампоўваньня
 
STR_CONTENT_SELECT_UPDATES_CAPTION                              :{BLACK}Выбраць абнаўленьні
 
STR_CONTENT_SELECT_UPDATES_CAPTION_TOOLTIP                      :{BLACK}Адзначыць увесь кантэнт, які зьяўляецца абнаўленьнем для існуючага
 
STR_CONTENT_UNSELECT_ALL_CAPTION                                :{BLACK}Нічога не адзначаць
 
STR_CONTENT_UNSELECT_ALL_CAPTION_TOOLTIP                        :{BLACK}Адзначыць увесь кантэнт нявыбраным, нічога не запампоўваць
 
STR_CONTENT_FILTER_TITLE                                        :{BLACK}Фільтар па бірках/назвах:
 
STR_CONTENT_OPEN_URL                                            :{BLACK}Наведаць вэб-старонку
 
STR_CONTENT_OPEN_URL_TOOLTIP                                    :{BLACK}Наведаць вэб-старонку для гэтага кантэнту
 
STR_CONTENT_DOWNLOAD_CAPTION                                    :{BLACK}Запампаваць
 
STR_CONTENT_DOWNLOAD_CAPTION_TOOLTIP                            :{BLACK}Запусьціць запампоўку выбранага кантэнту
 
STR_CONTENT_TOTAL_DOWNLOAD_SIZE                                 :{SILVER}Агульны памер запампоўкі: {WHITE}{BYTES}
 
STR_CONTENT_DETAIL_TITLE                                        :{SILVER}ІНФАРМАЦЫЯ АБ КАНТЭНЦЕ
 
STR_CONTENT_DETAIL_SUBTITLE_UNSELECTED                          :{SILVER}Вы гэтага не выбіралі для запампоўваньня
 
STR_CONTENT_DETAIL_SUBTITLE_SELECTED                            :{SILVER}Вы выбралі гэта для запампоўваньня
 
STR_CONTENT_DETAIL_SUBTITLE_AUTOSELECTED                        :{SILVER}Гэты модуль залежыць ад іншага і будзе спампаваны
 
STR_CONTENT_DETAIL_SUBTITLE_ALREADY_HERE                        :{SILVER}Ўжо маеце гэта
 
STR_CONTENT_DETAIL_SUBTITLE_DOES_NOT_EXIST                      :{SILVER}Гэты кантэнт невядомы й ня можа быць спампаваны ў OpenTTD
 
STR_CONTENT_DETAIL_UPDATE                                       :{SILVER}Гэта абнаўленьне існуюч{G ага ай ага ых} {STRING.gen}
 
STR_CONTENT_DETAIL_NAME                                         :{SILVER}Назва: {WHITE}{STRING}
 
STR_CONTENT_DETAIL_VERSION                                      :{SILVER}Вэрсія: {WHITE}{STRING}
 
STR_CONTENT_DETAIL_DESCRIPTION                                  :{SILVER}Апісаньне: {WHITE}{STRING}
 
STR_CONTENT_DETAIL_URL                                          :{SILVER}URL: {WHITE}{STRING}
 
STR_CONTENT_DETAIL_TYPE                                         :{SILVER}Тып: {WHITE}{STRING}
 
STR_CONTENT_DETAIL_FILESIZE                                     :{SILVER}Памер: {WHITE}{BYTES}
 
STR_CONTENT_DETAIL_SELECTED_BECAUSE_OF                          :{SILVER}Выбрана разам з: {WHITE}{STRING}
 
STR_CONTENT_DETAIL_DEPENDENCIES                                 :{SILVER}Залежнасьці: {WHITE}{STRING}
 
STR_CONTENT_DETAIL_TAGS                                         :{SILVER}Ярлыкі: {WHITE}{STRING}
 
STR_CONTENT_NO_ZLIB                                             :{WHITE}OpenTTD сабраны без падтрымкі бібліятэкі "zlib"...
 
STR_CONTENT_NO_ZLIB_SUB                                         :{WHITE}... запампоўваньне кантэнту немагчыма!
 

	
 
# Order of these is important!
 
STR_CONTENT_TYPE_BASE_GRAPHICS                                  :{G=m}Базавая графіка
 
STR_CONTENT_TYPE_BASE_GRAPHICS.gen                              :набору базавай графікі
 
STR_CONTENT_TYPE_BASE_GRAPHICS.acc                              :набор базавай графікі
 
STR_CONTENT_TYPE_NEWGRF                                         :{G=m}NewGRF
 
STR_CONTENT_TYPE_NEWGRF.gen                                     :NewGRF
 
STR_CONTENT_TYPE_NEWGRF.acc                                     :NewGRF
 
STR_CONTENT_TYPE_AI                                             :{G=m}ШІ
 
STR_CONTENT_TYPE_AI.gen                                         :ШІ
 
STR_CONTENT_TYPE_AI.acc                                         :ШІ
 
STR_CONTENT_TYPE_AI_LIBRARY                                     :{G=f}Бібліятэка ШІ
 
STR_CONTENT_TYPE_AI_LIBRARY.gen                                 :бібліятэкі ШІ
 
STR_CONTENT_TYPE_AI_LIBRARY.acc                                 :бібліятэку ШІ
 
STR_CONTENT_TYPE_SCENARIO                                       :{G=m}Сцэнар
 
STR_CONTENT_TYPE_SCENARIO.gen                                   :сцэнара
 
STR_CONTENT_TYPE_SCENARIO.acc                                   :сцэнар
 
STR_CONTENT_TYPE_HEIGHTMAP                                      :{G=f}Мапа вышыняў
 
STR_CONTENT_TYPE_HEIGHTMAP.gen                                  :мапы вышыняў
 
STR_CONTENT_TYPE_HEIGHTMAP.acc                                  :мапу вышыняў
 
STR_CONTENT_TYPE_BASE_SOUNDS                                    :{G=m}Базавыя гукі
 
STR_CONTENT_TYPE_BASE_SOUNDS.gen                                :набору базавых гукаў
 
STR_CONTENT_TYPE_BASE_SOUNDS.acc                                :набор базавых гукаў
 
STR_CONTENT_TYPE_BASE_MUSIC                                     :{G=m}Базавая музыка
 
STR_CONTENT_TYPE_BASE_MUSIC.gen                                 :набору базавай музыкі
 
STR_CONTENT_TYPE_BASE_MUSIC.acc                                 :набор базавай музыкі
 
STR_CONTENT_TYPE_GAME_SCRIPT                                    :Гульнёвы скрыпт
src/lang/italian.txt
Show inline comments
 
@@ -2463,194 +2463,194 @@ STR_GENERATION_PREPARING_GAME           
 
STR_NEWGRF_SETTINGS_CAPTION                                     :{WHITE}Impostazioni NewGRF
 
STR_NEWGRF_SETTINGS_INFO_TITLE                                  :{WHITE}Informazioni dettagliate NewGRF
 
STR_NEWGRF_SETTINGS_ACTIVE_LIST                                 :{WHITE}File NewGRF attivi
 
STR_NEWGRF_SETTINGS_INACTIVE_LIST                               :{WHITE}File NewGRF inattivi
 
STR_NEWGRF_SETTINGS_SELECT_PRESET                               :{ORANGE}Seleziona profilo:
 
STR_NEWGRF_FILTER_TITLE                                         :{ORANGE}Filtro:
 
STR_NEWGRF_SETTINGS_PRESET_LIST_TOOLTIP                         :{BLACK}Carica il profilo selezionato
 
STR_NEWGRF_SETTINGS_PRESET_SAVE                                 :{BLACK}Salva profilo
 
STR_NEWGRF_SETTINGS_PRESET_SAVE_TOOLTIP                         :{BLACK}Salva la lista corrente in un profilo
 
STR_NEWGRF_SETTINGS_PRESET_SAVE_QUERY                           :{BLACK}Inserire il nome del profilo
 
STR_NEWGRF_SETTINGS_PRESET_DELETE                               :{BLACK}Elimina profilo
 
STR_NEWGRF_SETTINGS_PRESET_DELETE_TOOLTIP                       :{BLACK}Elimina il profilo attualmente selezionato
 
STR_NEWGRF_SETTINGS_ADD                                         :{BLACK}Aggiungi
 
STR_NEWGRF_SETTINGS_ADD_FILE_TOOLTIP                            :{BLACK}Aggiunge il file NewGRF selezionato alla configurazione
 
STR_NEWGRF_SETTINGS_RESCAN_FILES                                :{BLACK}Aggiorna file
 
STR_NEWGRF_SETTINGS_RESCAN_FILES_TOOLTIP                        :{BLACK}Aggiorna la lista dei file NewGRF disponibili
 
STR_NEWGRF_SETTINGS_REMOVE                                      :{BLACK}Rimuovi
 
STR_NEWGRF_SETTINGS_REMOVE_TOOLTIP                              :{BLACK}Rimuove il file NewGRF selezionato dall'elenco
 
STR_NEWGRF_SETTINGS_MOVEUP                                      :{BLACK}Sposta su
 
STR_NEWGRF_SETTINGS_MOVEUP_TOOLTIP                              :{BLACK}Sposta il file NewGRF selezionato più in alto nell'elenco
 
STR_NEWGRF_SETTINGS_MOVEDOWN                                    :{BLACK}Sposta giù
 
STR_NEWGRF_SETTINGS_MOVEDOWN_TOOLTIP                            :{BLACK}Sposta il file NewGRF selezionato più in basso nell'elenco
 
STR_NEWGRF_SETTINGS_FILE_TOOLTIP                                :{BLACK}Elenco dei file NewGRF installati.
 

	
 
# Additional textfiles accompanying NewGRFs
 
STR_NEWGRF_SETTINGS_VIEW_README                                 :{BLACK}Visualizza file leggimi
 
STR_NEWGRF_SETTINGS_VIEW_CHANGELOG                              :{BLACK}Changelog
 
STR_NEWGRF_SETTINGS_VIEW_LICENSE                                :{BLACK}Licenza
 

	
 
STR_NEWGRF_SETTINGS_SET_PARAMETERS                              :{BLACK}Imposta parametri
 
STR_NEWGRF_SETTINGS_SHOW_PARAMETERS                             :{BLACK}Mostra parametri
 
STR_NEWGRF_SETTINGS_TOGGLE_PALETTE                              :{BLACK}Alterna tavolozze
 
STR_NEWGRF_SETTINGS_TOGGLE_PALETTE_TOOLTIP                      :{BLACK}Alterna la tavolozza colori utilizzata dal NewGRF selezionato.{}Utilizzare questa impostazione se la grafica di questo NewGRF durante il gioco appare rosa.
 
STR_NEWGRF_SETTINGS_APPLY_CHANGES                               :{BLACK}Applica modifiche
 

	
 
STR_NEWGRF_SETTINGS_FIND_MISSING_CONTENT_BUTTON                 :{BLACK}Trova contenuti mancanti online
 
STR_NEWGRF_SETTINGS_FIND_MISSING_CONTENT_TOOLTIP                :{BLACK}Controlla se i contenuti mancanti possono essere recuperati online
 

	
 
STR_NEWGRF_SETTINGS_FILENAME                                    :{BLACK}Nome file: {SILVER}{STRING}
 
STR_NEWGRF_SETTINGS_GRF_ID                                      :{BLACK}GRF ID: {SILVER}{STRING}
 
STR_NEWGRF_SETTINGS_VERSION                                     :{BLACK}Versione: {SILVER}{NUM}
 
STR_NEWGRF_SETTINGS_MIN_VERSION                                 :{BLACK}Versione minima compatibile: {SILVER}{NUM}
 
STR_NEWGRF_SETTINGS_MD5SUM                                      :{BLACK}Somma MD5: {SILVER}{STRING}
 
STR_NEWGRF_SETTINGS_PALETTE                                     :{BLACK}Tavolozza: {SILVER}{STRING}
 
STR_NEWGRF_SETTINGS_PARAMETER                                   :{BLACK}Parametri: {SILVER}{STRING}
 

	
 
STR_NEWGRF_SETTINGS_NO_INFO                                     :{BLACK}Informazioni non disponibili
 
STR_NEWGRF_SETTINGS_NOT_FOUND                                   :{RED}File corrispondente non trovato
 
STR_NEWGRF_SETTINGS_DISABLED                                    :{RED}Disabilitato
 
STR_NEWGRF_SETTINGS_INCOMPATIBLE                                :{RED}Incompatibile con questa versione di OpenTTD
 

	
 
# NewGRF parameters window
 
STR_NEWGRF_PARAMETERS_CAPTION                                   :{WHITE}Cambia parametri NewGRF
 
STR_NEWGRF_PARAMETERS_CLOSE                                     :{BLACK}Chiudi
 
STR_NEWGRF_PARAMETERS_RESET                                     :{BLACK}Reimposta
 
STR_NEWGRF_PARAMETERS_RESET_TOOLTIP                             :{BLACK}Imposta tutti i parametri al loro valore predefinito
 
STR_NEWGRF_PARAMETERS_DEFAULT_NAME                              :Parametro {NUM}
 
STR_NEWGRF_PARAMETERS_SETTING                                   :{STRING}: {ORANGE}{STRING}
 
STR_NEWGRF_PARAMETERS_NUM_PARAM                                 :{LTBLUE}Numero di parametri: {ORANGE}{NUM}
 

	
 
# NewGRF textfile window
 
STR_NEWGRF_README_CAPTION                                       :{WHITE}File leggimi del NewGRF {STRING}
 
STR_NEWGRF_CHANGELOG_CAPTION                                    :{WHITE}Changelog del NewGRF {STRING}
 
STR_NEWGRF_LICENSE_CAPTION                                      :{WHITE}Licenza del NewGRF {STRING}
 

	
 
# NewGRF inspect window
 
STR_NEWGRF_INSPECT_CAPTION                                      :{WHITE}Ispeziona - {STRING}
 
STR_NEWGRF_INSPECT_PARENT_BUTTON                                :{BLACK}Padre
 
STR_NEWGRF_INSPECT_PARENT_TOOLTIP                               :{BLACK}Ispeziona l'oggetto dell'ambito padre
 

	
 
STR_NEWGRF_INSPECT_CAPTION_OBJECT_AT                            :{STRING} a {HEX}
 
STR_NEWGRF_INSPECT_CAPTION_OBJECT_AT_OBJECT                     :Oggetto
 
STR_NEWGRF_INSPECT_CAPTION_OBJECT_AT_RAIL_TYPE                  :Tipo rotaia
 

	
 
STR_NEWGRF_INSPECT_QUERY_CAPTION                                :{WHITE}Parametro variabile NewGRF 60+x (esadecimale)
 

	
 
# Sprite aligner window
 
STR_SPRITE_ALIGNER_CAPTION                                      :{WHITE}Allineamento sprite {COMMA} ({STRING})
 
STR_SPRITE_ALIGNER_NEXT_BUTTON                                  :{BLACK}Successivo
 
STR_SPRITE_ALIGNER_NEXT_TOOLTIP                                 :{BLACK}Procede al successivo sprite normale, saltanto qualsiasi sprite speciale, di ricoloramento o carattere e tornando al primo se viene raggiunta la fine
 
STR_SPRITE_ALIGNER_GOTO_BUTTON                                  :{BLACK}Vai a
 
STR_SPRITE_ALIGNER_GOTO_TOOLTIP                                 :{BLACK}Va allo sprite specificato. Se lo sprite non è uno sprite normale, procede allo sprite normale immediatamente successivo
 
STR_SPRITE_ALIGNER_PREVIOUS_BUTTON                              :{BLACK}Precedente
 
STR_SPRITE_ALIGNER_PREVIOUS_TOOLTIP                             :{BLACK}Procede al precedente sprite normale, saltanto qualsiasi sprite speciale, di ricoloramento o carattere e tornando all'ultimo se viene raggiunto l'inizio
 
STR_SPRITE_ALIGNER_SPRITE_TOOLTIP                               :{BLACK}Rappresentazione dello sprite corrente. L'allineamento viene ignorato in questa casella.
 
STR_SPRITE_ALIGNER_MOVE_TOOLTIP                                 :{BLACK}Sposta lo sprite, cambiando i posizionamenti X e Y
 
STR_SPRITE_ALIGNER_OFFSETS                                      :{BLACK}Posizionamento X: {NUM}, Y: {NUM}
 
STR_SPRITE_ALIGNER_PICKER_BUTTON                                :{BLACK}Scegli
 
STR_SPRITE_ALIGNER_PICKER_TOOLTIP                               :{BLACK}Sceglie uno o più sprite da un qualsiasi punto dello schermo
 

	
 
STR_SPRITE_ALIGNER_GOTO_CAPTION                                 :{WHITE}Vai a
 

	
 
# NewGRF (self) generated warnings/errors
 
STR_NEWGRF_ERROR_MSG_INFO                                       :{SILVER}{STRING}
 
STR_NEWGRF_ERROR_MSG_WARNING                                    :{RED}Attenzione: {SILVER}{STRING}
 
STR_NEWGRF_ERROR_MSG_ERROR                                      :{RED}Errore: {SILVER}{STRING}
 
STR_NEWGRF_ERROR_MSG_FATAL                                      :{RED}Errore fatale: {SILVER}{STRING}
 
STR_NEWGRF_ERROR_FATAL_POPUP                                    :{WHITE}Si è verificato un errore fatale NewGRF: {}{STRING}
 
STR_NEWGRF_ERROR_MSG_FATAL                                      :{RED}Errore irreversibile: {SILVER}{STRING}
 
STR_NEWGRF_ERROR_FATAL_POPUP                                    :{WHITE}Si è verificato un errore irreversibile nel NewGRF: {}{STRING}
 
STR_NEWGRF_ERROR_VERSION_NUMBER                                 :{1:STRING} non funziona con la versione di TTDPatch riferita da OpenTTD
 
STR_NEWGRF_ERROR_DOS_OR_WINDOWS                                 :{1:STRING} è per la versione {STRING} di TTD
 
STR_NEWGRF_ERROR_UNSET_SWITCH                                   :{1:STRING} è progettato per essere usato con {STRING}
 
STR_NEWGRF_ERROR_INVALID_PARAMETER                              :Parametro non valido per {1:STRING}: parametro {STRING} ({NUM})
 
STR_NEWGRF_ERROR_LOAD_BEFORE                                    :{1:STRING} deve essere caricato prima di {STRING}
 
STR_NEWGRF_ERROR_LOAD_AFTER                                     :{1:STRING} deve essere caricato dopo {STRING}
 
STR_NEWGRF_ERROR_OTTD_VERSION_NUMBER                            :{1:STRING} richiede OpenTTD versione {STRING} o superiore
 
STR_NEWGRF_ERROR_AFTER_TRANSLATED_FILE                          :il file GRF che era progettato per tradurre
 
STR_NEWGRF_ERROR_TOO_MANY_NEWGRFS_LOADED                        :Troppi NewGRF caricati
 
STR_NEWGRF_ERROR_STATIC_GRF_CAUSES_DESYNC                       :Caricare {2:STRING} come NewGRF statico insieme a {4:STRING} può causare errori di sincronizzazione
 
STR_NEWGRF_ERROR_UNEXPECTED_SPRITE                              :Sprite inatteso
 
STR_NEWGRF_ERROR_UNKNOWN_PROPERTY                               :Proprietà sconosciuta per l'azione 0
 
STR_NEWGRF_ERROR_INVALID_ID                                     :Tentativo di utilizzare un ID non valido
 
STR_NEWGRF_ERROR_CORRUPT_SPRITE                                 :{YELLOW}{STRING} contiene degli sprite corrotti. Tutti gli sprite corrotti saranno mostrati come punti interrogativi (?) rossi
 
STR_NEWGRF_ERROR_MULTIPLE_ACTION_8                              :Contiene occorrenze multiple dell'azione 8
 
STR_NEWGRF_ERROR_READ_BOUNDS                                    :Lettura oltre la fine dello pseudo-sprite
 
STR_NEWGRF_ERROR_MISSING_SPRITES                                :{WHITE}Nel pacchetto grafico di base attualmente in uso mancano alcuni sprite.{}È consigliabile aggiornare il pacchetto grafico di base
 
STR_NEWGRF_ERROR_GRM_FAILED                                     :Risorsa GRF richiesta non disponibile
 
STR_NEWGRF_ERROR_FORCEFULLY_DISABLED                            :{2:STRING} è stato disabilitato da {4:STRING}
 
STR_NEWGRF_ERROR_INVALID_SPRITE_LAYOUT                          :Formato di layout dello sprite non valido o sconosciuto
 

	
 
# NewGRF related 'general' warnings
 
STR_NEWGRF_POPUP_CAUTION_CAPTION                                :{WHITE}Attenzione!
 
STR_NEWGRF_CONFIRMATION_TEXT                                    :{YELLOW}Si stanno per apportare cambiamenti a una partita in corso. Questa operazione potrebbe causare un crash di OpenTTD o corrompere lo stato della partita. Si prega di non inviare segnalazioni di bug al verificarsi di tali problemi.{}Si è assolutamente sicuri di voler procedere?
 

	
 
STR_NEWGRF_DUPLICATE_GRFID                                      :{WHITE}Impossibile aggiungere il file: GRF ID duplicato
 
STR_NEWGRF_COMPATIBLE_LOADED                                    :{ORANGE}File corrispondente non trovato (caricato file GRF compatibile)
 

	
 
STR_NEWGRF_COMPATIBLE_LOAD_WARNING                              :{WHITE}File GRF compatibili caricati al posto dei file mancanti
 
STR_NEWGRF_DISABLED_WARNING                                     :{WHITE}I file GRF mancanti sono stati disabilitati
 
STR_NEWGRF_UNPAUSE_WARNING_TITLE                                :{YELLOW}File GRF mancanti
 
STR_NEWGRF_UNPAUSE_WARNING                                      :{WHITE}Uscire dalla pausa può causare un crash: nel caso, si prega di non inviare segnalazioni bug al riguardo.{}Uscire dalla pausa?
 

	
 
# NewGRF status
 
STR_NEWGRF_LIST_NONE                                            :Nessuno
 
STR_NEWGRF_LIST_ALL_FOUND                                       :Tutti i file presenti
 
STR_NEWGRF_LIST_COMPATIBLE                                      :{YELLOW}Trovati file compatibili
 
STR_NEWGRF_LIST_MISSING                                         :{RED}File mancanti
 

	
 
# NewGRF 'it's broken' warnings
 
STR_NEWGRF_BROKEN                                               :{WHITE}Il comportamento del NewGRF '{0:STRING}' può causare errori di sincronizzazione e/o crash
 
STR_NEWGRF_BROKEN_POWERED_WAGON                                 :{WHITE}Ha modificato lo stato di vagone motorizzato di '{1:ENGINE}' al di fuori del deposito
 
STR_NEWGRF_BROKEN_VEHICLE_LENGTH                                :{WHITE}Ha modificato la lunghezza vericolo di '{1:ENGINE}' al di fuori del deposito
 
STR_BROKEN_VEHICLE_LENGTH                                       :{WHITE}Il treno '{VEHICLE}' della '{COMPANY}' ha una lunghezza non valida, probabilmente a causa di problemi con un NewGRF. È possibile che si verifichino errori di sincronizzazione o crash
 

	
 
STR_NEWGRF_BUGGY                                                :{WHITE}Informazioni scorrette fornite dal NewGRF '{0:STRING}'
 
STR_NEWGRF_BUGGY_ARTICULATED_CARGO                              :{WHITE}I dati su carico e riadattamento di '{1:ENGINE}' sono diversi da quelli indicati prima della costruzione. Il rinnovo/rimpiazzo automatico potrebbe non riuscire
 
STR_NEWGRF_BUGGY_ENDLESS_PRODUCTION_CALLBACK                    :{WHITE}'{1:STRING}' ha causato un ciclo infinito nel callback di produzione
 
STR_NEWGRF_BUGGY_UNKNOWN_CALLBACK_RESULT                        :{WHITE}Il callback {1:HEX} ha restituito il risultato sconosciuto o non valido {2:HEX}
 

	
 
# 'User removed essential NewGRFs'-placeholders for stuff without specs
 
STR_NEWGRF_INVALID_CARGO                                        :<carico non valido>
 
STR_NEWGRF_INVALID_CARGO_ABBREV                                 :??
 
STR_NEWGRF_INVALID_CARGO_QUANTITY                               :{COMMA} di <carico non valido>
 
STR_NEWGRF_INVALID_ENGINE                                       :<modello di veicolo non valido>
 
STR_NEWGRF_INVALID_INDUSTRYTYPE                                 :<industria non valida>
 

	
 
# NewGRF scanning window
 
STR_NEWGRF_SCAN_CAPTION                                         :{WHITE}Scansione NewGRF
 
STR_NEWGRF_SCAN_MESSAGE                                         :{BLACK}Scansione dei NewGRF in corso. A seconda della quantità, questa operazione può richiedere molto tempo...
 
STR_NEWGRF_SCAN_STATUS                                          :{BLACK}{NUM} NewGRF esaminat{P o i} su un totale stimato di {NUM} NewGRF
 
STR_NEWGRF_SCAN_ARCHIVES                                        :Ricerca di archivi
 

	
 
# Sign list window
 
STR_SIGN_LIST_CAPTION                                           :{WHITE}Elenco cartelli - {COMMA} cartell{P o i}
 
STR_SIGN_LIST_MATCH_CASE                                        :{BLACK}Maiuscole/minuscole
 
STR_SIGN_LIST_CLEAR                                             :{BLACK}Svuota filtro
 
STR_SIGN_LIST_MATCH_CASE_TOOLTIP                                :{BLACK}Attiva/disattiva la corrispondenza di lettere maiuscole/minuscole nel confronto fra i nomi dei cartelli e il filtro
 
STR_SIGN_LIST_CLEAR_TOOLTIP                                     :{BLACK}Svuota la casella del filtro
 

	
 
# Sign window
 
STR_EDIT_SIGN_CAPTION                                           :{WHITE}Modifica testo del cartello
 
STR_EDIT_SIGN_NEXT_SIGN_TOOLTIP                                 :{BLACK}Va al cartello successivo
 
STR_EDIT_SIGN_PREVIOUS_SIGN_TOOLTIP                             :{BLACK}Va al cartello precedente
 

	
 
STR_EDIT_SIGN_SIGN_OSKTITLE                                     :{BLACK}Inserire il testo del cartello
 

	
 
# Town directory window
 
STR_TOWN_DIRECTORY_CAPTION                                      :{WHITE}Città
 
STR_TOWN_DIRECTORY_NONE                                         :{ORANGE}- Nessuna -
 
STR_TOWN_DIRECTORY_TOWN                                         :{ORANGE}{TOWN}{BLACK} ({COMMA})
 
STR_TOWN_DIRECTORY_LIST_TOOLTIP                                 :{BLACK}Nomi delle città - fare clic su un nome per centrare la visuale principale sulla città. CTRL+clic la mostra in una mini visuale.
 
STR_TOWN_POPULATION                                             :{BLACK}Popolazione mondiale: {COMMA}
 

	
 
# Town view window
 
STR_TOWN_VIEW_TOWN_CAPTION                                      :{WHITE}{TOWN}
 
STR_TOWN_VIEW_CITY_CAPTION                                      :{WHITE}{TOWN} (Metropoli)
 
STR_TOWN_VIEW_POPULATION_HOUSES                                 :{BLACK}Popolazione: {ORANGE}{COMMA}{BLACK}  Case: {ORANGE}{COMMA}
 
STR_TOWN_VIEW_PASSENGERS_LAST_MONTH_MAX                         :{BLACK}Passeggeri il mese scorso: {ORANGE}{COMMA}{BLACK}  max: {ORANGE}{COMMA}
 
STR_TOWN_VIEW_MAIL_LAST_MONTH_MAX                               :{BLACK}Posta il mese scorso: {ORANGE}{COMMA}{BLACK}  max: {ORANGE}{COMMA}
 
STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH                              :{BLACK}Carichi richiesti per la crescita della città:
 
STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_REQUIRED_GENERAL             :{ORANGE}{STRING}{RED} richiest{G 0 o o a}
 
STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_REQUIRED_WINTER              :{ORANGE}{STRING}{BLACK} richiest{G 0 o o a} in inverno
 
STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_DELIVERED_GENERAL            :{ORANGE}{STRING}{GREEN} consegnato
 
STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_REQUIRED                     :{ORANGE}{CARGO_TINY} / {CARGO_LONG}{RED} (ancora richiest{G 1 o o a})
 
STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_DELIVERED                    :{ORANGE}{CARGO_TINY} / {CARGO_LONG}{GREEN} (consegnat{G 1 o o a})
src/lang/serbian.txt
Show inline comments
 
@@ -1901,210 +1901,218 @@ STR_NETWORK_GAME_LOBBY_PLAYERS                                  :{SILVER}Igrači: {WHITE}{STRING}
 

	
 
STR_NETWORK_GAME_LOBBY_NEW_COMPANY                              :{BLACK}Novo preduzeće
 
STR_NETWORK_GAME_LOBBY_NEW_COMPANY_TOOLTIP                      :{BLACK}Osnujte novo preduzeće
 
STR_NETWORK_GAME_LOBBY_SPECTATE_GAME                            :{BLACK}Posmatranje partije
 
STR_NETWORK_GAME_LOBBY_SPECTATE_GAME_TOOLTIP                    :{BLACK}Priključite se partiji kao posmatrač
 
STR_NETWORK_GAME_LOBBY_JOIN_COMPANY                             :{BLACK}Pridruženje preduzeću
 
STR_NETWORK_GAME_LOBBY_JOIN_COMPANY_TOOLTIP                     :{BLACK}Pomozite upravljanje ovoim preduzećem
 

	
 
# Network connecting window
 
STR_NETWORK_CONNECTING_CAPTION                                  :{WHITE}Povezivanje...
 

	
 
############ Leave those lines in this order!!
 
STR_NETWORK_CONNECTING_1                                        :{BLACK}(1/6) Spajam se...
 
STR_NETWORK_CONNECTING_2                                        :{BLACK}(2/6) Čekam odobrenje...
 
STR_NETWORK_CONNECTING_3                                        :{BLACK}(3/6) Čekam...
 
STR_NETWORK_CONNECTING_4                                        :{BLACK}(4/6) Preuzimam teren...
 
STR_NETWORK_CONNECTING_5                                        :{BLACK}(5/6) Obrađujem podatke...
 
STR_NETWORK_CONNECTING_6                                        :{BLACK}(6/6) Prijavljujem se...
 

	
 
STR_NETWORK_CONNECTING_SPECIAL_1                                :{BLACK}Tražim podatke o partiji...
 
STR_NETWORK_CONNECTING_SPECIAL_2                                :{BLACK}Tražim podatke o preduzećima...
 
############ End of leave-in-this-order
 
STR_NETWORK_CONNECTING_WAITING                                  :{BLACK}{NUM} igrač{P "" a a} je ispred Vas
 
STR_NETWORK_CONNECTING_DOWNLOADING_1                            :{BLACK}{BYTES} preuzeto do sada
 
STR_NETWORK_CONNECTING_DOWNLOADING_2                            :{BLACK}{BYTES} / {BYTES} preuzeto do sada
 

	
 
STR_NETWORK_CONNECTION_DISCONNECT                               :{BLACK}Isključenje
 

	
 
STR_NETWORK_NEED_GAME_PASSWORD_CAPTION                          :{WHITE}Server je zaštićen. Unesite lozinku
 
STR_NETWORK_NEED_COMPANY_PASSWORD_CAPTION                       :{WHITE}Preduzeće je zaštićeno. Unesite lozinku
 

	
 
# Network company list added strings
 
STR_NETWORK_COMPANY_LIST_CLIENT_LIST                            :{WHITE}Spisak klijenata
 
STR_NETWORK_COMPANY_LIST_SPECTATE                               :{WHITE}Praćenje
 
STR_NETWORK_COMPANY_LIST_NEW_COMPANY                            :{WHITE}Novo preduzeće
 

	
 
# Network client list
 
STR_NETWORK_CLIENTLIST_KICK                                     :Izbaci
 
STR_NETWORK_CLIENTLIST_BAN                                      :Zabrani pristup
 
STR_NETWORK_CLIENTLIST_GIVE_MONEY                               :Daj novac
 
STR_NETWORK_CLIENTLIST_SPEAK_TO_ALL                             :Razgovaraj sa svima
 
STR_NETWORK_CLIENTLIST_SPEAK_TO_COMPANY                         :Razgovaraj sa ekipom
 
STR_NETWORK_CLIENTLIST_SPEAK_TO_CLIENT                          :Privatna poruka
 

	
 
STR_NETWORK_SERVER                                              :Server
 
STR_NETWORK_CLIENT                                              :Igrač
 
STR_NETWORK_SPECTATORS                                          :Posmatrači
 

	
 
STR_NETWORK_GIVE_MONEY_CAPTION                                  :{WHITE}Unesite svotu novca koju želite dati
 

	
 
# Network set password
 
STR_COMPANY_PASSWORD_CANCEL                                     :{BLACK}Otkaži unetu lozinku
 
STR_COMPANY_PASSWORD_OK                                         :{BLACK}Postavi preduzeću novu lozinku
 
STR_COMPANY_PASSWORD_CAPTION                                    :{WHITE}Lozinka za preduzeće
 
STR_COMPANY_PASSWORD_MAKE_DEFAULT                               :{BLACK}Uobičajna lozinka za preduzeće
 
STR_COMPANY_PASSWORD_MAKE_DEFAULT_TOOLTIP                       :{BLACK}Koristite ovu lozinku kao uobičajnu za nova preduzeća
 

	
 
# Network company info join/password
 
STR_COMPANY_VIEW_JOIN                                           :{BLACK}Pridružite se
 
STR_COMPANY_VIEW_JOIN_TOOLTIP                                   :{BLACK}Pridruži se i igraj kao ovo preduzeće
 
STR_COMPANY_VIEW_PASSWORD                                       :{BLACK}Lozinka
 
STR_COMPANY_VIEW_PASSWORD_TOOLTIP                               :{BLACK}Zaštitite vaše preduzeće lozinkom kako se ne bi drugi korisnici neovlašćeno pridruživali
 
STR_COMPANY_VIEW_SET_PASSWORD                                   :{BLACK}Postavi lozinku za preduzeće
 

	
 
# Network chat
 
STR_NETWORK_CHAT_SEND                                           :{BLACK}Pošalji
 
STR_NETWORK_CHAT_COMPANY_CAPTION                                :[Ekipi] :
 
STR_NETWORK_CHAT_CLIENT_CAPTION                                 :[Privatno] {STRING}
 
STR_NETWORK_CHAT_ALL_CAPTION                                    :[Svima] :
 

	
 
STR_NETWORK_CHAT_COMPANY                                        :[Ekipi] {STRING}: {WHITE}{STRING}
 
STR_NETWORK_CHAT_TO_COMPANY                                     :[Ekipi] Za {STRING}: {WHITE}{STRING}
 
STR_NETWORK_CHAT_CLIENT                                         :[Privatno] {STRING}: {WHITE}{STRING}
 
STR_NETWORK_CHAT_TO_CLIENT                                      :[Privatno] Za {STRING}: {WHITE}{STRING}
 
STR_NETWORK_CHAT_ALL                                            :[Svima] {STRING}: {WHITE}{STRING}
 
STR_NETWORK_CHAT_OSKTITLE                                       :{BLACK}Unesite tekst poruke za razgovor
 

	
 
# Network messages
 
STR_NETWORK_ERROR_NOTAVAILABLE                                  :{WHITE}Nijedan mrežni uređaj nije nađen ili je igra kompajlirana bez ENABLE_NETWORK
 
STR_NETWORK_ERROR_NOSERVER                                      :{WHITE}Nijedna mrežna partija nije nađena
 
STR_NETWORK_ERROR_NOCONNECTION                                  :{WHITE}Server nije odgovorio na zahtev
 
STR_NETWORK_ERROR_NEWGRF_MISMATCH                               :{WHITE}Povezivanje je neuspešno zbog nepoklapanja NewGRF-ova
 
STR_NETWORK_ERROR_DESYNC                                        :{WHITE}Neuspešna sinhronizacija mrežne partije
 
STR_NETWORK_ERROR_LOSTCONNECTION                                :{WHITE}Veza sa mrežnom partijom je pukla
 
STR_NETWORK_ERROR_SAVEGAMEERROR                                 :{WHITE}Neuspešno učitavanje sačuvane partije
 
STR_NETWORK_ERROR_SERVER_START                                  :{WHITE}Neuspešno pokretanje servera
 
STR_NETWORK_ERROR_CLIENT_START                                  :{WHITE}Neuspešno povezivanje
 
STR_NETWORK_ERROR_TIMEOUT                                       :{WHITE}Istekao rok čekanja za Vezu #{NUM}
 
STR_NETWORK_ERROR_SERVER_ERROR                                  :{WHITE}Nastala je greška u protokolu i veza je zatvorena
 
STR_NETWORK_ERROR_WRONG_REVISION                                :{WHITE}Revizija igre ovog klijenta se ne poklapa sa revizijom servera
 
STR_NETWORK_ERROR_WRONG_PASSWORD                                :{WHITE}Pogrešna lozinka
 
STR_NETWORK_ERROR_SERVER_FULL                                   :{WHITE}Server je pun
 
STR_NETWORK_ERROR_SERVER_BANNED                                 :{WHITE}Vi ste zauvek izbačeni sa ovog servera
 
STR_NETWORK_ERROR_KICKED                                        :{WHITE}Vi ste izbačeni iz ove partije
 
STR_NETWORK_ERROR_CHEATER                                       :{WHITE}Varanja nisu dozvoljena na ovom serveru
 
STR_NETWORK_ERROR_TOO_MANY_COMMANDS                             :{WHITE}Slali ste previše naredbi na server
 
STR_NETWORK_ERROR_TIMEOUT_PASSWORD                              :{WHITE}Previše dugo se nije unala lozinka
 
STR_NETWORK_ERROR_TIMEOUT_COMPUTER                              :{WHITE}Računaru je previše dugo trebalo da se priključi
 
STR_NETWORK_ERROR_TIMEOUT_MAP                                   :{WHITE}Previše dugo je trajalo preuzimanje terena
 
STR_NETWORK_ERROR_TIMEOUT_JOIN                                  :{WHITE}Previše dugo je trajalo priključivanje serveru
 

	
 
############ Leave those lines in this order!!
 
STR_NETWORK_ERROR_CLIENT_GENERAL                                :opšta greška
 
STR_NETWORK_ERROR_CLIENT_DESYNC                                 :desinhronizacija
 
STR_NETWORK_ERROR_CLIENT_SAVEGAME                               :neuspešno učitavanje terena
 
STR_NETWORK_ERROR_CLIENT_CONNECTION_LOST                        :veza je izgubljena
 
STR_NETWORK_ERROR_CLIENT_PROTOCOL_ERROR                         :protokolna greška
 
STR_NETWORK_ERROR_CLIENT_NEWGRF_MISMATCH                        :neusaglašenost NewGRF-a
 
STR_NETWORK_ERROR_CLIENT_NOT_AUTHORIZED                         :neovlašćeno
 
STR_NETWORK_ERROR_CLIENT_NOT_EXPECTED                           :primljen neispravan ili nepoznat paket
 
STR_NETWORK_ERROR_CLIENT_WRONG_REVISION                         :pogrešna revizija
 
STR_NETWORK_ERROR_CLIENT_NAME_IN_USE                            :ime se već koristi
 
STR_NETWORK_ERROR_CLIENT_WRONG_PASSWORD                         :pogrešna lozinka
 
STR_NETWORK_ERROR_CLIENT_COMPANY_MISMATCH                       :pogrešan id preduzeća u mrežnom paketu (DoCommand)
 
STR_NETWORK_ERROR_CLIENT_KICKED                                 :izbačen od strane servera
 
STR_NETWORK_ERROR_CLIENT_CHEATER                                :pokušaj korišćenja varanja
 
STR_NETWORK_ERROR_CLIENT_SERVER_FULL                            :server je pun
 
STR_NETWORK_ERROR_CLIENT_TOO_MANY_COMMANDS                      :je slao previše naredbi
 
STR_NETWORK_ERROR_CLIENT_TIMEOUT_PASSWORD                       :lozinka nije primljena na vreme
 
STR_NETWORK_ERROR_CLIENT_TIMEOUT_COMPUTER                       :istekao veremnski rok
 
STR_NETWORK_ERROR_CLIENT_TIMEOUT_MAP                            :preuzimanje terena je previše dugo trajalo
 
STR_NETWORK_ERROR_CLIENT_TIMEOUT_JOIN                           :obrađivanje terena je previše dugo trajalo
 
############ End of leave-in-this-order
 

	
 
STR_NETWORK_ERROR_CLIENT_GUI_LOST_CONNECTION_CAPTION            :{WHITE}Moguć gubitak veze
 
STR_NETWORK_ERROR_CLIENT_GUI_LOST_CONNECTION                    :{WHITE}U poslednj{P 0 oj e ih} {NUM} sekund{P i e i} nije primljen nijedan podatak sa servera
 

	
 
# Network related errors
 
STR_NETWORK_SERVER_MESSAGE                                      :*** {1:STRING}
 
############ Leave those lines in this order!!
 
STR_NETWORK_SERVER_MESSAGE_GAME_PAUSED                          :Partija je pauzirana ({STRING})
 
STR_NETWORK_SERVER_MESSAGE_GAME_STILL_PAUSED_1                  :Partija je još uvek pauzirana ({STRING})
 
STR_NETWORK_SERVER_MESSAGE_GAME_STILL_PAUSED_2                  :Partija je još uvek pauzirana ({STRING}, {STRING})
 
STR_NETWORK_SERVER_MESSAGE_GAME_STILL_PAUSED_3                  :Partija je još uvek pauzirana ({STRING}, {STRING}, {STRING})
 
STR_NETWORK_SERVER_MESSAGE_GAME_STILL_PAUSED_4                  :Partija je još uvek pauzirana ({STRING}, {STRING}, {STRING}, {STRING})
 
STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED                        :Partija je nastavljena ({STRING})
 
STR_NETWORK_SERVER_MESSAGE_GAME_REASON_NOT_ENOUGH_PLAYERS       :nema dovoljno igrača
 
STR_NETWORK_SERVER_MESSAGE_GAME_REASON_CONNECTING_CLIENTS       :priključivanje igrača
 
STR_NETWORK_SERVER_MESSAGE_GAME_REASON_MANUAL                   :ručno
 
STR_NETWORK_SERVER_MESSAGE_GAME_REASON_GAME_SCRIPT              :skripta partije
 
############ End of leave-in-this-order
 
STR_NETWORK_MESSAGE_CLIENT_LEAVING                              :napušta
 
STR_NETWORK_MESSAGE_CLIENT_JOINED                               :*** {STRING} se priključio partiji
 
STR_NETWORK_MESSAGE_CLIENT_JOINED_ID                            :*** {STRING} se pridružio partiji (Igrač #{2:NUM})
 
STR_NETWORK_MESSAGE_CLIENT_COMPANY_JOIN                         :*** {STRING} se pridružio preduzeću #{2:NUM}
 
STR_NETWORK_MESSAGE_CLIENT_COMPANY_SPECTATE                     :*** {STRING} se pridružio posmatračima
 
STR_NETWORK_MESSAGE_CLIENT_COMPANY_NEW                          :*** {STRING} je osnovao novo preduzeće (#{2:NUM})
 
STR_NETWORK_MESSAGE_CLIENT_LEFT                                 :*** {STRING} je napustio partiju ({2:STRING})
 
STR_NETWORK_MESSAGE_NAME_CHANGE                                 :*** {STRING} je promenio/la ime u {STRING}
 
STR_NETWORK_MESSAGE_GIVE_MONEY                                  :*** {STRING} je dao vašem preduzeću {2:CURRENCY_LONG}
 
STR_NETWORK_MESSAGE_GAVE_MONEY_AWAY                             :*** Dali ste {1:STRING} {2:CURRENCY_LONG}
 
STR_NETWORK_MESSAGE_SERVER_SHUTDOWN                             :{WHITE}Server je zatvorio sesiju
 
STR_NETWORK_MESSAGE_SERVER_REBOOT                               :{WHITE}Server se ponovo pokreće...{}Molimo sačekajte...
 

	
 
# Content downloading window
 
STR_CONTENT_TITLE                                               :{WHITE}Dodaci za preuzimanje
 
STR_CONTENT_TYPE_CAPTION                                        :{BLACK}Vrsta
 
STR_CONTENT_TYPE_CAPTION_TOOLTIP                                :{BLACK}Vrsta dodatka
 
STR_CONTENT_NAME_CAPTION                                        :{BLACK}Naziv
 
STR_CONTENT_NAME_CAPTION_TOOLTIP                                :{BLACK}Naziv dodatka
 
STR_CONTENT_MATRIX_TOOLTIP                                      :{BLACK}Kliknite kako biste videli detalje{}Kliknite na kvadratić kako biste ga označili za skidanje
 
STR_CONTENT_SELECT_ALL_CAPTION                                  :{BLACK}Označi sve
 
STR_CONTENT_SELECT_ALL_CAPTION_TOOLTIP                          :{BLACK}Obeležava sve dodatke za preuzimanje
 
STR_CONTENT_SELECT_UPDATES_CAPTION                              :{BLACK}Obeleži ažurirana
 
STR_CONTENT_SELECT_UPDATES_CAPTION_TOOLTIP                      :{BLACK}Obeležava sve preuzete dodatke koje imaju novija izdanja za preuzimanje
 
STR_CONTENT_UNSELECT_ALL_CAPTION                                :{BLACK}Poništi izbor svega
 
STR_CONTENT_UNSELECT_ALL_CAPTION_TOOLTIP                        :{BLACK}Otkazuje preuzimanje svih dodataka
 
STR_CONTENT_FILTER_TITLE                                        :{BLACK}Filter po oznaci/nazivu:
 
STR_CONTENT_OPEN_URL                                            :{BLACK}Idi na Web lokaciju
 
STR_CONTENT_OPEN_URL_TOOLTIP                                    :{BLACK}Ovaj sadržaj nalazi se na Web lokaciji
 
STR_CONTENT_DOWNLOAD_CAPTION                                    :{BLACK}Preuzmi
 
STR_CONTENT_DOWNLOAD_CAPTION_TOOLTIP                            :{BLACK}Započinje preuzimanje odabranih dodataka
 
STR_CONTENT_TOTAL_DOWNLOAD_SIZE                                 :{SILVER}Ukupna količina za preuzimanje: {WHITE}{BYTES}
 
STR_CONTENT_DETAIL_TITLE                                        :{SILVER}PODACI O DODATKU
 
STR_CONTENT_DETAIL_SUBTITLE_UNSELECTED                          :{SILVER}Dodatak nije označen preuzimanje
 
STR_CONTENT_DETAIL_SUBTITLE_SELECTED                            :{SILVER}Dodatak je označena za preuzimanje
 
STR_CONTENT_DETAIL_SUBTITLE_AUTOSELECTED                        :{SILVER}Ovaj dodatak je označen za preuzimanje zbog zavisnosti
 
STR_CONTENT_DETAIL_SUBTITLE_ALREADY_HERE                        :{SILVER}Ovo već imate
 
STR_CONTENT_DETAIL_SUBTITLE_DOES_NOT_EXIST                      :{SILVER}Ovaj dodatak je nepoznat i ne može se preuzeti sa OpenTTD
 
STR_CONTENT_DETAIL_UPDATE                                       :{SILVER}Ovaj dodatak je zamena za postojeći {STRING}
 
STR_CONTENT_DETAIL_NAME                                         :{SILVER}Naziv: {WHITE}{STRING}
 
STR_CONTENT_DETAIL_VERSION                                      :{SILVER}Izdanje: {WHITE}{STRING}
 
STR_CONTENT_DETAIL_DESCRIPTION                                  :{SILVER}Opis: {WHITE}{STRING}
 
STR_CONTENT_DETAIL_URL                                          :{SILVER}URL: {WHITE}{STRING}
 
STR_CONTENT_DETAIL_TYPE                                         :{SILVER}Vrsta: {WHITE}{STRING}
 
STR_CONTENT_DETAIL_FILESIZE                                     :{SILVER}Veličina: {WHITE}{BYTES}
 
STR_CONTENT_DETAIL_SELECTED_BECAUSE_OF                          :{SILVER}Označeno zbog: {WHITE}{STRING}
 
STR_CONTENT_DETAIL_DEPENDENCIES                                 :{SILVER}Zavisnosti: {WHITE}{STRING}
 
STR_CONTENT_DETAIL_TAGS                                         :{SILVER}Oznake: {WHITE}{STRING}
 
STR_CONTENT_NO_ZLIB                                             :{WHITE}OpenTTD je napravljen bez podrške za "zlib"...
 
STR_CONTENT_NO_ZLIB_SUB                                         :{WHITE}... preuzimanje dodataka nije moguće!
 

	
 
# Order of these is important!
 
STR_CONTENT_TYPE_BASE_GRAPHICS                                  :Osnovna grafika
 
STR_CONTENT_TYPE_NEWGRF                                         :NewGRF
 
STR_CONTENT_TYPE_AI                                             :VI
 
STR_CONTENT_TYPE_AI_LIBRARY                                     :VI biblioteke
 
STR_CONTENT_TYPE_SCENARIO                                       :Scenario
 
STR_CONTENT_TYPE_HEIGHTMAP                                      :Elevaciona karta
 
STR_CONTENT_TYPE_BASE_SOUNDS                                    :Osnovni zvukovi
 
STR_CONTENT_TYPE_BASE_MUSIC                                     :Osnovna muzika
 
STR_CONTENT_TYPE_GAME_SCRIPT                                    :Skripta partije
 
STR_CONTENT_TYPE_GS_LIBRARY                                     :SP biblioteka
 

	
 
# Content downloading progress window
 
STR_CONTENT_DOWNLOAD_TITLE                                      :{WHITE}Preuzimanje dodataka...
 
STR_CONTENT_DOWNLOAD_INITIALISE                                 :{WHITE}Zahtevanje datoteka...
 
STR_CONTENT_DOWNLOAD_FILE                                       :{WHITE}Trenutno se preuzima {STRING} ({NUM} od {NUM})
 
STR_CONTENT_DOWNLOAD_COMPLETE                                   :{WHITE}Preuzimanje je završeno
 
STR_CONTENT_DOWNLOAD_PROGRESS_SIZE                              :{WHITE}{BYTES} od {BYTES} preuzetih ({NUM} %)
 

	
 
# Content downloading error messages
 
STR_CONTENT_ERROR_COULD_NOT_CONNECT                             :{WHITE}Neuspešno povezivanje sa serverom sa dodacima...
 
STR_CONTENT_ERROR_COULD_NOT_DOWNLOAD                            :{WHITE}Neuspešno preuzimanje...
 
STR_CONTENT_ERROR_COULD_NOT_DOWNLOAD_CONNECTION_LOST            :{WHITE}... prekinula se veza
 
STR_CONTENT_ERROR_COULD_NOT_DOWNLOAD_FILE_NOT_WRITABLE          :{WHITE}... datoteka se nije mogla zapisati
 
STR_CONTENT_ERROR_COULD_NOT_EXTRACT                             :{WHITE}Preuzeta datoteka se ne može otpakovati
 

	
src/lang/simplified_chinese.txt
Show inline comments
 
@@ -1141,382 +1141,385 @@ STR_CONFIG_SETTING_NONSTOP_BY_DEFAULT                           :{LTBLUE}新的调度命令默认为“不停车”: {ORANGE}{STRING}
 
STR_CONFIG_SETTING_STOP_LOCATION                                :{LTBLUE}新列车调度计划中默认命令为停靠车站月台 {ORANGE}{STRING}{LTBLUE} 位置
 
STR_CONFIG_SETTING_STOP_LOCATION_NEAR_END                       :近端
 
STR_CONFIG_SETTING_STOP_LOCATION_MIDDLE                         :中间
 
STR_CONFIG_SETTING_STOP_LOCATION_FAR_END                        :远端
 
STR_CONFIG_SETTING_ROAD_VEHICLE_QUEUEING                        :{LTBLUE}汽车自动排队 (有量子效应): {ORANGE}{STRING}
 
STR_CONFIG_SETTING_AUTOSCROLL                                   :{LTBLUE}当鼠标移动到屏幕边缘时移动屏幕:{ORANGE}{STRING}
 
STR_CONFIG_SETTING_BRIBE                                        :{LTBLUE}允许贿赂地方政府:{ORANGE}{STRING}
 
STR_CONFIG_SETTING_ALLOW_EXCLUSIVE                              :{LTBLUE}允许买断经营权: {ORANGE}{STRING}
 
STR_CONFIG_SETTING_ALLOW_FUND_BUILDINGS                         :{LTBLUE}允许新建房屋: {ORANGE}{STRING}
 
STR_CONFIG_SETTING_ALLOW_FUND_ROAD                              :{LTBLUE}允许使用资助地方道路修整功能: {ORANGE}{STRING}
 
STR_CONFIG_SETTING_ALLOW_GIVE_MONEY                             :{LTBLUE}允许向其他公司转移资金: {ORANGE}{STRING}
 
STR_CONFIG_SETTING_FREIGHT_TRAINS                               :{LTBLUE}根据装载货物的数量模拟超重列车:{ORANGE}{STRING}
 
STR_CONFIG_SETTING_PLANE_SPEED                                  :{LTBLUE}飞机速度比例: {ORANGE}1 / {STRING}
 
STR_CONFIG_SETTING_PLANE_CRASHES                                :{LTBLUE}空难: {ORANGE}{STRING}
 
STR_CONFIG_SETTING_PLANE_CRASHES_NONE                           :不出现
 
STR_CONFIG_SETTING_PLANE_CRASHES_REDUCED                        :较少出现
 
STR_CONFIG_SETTING_PLANE_CRASHES_NORMAL                         :正常
 
STR_CONFIG_SETTING_STOP_ON_TOWN_ROAD                            :{LTBLUE}允许在城镇所属的道路上建通过式车站: {ORANGE}{STRING}
 
STR_CONFIG_SETTING_STOP_ON_COMPETITOR_ROAD                      :{LTBLUE}允许在竞争对手所属的道路上建通过式车站: {ORANGE}{STRING}
 
STR_CONFIG_SETTING_ADJACENT_STATIONS                            :{LTBLUE}允许建设临近站台: {ORANGE}{STRING}
 
STR_CONFIG_SETTING_DYNAMIC_ENGINES                              :{LTBLUE}允许使用多GRF运输工具: {ORANGE}{STRING}
 
STR_CONFIG_SETTING_DYNAMIC_ENGINES_EXISTING_VEHICLES            :{WHITE}当有车辆时,不可能更改此设定。
 
STR_CONFIG_SETTING_INFRASTRUCTURE_MAINTENANCE                   :{LTBLUE}加强版固定资产维护: {ORANGE}{STRING}
 

	
 
STR_CONFIG_SETTING_NEVER_EXPIRE_AIRPORTS                        :{LTBLUE}总允许建设小型机场: {ORANGE}{STRING}
 

	
 
STR_CONFIG_SETTING_WARN_LOST_VEHICLE                            :{LTBLUE}当列车无法找到路线时提示: {ORANGE}{STRING}
 
STR_CONFIG_SETTING_ORDER_REVIEW                                 :{LTBLUE}检查车辆的调度计划:{ORANGE}{STRING}
 
STR_CONFIG_SETTING_ORDER_REVIEW_OFF                             :不检查
 
STR_CONFIG_SETTING_ORDER_REVIEW_EXDEPOT                         :检查 不包括停运的车辆
 
STR_CONFIG_SETTING_ORDER_REVIEW_ON                              :检查 所有车辆
 
STR_CONFIG_SETTING_WARN_INCOME_LESS                             :{LTBLUE}若线路亏损时发出提示: {ORANGE}{STRING}
 
STR_CONFIG_SETTING_NEVER_EXPIRE_VEHICLES                        :{LTBLUE}车辆永不报废:{ORANGE}{STRING}
 
STR_CONFIG_SETTING_AUTORENEW_VEHICLE                            :{LTBLUE}当车辆报废时自动更新:{ORANGE}{STRING}
 
STR_CONFIG_SETTING_AUTORENEW_MONTHS                             :{LTBLUE}当车辆在报废前(-)/后 {ORANGE}{STRING}{LTBLUE} 个月时自动更新
 
STR_CONFIG_SETTING_AUTORENEW_MONEY                              :{LTBLUE}启动自动更新需要的最少现金:{ORANGE}{STRING}
 
STR_CONFIG_SETTING_ERRMSG_DURATION                              :{LTBLUE}错误信息显示时间:{ORANGE}{STRING} 秒
 
STR_CONFIG_SETTING_HOVER_DELAY                                  :{LTBLUE}鼠标停留时显示工具提示的延迟时间: {ORANGE}{STRING}
 
STR_CONFIG_SETTING_HOVER_DELAY_DISABLED                         :{LTBLUE}显示提示: {ORANGE}右击
 
STR_CONFIG_SETTING_POPULATION_IN_LABEL                          :{LTBLUE}在城镇名称的标签中同时显示人口:{ORANGE}{STRING}
 

	
 
STR_CONFIG_SETTING_LAND_GENERATOR                               :{LTBLUE}生成地形:{ORANGE}{STRING}
 
STR_CONFIG_SETTING_LAND_GENERATOR_ORIGINAL                      :原始算法
 
STR_CONFIG_SETTING_LAND_GENERATOR_TERRA_GENESIS                 :新算法
 
STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE                        :{LTBLUE}炼油厂与地图边缘的最大距离 {ORANGE}{STRING} 格
 
STR_CONFIG_SETTING_SNOWLINE_HEIGHT                              :{LTBLUE}雪线高度:{ORANGE}{STRING}
 
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN                         :{LTBLUE}地面粗糙度 (仅限 TerraGenesis):{ORANGE}{STRING}
 
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_VERY_SMOOTH             :非常光滑
 
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_SMOOTH                  :光滑
 
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_ROUGH                   :粗糙
 
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_VERY_ROUGH              :非常粗糙
 
STR_CONFIG_SETTING_TREE_PLACER                                  :{LTBLUE}森林算法:{ORANGE}{STRING}
 
STR_CONFIG_SETTING_TREE_PLACER_NONE                             :没有
 
STR_CONFIG_SETTING_TREE_PLACER_ORIGINAL                         :原始的
 
STR_CONFIG_SETTING_TREE_PLACER_IMPROVED                         :增强的
 
STR_CONFIG_SETTING_HEIGHTMAP_ROTATION                           :{LTBLUE}高度图旋转:{ORANGE}{STRING}
 
STR_CONFIG_SETTING_HEIGHTMAP_ROTATION_COUNTER_CLOCKWISE         :逆时针
 
STR_CONFIG_SETTING_HEIGHTMAP_ROTATION_CLOCKWISE                 :顺时针
 
STR_CONFIG_SETTING_SE_FLAT_WORLD_HEIGHT                         :{LTBLUE}由水面场景得到的高度:{ORANGE}{STRING}
 
STR_CONFIG_SETTING_ENABLE_FREEFORM_EDGES                        :{LTBLUE}允许调整地图边缘的地块地形:{ORANGE}{STRING}
 
STR_CONFIG_SETTING_EDGES_NOT_EMPTY                              :{WHITE}一个或多个北边的地块不是闲置的
 
STR_CONFIG_SETTING_EDGES_NOT_WATER                              :{WHITE}一个或多个地图某边的地块不是水域
 

	
 
STR_CONFIG_SETTING_STATION_SPREAD                               :{LTBLUE}站台最大尺寸:{ORANGE}{STRING} 格 {RED}警告:站台过大会影响速度
 
STR_CONFIG_SETTING_SERVICEATHELIPAD                             :{LTBLUE}直升机在降落平台自动保养:{ORANGE}{STRING}
 
STR_CONFIG_SETTING_LINK_TERRAFORM_TOOLBAR                       :{LTBLUE}将景观美化工具栏与铁路/公路/船只/机场工具栏连接:{ORANGE}{STRING}
 
STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR                         :{LTBLUE}缩略地图颜色选择: {ORANGE}{STRING}
 
STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_GREEN                   :绿色
 
STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_DARK_GREEN              :深绿色
 
STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_VIOLET                  :紫色
 
STR_CONFIG_SETTING_REVERSE_SCROLLING                            :{LTBLUE}拖动方向与屏幕移动方向相反:{ORANGE}{STRING}
 
STR_CONFIG_SETTING_SMOOTH_SCROLLING                             :{LTBLUE}平滑视角滚动: {ORANGE}{STRING}
 
STR_CONFIG_SETTING_MEASURE_TOOLTIP                              :{LTBLUE}建设时显示测量数据:{ORANGE}{STRING}
 
STR_CONFIG_SETTING_LIVERIES                                     :{LTBLUE}显示公司特别外观:{ORANGE}{STRING}
 
STR_CONFIG_SETTING_LIVERIES_NONE                                :不显示
 
STR_CONFIG_SETTING_LIVERIES_OWN                                 :本公司
 
STR_CONFIG_SETTING_LIVERIES_ALL                                 :所有公司
 
STR_CONFIG_SETTING_PREFER_TEAMCHAT                              :{LTBLUE}使用<ENTER>与团队交谈:{ORANGE}{STRING}
 
STR_CONFIG_SETTING_SCROLLWHEEL_SCROLLING                        :{LTBLUE}鼠标滚轮的作用:{ORANGE}{STRING}
 
STR_CONFIG_SETTING_SCROLLWHEEL_ZOOM                             :缩放地图
 
STR_CONFIG_SETTING_SCROLLWHEEL_SCROLL                           :滚动地图
 
STR_CONFIG_SETTING_SCROLLWHEEL_OFF                              :关闭
 
STR_CONFIG_SETTING_SCROLLWHEEL_MULTIPLIER                       :{LTBLUE}地图滚动速度:{ORANGE}{STRING}
 

	
 
STR_CONFIG_SETTING_RIGHT_MOUSE_BTN_EMU                          :{LTBLUE}右键模拟: {ORANGE}{STRING}
 
STR_CONFIG_SETTING_RIGHT_MOUSE_BTN_EMU_COMMAND                  :按住Command键 点击
 
STR_CONFIG_SETTING_RIGHT_MOUSE_BTN_EMU_CONTROL                  :按住Ctrl键 点击
 
STR_CONFIG_SETTING_RIGHT_MOUSE_BTN_EMU_OFF                      :关闭
 

	
 
STR_CONFIG_SETTING_LEFT_MOUSE_BTN_SCROLLING                     :{LTBLUE}左击滚动: {ORANGE}{STRING}
 

	
 
STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES                    :{LTBLUE}使用 {ORANGE}{STRING}{LTBLUE} 形式的文件名存档
 
STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES_LONG               :完整时间 (2008年12月31日)
 
STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES_SHORT              :英式时间 (31-12-2008)
 
STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES_ISO                :简短形式 (2008-12-31)
 

	
 
STR_CONFIG_SETTING_NEWGRF_DEFAULT_PALETTE                       :{LTBLUE}当NewGRF没有指定调色板时,使用: {ORANGE}{STRING}
 
STR_CONFIG_SETTING_NEWGRF_DEFAULT_PALETTE_DOS                   :DOS调色板
 
STR_CONFIG_SETTING_NEWGRF_DEFAULT_PALETTE_WIN                   :Windows调色板
 

	
 
STR_CONFIG_SETTING_PAUSE_ON_NEW_GAME                            :{LTBLUE}开始新游戏时自动暂停: {ORANGE}{STRING}
 
STR_CONFIG_SETTING_COMMAND_PAUSE_LEVEL                          :{LTBLUE}暂停时允许: {ORANGE}{STRING}
 
STR_CONFIG_SETTING_COMMAND_PAUSE_LEVEL_NO_ACTIONS               :没有操作
 
STR_CONFIG_SETTING_COMMAND_PAUSE_LEVEL_ALL_NON_CONSTRUCTION     :除建设面板外全部操作
 
STR_CONFIG_SETTING_COMMAND_PAUSE_LEVEL_ALL_NON_LANDSCAPING      :除景观面板操作外全部操作
 
STR_CONFIG_SETTING_COMMAND_PAUSE_LEVEL_ALL_ACTIONS              :所有操作
 
STR_CONFIG_SETTING_ADVANCED_VEHICLE_LISTS                       :{LTBLUE}使用高级车辆列表: {ORANGE}{STRING}
 
STR_CONFIG_SETTING_LOADING_INDICATORS                           :{LTBLUE}使用装货进度指示: {ORANGE}{STRING}
 
STR_CONFIG_SETTING_TIMETABLE_IN_TICKS                           :{LTBLUE}使用时间标记而不是天为单位: {ORANGE}{STRING}
 
STR_CONFIG_SETTING_TIMETABLE_SHOW_ARRIVAL_DEPARTURE             :{LTBLUE}在时刻表中显示到达时间和出发时间: {ORANGE}{STRING}
 
STR_CONFIG_SETTING_QUICKGOTO                                    :{LTBLUE}快速创建车辆调度计划:{ORANGE}{STRING}
 
STR_CONFIG_SETTING_DEFAULT_RAIL_TYPE                            :{LTBLUE}默认铁路类型 (新建/读取游戏后): {ORANGE}{STRING}
 
STR_CONFIG_SETTING_DEFAULT_RAIL_TYPE_FIRST                      :第一个可用的
 
STR_CONFIG_SETTING_DEFAULT_RAIL_TYPE_LAST                       :第后一个可用的
 
STR_CONFIG_SETTING_DEFAULT_RAIL_TYPE_MOST_USED                  :最常用的
 
STR_CONFIG_SETTING_SHOW_TRACK_RESERVATION                       :{LTBLUE}显示预留的轨道: {ORANGE}{STRING}
 
STR_CONFIG_SETTING_PERSISTENT_BUILDINGTOOLS                     :{LTBLUE}建造工具使用后仍选中: {ORANGE}{STRING}
 
STR_CONFIG_SETTING_EXPENSES_LAYOUT                              :{LTBLUE}企业财政窗口中的组群支出:{ORANGE}{STRING}
 

	
 
STR_CONFIG_SETTING_DISABLE_UNSUITABLE_BUILDING                  :{LTBLUE}不显示没有对应车辆的轨道建设面板: {ORANGE}{STRING}
 
STR_CONFIG_SETTING_MAX_TRAINS                                   :{LTBLUE}每位玩家最大火车数量:{ORANGE}{STRING}
 
STR_CONFIG_SETTING_MAX_ROAD_VEHICLES                            :{LTBLUE}每位玩家最大汽车数量:{ORANGE}{STRING}
 
STR_CONFIG_SETTING_MAX_AIRCRAFT                                 :{LTBLUE}每位玩家最大飞机数量:{ORANGE}{STRING}
 
STR_CONFIG_SETTING_MAX_SHIPS                                    :{LTBLUE}每位玩家最大船只数量:{ORANGE}{STRING}
 

	
 
STR_CONFIG_SETTING_AI_BUILDS_TRAINS                             :{LTBLUE}禁止电脑使用火车:{ORANGE}{STRING}
 
STR_CONFIG_SETTING_AI_BUILDS_ROAD_VEHICLES                      :{LTBLUE}禁止电脑使用汽车:{ORANGE}{STRING}
 
STR_CONFIG_SETTING_AI_BUILDS_AIRCRAFT                           :{LTBLUE}禁止电脑使用飞机:{ORANGE}{STRING}
 
STR_CONFIG_SETTING_AI_BUILDS_SHIPS                              :{LTBLUE}禁止电脑使用船只:{ORANGE}{STRING}
 

	
 
STR_CONFIG_SETTING_AI_IN_MULTIPLAYER                            :{LTBLUE}联机游戏时允许电脑玩家(AI): {ORANGE}{STRING}
 

	
 
STR_CONFIG_SETTING_SERVINT_ISPERCENT                            :{LTBLUE}保养周期(百分数): {ORANGE}{STRING}
 
STR_CONFIG_SETTING_SERVINT_TRAINS                               :{LTBLUE}火车的默认保养周期:{ORANGE}{STRING} 天/%
 
STR_CONFIG_SETTING_SERVINT_TRAINS_DISABLED                      :{LTBLUE}火车的默认保养周期:{ORANGE}禁用
 
STR_CONFIG_SETTING_SERVINT_ROAD_VEHICLES                        :{LTBLUE}汽车的默认保养周期:{ORANGE}{STRING} 天/%
 
STR_CONFIG_SETTING_SERVINT_ROAD_VEHICLES_DISABLED               :{LTBLUE}汽车的默认保养周期:{ORANGE}禁用
 
STR_CONFIG_SETTING_SERVINT_AIRCRAFT                             :{LTBLUE}飞机的默认保养周期:{ORANGE}{STRING} 天/%
 
STR_CONFIG_SETTING_SERVINT_AIRCRAFT_DISABLED                    :{LTBLUE}飞机的默认保养周期:{ORANGE}禁用
 
STR_CONFIG_SETTING_SERVINT_SHIPS                                :{LTBLUE}船只的默认保养周期:{ORANGE}{STRING} 天/%
 
STR_CONFIG_SETTING_SERVINT_SHIPS_DISABLED                       :{LTBLUE}船只的默认保养周期:{ORANGE}禁用
 
STR_CONFIG_SETTING_NOSERVICE                                    :{LTBLUE}在无故障模式下禁用保养周期:{ORANGE}{STRING}
 
STR_CONFIG_SETTING_WAGONSPEEDLIMITS                             :{LTBLUE}启动车辆限速:{ORANGE}{STRING}
 
STR_CONFIG_SETTING_DISABLE_ELRAILS                              :{LTBLUE}禁用电气化铁路:{ORANGE}{STRING}
 

	
 
STR_CONFIG_SETTING_COLOURED_NEWS_YEAR                           :{LTBLUE}彩色新闻出现在 {ORANGE}{STRING} 年以后
 
STR_CONFIG_SETTING_STARTING_YEAR                                :{LTBLUE}开始年份:{ORANGE}{STRING}
 
STR_CONFIG_SETTING_SMOOTH_ECONOMY                               :{LTBLUE}启用平滑经济模式 (更多小的经济变化):{ORANGE}{STRING}
 
STR_CONFIG_SETTING_ALLOW_SHARES                                 :{LTBLUE}允许购买其他公司的股份:{ORANGE}{STRING}
 
STR_CONFIG_SETTING_FEEDER_PAYMENT_SHARE                         :{LTBLUE}联运各运输方式的收入比例 (避免出现亏损): {ORANGE}{STRING}%
 
STR_CONFIG_SETTING_DRAG_SIGNALS_DENSITY                         :{LTBLUE}当拖动的时候每 {ORANGE}{STRING} 个地块放置一个信号灯
 
STR_CONFIG_SETTING_SEMAPHORE_BUILD_BEFORE_DATE                  :{LTBLUE}在 {ORANGE}{STRING} 年前自动设置悬臂信号
 
STR_CONFIG_SETTING_ENABLE_SIGNAL_GUI                            :{LTBLUE}使用信号GUI: {ORANGE}{STRING}
 
STR_CONFIG_SETTING_DEFAULT_SIGNAL_TYPE                          :{LTBLUE}默认建造的信号灯类型: {ORANGE}{STRING}
 
STR_CONFIG_SETTING_DEFAULT_SIGNAL_NORMAL                        :普通
 
STR_CONFIG_SETTING_DEFAULT_SIGNAL_PBS                           :高级
 
STR_CONFIG_SETTING_DEFAULT_SIGNAL_PBSOWAY                       :高级单向
 
STR_CONFIG_SETTING_CYCLE_SIGNAL_TYPES                           :{LTBLUE}在以下信号类型中循环: {ORANGE}{STRING}
 
STR_CONFIG_SETTING_CYCLE_SIGNAL_NORMAL                          :仅有普通
 
STR_CONFIG_SETTING_CYCLE_SIGNAL_PBS                             :仅有高级
 
STR_CONFIG_SETTING_CYCLE_SIGNAL_ALL                             :全部
 

	
 
STR_CONFIG_SETTING_TOWN_LAYOUT                                  :{LTBLUE}新建城镇道路自动延伸: {ORANGE}{STRING}
 
STR_CONFIG_SETTING_TOWN_LAYOUT_DEFAULT                          :默认
 
STR_CONFIG_SETTING_TOWN_LAYOUT_BETTER_ROADS                     :改良道路
 
STR_CONFIG_SETTING_TOWN_LAYOUT_2X2_GRID                         :2x2格
 
STR_CONFIG_SETTING_TOWN_LAYOUT_3X3_GRID                         :3x3格
 
STR_CONFIG_SETTING_TOWN_LAYOUT_RANDOM                           :随机
 
STR_CONFIG_SETTING_ALLOW_TOWN_ROADS                             :{LTBLUE}允许城镇建设道路: {ORANGE}{STRING}
 
STR_CONFIG_SETTING_ALLOW_TOWN_LEVEL_CROSSINGS                   :{LTBLUE}允许城镇建设平交道: {ORANGE}{STRING}
 
STR_CONFIG_SETTING_NOISE_LEVEL                                  :{LTBLUE}允许城镇控制机场噪音: {ORANGE}{STRING}
 
STR_CONFIG_SETTING_TOWN_FOUNDING                                :{LTBLUE}在游戏中建立城镇: {ORANGE}{STRING}
 
STR_CONFIG_SETTING_TOWN_FOUNDING_FORBIDDEN                      :禁止
 
STR_CONFIG_SETTING_TOWN_FOUNDING_ALLOWED                        :允许
 
STR_CONFIG_SETTING_TOWN_FOUNDING_ALLOWED_CUSTOM_LAYOUT          :允许,自定义城镇布局
 

	
 
STR_CONFIG_SETTING_EXTRA_TREE_PLACEMENT                         :{LTBLUE}树木自动生长: {ORANGE}{STRING}
 
STR_CONFIG_SETTING_EXTRA_TREE_PLACEMENT_NONE                    :无 {RED}(损坏伐木场)
 
STR_CONFIG_SETTING_EXTRA_TREE_PLACEMENT_RAINFOREST              :仅在雨林中
 
STR_CONFIG_SETTING_EXTRA_TREE_PLACEMENT_ALL                     :任意地点
 

	
 
STR_CONFIG_SETTING_TOOLBAR_POS                                  :{LTBLUE}主工具栏位置:{ORANGE}{STRING}
 
STR_CONFIG_SETTING_STATUSBAR_POS                                :{LTBLUE}状态栏位置: {ORANGE}{STRING}
 
STR_CONFIG_SETTING_SNAP_RADIUS                                  :{LTBLUE}窗口依附半径:{ORANGE}{STRING} 像素
 
STR_CONFIG_SETTING_SNAP_RADIUS_DISABLED                         :{LTBLUE}窗口依附半径:{ORANGE}禁用
 
STR_CONFIG_SETTING_SOFT_LIMIT                                   :{LTBLUE}窗口软性限制(非粘滞): {ORANGE}{STRING}
 
STR_CONFIG_SETTING_SOFT_LIMIT_DISABLED                          :{LTBLUE}窗口软性限制(非粘滞): {ORANGE}禁止
 
STR_CONFIG_SETTING_ZOOM_MIN                                     :{LTBLUE}最大放大倍数: {ORANGE}{STRING}
 
STR_CONFIG_SETTING_ZOOM_MAX                                     :{LTBLUE}最大视角缩小倍数: {ORANGE}{STRING}
 
STR_CONFIG_SETTING_ZOOM_LVL_MIN                                 :4倍
 
STR_CONFIG_SETTING_ZOOM_LVL_IN_2X                               :2倍
 
STR_CONFIG_SETTING_ZOOM_LVL_NORMAL                              :普通
 
STR_CONFIG_SETTING_ZOOM_LVL_OUT_2X                              :2倍
 
STR_CONFIG_SETTING_ZOOM_LVL_OUT_4X                              :4倍
 
STR_CONFIG_SETTING_ZOOM_LVL_OUT_8X                              :8倍
 
STR_CONFIG_SETTING_TOWN_GROWTH                                  :{LTBLUE}城镇发展速度:{ORANGE}{STRING}
 
STR_CONFIG_SETTING_TOWN_GROWTH_NONE                             :无
 
STR_CONFIG_SETTING_TOWN_GROWTH_SLOW                             :慢
 
STR_CONFIG_SETTING_TOWN_GROWTH_NORMAL                           :正常
 
STR_CONFIG_SETTING_TOWN_GROWTH_FAST                             :快
 
STR_CONFIG_SETTING_TOWN_GROWTH_VERY_FAST                        :非常快
 
STR_CONFIG_SETTING_LARGER_TOWNS                                 :{LTBLUE}城镇发展为城市的比例:{ORANGE}1 / {STRING}
 
STR_CONFIG_SETTING_LARGER_TOWNS_DISABLED                        :{LTBLUE}城镇发展为城市的比例:{ORANGE}无
 
STR_CONFIG_SETTING_CITY_SIZE_MULTIPLIER                         :{LTBLUE}初始城市规模因子:{ORANGE}{STRING}
 
STR_CONFIG_SETTING_MODIFIED_ROAD_REBUILD                        :{LTBLUE}在道路建设过程中移除荒废的道路元素:{ORANGE}{STRING}
 

	
 
STR_CONFIG_SETTING_GUI                                          :{ORANGE}界面
 
STR_CONFIG_SETTING_CONSTRUCTION                                 :{ORANGE}建设
 
STR_CONFIG_SETTING_VEHICLES                                     :{ORANGE}车辆
 
STR_CONFIG_SETTING_STATIONS                                     :{ORANGE}车站
 
STR_CONFIG_SETTING_ECONOMY                                      :{ORANGE}经济
 
STR_CONFIG_SETTING_AI                                           :{ORANGE}竞争
 
STR_CONFIG_SETTING_DISPLAY_OPTIONS                              :{ORANGE}显示选项
 
STR_CONFIG_SETTING_INTERACTION                                  :{ORANGE}互动
 
STR_CONFIG_SETTING_CONSTRUCTION_SIGNALS                         :{ORANGE}信号灯
 
STR_CONFIG_SETTING_STATIONS_CARGOHANDLING                       :{ORANGE}货物处理
 
STR_CONFIG_SETTING_AI_NPC                                       :{ORANGE}电脑玩家
 
STR_CONFIG_SETTING_VEHICLES_AUTORENEW                           :{ORANGE}自动更新
 
STR_CONFIG_SETTING_VEHICLES_SERVICING                           :{ORANGE}维修
 
STR_CONFIG_SETTING_VEHICLES_ROUTING                             :{ORANGE}经由
 
STR_CONFIG_SETTING_VEHICLES_TRAINS                              :{ORANGE}列车
 
STR_CONFIG_SETTING_ECONOMY_TOWNS                                :{ORANGE}城镇
 
STR_CONFIG_SETTING_ECONOMY_INDUSTRIES                           :{ORANGE}工业设施
 
STR_CONFIG_SETTING_ECONOMY_SCRIPTS                              :{ORANGE}脚本
 

	
 
STR_CONFIG_SETTING_PATHFINDER_OPF                               :原始的
 
STR_CONFIG_SETTING_PATHFINDER_NPF                               :NPF
 
STR_CONFIG_SETTING_PATHFINDER_YAPF_RECOMMENDED                  :YAPF {BLUE}(推荐)
 

	
 
STR_CONFIG_SETTING_PATHFINDER_FOR_TRAINS                        :{LTBLUE}火车寻路: {ORANGE}{STRING}
 
STR_CONFIG_SETTING_PATHFINDER_FOR_ROAD_VEHICLES                 :{LTBLUE}汽车寻路: {ORANGE}{STRING}
 
STR_CONFIG_SETTING_PATHFINDER_FOR_SHIPS                         :{LTBLUE}船只寻路: {ORANGE}{STRING}
 
STR_CONFIG_SETTING_REVERSE_AT_SIGNALS                           :{LTBLUE}遇到红灯时自动掉头 {ORANGE}{STRING}
 

	
 
STR_CONFIG_SETTING_QUERY_CAPTION                                :{WHITE}改变设置值
 

	
 
# Config errors
 
STR_CONFIG_ERROR                                                :{WHITE}配置文件错误...
 
STR_CONFIG_ERROR_ARRAY                                          :{WHITE}... 函数错误 '{STRING}'
 
STR_CONFIG_ERROR_INVALID_VALUE                                  :{WHITE}...对 '{STRING}'设置了错误值'{STRING}'
 
STR_CONFIG_ERROR_DUPLICATE_GRFID                                :{WHITE}... 忽略 NewGRF '{STRING}': 重复的 GRF ID '{STRING}'
 
STR_CONFIG_ERROR_INVALID_GRF                                    :{WHITE}... 忽略了无效的 NewGRF '{STRING}': {STRING}
 
STR_CONFIG_ERROR_INVALID_GRF_NOT_FOUND                          :未找到
 
STR_CONFIG_ERROR_INVALID_GRF_UNSAFE                             :静态使用时不安全
 
STR_CONFIG_ERROR_INVALID_GRF_SYSTEM                             :系统NewGRF
 
STR_CONFIG_ERROR_INVALID_GRF_INCOMPATIBLE                       :与当前版本OpenTTD不兼容
 
STR_CONFIG_ERROR_INVALID_GRF_UNKNOWN                            :未知
 
STR_CONFIG_ERROR_INVALID_SAVEGAME_COMPRESSION_LEVEL             :{WHITE}... 压缩等级 '{STRING}' 无效
 
STR_CONFIG_ERROR_INVALID_SAVEGAME_COMPRESSION_ALGORITHM         :{WHITE}...存档格式 '{STRING}' 不适用. 请转换成 '{STRING}'
 

	
 
# Intro window
 
STR_INTRO_CAPTION                                               :{WHITE}OpenTTD {REV}
 

	
 
STR_INTRO_NEW_GAME                                              :{BLACK}新游戏
 
STR_INTRO_LOAD_GAME                                             :{BLACK}读取存档
 
STR_INTRO_PLAY_SCENARIO                                         :{BLACK}以场景开始游戏
 
STR_INTRO_PLAY_HEIGHTMAP                                        :{BLACK}以高度图开始游戏
 
STR_INTRO_SCENARIO_EDITOR                                       :{BLACK}场景编辑器
 
STR_INTRO_MULTIPLAYER                                           :{BLACK}联机游戏
 

	
 
STR_INTRO_GAME_OPTIONS                                          :{BLACK}游戏选项
 
STR_INTRO_DIFFICULTY                                            :{BLACK}难度 ({STRING})
 
STR_INTRO_ADVANCED_SETTINGS                                     :{BLACK}高级设置
 
STR_INTRO_NEWGRF_SETTINGS                                       :{BLACK}NewGRF 设置
 
STR_INTRO_ONLINE_CONTENT                                        :{BLACK}在线查找扩展包
 
STR_INTRO_SCRIPT_SETTINGS                                       :{BLACK}AI / 脚本 设定
 
STR_INTRO_QUIT                                                  :{BLACK}退出
 

	
 
STR_INTRO_TOOLTIP_NEW_GAME                                      :{BLACK}开始新游戏. 单击的同时按住Ctrl以跳过地图设置界面
 
STR_INTRO_TOOLTIP_LOAD_GAME                                     :{BLACK}读取游戏存档
 
STR_INTRO_TOOLTIP_PLAY_HEIGHTMAP                                :{BLACK}以高度图决定的地形开始一个新游戏
 
STR_INTRO_TOOLTIP_PLAY_SCENARIO                                 :{BLACK}使用自定义场景开始游戏
 
STR_INTRO_TOOLTIP_SCENARIO_EDITOR                               :{BLACK}创建自定义的游戏场景
 
STR_INTRO_TOOLTIP_MULTIPLAYER                                   :{BLACK}开始联机游戏
 

	
 
STR_INTRO_TOOLTIP_TEMPERATE                                     :{BLACK}选择 '温带' 景观风格
 
STR_INTRO_TOOLTIP_SUB_ARCTIC_LANDSCAPE                          :{BLACK}选择 '寒带' 景观风格
 
STR_INTRO_TOOLTIP_SUB_TROPICAL_LANDSCAPE                        :{BLACK}选择 '沙漠' 景观风格
 
STR_INTRO_TOOLTIP_TOYLAND_LANDSCAPE                             :{BLACK}选择 '玩具' 景观风格
 

	
 
STR_INTRO_TOOLTIP_GAME_OPTIONS                                  :{BLACK}显示游戏选项
 
STR_INTRO_TOOLTIP_DIFFICULTY_OPTIONS                            :{BLACK}显示难度选项
 
STR_INTRO_TOOLTIP_ADVANCED_SETTINGS                             :{BLACK}显示高级设置
 
STR_INTRO_TOOLTIP_NEWGRF_SETTINGS                               :{BLACK}显示GRF设定
 
STR_INTRO_TOOLTIP_ONLINE_CONTENT                                :{BLACK}连接服务器并查找扩展包
 
STR_INTRO_TOOLTIP_SCRIPT_SETTINGS                               :{BLACK}查看AI和脚本设定
 
STR_INTRO_TOOLTIP_QUIT                                          :{BLACK}退出 'OpenTTD'
 

	
 
STR_INTRO_TRANSLATION                                           :{BLACK}中文语言版本缺失了 {NUM} 条翻译。 请注册成为翻译人员,以帮助OpenTTD发展。详见readme.txt。
 
STR_INTRO_TRANSLATION                                           :{BLACK}中文语言版本缺失了 {NUM} 条翻译。 请注册成为翻译人员,以帮助OpenTTD发展。{}详见readme.txt。
 

	
 
# Quit window
 
STR_QUIT_CAPTION                                                :{WHITE}退出
 
STR_QUIT_ARE_YOU_SURE_YOU_WANT_TO_EXIT_OPENTTD                  :{YELLOW}你确定要放弃当前游戏并{}退出到 {STRING} 吗?
 
STR_QUIT_YES                                                    :{BLACK}是
 
STR_QUIT_NO                                                     :{BLACK}否
 

	
 
# Supported OSes
 
STR_OSNAME_WINDOWS                                              :Windows
 
STR_OSNAME_DOS                                                  :DOS
 
STR_OSNAME_UNIX                                                 :Unix
 
STR_OSNAME_OSX                                                  :OS{NBSP}X
 
STR_OSNAME_BEOS                                                 :BeOS
 
STR_OSNAME_HAIKU                                                :Haiku
 
STR_OSNAME_MORPHOS                                              :MorphOS
 
STR_OSNAME_AMIGAOS                                              :AmigaOS
 
STR_OSNAME_OS2                                                  :OS/2
 
STR_OSNAME_SUNOS                                                :SunOS
 

	
 
# Abandon game
 
STR_ABANDON_GAME_CAPTION                                        :{WHITE}放弃游戏
 
STR_ABANDON_GAME_QUERY                                          :{YELLOW}你确定要放弃当前的游戏吗?
 
STR_ABANDON_SCENARIO_QUERY                                      :{YELLOW}你确定要退出当前场景吗?
 

	
 
# Cheat window
 
STR_CHEATS                                                      :{WHITE}作弊
 
STR_CHEATS_TOOLTIP                                              :{BLACK}标志您是否用过此作弊选项的单选框
 
STR_CHEATS_WARNING                                              :{BLACK}注意!作弊是不光彩的!所有作弊都将被记录下来!
 
STR_CHEAT_MONEY                                                 :{LTBLUE}增加 {CURRENCY_LONG} 现金
 
STR_CHEAT_CHANGE_COMPANY                                        :{LTBLUE}作为{ORANGE}{COMMA}进行游戏
 
STR_CHEAT_EXTRA_DYNAMITE                                        :{LTBLUE}神奇推土机 (清除工业设施和其他不可移除物): {ORANGE}{STRING}
 
STR_CHEAT_CROSSINGTUNNELS                                       :{LTBLUE}隧道可以相交:{ORANGE}{STRING}
 
STR_CHEAT_NO_JETCRASH                                           :{LTBLUE}喷气式飞机不会(经常)在小机场坠毁:{ORANGE}{STRING}
 
STR_CHEAT_SWITCH_CLIMATE_TEMPERATE_LANDSCAPE                    :温带景观
 
STR_CHEAT_SWITCH_CLIMATE_SUB_ARCTIC_LANDSCAPE                   :寒带景观
 
STR_CHEAT_SWITCH_CLIMATE_SUB_TROPICAL_LANDSCAPE                 :沙漠景观
 
STR_CHEAT_SWITCH_CLIMATE_TOYLAND_LANDSCAPE                      :奇幻景观
 
STR_CHEAT_CHANGE_DATE                                           :{LTBLUE}改变日期:{ORANGE}{DATE_SHORT}
 
STR_CHEAT_CHANGE_DATE_QUERY_CAPT                                :{WHITE}改变当前年份
 
STR_CHEAT_SETUP_PROD                                            :{LTBLUE}开启可调整产量模式:{ORANGE}{STRING}
 

	
 
# Livery window
 
STR_LIVERY_CAPTION                                              :{WHITE}新色彩方案
 

	
 
STR_LIVERY_GENERAL_TOOLTIP                                      :{BLACK}显示总体配色方案
 
STR_LIVERY_TRAIN_TOOLTIP                                        :{BLACK}显示列车配色方案
 
STR_LIVERY_ROAD_VEHICLE_TOOLTIP                                 :{BLACK}显示汽车配色方案
 
STR_LIVERY_SHIP_TOOLTIP                                         :{BLACK}显示船只配色方案
 
STR_LIVERY_AIRCRAFT_TOOLTIP                                     :{BLACK}显示飞机配色方案
 
STR_LIVERY_PRIMARY_TOOLTIP                                      :{BLACK}为选定的配色方案指定主色调
 
STR_LIVERY_SECONDARY_TOOLTIP                                    :{BLACK}为选定的配色方案指定副色调
 
STR_LIVERY_PANEL_TOOLTIP                                        :{BLACK}选择一个或多个(CTRL+单击){}要更改的配色方案{}点击方块可以切换不同的方案
 

	
 
STR_LIVERY_DEFAULT                                              :标准外观
 
STR_LIVERY_STEAM                                                :蒸汽机车
 
STR_LIVERY_DIESEL                                               :内燃机车
 
STR_LIVERY_ELECTRIC                                             :电力机车
 
STR_LIVERY_MONORAIL                                             :单轨机车
 
STR_LIVERY_MAGLEV                                               :磁悬浮机车
 
STR_LIVERY_DMU                                                  :DMU 机车
 
STR_LIVERY_EMU                                                  :EMU 机车
 
STR_LIVERY_PASSENGER_WAGON_STEAM                                :客运机车(蒸汽)
 
STR_LIVERY_PASSENGER_WAGON_DIESEL                               :客运机车(内燃机)
 
STR_LIVERY_PASSENGER_WAGON_ELECTRIC                             :客运机车(电力)
 
STR_LIVERY_PASSENGER_WAGON_MONORAIL                             :客运机车(单轨)
 
STR_LIVERY_PASSENGER_WAGON_MAGLEV                               :客运机车(磁悬浮)
 
STR_LIVERY_FREIGHT_WAGON                                        :货运车厢
 
STR_LIVERY_BUS                                                  :巴士
 
STR_LIVERY_TRUCK                                                :卡车
 
STR_LIVERY_PASSENGER_SHIP                                       :旅客轮渡
 
STR_LIVERY_FREIGHT_SHIP                                         :货运轮船
 
STR_LIVERY_HELICOPTER                                           :直升机
 
STR_LIVERY_SMALL_PLANE                                          :小型飞机
 
STR_LIVERY_LARGE_PLANE                                          :大型飞机
 
STR_LIVERY_PASSENGER_TRAM                                       :客运电车
 
STR_LIVERY_FREIGHT_TRAM                                         :货运电车
 

	
 
# Face selection window
 
STR_FACE_CAPTION                                                :{WHITE}选择头像
 
STR_FACE_CANCEL_TOOLTIP                                         :{BLACK}放弃新的头像
 
STR_FACE_OK_TOOLTIP                                             :{BLACK}使用新的头像
 

	
 
STR_FACE_MALE_BUTTON                                            :{BLACK}男性
 
STR_FACE_MALE_TOOLTIP                                           :{BLACK}选择男性的头像
 
STR_FACE_FEMALE_BUTTON                                          :{BLACK}女性
 
STR_FACE_FEMALE_TOOLTIP                                         :{BLACK}选择女性的头像
 
STR_FACE_NEW_FACE_BUTTON                                        :{BLACK}换一个!
 
STR_FACE_NEW_FACE_TOOLTIP                                       :{BLACK}生成一个随机的头像
 
STR_FACE_ADVANCED                                               :{BLACK}高级
 
STR_FACE_ADVANCED_TOOLTIP                                       :{BLACK}切换到高级头像选单
 
STR_FACE_SIMPLE                                                 :{BLACK}简易
 
STR_FACE_SIMPLE_TOOLTIP                                         :{BLACK}切换到简易头像选单
 
STR_FACE_LOAD                                                   :{BLACK}载入头像
 
STR_FACE_LOAD_TOOLTIP                                           :{BLACK}载入预存喜好的头像
 
STR_FACE_LOAD_DONE                                              :{WHITE}你喜好的头像已经从 OpenTTD 配置文件中读取
 
STR_FACE_FACECODE                                               :{BLACK}头像种子
 
@@ -1698,1152 +1701,1202 @@ STR_NETWORK_GAME_LOBBY_PLAYERS                                  :{SILVER}玩家:{WHITE}{STRING}
 

	
 
STR_NETWORK_GAME_LOBBY_NEW_COMPANY                              :{BLACK}新公司
 
STR_NETWORK_GAME_LOBBY_NEW_COMPANY_TOOLTIP                      :{BLACK}创建新公司
 
STR_NETWORK_GAME_LOBBY_SPECTATE_GAME                            :{BLACK}旁观公司
 
STR_NETWORK_GAME_LOBBY_SPECTATE_GAME_TOOLTIP                    :{BLACK}作为旁观者观看公司
 
STR_NETWORK_GAME_LOBBY_JOIN_COMPANY                             :{BLACK}加入公司
 
STR_NETWORK_GAME_LOBBY_JOIN_COMPANY_TOOLTIP                     :{BLACK}帮助管理公司
 

	
 
# Network connecting window
 
STR_NETWORK_CONNECTING_CAPTION                                  :{WHITE}正在连接……
 

	
 
############ Leave those lines in this order!!
 
STR_NETWORK_CONNECTING_1                                        :{BLACK}(1/6) 正在连接……
 
STR_NETWORK_CONNECTING_2                                        :{BLACK}(2/6) 正在获取授权……
 
STR_NETWORK_CONNECTING_3                                        :{BLACK}(3/6) 等待……
 
STR_NETWORK_CONNECTING_4                                        :{BLACK}(4/6) 下载地图……
 
STR_NETWORK_CONNECTING_5                                        :{BLACK}(5/6) 处理数据……
 
STR_NETWORK_CONNECTING_6                                        :{BLACK}(6/6) 注册中……
 

	
 
STR_NETWORK_CONNECTING_SPECIAL_1                                :{BLACK}获取游戏信息
 
STR_NETWORK_CONNECTING_SPECIAL_2                                :{BLACK}获取公司信息
 
############ End of leave-in-this-order
 
STR_NETWORK_CONNECTING_WAITING                                  :{BLACK}您前面还有 {NUM} 个客户端
 
STR_NETWORK_CONNECTING_DOWNLOADING_1                            :{BLACK}{BYTES} 已下载
 
STR_NETWORK_CONNECTING_DOWNLOADING_2                            :{BLACK}{BYTES} / {BYTES} 已下载
 

	
 
STR_NETWORK_CONNECTION_DISCONNECT                               :{BLACK}断开
 

	
 
STR_NETWORK_NEED_GAME_PASSWORD_CAPTION                          :{WHITE}服务器需要密码:
 
STR_NETWORK_NEED_COMPANY_PASSWORD_CAPTION                       :{WHITE}公司需要密码:
 

	
 
# Network company list added strings
 
STR_NETWORK_COMPANY_LIST_CLIENT_LIST                            :{WHITE}客户端列表
 
STR_NETWORK_COMPANY_LIST_SPECTATE                               :{WHITE}旁观
 
STR_NETWORK_COMPANY_LIST_NEW_COMPANY                            :{WHITE}新公司
 

	
 
# Network client list
 
STR_NETWORK_CLIENTLIST_KICK                                     :踢出
 
STR_NETWORK_CLIENTLIST_BAN                                      :禁止
 
STR_NETWORK_CLIENTLIST_GIVE_MONEY                               :送钱
 
STR_NETWORK_CLIENTLIST_SPEAK_TO_ALL                             :向全体人广播
 
STR_NETWORK_CLIENTLIST_SPEAK_TO_COMPANY                         :向本公司广播
 
STR_NETWORK_CLIENTLIST_SPEAK_TO_CLIENT                          :私聊
 

	
 
STR_NETWORK_SERVER                                              :服务器
 
STR_NETWORK_CLIENT                                              :客户端
 
STR_NETWORK_SPECTATORS                                          :旁观者
 

	
 
STR_NETWORK_GIVE_MONEY_CAPTION                                  :{WHITE}请输入您想赠与的资金数
 

	
 
# Network set password
 
STR_COMPANY_PASSWORD_CANCEL                                     :{BLACK}不保存所输入的密码
 
STR_COMPANY_PASSWORD_OK                                         :{BLACK}为公司设置新密码
 
STR_COMPANY_PASSWORD_CAPTION                                    :{WHITE}公司密码
 
STR_COMPANY_PASSWORD_MAKE_DEFAULT                               :{BLACK}默认公司密码
 
STR_COMPANY_PASSWORD_MAKE_DEFAULT_TOOLTIP                       :{BLACK}将此公司密码作为新公司的默认密码
 

	
 
# Network company info join/password
 
STR_COMPANY_VIEW_JOIN                                           :{BLACK}加入
 
STR_COMPANY_VIEW_JOIN_TOOLTIP                                   :{BLACK}加入该公司
 
STR_COMPANY_VIEW_PASSWORD                                       :{BLACK}密码
 
STR_COMPANY_VIEW_PASSWORD_TOOLTIP                               :{BLACK}设置密码可以防止未经授权的用户随意加入。
 
STR_COMPANY_VIEW_SET_PASSWORD                                   :{BLACK}设置公司密码
 

	
 
# Network chat
 
STR_NETWORK_CHAT_SEND                                           :{BLACK}发送
 
STR_NETWORK_CHAT_COMPANY_CAPTION                                :[团队] :
 
STR_NETWORK_CHAT_CLIENT_CAPTION                                 :[私聊] {STRING}:
 
STR_NETWORK_CHAT_ALL_CAPTION                                    :[全体] :
 

	
 
STR_NETWORK_CHAT_COMPANY                                        :[团队] {STRING}: {WHITE}{STRING}
 
STR_NETWORK_CHAT_TO_COMPANY                                     :[团队]{STRING}: {WHITE}{STRING}
 
STR_NETWORK_CHAT_CLIENT                                         :[私聊] {STRING}: {WHITE}{STRING}
 
STR_NETWORK_CHAT_TO_CLIENT                                      :[私聊]{STRING}: {WHITE}{STRING}
 
STR_NETWORK_CHAT_ALL                                            :[全体] {STRING}: {WHITE}{STRING}
 
STR_NETWORK_CHAT_OSKTITLE                                       :{BLACK}请输入联机聊天内容
 

	
 
# Network messages
 
STR_NETWORK_ERROR_NOTAVAILABLE                                  :{WHITE}没有网络设备或者编译时未使用 ENABLE_NETWORK 参数
 
STR_NETWORK_ERROR_NOSERVER                                      :{WHITE}未找到任何联机游戏
 
STR_NETWORK_ERROR_NOCONNECTION                                  :{WHITE}服务器没有响应
 
STR_NETWORK_ERROR_NEWGRF_MISMATCH                               :{WHITE}因为 NewGRF 不匹配而无法连接
 
STR_NETWORK_ERROR_DESYNC                                        :{WHITE}联机游戏同步失败
 
STR_NETWORK_ERROR_LOSTCONNECTION                                :{WHITE}联机游戏被断开
 
STR_NETWORK_ERROR_SAVEGAMEERROR                                 :{WHITE}无法读取存档
 
STR_NETWORK_ERROR_SERVER_START                                  :{WHITE}无法启动服务器模式
 
STR_NETWORK_ERROR_CLIENT_START                                  :{WHITE}无法连接
 
STR_NETWORK_ERROR_TIMEOUT                                       :{WHITE}连接 #{NUM} 超时
 
STR_NETWORK_ERROR_SERVER_ERROR                                  :{WHITE}传输协议错误,连接断开
 
STR_NETWORK_ERROR_WRONG_REVISION                                :{WHITE}此客户端版本与服务器端不匹配
 
STR_NETWORK_ERROR_WRONG_PASSWORD                                :{WHITE}密码错误
 
STR_NETWORK_ERROR_SERVER_FULL                                   :{WHITE}服务器已经满员
 
STR_NETWORK_ERROR_SERVER_BANNED                                 :{WHITE}您的IP已被该服务器封禁(ban)
 
STR_NETWORK_ERROR_KICKED                                        :{WHITE}您已被踢出服务器
 
STR_NETWORK_ERROR_CHEATER                                       :{WHITE}此服务器不允许作弊
 
STR_NETWORK_ERROR_TOO_MANY_COMMANDS                             :{WHITE}您向服务器发送操作指令过于频繁
 
STR_NETWORK_ERROR_TIMEOUT_PASSWORD                              :{WHITE}输入密码用时过长
 
STR_NETWORK_ERROR_TIMEOUT_MAP                                   :{WHITE}下载地图用时过长
 
STR_NETWORK_ERROR_TIMEOUT_JOIN                                  :{WHITE}加入服务器用时过长
 

	
 
############ Leave those lines in this order!!
 
STR_NETWORK_ERROR_CLIENT_GENERAL                                :一般错误
 
STR_NETWORK_ERROR_CLIENT_DESYNC                                 :同步错误
 
STR_NETWORK_ERROR_CLIENT_SAVEGAME                               :不能读取地图
 
STR_NETWORK_ERROR_CLIENT_CONNECTION_LOST                        :连接丢失
 
STR_NETWORK_ERROR_CLIENT_PROTOCOL_ERROR                         :套接字错误
 
STR_NETWORK_ERROR_CLIENT_NEWGRF_MISMATCH                        :NewGRF 不匹配
 
STR_NETWORK_ERROR_CLIENT_NOT_AUTHORIZED                         :没有授权
 
STR_NETWORK_ERROR_CLIENT_NOT_EXPECTED                           :收到异常数据包
 
STR_NETWORK_ERROR_CLIENT_WRONG_REVISION                         :错误的版本
 
STR_NETWORK_ERROR_CLIENT_NAME_IN_USE                            :已经有人用这个名字了
 
STR_NETWORK_ERROR_CLIENT_WRONG_PASSWORD                         :错误的密码
 
STR_NETWORK_ERROR_CLIENT_COMPANY_MISMATCH                       :错误的公司ID于DoCommand
 
STR_NETWORK_ERROR_CLIENT_KICKED                                 :被服务器踢出
 
STR_NETWORK_ERROR_CLIENT_CHEATER                                :正在尝试作弊
 
STR_NETWORK_ERROR_CLIENT_SERVER_FULL                            :服务器满员
 
STR_NETWORK_ERROR_CLIENT_TOO_MANY_COMMANDS                      :操作指令过于频繁
 
STR_NETWORK_ERROR_CLIENT_TIMEOUT_PASSWORD                       :没有在规定时间内收到密码
 
STR_NETWORK_ERROR_CLIENT_TIMEOUT_COMPUTER                       :超时
 
STR_NETWORK_ERROR_CLIENT_TIMEOUT_MAP                            :下载地图用时过长
 
STR_NETWORK_ERROR_CLIENT_TIMEOUT_JOIN                           :处理地图用时过长
 
############ End of leave-in-this-order
 

	
 
STR_NETWORK_ERROR_CLIENT_GUI_LOST_CONNECTION_CAPTION            :{WHITE}失去链接
 
STR_NETWORK_ERROR_CLIENT_GUI_LOST_CONNECTION                    :{WHITE}已经有 {NUM} 秒没有从服务器收到任何数据
 

	
 
# Network related errors
 
STR_NETWORK_SERVER_MESSAGE                                      :*** {1:STRING}
 
############ Leave those lines in this order!!
 
STR_NETWORK_SERVER_MESSAGE_GAME_PAUSED                          :游戏暂停 ({STRING})
 
STR_NETWORK_SERVER_MESSAGE_GAME_STILL_PAUSED_1                  :游戏仍然暂停 ({STRING})
 
STR_NETWORK_SERVER_MESSAGE_GAME_STILL_PAUSED_2                  :游戏仍然暂停 ({STRING}, {STRING})
 
STR_NETWORK_SERVER_MESSAGE_GAME_STILL_PAUSED_3                  :游戏仍然暂停 ({STRING}, {STRING}, {STRING})
 
STR_NETWORK_SERVER_MESSAGE_GAME_STILL_PAUSED_4                  :游戏暂停中 ({STRING}, {STRING}, {STRING}, {STRING})
 
STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED                        :游戏取消暂停 ({STRING})
 
STR_NETWORK_SERVER_MESSAGE_GAME_REASON_NOT_ENOUGH_PLAYERS       :玩家数
 
STR_NETWORK_SERVER_MESSAGE_GAME_REASON_CONNECTING_CLIENTS       :连接客户端
 
STR_NETWORK_SERVER_MESSAGE_GAME_REASON_MANUAL                   :手动
 
STR_NETWORK_SERVER_MESSAGE_GAME_REASON_GAME_SCRIPT              :游戏脚本
 
############ End of leave-in-this-order
 
STR_NETWORK_MESSAGE_CLIENT_LEAVING                              :离开
 
STR_NETWORK_MESSAGE_CLIENT_JOINED                               :*** {STRING} 已加入游戏
 
STR_NETWORK_MESSAGE_CLIENT_JOINED_ID                            :*** {STRING} 加入了游戏 (Client #{2:NUM})
 
STR_NETWORK_MESSAGE_CLIENT_COMPANY_JOIN                         :*** {STRING} 已加入 #{2:NUM} 公司
 
STR_NETWORK_MESSAGE_CLIENT_COMPANY_SPECTATE                     :*** {STRING} 已作为观众加入
 
STR_NETWORK_MESSAGE_CLIENT_COMPANY_NEW                          :*** {STRING} 成立了新公司 (#{2:NUM})
 
STR_NETWORK_MESSAGE_CLIENT_LEFT                                 :*** {STRING} 已离开游戏 ({2:STRING})
 
STR_NETWORK_MESSAGE_NAME_CHANGE                                 :*** {STRING} 已更改姓名为 {STRING}
 
STR_NETWORK_MESSAGE_GIVE_MONEY                                  :*** {STRING} 送给您的公司 {2:CURRENCY_LONG}
 
STR_NETWORK_MESSAGE_GAVE_MONEY_AWAY                             :*** 您送了 {2:CURRENCY_LONG} 给 {1:STRING}
 
STR_NETWORK_MESSAGE_SERVER_SHUTDOWN                             :{WHITE}服务器关闭了进程
 
STR_NETWORK_MESSAGE_SERVER_REBOOT                               :{WHITE}服务器正在重新启动。{}请等待……
 

	
 
# Content downloading window
 
STR_CONTENT_TITLE                                               :{WHITE}下载内容
 
STR_CONTENT_TYPE_CAPTION                                        :{BLACK}类型
 
STR_CONTENT_TYPE_CAPTION_TOOLTIP                                :{BLACK}扩展包类型
 
STR_CONTENT_NAME_CAPTION                                        :{BLACK}名称
 
STR_CONTENT_NAME_CAPTION_TOOLTIP                                :{BLACK}内容名称
 
STR_CONTENT_MATRIX_TOOLTIP                                      :{BLACK}单击一行以查看详情{}单击复选框选择下载
 
STR_CONTENT_SELECT_ALL_CAPTION                                  :{BLACK}全选
 
STR_CONTENT_SELECT_ALL_CAPTION_TOOLTIP                          :{BLACK}选定所有扩展包
 
STR_CONTENT_SELECT_UPDATES_CAPTION                              :{BLACK}选择升级
 
STR_CONTENT_SELECT_UPDATES_CAPTION_TOOLTIP                      :{BLACK}更新所有已下载的扩展包
 
STR_CONTENT_UNSELECT_ALL_CAPTION                                :{BLACK}取消全选
 
STR_CONTENT_UNSELECT_ALL_CAPTION_TOOLTIP                        :{BLACK}取消全部选择
 
STR_CONTENT_FILTER_TITLE                                        :{BLACK}标签/名称过滤器
 
STR_CONTENT_OPEN_URL                                            :{BLACK}查看主页
 
STR_CONTENT_OPEN_URL_TOOLTIP                                    :{BLACK}打开该扩展包主页
 
STR_CONTENT_DOWNLOAD_CAPTION                                    :{BLACK}下载
 
STR_CONTENT_DOWNLOAD_CAPTION_TOOLTIP                            :{BLACK}下载选定的内容
 
STR_CONTENT_TOTAL_DOWNLOAD_SIZE                                 :{SILVER}总计下载大小: {WHITE}{BYTES}
 
STR_CONTENT_DETAIL_TITLE                                        :{SILVER}扩展包信息
 
STR_CONTENT_DETAIL_SUBTITLE_UNSELECTED                          :{SILVER}您尚未选择下载该扩展包
 
STR_CONTENT_DETAIL_SUBTITLE_SELECTED                            :{SILVER}您已选择需要下载的扩展包
 
STR_CONTENT_DETAIL_SUBTITLE_AUTOSELECTED                        :{SILVER}此依存组件已被选择下载。
 
STR_CONTENT_DETAIL_SUBTITLE_ALREADY_HERE                        :{SILVER}您已经下载过该扩展包
 
STR_CONTENT_DETAIL_SUBTITLE_DOES_NOT_EXIST                      :{SILVER}该扩展包无法识别,OpenTTD无法下载该扩展包
 
STR_CONTENT_DETAIL_UPDATE                                       :{SILVER}该扩展包将会替换到当前使用的 {STRING}
 
STR_CONTENT_DETAIL_NAME                                         :{SILVER}名称: {WHITE}{STRING}
 
STR_CONTENT_DETAIL_VERSION                                      :{SILVER}版本: {WHITE}{STRING}
 
STR_CONTENT_DETAIL_DESCRIPTION                                  :{SILVER}描述: {WHITE}{STRING}
 
STR_CONTENT_DETAIL_URL                                          :{SILVER}链接: {WHITE}{STRING}
 
STR_CONTENT_DETAIL_TYPE                                         :{SILVER}类型: {WHITE}{STRING}
 
STR_CONTENT_DETAIL_FILESIZE                                     :{SILVER}大小: {WHITE}{BYTES}
 
STR_CONTENT_DETAIL_SELECTED_BECAUSE_OF                          :{SILVER}按 {WHITE}{STRING} 选择
 
STR_CONTENT_DETAIL_DEPENDENCIES                                 :{SILVER}依存: {WHITE}{STRING}
 
STR_CONTENT_DETAIL_TAGS                                         :{SILVER}标签: {WHITE}{STRING}
 
STR_CONTENT_NO_ZLIB                                             :{WHITE}OpenTTD 未装载 "zlib" 支持模块 ...
 
STR_CONTENT_NO_ZLIB_SUB                                         :{WHITE}... 无法下载zlib内容!
 

	
 
# Order of these is important!
 
STR_CONTENT_TYPE_BASE_GRAPHICS                                  :基本GRF
 
STR_CONTENT_TYPE_NEWGRF                                         :NewGRF
 
STR_CONTENT_TYPE_AI                                             :AI
 
STR_CONTENT_TYPE_AI_LIBRARY                                     :AI 库
 
STR_CONTENT_TYPE_SCENARIO                                       :场景
 
STR_CONTENT_TYPE_HEIGHTMAP                                      :高度图
 
STR_CONTENT_TYPE_BASE_SOUNDS                                    :基本音效
 
STR_CONTENT_TYPE_BASE_MUSIC                                     :基本音乐
 
STR_CONTENT_TYPE_GAME_SCRIPT                                    :游戏脚本
 
STR_CONTENT_TYPE_GS_LIBRARY                                     :脚本库
 

	
 
# Content downloading progress window
 
STR_CONTENT_DOWNLOAD_TITLE                                      :{WHITE}下载中...
 
STR_CONTENT_DOWNLOAD_INITIALISE                                 :{WHITE}正在发送请求...
 
STR_CONTENT_DOWNLOAD_FILE                                       :{WHITE}正在下载 {STRING} ({NUM} / {NUM})
 
STR_CONTENT_DOWNLOAD_COMPLETE                                   :{WHITE}下载完毕
 
STR_CONTENT_DOWNLOAD_PROGRESS_SIZE                              :{WHITE}已下载 {BYTES} / {BYTES} ({NUM} %)
 

	
 
# Content downloading error messages
 
STR_CONTENT_ERROR_COULD_NOT_CONNECT                             :{WHITE}无法链接到下载服务器...
 
STR_CONTENT_ERROR_COULD_NOT_DOWNLOAD                            :{WHITE}下载失败...
 
STR_CONTENT_ERROR_COULD_NOT_DOWNLOAD_CONNECTION_LOST            :{WHITE}... 链接丢失
 
STR_CONTENT_ERROR_COULD_NOT_DOWNLOAD_FILE_NOT_WRITABLE          :{WHITE}... 文件无法写入
 
STR_CONTENT_ERROR_COULD_NOT_EXTRACT                             :{WHITE}无法解压该扩展包
 

	
 
STR_MISSING_GRAPHICS_SET_CAPTION                                :{WHITE}缺失图形组
 
STR_MISSING_GRAPHICS_SET_MESSAGE                                :{BLACK}OpenTTD 需要基础图形组用以绘制界面。您是否希望 OpenTTD 下载并安装以下图形组?
 
STR_MISSING_GRAPHICS_YES_DOWNLOAD                               :{BLACK}是的,下载之
 
STR_MISSING_GRAPHICS_NO_QUIT                                    :{BLACK}不,退出
 

	
 
# Transparency settings window
 
STR_TRANSPARENCY_CAPTION                                        :{WHITE}透明选项
 
STR_TRANSPARENT_SIGNS_TOOLTIP                                   :{BLACK}调整标志是否为透明{}CTRL+点击 锁定
 
STR_TRANSPARENT_TREES_TOOLTIP                                   :{BLACK}调整树木是否为透明{}CTRL+点击 锁定
 
STR_TRANSPARENT_HOUSES_TOOLTIP                                  :{BLACK}调整建筑是否为透明{}CTRL+点击 锁定
 
STR_TRANSPARENT_INDUSTRIES_TOOLTIP                              :{BLACK}调整工业设施是否为透明{}CTRL+点击 锁定
 
STR_TRANSPARENT_BUILDINGS_TOOLTIP                               :{BLACK}调整车站、码头及路点等是否为透明{}CTRL+点击 锁定
 
STR_TRANSPARENT_BRIDGES_TOOLTIP                                 :{BLACK}调整桥梁是否为透明{}CTRL+点击 锁定
 
STR_TRANSPARENT_STRUCTURES_TOOLTIP                              :{BLACK}调整灯塔及信号发射塔是否为透明{}CTRL+点击 锁定
 
STR_TRANSPARENT_CATENARY_TOOLTIP                                :{BLACK}调整电气铁路电线是否为透明{}CTRL+点击 锁定
 
STR_TRANSPARENT_LOADING_TOOLTIP                                 :{BLACK}调整装载进度显示是否为透明{}CTRL+点击 锁定
 
STR_TRANSPARENT_INVISIBLE_TOOLTIP                               :{BLACK}选择设置为:不显示或透明
 

	
 
# Base for station construction window(s)
 
STR_STATION_BUILD_COVERAGE_AREA_TITLE                           :{BLACK}显示覆盖区域
 
STR_STATION_BUILD_COVERAGE_OFF                                  :{BLACK}关闭
 
STR_STATION_BUILD_COVERAGE_ON                                   :{BLACK}开启
 
STR_STATION_BUILD_COVERAGE_AREA_OFF_TOOLTIP                     :{BLACK}不显示覆盖的区域
 
STR_STATION_BUILD_COVERAGE_AREA_ON_TOOLTIP                      :{BLACK}显示可以覆盖的区域
 
STR_STATION_BUILD_ACCEPTS_CARGO                                 :{BLACK}接受:{GOLD}{STRING}
 
STR_STATION_BUILD_SUPPLIES_CARGO                                :{BLACK}供给: {GOLD}{STRING}
 

	
 
# Join station window
 
STR_JOIN_STATION_CAPTION                                        :{WHITE}合并车站
 
STR_JOIN_STATION_CREATE_SPLITTED_STATION                        :{YELLOW}建造分体车站
 

	
 
STR_JOIN_WAYPOINT_CAPTION                                       :{WHITE}合并路点
 
STR_JOIN_WAYPOINT_CREATE_SPLITTED_WAYPOINT                      :{YELLOW}建造分体路点
 

	
 
# Rail construction toolbar
 
STR_RAIL_TOOLBAR_RAILROAD_CONSTRUCTION_CAPTION                  :铁路建设
 
STR_RAIL_TOOLBAR_ELRAIL_CONSTRUCTION_CAPTION                    :电气化铁路建设
 
STR_RAIL_TOOLBAR_MONORAIL_CONSTRUCTION_CAPTION                  :单轨铁路建设
 
STR_RAIL_TOOLBAR_MAGLEV_CONSTRUCTION_CAPTION                    :磁悬浮铁路建设
 

	
 
STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_TRACK                   :{BLACK}建设铁轨。按住 Ctrl 键切换建设/移除铁轨。
 
STR_RAIL_TOOLBAR_TOOLTIP_BUILD_AUTORAIL                         :{BLACK}使用多向路轨工具铺设铁轨。按住 Ctrl 键切换建设/移除铁轨。
 
STR_RAIL_TOOLBAR_TOOLTIP_BUILD_TRAIN_DEPOT_FOR_BUILDING         :{BLACK}建设列车车库(可以购买或维护列车)
 
STR_RAIL_TOOLBAR_TOOLTIP_CONVERT_RAIL_TO_WAYPOINT               :{BLACK}将铁路变为路点。按住 Ctrl 键允许合并路点
 
STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_STATION                 :{BLACK}建设火车站。按住 Ctrl 键允许合并站台
 
STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_SIGNALS                 :{BLACK}设置铁路信号。按住 Ctrl 键可以切换悬臂式/光板式信号灯{}拖拽可以沿此分支建立信号灯。按住 Ctrl 键可以建立到下一个联结点。{}按住 Ctrl 键单击此按钮可以开关信号灯选择窗口
 
STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_BRIDGE                  :{BLACK}建设铁路桥梁
 
STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_TUNNEL                  :{BLACK}建设铁路隧道
 
STR_RAIL_TOOLBAR_TOOLTIP_TOGGLE_BUILD_REMOVE_FOR                :{BLACK}切换建设/拆除铁轨、信号灯、路点和车站。按住 Ctrl 键可在移除路点和车站时同时移除铁轨。
 
STR_RAIL_TOOLBAR_TOOLTIP_CONVERT_RAIL                           :{BLACK}转换/升级 铁路类型
 

	
 
STR_RAIL_NAME_RAILROAD                                          :铁路
 
STR_RAIL_NAME_ELRAIL                                            :电气化铁路
 
STR_RAIL_NAME_MONORAIL                                          :单轨铁路
 
STR_RAIL_NAME_MAGLEV                                            :磁悬浮铁路
 

	
 
# Rail depot construction window
 
STR_BUILD_DEPOT_TRAIN_ORIENTATION_CAPTION                       :{WHITE}列车车库方向
 
STR_BUILD_DEPOT_TRAIN_ORIENTATION_TOOLTIP                       :{BLACK}选择列车车库的方向
 

	
 
# Rail waypoint construction window
 
STR_WAYPOINT_CAPTION                                            :{WHITE}路点
 
STR_WAYPOINT_GRAPHICS_TOOLTIP                                   :{BLACK}选择路点类型
 

	
 
# Rail station construction window
 
STR_STATION_BUILD_RAIL_CAPTION                                  :{WHITE}火车站选单
 
STR_STATION_BUILD_ORIENTATION                                   :{BLACK}方向
 
STR_STATION_BUILD_RAILROAD_ORIENTATION_TOOLTIP                  :{BLACK}选择火车站的方向
 
STR_STATION_BUILD_NUMBER_OF_TRACKS                              :{BLACK}轨道数量
 
STR_STATION_BUILD_NUMBER_OF_TRACKS_TOOLTIP                      :{BLACK}选择车站月台的数量
 
STR_STATION_BUILD_PLATFORM_LENGTH                               :{BLACK}月台长度
 
STR_STATION_BUILD_PLATFORM_LENGTH_TOOLTIP                       :{BLACK}选择车站月台的长度
 
STR_STATION_BUILD_DRAG_DROP                                     :{BLACK}拖动模式
 
STR_STATION_BUILD_DRAG_DROP_TOOLTIP                             :{BLACK}使用拖动模式建设车站
 

	
 
STR_STATION_BUILD_STATION_CLASS_TOOLTIP                         :{BLACK}选择一个要显示车站类型
 
STR_STATION_BUILD_STATION_TYPE_TOOLTIP                          :{BLACK}选择要建造的车站类型
 

	
 
STR_STATION_CLASS_DFLT                                          :默认车站
 
STR_STATION_CLASS_WAYP                                          :路标
 

	
 
# Signal window
 
STR_BUILD_SIGNAL_CAPTION                                        :{WHITE}信号灯
 
STR_BUILD_SIGNAL_SEMAPHORE_NORM_TOOLTIP                         :{BLACK}标准信号(悬臂){}信号灯是多列车铁路系统的必备设施
 
STR_BUILD_SIGNAL_SEMAPHORE_ENTRY_TOOLTIP                        :{BLACK}入口信号(悬臂){}在下一轨道区间上{}当至少有一个出口信号是绿色时{}此信号亮绿灯 否则亮红灯
 
STR_BUILD_SIGNAL_SEMAPHORE_EXIT_TOOLTIP                         :{BLACK}出口信号(悬臂){}运作等同与普通信号{}但是对于触发入口及复合信号灯{}来说是必要的
 
STR_BUILD_SIGNAL_SEMAPHORE_COMBO_TOOLTIP                        :{BLACK}复合信号(悬臂){}复合信号灯可完全担当{}入口信号灯和出口信号灯的功能{}并可建立树状预警信号灯系统
 
STR_BUILD_SIGNAL_SEMAPHORE_PBS_TOOLTIP                          :{BLACK}双向高级信号(悬臂){}高级信号允许列车在一个信号区间内{}预留一条到安全停止位的路径{}因此高级信号可以允许一列以上列车{}同时进入和通过一个信号区间
 
STR_BUILD_SIGNAL_SEMAPHORE_PBS_OWAY_TOOLTIP                     :{BLACK}单向高级信号(悬臂){}高级信号允许列车在一个信号区间内{}预留一条到安全停止位的路径{}因此高级信号可以允许一列以上列车{}同时进入和通过一个信号区间
 
STR_BUILD_SIGNAL_ELECTRIC_NORM_TOOLTIP                          :{BLACK}标准信号(电子){}信号灯是多列车铁路系统的必备设施
 
STR_BUILD_SIGNAL_ELECTRIC_ENTRY_TOOLTIP                         :{BLACK}入口信号(电子){}在下一轨道区间上{}当至少有一个出口信号是绿色时{}此信号亮绿灯 否则亮红灯
 
STR_BUILD_SIGNAL_ELECTRIC_EXIT_TOOLTIP                          :{BLACK}出口信号(电子){}运作等同与普通信号{}但是对于触发入口及复合信号灯{}来说是必要的
 
STR_BUILD_SIGNAL_ELECTRIC_COMBO_TOOLTIP                         :{BLACK}复合信号(电子){}复合信号灯可完全担当{}入口信号灯和出口信号灯的功能{}并可建立树状预警信号灯系统
 
STR_BUILD_SIGNAL_ELECTRIC_PBS_TOOLTIP                           :{BLACK}双向高级信号(电子){}高级信号允许列车在一个信号区间内{}预留一条到安全停止位的路径{}因此高级信号可以允许一列以上列车{}同时进入和通过一个信号区间
 
STR_BUILD_SIGNAL_ELECTRIC_PBS_OWAY_TOOLTIP                      :{BLACK}单向高级信号(电子){}高级信号允许列车在一个信号区间内{}预留一条到安全停止位的路径{}因此高级信号可以允许一列以上列车{}同时进入和通过一个信号区间
 
STR_BUILD_SIGNAL_CONVERT_TOOLTIP                                :{BLACK}信号灯转换工具{}当此按钮按下时再选择信号灯种类{}就可以转换信号灯为选择的种类{}CTRL+点击{}可以把现有信号灯在电子和旗帜间转换
 
STR_BUILD_SIGNAL_DRAG_SIGNALS_DENSITY_TOOLTIP                   :{BLACK}拖拽布置信号灯的间隔距离
 
STR_BUILD_SIGNAL_DRAG_SIGNALS_DENSITY_DECREASE_TOOLTIP          :{BLACK}减少拖拽布置信号灯的间隔距离
 
STR_BUILD_SIGNAL_DRAG_SIGNALS_DENSITY_INCREASE_TOOLTIP          :{BLACK}增加拖拽布置信号灯的间隔距离
 

	
 
# Bridge selection window
 
STR_SELECT_RAIL_BRIDGE_CAPTION                                  :{WHITE}选择铁路桥
 
STR_SELECT_ROAD_BRIDGE_CAPTION                                  :{WHITE}选择公路桥梁
 
STR_SELECT_BRIDGE_SELECTION_TOOLTIP                             :{BLACK}选择桥梁 - 点击选择喜欢的桥梁进行建设
 
STR_SELECT_BRIDGE_INFO                                          :{GOLD}{STRING},{} {VELOCITY} {WHITE}{CURRENCY_LONG}
 
STR_SELECT_BRIDGE_SCENEDIT_INFO                                 :{GOLD}{STRING},{} {VELOCITY}
 
STR_BRIDGE_NAME_SUSPENSION_STEEL                                :钢制悬索
 
STR_BRIDGE_NAME_GIRDER_STEEL                                    :钢制桁桥
 
STR_BRIDGE_NAME_CANTILEVER_STEEL                                :钢制悬臂
 
STR_BRIDGE_NAME_SUSPENSION_CONCRETE                             :混凝土悬索
 
STR_BRIDGE_NAME_WOODEN                                          :木制
 
STR_BRIDGE_NAME_CONCRETE                                        :混凝土
 
STR_BRIDGE_NAME_TUBULAR_STEEL                                   :钢制函梁
 
STR_BRIDGE_TUBULAR_SILICON                                      :硅制函梁
 

	
 

	
 
# Road construction toolbar
 
STR_ROAD_TOOLBAR_ROAD_CONSTRUCTION_CAPTION                      :{WHITE}道路建设
 
STR_ROAD_TOOLBAR_TRAM_CONSTRUCTION_CAPTION                      :{WHITE}电车建设
 
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_ROAD_SECTION                     :{BLACK}建设道路。按住 Ctrl 键切换建设/移除道路。
 
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_TRAMWAY_SECTION                  :{BLACK}建造电车轨道。按住 Ctrl 键切换建设/移除电车轨道。
 
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_AUTOROAD                         :{BLACK}使用多向道路工具建设道路。按住 Ctrl 键切换建设/移除道路。
 
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_AUTOTRAM                         :{BLACK}使用多向轨道工具建设电车轨道。按住 Ctrl 键切换建设/移除电车轨道。
 
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_ROAD_VEHICLE_DEPOT               :{BLACK}建设汽车车库(可以购买或维护车辆)
 
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_TRAM_VEHICLE_DEPOT               :{BLACK}建造电车车库(可以购买与维护车辆)
 
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_BUS_STATION                      :{BLACK}建设公共汽车站。按住 Ctrl 键允许合并站台
 
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_PASSENGER_TRAM_STATION           :{BLACK}建设客运电车站。按住 Ctrl 键允许合并站台
 
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_TRUCK_LOADING_BAY                :{BLACK}建设汽车货场。按住 Ctrl 键允许合并站台
 
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_CARGO_TRAM_STATION               :{BLACK}建设货运电车站。按住 Ctrl 键允许合并站台
 
STR_ROAD_TOOLBAR_TOOLTIP_TOGGLE_ONE_WAY_ROAD                    :{BLACK}选择是否建设单行道
 
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_ROAD_BRIDGE                      :{BLACK}建设公路桥梁
 
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_TRAMWAY_BRIDGE                   :{BLACK}建设电车桥梁
 
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_ROAD_TUNNEL                      :{BLACK}建设公路隧道
 
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_TRAMWAY_TUNNEL                   :{BLACK}建设电车隧道
 
STR_ROAD_TOOLBAR_TOOLTIP_TOGGLE_BUILD_REMOVE_FOR_ROAD           :{BLACK}建设/拆除 公路
 
STR_ROAD_TOOLBAR_TOOLTIP_TOGGLE_BUILD_REMOVE_FOR_TRAMWAYS       :{BLACK}建设/拆除 电车轨道
 

	
 
# Road depot construction window
 
STR_BUILD_DEPOT_ROAD_ORIENTATION_CAPTION                        :{WHITE}汽车车库的方向……
 
STR_BUILD_DEPOT_ROAD_ORIENTATION_SELECT_TOOLTIP                 :{BLACK}选择汽车车库方向
 
STR_BUILD_DEPOT_TRAM_ORIENTATION_CAPTION                        :{WHITE}建设电车车库
 
STR_BUILD_DEPOT_TRAM_ORIENTATION_SELECT_TOOLTIP                 :{BLACK}选择电车车库方向
 

	
 
# Road vehicle station construction window
 
STR_STATION_BUILD_BUS_ORIENTATION                               :{WHITE}公共汽车站的方向
 
STR_STATION_BUILD_BUS_ORIENTATION_TOOLTIP                       :{BLACK}选择公共汽车站的方向
 
STR_STATION_BUILD_TRUCK_ORIENTATION                             :{WHITE}汽车货场的方向
 
STR_STATION_BUILD_TRUCK_ORIENTATION_TOOLTIP                     :{BLACK}选择汽车货场的方向
 
STR_STATION_BUILD_PASSENGER_TRAM_ORIENTATION                    :{WHITE}客运电车方向
 
STR_STATION_BUILD_PASSENGER_TRAM_ORIENTATION_TOOLTIP            :{BLACK}选择客运电车车站方向
 
STR_STATION_BUILD_CARGO_TRAM_ORIENTATION                        :{WHITE}货运电车方向
 
STR_STATION_BUILD_CARGO_TRAM_ORIENTATION_TOOLTIP                :{BLACK}选择货运电车车站方向
 

	
 
# Waterways toolbar (last two for SE only)
 
STR_WATERWAYS_TOOLBAR_CAPTION                                   :{WHITE}码头建设
 
STR_WATERWAYS_TOOLBAR_CAPTION_SE                                :{WHITE}水运
 
STR_WATERWAYS_TOOLBAR_BUILD_CANALS_TOOLTIP                      :{BLACK}修建运河
 
STR_WATERWAYS_TOOLBAR_BUILD_LOCKS_TOOLTIP                       :{BLACK}建设船闸,按住 Shift 键操作可以显示所需资金
 
STR_WATERWAYS_TOOLBAR_BUILD_DEPOT_TOOLTIP                       :{BLACK}建造船坞(可以购买或保养船只),按住 Shift 键操作可以显示所需资金
 
STR_WATERWAYS_TOOLBAR_BUILD_DOCK_TOOLTIP                        :{BLACK}建造码头。按住 Ctrl 键允许合并站台,按住 Shift 键操作可以显示所需资金
 
STR_WATERWAYS_TOOLBAR_BUOY_TOOLTIP                              :{BLACK}放置一个浮标,该浮标可以用作路点,按住 Shift 键操作可以显示所需资金
 
STR_WATERWAYS_TOOLBAR_BUILD_AQUEDUCT_TOOLTIP                    :{BLACK}建设水渠,按住 Shift 键操作可以显示所需资金
 
STR_WATERWAYS_TOOLBAR_CREATE_LAKE_TOOLTIP                       :{BLACK}修建运河{}当地形处于海平面时{}按住 Ctrl键 可以定义水域
 
STR_WATERWAYS_TOOLBAR_CREATE_RIVER_TOOLTIP                      :{BLACK}放置河流
 

	
 
# Ship depot construction window
 
STR_DEPOT_BUILD_SHIP_CAPTION                                    :{WHITE}船坞方向……
 
STR_DEPOT_BUILD_SHIP_ORIENTATION_TOOLTIP                        :{BLACK}选择船坞的方向
 

	
 
# Dock construction window
 
STR_STATION_BUILD_DOCK_CAPTION                                  :{WHITE}码头
 

	
 
# Airport toolbar
 
STR_TOOLBAR_AIRCRAFT_CAPTION                                    :{WHITE}机场
 
STR_TOOLBAR_AIRCRAFT_BUILD_AIRPORT_TOOLTIP                      :{BLACK}新建机场。按住 Ctrl 键允许合并站台,按住 Shift 键操作可以显示所需资金
 

	
 
# Airport construction window
 
STR_STATION_BUILD_AIRPORT_CAPTION                               :{WHITE}飞机场选单
 
STR_STATION_BUILD_AIRPORT_TOOLTIP                               :{BLACK}选择机场的大小和类型
 
STR_STATION_BUILD_AIRPORT_CLASS_LABEL                           :{BLACK}机场等级
 
STR_STATION_BUILD_AIRPORT_LAYOUT_NAME                           :{BLACK}配置 {NUM}
 

	
 
STR_AIRPORT_SMALL                                               :小型机场
 
STR_AIRPORT_CITY                                                :城市机场
 
STR_AIRPORT_METRO                                               :国内机场
 
STR_AIRPORT_INTERNATIONAL                                       :国际机场
 
STR_AIRPORT_COMMUTER                                            :通勤机场
 
STR_AIRPORT_INTERCONTINENTAL                                    :全球机场
 
STR_AIRPORT_HELIPORT                                            :直升机停机楼
 
STR_AIRPORT_HELIDEPOT                                           :直升机专用机场
 
STR_AIRPORT_HELISTATION                                         :直升机小型机场
 

	
 
STR_AIRPORT_CLASS_SMALL                                         :小型机场
 
STR_AIRPORT_CLASS_LARGE                                         :大型机场
 
STR_AIRPORT_CLASS_HUB                                           :空运枢纽
 
STR_AIRPORT_CLASS_HELIPORTS                                     :直升机机场
 

	
 
STR_STATION_BUILD_NOISE                                         :{BLACK}产生的噪音: {GOLD}{COMMA}
 

	
 
# Landscaping toolbar
 
STR_LANDSCAPING_TOOLBAR                                         :{WHITE}景观美化
 
STR_LANDSCAPING_TOOLTIP_LOWER_A_CORNER_OF_LAND                  :{BLACK}降低地块的一角
 
STR_LANDSCAPING_TOOLTIP_RAISE_A_CORNER_OF_LAND                  :{BLACK}升高地块的一角
 
STR_LANDSCAPING_LEVEL_LAND_TOOLTIP                              :{BLACK}拉平地面
 
STR_LANDSCAPING_TOOLTIP_PURCHASE_LAND                           :{BLACK}购买土地以备将来使用,按住 Shift 键操作可以显示所需资金
 

	
 
# Object construction window
 
STR_OBJECT_BUILD_CAPTION                                        :{WHITE}物体选单
 
STR_OBJECT_BUILD_CLASS_TOOLTIP                                  :{BLACK}选择要建造的物件类型
 
STR_OBJECT_BUILD_PREVIEW_TOOLTIP                                :{BLACK}物件预览
 
STR_OBJECT_BUILD_SIZE                                           :{BLACK}大小: {GOLD}{NUM} x {NUM} 瓦
 

	
 
STR_OBJECT_CLASS_LTHS                                           :灯塔
 
STR_OBJECT_CLASS_TRNS                                           :发射机
 

	
 
# Tree planting window (last two for SE only)
 
STR_PLANT_TREE_CAPTION                                          :{WHITE}树木
 
STR_PLANT_TREE_TOOLTIP                                          :{BLACK}选择要种植的树木类型
 
STR_TREES_RANDOM_TYPE                                           :{BLACK}随机类型的树木
 
STR_TREES_RANDOM_TYPE_TOOLTIP                                   :{BLACK}种植随机类型的树木,按住 Shift 键可以显示所需资金
 
STR_TREES_RANDOM_TREES_BUTTON                                   :{BLACK}随机树木
 
STR_TREES_RANDOM_TREES_TOOLTIP                                  :{BLACK}随机地种植一些树木
 

	
 
# Land generation window (SE)
 
STR_TERRAFORM_TOOLBAR_LAND_GENERATION_CAPTION                   :{WHITE}生成土地
 
STR_TERRAFORM_TOOLTIP_PLACE_ROCKY_AREAS_ON_LANDSCAPE            :{BLACK}在地图上设置岩石区域
 
STR_TERRAFORM_TOOLTIP_DEFINE_DESERT_AREA                        :{BLACK}划出沙漠区域.{}按住 Ctrl键 可以移除沙漠区域
 
STR_TERRAFORM_TOOLTIP_INCREASE_SIZE_OF_LAND_AREA                :{BLACK}增加要升高/降低的土地面积
 
STR_TERRAFORM_TOOLTIP_DECREASE_SIZE_OF_LAND_AREA                :{BLACK}减少要升高/降低的土地面积
 
STR_TERRAFORM_TOOLTIP_GENERATE_RANDOM_LAND                      :{BLACK}随机生成土地
 
STR_TERRAFORM_SE_NEW_WORLD                                      :{BLACK}创建新的场景
 
STR_TERRAFORM_RESET_LANDSCAPE                                   :{BLACK}重置景观
 
STR_TERRAFORM_RESET_LANDSCAPE_TOOLTIP                           :{BLACK}清除地图上所有由玩家拥有的财产
 

	
 
STR_QUERY_RESET_LANDSCAPE_CAPTION                               :{WHITE}重置景观
 
STR_RESET_LANDSCAPE_CONFIRMATION_TEXT                           :{WHITE}你确定要清除所有由玩家拥有的财产吗?
 

	
 
# Town generation window (SE)
 
STR_FOUND_TOWN_CAPTION                                          :{WHITE}生成城镇
 
STR_FOUND_TOWN_NEW_TOWN_BUTTON                                  :{BLACK}新建城镇
 
STR_FOUND_TOWN_NEW_TOWN_TOOLTIP                                 :{BLACK}在指定位置建设新的城镇,按住 Shift 键单击可以显示所需资金
 
STR_FOUND_TOWN_RANDOM_TOWN_BUTTON                               :{BLACK}随机城镇
 
STR_FOUND_TOWN_RANDOM_TOWN_TOOLTIP                              :{BLACK}随机新增一个城镇
 
STR_FOUND_TOWN_MANY_RANDOM_TOWNS                                :{BLACK}大量随机城镇
 
STR_FOUND_TOWN_RANDOM_TOWNS_TOOLTIP                             :{BLACK}在地图上随机创建大量城镇
 

	
 
STR_FOUND_TOWN_NAME_TITLE                                       :{YELLOW}城镇名称:
 
STR_FOUND_TOWN_NAME_EDITOR_TITLE                                :{BLACK}输入城镇名称
 
STR_FOUND_TOWN_NAME_EDITOR_HELP                                 :{BLACK}点击这里输入城镇名称
 
STR_FOUND_TOWN_NAME_RANDOM_BUTTON                               :{BLACK}随机名称
 
STR_FOUND_TOWN_NAME_RANDOM_TOOLTIP                              :{BLACK}重新随机生成城镇名称
 

	
 
STR_FOUND_TOWN_INITIAL_SIZE_TITLE                               :{YELLOW}城镇规模:
 
STR_FOUND_TOWN_INITIAL_SIZE_SMALL_BUTTON                        :{BLACK}小
 
STR_FOUND_TOWN_INITIAL_SIZE_MEDIUM_BUTTON                       :{BLACK}中
 
STR_FOUND_TOWN_INITIAL_SIZE_LARGE_BUTTON                        :{BLACK}大
 
STR_FOUND_TOWN_SIZE_RANDOM                                      :{BLACK}随机
 
STR_FOUND_TOWN_INITIAL_SIZE_TOOLTIP                             :{BLACK}选择城镇规模
 
STR_FOUND_TOWN_CITY                                             :{BLACK}城市
 
STR_FOUND_TOWN_CITY_TOOLTIP                                     :{BLACK}城市增长速度高于一般城镇{}它们建立时规模更大
 

	
 
STR_FOUND_TOWN_ROAD_LAYOUT                                      :{YELLOW}城镇道路布局:
 
STR_FOUND_TOWN_SELECT_TOWN_ROAD_LAYOUT                          :{BLACK}为此城镇选择使用的道路布局
 
STR_FOUND_TOWN_SELECT_LAYOUT_ORIGINAL                           :{BLACK}原版
 
STR_FOUND_TOWN_SELECT_LAYOUT_BETTER_ROADS                       :{BLACK}改良
 
STR_FOUND_TOWN_SELECT_LAYOUT_2X2_GRID                           :{BLACK}2x2 网格
 
STR_FOUND_TOWN_SELECT_LAYOUT_3X3_GRID                           :{BLACK}3x3 网格
 
STR_FOUND_TOWN_SELECT_LAYOUT_RANDOM                             :{BLACK}随机
 

	
 
# Fund new industry window
 
STR_FUND_INDUSTRY_CAPTION                                       :{WHITE}建设新的工业设施
 
STR_FUND_INDUSTRY_SELECTION_TOOLTIP                             :{BLACK}请选择工业设施
 
STR_FUND_INDUSTRY_MANY_RANDOM_INDUSTRIES                        :大量随机工业
 
STR_FUND_INDUSTRY_MANY_RANDOM_INDUSTRIES_TOOLTIP                :{BLACK}在地图上创建大量随机的工业设施
 
STR_FUND_INDUSTRY_INDUSTRY_BUILD_COST                           :{BLACK}费用:{YELLOW}{CURRENCY_LONG}
 
STR_FUND_INDUSTRY_PROSPECT_NEW_INDUSTRY                         :{BLACK}勘探
 
STR_FUND_INDUSTRY_BUILD_NEW_INDUSTRY                            :{BLACK}建设
 
STR_FUND_INDUSTRY_FUND_NEW_INDUSTRY                             :{BLACK}建设
 

	
 
# Industry cargoes window
 
STR_INDUSTRY_CARGOES_INDUSTRY_CAPTION                           :{WHITE}{STRING} 的产业链
 
STR_INDUSTRY_CARGOES_CARGO_CAPTION                              :{WHITE}{STRING} 的产业链
 
STR_INDUSTRY_CARGOES_PRODUCERS                                  :{WHITE}供应商
 
STR_INDUSTRY_CARGOES_CUSTOMERS                                  :{WHITE}采购商
 
STR_INDUSTRY_CARGOES_HOUSES                                     :{WHITE}房屋
 
STR_INDUSTRY_CARGOES_INDUSTRY_TOOLTIP                           :{BLACK}点該工业可显示其上下游工业
 
STR_INDUSTRY_CARGOES_CARGO_TOOLTIP                              :{BLACK}{STRING}{}点该货物可显示其上下游工业
 
STR_INDUSTRY_DISPLAY_CHAIN                                      :{BLACK}显示产业链
 
STR_INDUSTRY_DISPLAY_CHAIN_TOOLTIP                              :{BLACK}显示货物的上下游工业
 
STR_INDUSTRY_CARGOES_NOTIFY_SMALLMAP                            :{BLACK}在缩略地图显示
 
STR_INDUSTRY_CARGOES_NOTIFY_SMALLMAP_TOOLTIP                    :{BLACK}将该产业链的工业显示在缩略地图中
 

	
 
# Land area window
 
STR_LAND_AREA_INFORMATION_CAPTION                               :{WHITE}地块信息
 
STR_LAND_AREA_INFORMATION_COST_TO_CLEAR_N_A                     :{BLACK}清除费用:{LTBLUE}N/A 不能清除
 
STR_LAND_AREA_INFORMATION_COST_TO_CLEAR                         :{BLACK}清除费用:{RED}{CURRENCY_LONG}
 
STR_LAND_AREA_INFORMATION_REVENUE_WHEN_CLEARED                  :{BLACK}清除收入: {LTBLUE}{CURRENCY_LONG}
 
STR_LAND_AREA_INFORMATION_OWNER_N_A                             :无
 
STR_LAND_AREA_INFORMATION_OWNER                                 :{BLACK}产权所属:{LTBLUE}{STRING}
 
STR_LAND_AREA_INFORMATION_ROAD_OWNER                            :{BLACK}道路所属:{LTBLUE}{STRING}
 
STR_LAND_AREA_INFORMATION_TRAM_OWNER                            :{BLACK}有轨电车道路所属:{LTBLUE}{STRING}
 
STR_LAND_AREA_INFORMATION_RAIL_OWNER                            :{BLACK}铁路归属:{LTBLUE}{STRING}
 
STR_LAND_AREA_INFORMATION_LOCAL_AUTHORITY                       :{BLACK}地方政府:{LTBLUE}{STRING}
 
STR_LAND_AREA_INFORMATION_LOCAL_AUTHORITY_NONE                  :没有
 
STR_LAND_AREA_INFORMATION_LANDINFO_COORDS                       :{BLACK}坐标: {LTBLUE}{NUM} × {NUM} × {NUM} ({STRING})
 
STR_LAND_AREA_INFORMATION_BUILD_DATE                            :{BLACK}建造时间:{LTBLUE}{DATE_LONG}
 
STR_LAND_AREA_INFORMATION_STATION_CLASS                         :{BLACK}车站分类: {LTBLUE}{STRING}
 
STR_LAND_AREA_INFORMATION_STATION_TYPE                          :{BLACK}车站类型: {LTBLUE}{STRING}
 
STR_LAND_AREA_INFORMATION_AIRPORT_CLASS                         :{BLACK}飞机场分类: {LTBLUE}{STRING}
 
STR_LAND_AREA_INFORMATION_AIRPORT_NAME                          :{BLACK}飞机场名字: {LTBLUE}{STRING}
 
STR_LAND_AREA_INFORMATION_AIRPORTTILE_NAME                      :{BLACK}机场区域名称: {LTBLUE}{STRING}
 
STR_LAND_AREA_INFORMATION_NEWGRF_NAME                           :{BLACK}NewGRF: {LTBLUE}{STRING}
 
STR_LAND_AREA_INFORMATION_CARGO_ACCEPTED                        :{BLACK}接受货物:{LTBLUE}
 
STR_LAND_AREA_INFORMATION_CARGO_EIGHTS                          :({COMMA}/8 {STRING})
 
STR_LANG_AREA_INFORMATION_RAIL_SPEED_LIMIT                      :{BLACK}轨道限速: {LTBLUE}{VELOCITY}
 

	
 
# Description of land area of different tiles
 
STR_LAI_CLEAR_DESCRIPTION_ROCKS                                 :岩石
 
STR_LAI_CLEAR_DESCRIPTION_ROUGH_LAND                            :荒地
 
STR_LAI_CLEAR_DESCRIPTION_BARE_LAND                             :土地
 
STR_LAI_CLEAR_DESCRIPTION_GRASS                                 :草地
 
STR_LAI_CLEAR_DESCRIPTION_FIELDS                                :田地
 
STR_LAI_CLEAR_DESCRIPTION_SNOW_COVERED_LAND                     :雪地
 
STR_LAI_CLEAR_DESCRIPTION_DESERT                                :沙漠
 

	
 
STR_LAI_RAIL_DESCRIPTION_TRACK                                  :{STRING} 轨道
 
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_SIGNALS              :有信号灯的{STRING}铁轨
 

	
 
STR_LAI_ROAD_DESCRIPTION_ROAD                                   :公路
 
STR_LAI_ROAD_DESCRIPTION_ROAD_WITH_STREETLIGHTS                 :带路灯的公路
 
STR_LAI_ROAD_DESCRIPTION_TREE_LINED_ROAD                        :林荫公路
 
STR_LAI_ROAD_DESCRIPTION_ROAD_VEHICLE_DEPOT                     :汽车车库
 
STR_LAI_ROAD_DESCRIPTION_ROAD_RAIL_LEVEL_CROSSING               :公路铁路平交路口
 
STR_LAI_ROAD_DESCRIPTION_TRAMWAY                                :电车
 

	
 
# Houses come directly from their building names
 
STR_LAI_TOWN_INDUSTRY_DESCRIPTION_UNDER_CONSTRUCTION            :{STRING} (建设中)
 

	
 
STR_LAI_TREE_NAME_TREES                                         :树木
 
STR_LAI_TREE_NAME_RAINFOREST                                    :雨林
 
STR_LAI_TREE_NAME_CACTUS_PLANTS                                 :仙人掌
 

	
 
STR_LAI_STATION_DESCRIPTION_RAILROAD_STATION                    :火车站
 
STR_LAI_STATION_DESCRIPTION_AIRCRAFT_HANGAR                     :机库
 
STR_LAI_STATION_DESCRIPTION_AIRPORT                             :机场
 
STR_LAI_STATION_DESCRIPTION_TRUCK_LOADING_AREA                  :汽车货场
 
STR_LAI_STATION_DESCRIPTION_BUS_STATION                         :公共汽车站
 
STR_LAI_STATION_DESCRIPTION_SHIP_DOCK                           :码头
 
STR_LAI_STATION_DESCRIPTION_BUOY                                :浮标
 
STR_LAI_STATION_DESCRIPTION_WAYPOINT                            :路点
 

	
 
STR_LAI_WATER_DESCRIPTION_WATER                                 :水
 
STR_LAI_WATER_DESCRIPTION_CANAL                                 :运河
 
STR_LAI_WATER_DESCRIPTION_LOCK                                  :船闸
 
STR_LAI_WATER_DESCRIPTION_RIVER                                 :河
 
STR_LAI_WATER_DESCRIPTION_COAST_OR_RIVERBANK                    :海岸线或河岸
 
STR_LAI_WATER_DESCRIPTION_SHIP_DEPOT                            :船坞
 

	
 
# Industries come directly from their industry names
 

	
 
STR_LAI_TUNNEL_DESCRIPTION_RAILROAD                             :铁路隧道
 
STR_LAI_TUNNEL_DESCRIPTION_ROAD                                 :公路隧道
 

	
 
STR_LAI_BRIDGE_DESCRIPTION_RAIL_SUSPENSION_STEEL                :钢制悬索铁路桥
 
STR_LAI_BRIDGE_DESCRIPTION_RAIL_GIRDER_STEEL                    :钢制铁路桁桥
 
STR_LAI_BRIDGE_DESCRIPTION_RAIL_CANTILEVER_STEEL                :钢制悬臂铁路桥
 
STR_LAI_BRIDGE_DESCRIPTION_RAIL_SUSPENSION_CONCRETE             :钢筋混凝土悬索铁路桥
 
STR_LAI_BRIDGE_DESCRIPTION_RAIL_WOODEN                          :木制铁路桥
 
STR_LAI_BRIDGE_DESCRIPTION_RAIL_CONCRETE                        :混凝土铁路桥
 
STR_LAI_BRIDGE_DESCRIPTION_RAIL_TUBULAR_STEEL                   :函梁铁路桥
 

	
 
STR_LAI_BRIDGE_DESCRIPTION_ROAD_SUSPENSION_STEEL                :钢制悬索公路桥
 
STR_LAI_BRIDGE_DESCRIPTION_ROAD_GIRDER_STEEL                    :钢制公路桁桥
 
STR_LAI_BRIDGE_DESCRIPTION_ROAD_CANTILEVER_STEEL                :钢制悬臂公路桥
 
STR_LAI_BRIDGE_DESCRIPTION_ROAD_SUSPENSION_CONCRETE             :钢筋混凝土悬索公路桥
 
STR_LAI_BRIDGE_DESCRIPTION_ROAD_WOODEN                          :木制公路桥
 
STR_LAI_BRIDGE_DESCRIPTION_ROAD_CONCRETE                        :混凝土公路桥
 
STR_LAI_BRIDGE_DESCRIPTION_ROAD_TUBULAR_STEEL                   :函梁公路桥
 

	
 
STR_LAI_BRIDGE_DESCRIPTION_AQUEDUCT                             :水渠
 

	
 
STR_LAI_OBJECT_DESCRIPTION_TRANSMITTER                          :转播塔
 
STR_LAI_OBJECT_DESCRIPTION_LIGHTHOUSE                           :灯塔
 
STR_LAI_OBJECT_DESCRIPTION_COMPANY_HEADQUARTERS                 :公司总部
 
STR_LAI_OBJECT_DESCRIPTION_COMPANY_OWNED_LAND                   :公司属地
 

	
 
# About OpenTTD window
 
STR_ABOUT_OPENTTD                                               :{WHITE}关于 OpenTTD
 
STR_ABOUT_ORIGINAL_COPYRIGHT                                    :{BLACK}原始版权由 {COPYRIGHT} 1995 Chris Sawyer 所有,保留一切权力。
 
STR_ABOUT_VERSION                                               :{BLACK}OpenTTD 版本 {REV}
 
STR_ABOUT_COPYRIGHT_OPENTTD                                     :{BLACK}OpenTTD {COPYRIGHT}2002-2012 OpenTTD 团队
 

	
 
# Save/load game/scenario
 
STR_SAVELOAD_SAVE_CAPTION                                       :{WHITE}保存游戏
 
STR_SAVELOAD_LOAD_CAPTION                                       :{WHITE}读取存档
 
STR_SAVELOAD_SAVE_SCENARIO                                      :{WHITE}保存场景
 
STR_SAVELOAD_LOAD_SCENARIO                                      :{WHITE}读取场景
 
STR_SAVELOAD_LOAD_HEIGHTMAP                                     :{WHITE}读取地形图
 
STR_SAVELOAD_SAVE_HEIGHTMAP                                     :{WHITE}保存高度图
 
STR_SAVELOAD_HOME_BUTTON                                        :{BLACK}点击这里返回默认的游戏存档目录
 
STR_SAVELOAD_BYTES_FREE                                         :{BLACK}{BYTES} 可用
 
STR_SAVELOAD_LIST_TOOLTIP                                       :{BLACK}驱动器、目录和游戏存档列表
 
STR_SAVELOAD_EDITBOX_TOOLTIP                                    :{BLACK}保存当前游戏用的存档名字
 
STR_SAVELOAD_DELETE_BUTTON                                      :{BLACK}删除
 
STR_SAVELOAD_DELETE_TOOLTIP                                     :{BLACK}删除选定的游戏存档
 
STR_SAVELOAD_SAVE_BUTTON                                        :{BLACK}保存
 
STR_SAVELOAD_SAVE_TOOLTIP                                       :{BLACK}以选定的名字保存当前游戏
 
STR_SAVELOAD_LOAD_BUTTON                                        :{BLACK}载入
 
STR_SAVELOAD_LOAD_TOOLTIP                                       :{BLACK}载入所选
 
STR_SAVELOAD_DETAIL_CAPTION                                     :{BLACK}游戏详情
 
STR_SAVELOAD_DETAIL_NOT_AVAILABLE                               :{BLACK}无可用信息
 
STR_SAVELOAD_DETAIL_COMPANY_INDEX                               :{SILVER}{COMMA}: {WHITE}{STRING}
 
STR_SAVELOAD_DETAIL_GRFSTATUS                                   :{SILVER}NewGRF: {WHITE}{STRING}
 

	
 
STR_SAVELOAD_OSKTITLE                                           :{BLACK}为存档命名
 

	
 
# World generation
 
STR_MAPGEN_WORLD_GENERATION_CAPTION                             :{WHITE}地图生成器
 
STR_MAPGEN_MAPSIZE                                              :{BLACK}地图规模:
 
STR_MAPGEN_BY                                                   :{BLACK}*
 
STR_MAPGEN_NUMBER_OF_TOWNS                                      :{BLACK}城镇数量:
 
STR_MAPGEN_DATE                                                 :{BLACK}日期:
 
STR_MAPGEN_NUMBER_OF_INDUSTRIES                                 :{BLACK}工业数量:
 
STR_MAPGEN_SNOW_LINE_HEIGHT                                     :{BLACK}雪线高度:
 
STR_MAPGEN_SNOW_LINE_UP                                         :{BLACK}提高雪线高度
 
STR_MAPGEN_SNOW_LINE_DOWN                                       :{BLACK}降低雪线高度
 
STR_MAPGEN_RANDOM_SEED                                          :{BLACK}随机种子:
 
STR_MAPGEN_RANDOM_SEED_HELP                                     :{BLACK}点志这里可以输入一个随机种子
 
STR_MAPGEN_RANDOM                                               :{BLACK}随机种子
 
STR_MAPGEN_RANDOM_HELP                                          :{BLACK}改变生成地形所用的随机种子
 
STR_MAPGEN_LAND_GENERATOR                                       :{BLACK}生成地形:
 
STR_MAPGEN_TREE_PLACER                                          :{BLACK}生成树木:
 
STR_MAPGEN_TERRAIN_TYPE                                         :{BLACK}地形特点:
 
STR_MAPGEN_QUANTITY_OF_SEA_LAKES                                :{BLACK}海洋面积:
 
STR_MAPGEN_QUANTITY_OF_RIVERS                                   :{BLACK}河流数量:
 
STR_MAPGEN_SMOOTHNESS                                           :{BLACK}平滑度:
 
STR_MAPGEN_VARIETY                                              :{BLACK}多样的分发:
 
STR_MAPGEN_GENERATE                                             :{WHITE}生成
 

	
 
# Strings for map borders at game generation
 
STR_MAPGEN_BORDER_TYPE                                          :{BLACK}地图边缘:
 
STR_MAPGEN_NORTHWEST                                            :{BLACK}西北
 
STR_MAPGEN_NORTHEAST                                            :{BLACK}东北
 
STR_MAPGEN_SOUTHEAST                                            :{BLACK}东南
 
STR_MAPGEN_SOUTHWEST                                            :{BLACK}西南
 
STR_MAPGEN_BORDER_FREEFORM                                      :{BLACK}自由形式
 
STR_MAPGEN_BORDER_WATER                                         :{BLACK}水面
 
STR_MAPGEN_BORDER_RANDOM                                        :{BLACK}随机
 
STR_MAPGEN_BORDER_RANDOMIZE                                     :{BLACK}随机
 
STR_MAPGEN_BORDER_MANUAL                                        :{BLACK}手动
 

	
 
STR_MAPGEN_HEIGHTMAP_ROTATION                                   :{BLACK}高度图旋转:
 
STR_MAPGEN_HEIGHTMAP_NAME                                       :{BLACK}高度图名称:
 
STR_MAPGEN_HEIGHTMAP_SIZE_LABEL                                 :{BLACK}地图尺寸:
 
STR_MAPGEN_HEIGHTMAP_SIZE                                       :{ORANGE}{NUM} × {NUM}
 

	
 
STR_MAPGEN_RANDOM_SEED_OSKTITLE                                 :{BLACK}请输入随机种子
 
STR_MAPGEN_SNOW_LINE_QUERY_CAPT                                 :{WHITE}改变雪线高度
 
STR_MAPGEN_START_DATE_QUERY_CAPT                                :{WHITE}改变游戏开始的日期
 

	
 
# SE Map generation
 
STR_SE_MAPGEN_CAPTION                                           :{WHITE}场景类型:
 
STR_SE_MAPGEN_FLAT_WORLD                                        :{WHITE}平坦水面
 
STR_SE_MAPGEN_FLAT_WORLD_TOOLTIP                                :{BLACK}生成平坦水面
 
STR_SE_MAPGEN_RANDOM_LAND                                       :{WHITE}随机地面
 
STR_SE_MAPGEN_FLAT_WORLD_HEIGHT                                 :{BLACK}地面高度:
 
STR_SE_MAPGEN_FLAT_WORLD_HEIGHT_DOWN                            :{BLACK}提升地面高度
 
STR_SE_MAPGEN_FLAT_WORLD_HEIGHT_UP                              :{BLACK}降低地面高度
 

	
 
STR_SE_MAPGEN_FLAT_WORLD_HEIGHT_QUERY_CAPT                      :{WHITE}改变地面的高度
 

	
 
# Map generation progress
 
STR_GENERATION_WORLD                                            :{WHITE}正在生成地图……
 
STR_GENERATION_ABORT                                            :{BLACK}放弃
 
STR_GENERATION_ABORT_CAPTION                                    :{WHITE}放弃生成地图
 
STR_GENERATION_ABORT_MESSAGE                                    :{YELLOW}确定要放弃正在生成的地图吗?
 
STR_GENERATION_PROGRESS                                         :{WHITE}已完成 {NUM}%
 
STR_GENERATION_PROGRESS_NUM                                     :{BLACK}{NUM} / {NUM}
 
STR_GENERATION_WORLD_GENERATION                                 :{BLACK}地图生成
 
STR_GENERATION_RIVER_GENERATION                                 :{BLACK}生成河流
 
STR_GENERATION_TREE_GENERATION                                  :{BLACK}生成树木
 
STR_GENERATION_OBJECT_GENERATION                                :{BLACK}生成固定设施
 
STR_GENERATION_CLEARING_TILES                                   :{BLACK}生成岩石地貌
 
STR_GENERATION_SETTINGUP_GAME                                   :{BLACK}设置游戏
 
STR_GENERATION_PREPARING_TILELOOP                               :{BLACK}地貌细节生成
 
STR_GENERATION_PREPARING_SCRIPT                                 :{BLACK}当前脚本
 
STR_GENERATION_PREPARING_GAME                                   :{BLACK}准备游戏
 

	
 
# NewGRF settings
 
STR_NEWGRF_SETTINGS_CAPTION                                     :{WHITE}NewGRF 设置
 
STR_NEWGRF_SETTINGS_INFO_TITLE                                  :{WHITE}NewGRF 详细信息
 
STR_NEWGRF_SETTINGS_ACTIVE_LIST                                 :{WHITE}激活 NewGRF
 
STR_NEWGRF_SETTINGS_INACTIVE_LIST                               :{WHITE}停用 NewGRF
 
STR_NEWGRF_SETTINGS_SELECT_PRESET                               :{ORANGE}选择预设
 
STR_NEWGRF_FILTER_TITLE                                         :{ORANGE}过滤器字符串:
 
STR_NEWGRF_SETTINGS_PRESET_LIST_TOOLTIP                         :{BLACK}装载选定的预定义
 
STR_NEWGRF_SETTINGS_PRESET_SAVE                                 :{BLACK}保存预定义
 
STR_NEWGRF_SETTINGS_PRESET_SAVE_TOOLTIP                         :{BLACK}将当前组保存为预定义
 
STR_NEWGRF_SETTINGS_PRESET_SAVE_QUERY                           :{BLACK}为预定义组起名
 
STR_NEWGRF_SETTINGS_PRESET_DELETE                               :{BLACK}删除预定义组
 
STR_NEWGRF_SETTINGS_PRESET_DELETE_TOOLTIP                       :{BLACK}删掉当前预定义组
 
STR_NEWGRF_SETTINGS_ADD                                         :{BLACK}增加
 
STR_NEWGRF_SETTINGS_ADD_FILE_TOOLTIP                            :{BLACK}将选定的 NewGRF 文件添加到你的配置中
 
STR_NEWGRF_SETTINGS_RESCAN_FILES                                :{BLACK}重新检索文件
 
STR_NEWGRF_SETTINGS_RESCAN_FILES_TOOLTIP                        :{BLACK}刷新可用的 NewGRF 文件列表
 
STR_NEWGRF_SETTINGS_REMOVE                                      :{BLACK}删除
 
STR_NEWGRF_SETTINGS_REMOVE_TOOLTIP                              :{BLACK}从列表中删除一个 NewGRF 文件
 
STR_NEWGRF_SETTINGS_MOVEUP                                      :{BLACK}上移
 
STR_NEWGRF_SETTINGS_MOVEUP_TOOLTIP                              :{BLACK}将选定的 NewGRF 文件向上移动
 
STR_NEWGRF_SETTINGS_MOVEDOWN                                    :{BLACK}下移
 
STR_NEWGRF_SETTINGS_MOVEDOWN_TOOLTIP                            :{BLACK}将选定的 NewGRF 文件向下移动
 
STR_NEWGRF_SETTINGS_FILE_TOOLTIP                                :{BLACK}已经安装的 NewGRF 文件列表{}点击可以改变参数
 

	
 
# Additional textfiles accompanying NewGRFs
 

	
 
STR_NEWGRF_SETTINGS_SET_PARAMETERS                              :{BLACK}设置参数
 
STR_NEWGRF_SETTINGS_SHOW_PARAMETERS                             :{BLACK}显示参数
 
STR_NEWGRF_SETTINGS_TOGGLE_PALETTE                              :{BLACK}切换调色板
 
STR_NEWGRF_SETTINGS_TOGGLE_PALETTE_TOOLTIP                      :{BLACK}切换选定GRF的调色.{}本功能用于游戏使用时GRF呈粉色
 
STR_NEWGRF_SETTINGS_APPLY_CHANGES                               :{BLACK}应用
 

	
 
STR_NEWGRF_SETTINGS_FIND_MISSING_CONTENT_BUTTON                 :{BLACK}在线查找缺失的扩展包
 
STR_NEWGRF_SETTINGS_FIND_MISSING_CONTENT_TOOLTIP                :{BLACK}看看您需要的扩展包是否能在线找到
 

	
 
STR_NEWGRF_SETTINGS_FILENAME                                    :{BLACK}文件名:{SILVER}{STRING}
 
STR_NEWGRF_SETTINGS_GRF_ID                                      :{BLACK}GRF ID:{SILVER}{STRING}
 
STR_NEWGRF_SETTINGS_VERSION                                     :{BLACK}版本: {SILVER}{NUM}
 
STR_NEWGRF_SETTINGS_MIN_VERSION                                 :{BLACK}最低兼容版本: {SILVER}{NUM}
 
STR_NEWGRF_SETTINGS_MD5SUM                                      :{BLACK}MD5 码:{SILVER}{STRING}
 
STR_NEWGRF_SETTINGS_PALETTE                                     :{BLACK}调色板: {SILVER}{STRING}
 
STR_NEWGRF_SETTINGS_PARAMETER                                   :{BLACK}参数:{SILVER}{STRING}
 

	
 
STR_NEWGRF_SETTINGS_NO_INFO                                     :{BLACK}没有可用的信息
 
STR_NEWGRF_SETTINGS_NOT_FOUND                                   :{RED}没有找到对应的文件
 
STR_NEWGRF_SETTINGS_DISABLED                                    :{RED}禁用
 
STR_NEWGRF_SETTINGS_INCOMPATIBLE                                :{RED}与此版本OpenTTD不兼容
 

	
 
# NewGRF parameters window
 
STR_NEWGRF_PARAMETERS_CAPTION                                   :{WHITE}调整 NewGRF 参数
 
STR_NEWGRF_PARAMETERS_CLOSE                                     :{BLACK}关闭
 
STR_NEWGRF_PARAMETERS_RESET                                     :{BLACK}重置
 
STR_NEWGRF_PARAMETERS_RESET_TOOLTIP                             :{BLACK}全部参数恢复默认
 
STR_NEWGRF_PARAMETERS_DEFAULT_NAME                              :参数 {NUM}
 
STR_NEWGRF_PARAMETERS_SETTING                                   :{STRING}: {ORANGE}{STRING}
 
STR_NEWGRF_PARAMETERS_NUM_PARAM                                 :{LTBLUE}参数数目: {ORANGE}{NUM}
 

	
 
# NewGRF textfile window
 

	
 
# NewGRF inspect window
 
STR_NEWGRF_INSPECT_CAPTION                                      :{WHITE}检查 - {STRING}
 
STR_NEWGRF_INSPECT_PARENT_BUTTON                                :{BLACK}Parent
 
STR_NEWGRF_INSPECT_PARENT_TOOLTIP                               :{BLACK}检查该对象的 Parent scope
 

	
 
STR_NEWGRF_INSPECT_CAPTION_OBJECT_AT                            :{STRING} at {HEX}
 
STR_NEWGRF_INSPECT_CAPTION_OBJECT_AT_OBJECT                     :物件
 
STR_NEWGRF_INSPECT_CAPTION_OBJECT_AT_RAIL_TYPE                  :铁路类型
 

	
 
STR_NEWGRF_INSPECT_QUERY_CAPTION                                :{WHITE}NewGRF variable 60+x 参数 (十六进制)
 

	
 
# Sprite aligner window
 
STR_SPRITE_ALIGNER_CAPTION                                      :{WHITE}定位 sprite {COMMA} ({STRING})
 
STR_SPRITE_ALIGNER_NEXT_BUTTON                                  :{BLACK}下一个 sprite
 
STR_SPRITE_ALIGNER_NEXT_TOOLTIP                                 :{BLACK}继续处理下个正常的 sprite,略过任何伪 (pseudo)/重新着色/文字 sprite 及结尾的换行标记。
 
STR_SPRITE_ALIGNER_GOTO_BUTTON                                  :{BLACK}前往 sprite
 
STR_SPRITE_ALIGNER_GOTO_TOOLTIP                                 :{BLACK}前往选定的sprite。若其不正常,则继续前进到下个sprite。
 
STR_SPRITE_ALIGNER_PREVIOUS_BUTTON                              :{BLACK}上一个 sprite
 
STR_SPRITE_ALIGNER_PREVIOUS_TOOLTIP                             :{BLACK}继续处理上一个正常的 sprite,略过任何伪 (pseudo)/重新着色/文字 sprite 及开头的换行标记。
 
STR_SPRITE_ALIGNER_SPRITE_TOOLTIP                               :{BLACK}显示目前选取的 sprite。当 sprite 正在描绘时会忽略其定位。
 
STR_SPRITE_ALIGNER_MOVE_TOOLTIP                                 :{BLACK}移动 sprite 到指定的 X 与 Y 座标位移
 
STR_SPRITE_ALIGNER_OFFSETS                                      :{BLACK}X 座标位移: {NUM}, Y 座标位移: {NUM}
 
STR_SPRITE_ALIGNER_PICKER_BUTTON                                :{BLACK}选择 sprite
 
STR_SPRITE_ALIGNER_PICKER_TOOLTIP                               :{BLACK}请从屏幕画面中任意选取一个 sprite
 

	
 
STR_SPRITE_ALIGNER_GOTO_CAPTION                                 :{WHITE}前往sprite
 

	
 
# NewGRF (self) generated warnings/errors
 
STR_NEWGRF_ERROR_MSG_INFO                                       :{SILVER}{STRING}
 
STR_NEWGRF_ERROR_MSG_WARNING                                    :{RED}警告:{SILVER}{STRING}
 
STR_NEWGRF_ERROR_MSG_ERROR                                      :{RED}错误:{SILVER}{STRING}
 
STR_NEWGRF_ERROR_MSG_FATAL                                      :{RED}严重错误:{SILVER}{STRING}
 
STR_NEWGRF_ERROR_FATAL_POPUP                                    :{WHITE}发生了一个致命的NewGRF错误: {}{STRING}
 
STR_NEWGRF_ERROR_VERSION_NUMBER                                 :{1:STRING} 不能与 OpenTTD 报告的 TTDPatch 版本兼容。
 
STR_NEWGRF_ERROR_DOS_OR_WINDOWS                                 :{1:STRING} 是为 {STRING} 版 TTD 开发的。
 
STR_NEWGRF_ERROR_UNSET_SWITCH                                   :{1:STRING} 应当与 {STRING} 配合
 
STR_NEWGRF_ERROR_INVALID_PARAMETER                              :{1:STRING} 参数错误:参数 {STRING} ({NUM})
 
STR_NEWGRF_ERROR_LOAD_BEFORE                                    :{1:STRING} 必须在 {STRING} 前加载。
 
STR_NEWGRF_ERROR_LOAD_AFTER                                     :{1:STRING} 必须在 {STRING} 后加载。
 
STR_NEWGRF_ERROR_OTTD_VERSION_NUMBER                            :{1:STRING} 需要OpenTTD V {STRING} 或更高版本
 
STR_NEWGRF_ERROR_AFTER_TRANSLATED_FILE                          :GRF 被设计为可平移
 
STR_NEWGRF_ERROR_TOO_MANY_NEWGRFS_LOADED                        :加载的NewGRF太多
 
STR_NEWGRF_ERROR_STATIC_GRF_CAUSES_DESYNC                       :使用 {2:STRING} 为静态 NewGRF 与 {4:STRING} 可能造成同步错误
 
STR_NEWGRF_ERROR_UNEXPECTED_SPRITE                              :未可预料的 sprite 错误。
 
STR_NEWGRF_ERROR_UNKNOWN_PROPERTY                               :未知的动作属性值: 0
 
STR_NEWGRF_ERROR_INVALID_ID                                     :尝试使用无效配置值
 
STR_NEWGRF_ERROR_CORRUPT_SPRITE                                 :{YELLOW}{STRING} 含有损坏的图形元素{}所有损坏的图形元素{}将显示为红色的问号(?)
 
STR_NEWGRF_ERROR_MULTIPLE_ACTION_8                              :包含复数的 Action 8 入口。
 
STR_NEWGRF_ERROR_READ_BOUNDS                                    :读取最后的伪 Sprite 结尾
 
STR_NEWGRF_ERROR_MISSING_SPRITES                                :{WHITE}当前基础图组缺失参数.{}请进行修正
 
STR_NEWGRF_ERROR_GRM_FAILED                                     :所必需的GRF资源不可用
 
STR_NEWGRF_ERROR_FORCEFULLY_DISABLED                            :{2:STRING} 被 {4:STRING} 禁用
 
STR_NEWGRF_ERROR_INVALID_SPRITE_LAYOUT                          :非法的/未知的 sprite 输出格式
 

	
 
# NewGRF related 'general' warnings
 
STR_NEWGRF_POPUP_CAUTION_CAPTION                                :{WHITE}注意!
 
STR_NEWGRF_CONFIRMATION_TEXT                                    :{YELLOW}此操作将要改变一个进行中的游戏,{}操作可能导致游戏崩溃,{}确定继续?
 

	
 
STR_NEWGRF_DUPLICATE_GRFID                                      :{WHITE}不能添加文件:重复的 GRF ID
 
STR_NEWGRF_COMPATIBLE_LOADED                                    :{ORANGE}未找到匹配的文件 (已载入兼容的 GRF)
 

	
 
STR_NEWGRF_COMPATIBLE_LOAD_WARNING                              :{WHITE}已为缺失的文件载入兼容的 GRF
 
STR_NEWGRF_DISABLED_WARNING                                     :{WHITE}缺失的 GRF 文件已经被禁用
 
STR_NEWGRF_UNPAUSE_WARNING_TITLE                                :{YELLOW}无法找到GRF文件
 
STR_NEWGRF_UNPAUSE_WARNING                                      :{WHITE}取消暂停可能造成错误. 请不要把接下来可能发生的错误当做Bug.{}继续么?
 

	
 
# NewGRF status
 
STR_NEWGRF_LIST_NONE                                            :空
 
STR_NEWGRF_LIST_ALL_FOUND                                       :目前所有文件
 
STR_NEWGRF_LIST_COMPATIBLE                                      :{YELLOW}找到兼容文件
 
STR_NEWGRF_LIST_MISSING                                         :{RED}缺失文件
 

	
 
# NewGRF 'it's broken' warnings
 
STR_NEWGRF_BROKEN                                               :{WHITE}NewGRF '{0:STRING}'的行为可能造成同步错误或是崩溃。
 
STR_NEWGRF_BROKEN_POWERED_WAGON                                 :{WHITE}{1:ENGINE}机车车厢的状态没在车库内发生变动
 
STR_NEWGRF_BROKEN_VEHICLE_LENGTH                                :{WHITE}当车辆不在车库中时,这将改变 '{1:ENGINE}' 的车辆长度.
 
STR_BROKEN_VEHICLE_LENGTH                                       :{WHITE}列车 '{VEHICLE}' 属于 '{COMPANY}' 使长度无效化了. 这可能是NewGRF导致的. 有可能会发生崩溃或同步错误.
 

	
 
STR_NEWGRF_BUGGY                                                :{WHITE}NewGRF '{STRING}' 的信息不正确
 
STR_NEWGRF_BUGGY_ARTICULATED_CARGO                              :{WHITE}购买'{1:ENGINE}' 后,将造成货物/运费的参数与购买列表不符,这将有可能造成自动更新/购买不成功。
 
STR_NEWGRF_BUGGY_ENDLESS_PRODUCTION_CALLBACK                    :{WHITE}'{1:STRING}' 产生了一个死循环
 

	
 
# 'User removed essential NewGRFs'-placeholders for stuff without specs
 
STR_NEWGRF_INVALID_CARGO                                        :<invalid cargo>
 
STR_NEWGRF_INVALID_CARGO_ABBREV                                 :??
 
STR_NEWGRF_INVALID_CARGO_QUANTITY                               :{COMMA} of <invalid cargo>
 
STR_NEWGRF_INVALID_ENGINE                                       :<invalid vehicle model>
 
STR_NEWGRF_INVALID_INDUSTRYTYPE                                 :<invalid industry>
 

	
 
# NewGRF scanning window
 
STR_NEWGRF_SCAN_CAPTION                                         :{WHITE}正在扫描 NewGRF
 
STR_NEWGRF_SCAN_MESSAGE                                         :{BLACK}正在扫描 NewGRF。 这可能需要一些时间,取决于其数量...
 
STR_NEWGRF_SCAN_STATUS                                          :{BLACK}已扫描{NUM}个 NewGRF,预计 NewGRF总数为 {NUM}
 
STR_NEWGRF_SCAN_ARCHIVES                                        :正在扫描压缩包
 

	
 
# Sign list window
 
STR_SIGN_LIST_CAPTION                                           :{WHITE}标志列表 - {COMMA} 个标志
 
STR_SIGN_LIST_MATCH_CASE                                        :{BLACK}符合大小写
 
STR_SIGN_LIST_CLEAR                                             :{BLACK}消除过滤条件
 
STR_SIGN_LIST_MATCH_CASE_TOOLTIP                                :{BLACK}显示大小写符合过滤字符串的标志列表
 
STR_SIGN_LIST_CLEAR_TOOLTIP                                     :{BLACK}清除过滤字符串
 

	
 
# Sign window
 
STR_EDIT_SIGN_CAPTION                                           :{WHITE}标记标志文字
 
STR_EDIT_SIGN_NEXT_SIGN_TOOLTIP                                 :{BLACK}前往下个标记
 
STR_EDIT_SIGN_PREVIOUS_SIGN_TOOLTIP                             :{BLACK}前往上个标记
 

	
 
STR_EDIT_SIGN_SIGN_OSKTITLE                                     :{BLACK}为标记起名
 

	
 
# Town directory window
 
STR_TOWN_DIRECTORY_CAPTION                                      :{WHITE}城镇
 
STR_TOWN_DIRECTORY_NONE                                         :{ORANGE}- 没有 -
 
STR_TOWN_DIRECTORY_TOWN                                         :{ORANGE}{TOWN}{BLACK} ({COMMA})
 
STR_TOWN_DIRECTORY_LIST_TOOLTIP                                 :{BLACK} 城镇名称 点击名称可以将屏幕中心{}移动到城镇所在的位置. 单击的同时按住Ctrl会在新视点中显示城镇位置
 
STR_TOWN_POPULATION                                             :{BLACK}所有城镇人口总数:{COMMA}
 

	
 
# Town view window
 
STR_TOWN_VIEW_TOWN_CAPTION                                      :{WHITE}{TOWN}
 
STR_TOWN_VIEW_CITY_CAPTION                                      :{WHITE}{TOWN} (都市)
 
STR_TOWN_VIEW_POPULATION_HOUSES                                 :{BLACK}人口:{ORANGE}{COMMA}{BLACK}  房屋:{ORANGE}{COMMA}
 
STR_TOWN_VIEW_PASSENGERS_LAST_MONTH_MAX                         :{BLACK}上月旅客数量:{ORANGE}{COMMA}{BLACK}  最大值:{ORANGE}{COMMA}
 
STR_TOWN_VIEW_MAIL_LAST_MONTH_MAX                               :{BLACK}上月邮包数量:{ORANGE}{COMMA}{BLACK}  最大值:{ORANGE}{COMMA}
 
STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH                              :{BLACK}城镇发展所必需的货物:
 
STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_REQUIRED_GENERAL             :{RED} 需要: {ORANGE}{STRING}
 
STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_REQUIRED_WINTER              :{ORANGE}{STRING}{BLACK} 冬季的需求
 
STR_TOWN_VIEW_TOWN_GROWS_EVERY                                  :{BLACK}城镇每 {ORANGE}{COMMA}{BLACK} 天成长一次
 
STR_TOWN_VIEW_TOWN_GROWS_EVERY_FUNDED                           :{BLACK}城镇每 {ORANGE}{COMMA}{BLACK} 天成长一次(加速中)
 
STR_TOWN_VIEW_TOWN_GROW_STOPPED                                 :{BLACK} 城镇发展正在 {RED}停滞 {BLACK}!
 
STR_TOWN_VIEW_NOISE_IN_TOWN                                     :{BLACK}当前城镇噪音: {ORANGE}{COMMA}{BLACK}  最大: {ORANGE}{COMMA}
 
STR_TOWN_VIEW_CENTER_TOOLTIP                                    :{BLACK}将屏幕中心移动到城镇所在的位置. 单击的同时按住Ctrl会在新视点中显示城镇位置
 
STR_TOWN_VIEW_LOCAL_AUTHORITY_BUTTON                            :{BLACK}地方政府
 
STR_TOWN_VIEW_LOCAL_AUTHORITY_TOOLTIP                           :{BLACK}显示地方政府的信息
 
STR_TOWN_VIEW_RENAME_TOOLTIP                                    :{BLACK}城镇改名
 

	
 
STR_TOWN_VIEW_EXPAND_BUTTON                                     :{BLACK}扩大规模
 
STR_TOWN_VIEW_EXPAND_TOOLTIP                                    :{BLACK}增加城镇人口和面积
 
STR_TOWN_VIEW_DELETE_BUTTON                                     :{BLACK}删除
 
STR_TOWN_VIEW_DELETE_TOOLTIP                                    :{BLACK}完全删除这座城镇
 

	
 
STR_TOWN_VIEW_RENAME_TOWN_BUTTON                                :重命名城镇
 

	
 
# Town local authority window
 
STR_LOCAL_AUTHORITY_CAPTION                                     :{WHITE}{TOWN} 地方政府
 
STR_LOCAL_AUTHORITY_COMPANY_RATINGS                             :{BLACK}对运输公司评价:
 
STR_LOCAL_AUTHORITY_COMPANY_RATING                              :{YELLOW}{COMPANY} {COMPANY_NUM}: {ORANGE}{STRING}
 
STR_LOCAL_AUTHORITY_ACTIONS_TITLE                               :{BLACK}可执行的操作:
 
STR_LOCAL_AUTHORITY_ACTIONS_TOOLTIP                             :{BLACK}在本市可以执行的操作{}点击查看详细信息
 
STR_LOCAL_AUTHORITY_DO_IT_BUTTON                                :{BLACK}执行
 
STR_LOCAL_AUTHORITY_DO_IT_TOOLTIP                               :{BLACK}执行上面选定的项目
 

	
 
STR_LOCAL_AUTHORITY_ACTION_SMALL_ADVERTISING_CAMPAIGN           :小型广告宣传
 
STR_LOCAL_AUTHORITY_ACTION_MEDIUM_ADVERTISING_CAMPAIGN          :中型广告宣传
 
STR_LOCAL_AUTHORITY_ACTION_LARGE_ADVERTISING_CAMPAIGN           :大型广告宣传
 
STR_LOCAL_AUTHORITY_ACTION_ROAD_RECONSTRUCTION                  :资助市政道路整修
 
STR_LOCAL_AUTHORITY_ACTION_STATUE_OF_COMPANY                    :为公司设立雕像
 
STR_LOCAL_AUTHORITY_ACTION_NEW_BUILDINGS                        :资助新房屋建设
 
STR_LOCAL_AUTHORITY_ACTION_EXCLUSIVE_TRANSPORT                  :购买运输专营权
 
STR_LOCAL_AUTHORITY_ACTION_BRIBE                                :贿赂地方政府
 

	
 
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_SMALL_ADVERTISING            :{YELLOW}进行小型的广告宣传,以吸引更多的旅客和货物选择贵公司的服务.{}费用:{CURRENCY_LONG}
 
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_MEDIUM_ADVERTISING           :{YELLOW}进行中型的广告宣传,以吸引更多的旅客和货物选择贵公司的服务.{}费用:{CURRENCY_LONG}
 
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_LARGE_ADVERTISING            :{YELLOW}进行大型的广告宣传,以吸引更多的旅客和货物选择贵公司的服务.{}费用:{CURRENCY_LONG}
 
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_ROAD_RECONSTRUCTION          :{YELLOW}资助市政道路进行重建,将造成市内交通阻断 6 个月。{}费用:{CURRENCY_LONG}
 
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_STATUE_OF_COMPANY            :{YELLOW}以公司的名义设立一尊塑像。{}费用:{CURRENCY_LONG}
 
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_NEW_BUILDINGS                :{YELLOW}资助市内建设新的商业设施。{}费用:{CURRENCY_LONG}
 
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_EXCLUSIVE_TRANSPORT          :{YELLOW}购买该市一年的运输专营权, 其间该市的乘客及货物只允许选用贵公司的运输服务。{}费用:{CURRENCY_LONG}
 
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_BRIBE                        :{YELLOW}贿赂地方政府以提高评价,但有被发现后严厉惩罚的风险。{}费用:{CURRENCY_LONG}
 

	
 
# Goal window
 
STR_GOALS_CAPTION                                               :{WHITE}目标
 
STR_GOALS_GLOBAL_TITLE                                          :{BLACK}全球目标:
 
STR_GOALS_TEXT                                                  :{ORANGE}{STRING}
 
STR_GOALS_NONE                                                  :{ORANGE}- 无目标 -
 
STR_GOALS_COMPANY_TITLE                                         :{BLACK}公司目标:
 
STR_GOALS_TOOLTIP_CLICK_ON_SERVICE_TO_CENTER                    :{BLACK}点击使得视图移动到该工业/城镇/地块. Ctrl+左键 在该处创建一个视点.
 

	
 
# Goal question window
 

	
 
### Start of Goal Question button list
 
STR_GOAL_QUESTION_BUTTON_IGNORE                                 :忽略
 
STR_GOAL_QUESTION_BUTTON_CLOSE                                  :关闭
 

	
 
# Subsidies window
 
STR_SUBSIDIES_CAPTION                                           :{WHITE}财政补贴项目
 
STR_SUBSIDIES_OFFERED_TITLE                                     :{BLACK}尚未中标的项目:
 
STR_SUBSIDIES_OFFERED_FROM_TO                                   :{ORANGE}将 {STRING} 从 {STRING} 运送到 {STRING}{YELLOW} (截止日期为 {DATE_SHORT})
 
STR_SUBSIDIES_NONE                                              :{ORANGE}没有
 
STR_SUBSIDIES_SUBSIDISED_TITLE                                  :{BLACK}已经中标的项目:
 
STR_SUBSIDIES_SUBSIDISED_FROM_TO                                :{ORANGE}将 {STRING} 从 {STRING} 运送到 {STRING}{YELLOW} ({COMPANY}{YELLOW},截止日期为 {DATE_SHORT})
 
STR_SUBSIDIES_TOOLTIP_CLICK_ON_SERVICE_TO_CENTER                :{BLACK}点击项目可将屏幕中心移动到{}城镇/工业 所在的位置. 单击的同时按住Ctrl会在新视点中显示城镇/工业位置
 

	
 
# Station list window
 
STR_STATION_LIST_TOOLTIP                                        :{BLACK}车站名称{}点击可将屏幕中心移动到车站所在位置. 单击的同时按住Ctrl会在新视点中显示车站位置
 
STR_STATION_LIST_USE_CTRL_TO_SELECT_MORE                        :{BLACK}按住 CTRL 可以同时选择多项
 
STR_STATION_LIST_CAPTION                                        :{WHITE}{COMPANY} - {COMMA} 车站
 
STR_STATION_LIST_STATION                                        :{YELLOW}{STATION} {STATION_FEATURES}
 
STR_STATION_LIST_WAYPOINT                                       :{YELLOW}{WAYPOINT}
 
STR_STATION_LIST_NONE                                           :{YELLOW}- 没有 -
 
STR_STATION_LIST_SELECT_ALL_FACILITIES                          :{BLACK}选择全部运输工具种类
 
STR_STATION_LIST_SELECT_ALL_TYPES                               :{BLACK}选择所有货物类型{}(包括不在等待列表中的)
 
STR_STATION_LIST_NO_WAITING_CARGO                               :{BLACK}选择无等待货物车站
 

	
 
# Station view window
 
STR_STATION_VIEW_CAPTION                                        :{WHITE}{STATION} {STATION_FEATURES}
 
STR_STATION_VIEW_WAITING_TITLE                                  :{BLACK}等待:{WHITE}{STRING}
 
STR_STATION_VIEW_WAITING_CARGO                                  :{WHITE}{CARGO_LONG}
 
STR_STATION_VIEW_EN_ROUTE_FROM                                  :{YELLOW}({CARGO_SHORT} 转运自 {STATION})
 

	
 
STR_STATION_VIEW_ACCEPTS_BUTTON                                 :{BLACK}接受
 
STR_STATION_VIEW_ACCEPTS_TOOLTIP                                :{BLACK}显示接受的货物列表
 
STR_STATION_VIEW_ACCEPTS_CARGO                                  :{BLACK}接受:{WHITE}{STRING}
 

	
 
STR_STATION_VIEW_RATINGS_BUTTON                                 :{BLACK}评价
 
STR_STATION_VIEW_RATINGS_TOOLTIP                                :{BLACK}显示车站评价
 
STR_STATION_VIEW_CARGO_RATINGS_TITLE                            :{BLACK}对本站运输货物的评价:
 
STR_STATION_VIEW_CARGO_RATING                                   :{WHITE}{STRING}: {YELLOW}{STRING} ({COMMA}%)
 

	
 
############ range for rating starts
 
STR_CARGO_RATING_APPALLING                                      :垃圾(最差评价)
 
STR_CARGO_RATING_VERY_POOR                                      :糟糕
 
STR_CARGO_RATING_POOR                                           :较差
 
STR_CARGO_RATING_MEDIOCRE                                       :一般
 
STR_CARGO_RATING_GOOD                                           :较好
 
STR_CARGO_RATING_VERY_GOOD                                      :优秀
 
STR_CARGO_RATING_EXCELLENT                                      :卓越
 
STR_CARGO_RATING_OUTSTANDING                                    :完美(最高评价)
 
############ range for rating ends
 

	
 
STR_STATION_VIEW_CENTER_TOOLTIP                                 :{BLACK}将屏幕中心移动到车站所在的位置. 单击的同时按住Ctrl会在新视点中显示车站位置
 
STR_STATION_VIEW_RENAME_TOOLTIP                                 :{BLACK}重命名车站
 

	
 
STR_STATION_VIEW_SCHEDULED_TRAINS_TOOLTIP                       :{BLACK}显示所有调度计划中含有此车站的列车
 
STR_STATION_VIEW_SCHEDULED_ROAD_VEHICLES_TOOLTIP                :{BLACK}显示所有调度计划中含有此车站的汽车
 
STR_STATION_VIEW_SCHEDULED_AIRCRAFT_TOOLTIP                     :{BLACK}显示所有调度计划中含有此机场的飞机
 
STR_STATION_VIEW_SCHEDULED_SHIPS_TOOLTIP                        :{BLACK}显示所有调度计划中含有此码头的船只
 

	
 
STR_STATION_VIEW_RENAME_STATION_CAPTION                         :重命名车站
 

	
 
# Waypoint/buoy view window
 
STR_WAYPOINT_VIEW_CAPTION                                       :{WHITE}{WAYPOINT}
 
STR_WAYPOINT_VIEW_CENTER_TOOLTIP                                :{BLACK}将屏幕中心移动到路点所在的位置. 单击的同时按住Ctrl会在新视点中显示路点位置
 
STR_WAYPOINT_VIEW_CHANGE_WAYPOINT_NAME                          :{BLACK}修改路点名
 
STR_BUOY_VIEW_CENTER_TOOLTIP                                    :{BLACK}将屏幕中心移动到浮标所在的位置. 单击的同时按住Ctrl会在新视点中显示浮标位置
 
STR_BUOY_VIEW_CHANGE_BUOY_NAME                                  :{BLACK}修改浮标名
 

	
 
STR_EDIT_WAYPOINT_NAME                                          :{WHITE}编辑路点名称
 

	
 
# Finances window
 
STR_FINANCES_CAPTION                                            :{WHITE}{COMPANY} 财务报表 {BLACK}{COMPANY_NUM}
 
STR_FINANCES_EXPENDITURE_INCOME_TITLE                           :{WHITE}收入/支出
 
STR_FINANCES_YEAR                                               :{WHITE}{NUM}
 
STR_FINANCES_SECTION_CONSTRUCTION                               :{GOLD}建设费用
 
STR_FINANCES_SECTION_NEW_VEHICLES                               :{GOLD}购置交通工具
 
STR_FINANCES_SECTION_TRAIN_RUNNING_COSTS                        :{GOLD}铁路运行费用
 
STR_FINANCES_SECTION_ROAD_VEHICLE_RUNNING_COSTS                 :{GOLD}汽车运行费用
 
STR_FINANCES_SECTION_AIRCRAFT_RUNNING_COSTS                     :{GOLD}航空运行费用
 
STR_FINANCES_SECTION_SHIP_RUNNING_COSTS                         :{GOLD}船舶运行费用
 
STR_FINANCES_SECTION_PROPERTY_MAINTENANCE                       :{GOLD}固定资产维护
 
STR_FINANCES_SECTION_TRAIN_INCOME                               :{GOLD}铁路运输收入
 
STR_FINANCES_SECTION_ROAD_VEHICLE_INCOME                        :{GOLD}公路运输收入
 
STR_FINANCES_SECTION_AIRCRAFT_INCOME                            :{GOLD}航空运输收入
 
STR_FINANCES_SECTION_SHIP_INCOME                                :{GOLD}水上运输收入
 
STR_FINANCES_SECTION_LOAN_INTEREST                              :{GOLD}贷款利息
 
STR_FINANCES_SECTION_OTHER                                      :{GOLD}其他费用
 
STR_FINANCES_NEGATIVE_INCOME                                    :{BLACK}-{CURRENCY_LONG}
 
STR_FINANCES_POSITIVE_INCOME                                    :{BLACK}+{CURRENCY_LONG}
 
STR_FINANCES_TOTAL_CAPTION                                      :{WHITE}总计:
 
STR_FINANCES_BANK_BALANCE_TITLE                                 :{WHITE}流动资金
 
STR_FINANCES_LOAN_TITLE                                         :{WHITE}已贷款额
 
STR_FINANCES_MAX_LOAN                                           :{WHITE}最大贷款额度:{BLACK}{CURRENCY_LONG}
 
STR_FINANCES_TOTAL_CURRENCY                                     :{BLACK}{CURRENCY_LONG}
 
STR_FINANCES_BORROW_BUTTON                                      :{BLACK}贷款 {CURRENCY_LONG}
 
STR_FINANCES_BORROW_TOOLTIP                                     :{BLACK}贷款{}Ctrl+点击 可贷款最大额度
 
STR_FINANCES_REPAY_BUTTON                                       :{BLACK}还款 {CURRENCY_LONG}
 
STR_FINANCES_REPAY_TOOLTIP                                      :{BLACK}偿还贷款{}Ctrl+点击 可最大额度偿还贷款
 
STR_FINANCES_INFRASTRUCTURE_BUTTON                              :{BLACK}设施
 

	
 
# Company view
 
STR_COMPANY_VIEW_CAPTION                                        :{WHITE}{COMPANY} {BLACK}{COMPANY_NUM}
 
STR_COMPANY_VIEW_PRESIDENT_MANAGER_TITLE                        :{WHITE}{PRESIDENT_NAME}{}{GOLD}(总裁)
 

	
 
STR_COMPANY_VIEW_INAUGURATED_TITLE                              :{GOLD}开业时间:{WHITE}{NUM}
 
STR_COMPANY_VIEW_COLOUR_SCHEME_TITLE                            :{GOLD}色彩方案:
 
STR_COMPANY_VIEW_VEHICLES_TITLE                                 :{GOLD}车船概况:
 
STR_COMPANY_VIEW_TRAINS                                         :{WHITE}{COMMA} 列火车
 
STR_COMPANY_VIEW_ROAD_VEHICLES                                  :{WHITE}{COMMA} 辆汽车
 
STR_COMPANY_VIEW_AIRCRAFT                                       :{WHITE}{COMMA} 架飞机
 
STR_COMPANY_VIEW_SHIPS                                          :{WHITE}{COMMA} 艘轮船
 
STR_COMPANY_VIEW_VEHICLES_NONE                                  :{WHITE}无
 
STR_COMPANY_VIEW_COMPANY_VALUE                                  :{GOLD}公司市值:{WHITE}{CURRENCY_LONG}
 
STR_COMPANY_VIEW_SHARES_OWNED_BY                                :{WHITE}({COMMA}% 由 {COMPANY} 所有)
 
STR_COMPANY_VIEW_INFRASTRUCTURE                                 :{GOLD}设施:
 
STR_COMPANY_VIEW_INFRASTRUCTURE_RAIL                            :{WHITE}{COMMA} 轨道交通
 
STR_COMPANY_VIEW_INFRASTRUCTURE_ROAD                            :{WHITE}{COMMA} 道路
 
STR_COMPANY_VIEW_INFRASTRUCTURE_WATER                           :{WHITE}{COMMA} 水运
 
STR_COMPANY_VIEW_INFRASTRUCTURE_STATION                         :{WHITE}{COMMA} 站台
 
STR_COMPANY_VIEW_INFRASTRUCTURE_AIRPORT                         :{WHITE}{COMMA} 机场
 
STR_COMPANY_VIEW_INFRASTRUCTURE_NONE                            :{WHITE}无
 

	
 
STR_COMPANY_VIEW_BUILD_HQ_BUTTON                                :{BLACK}设立总部
 
STR_COMPANY_VIEW_BUILD_HQ_TOOLTIP                               :{BLACK}建立公司总部
 
STR_COMPANY_VIEW_VIEW_HQ_BUTTON                                 :{BLACK}查看总部
 
STR_COMPANY_VIEW_VIEW_HQ_TOOLTIP                                :{BLACK}查看公司总部
 
STR_COMPANY_VIEW_RELOCATE_HQ                                    :{BLACK}重置总部
 
STR_COMPANY_VIEW_RELOCATE_COMPANY_HEADQUARTERS                  :{BLACK}以公司市值 1% 的代价重建总部,按住 Shift 键单击可以显示所需资金
 
STR_COMPANY_VIEW_INFRASTRUCTURE_BUTTON                          :{BLACK}资产细节
 
STR_COMPANY_VIEW_INFRASTRUCTURE_TOOLTIP                         :{BLACK}显示详细的设施情况
 

	
 
STR_COMPANY_VIEW_NEW_FACE_BUTTON                                :{BLACK}新的头像
 
STR_COMPANY_VIEW_NEW_FACE_TOOLTIP                               :{BLACK}为总裁选择新头像
 
STR_COMPANY_VIEW_COLOUR_SCHEME_BUTTON                           :{BLACK}色彩方案
 
STR_COMPANY_VIEW_COLOUR_SCHEME_TOOLTIP                          :{BLACK}改变公司车船的颜色
 
STR_COMPANY_VIEW_COMPANY_NAME_BUTTON                            :{BLACK}公司名称
 
STR_COMPANY_VIEW_COMPANY_NAME_TOOLTIP                           :{BLACK}改变公司的名称
 
STR_COMPANY_VIEW_PRESIDENT_NAME_BUTTON                          :{BLACK}总裁姓名
 
STR_COMPANY_VIEW_PRESIDENT_NAME_TOOLTIP                         :{BLACK}为总裁改名
 

	
 
STR_COMPANY_VIEW_BUY_SHARE_BUTTON                               :{BLACK}购买其 25% 的股份
 
STR_COMPANY_VIEW_SELL_SHARE_BUTTON                              :{BLACK}出售其 25% 的股份
 
STR_COMPANY_VIEW_BUY_SHARE_TOOLTIP                              :{BLACK}购买此公司 25% 的股份,按住 Shift 键单击可以显示所需资金
 
STR_COMPANY_VIEW_SELL_SHARE_TOOLTIP                             :{BLACK}出售此公司 25% 的股份,按住 Shift 键单击可以显示预计收入
 

	
 
STR_COMPANY_VIEW_COMPANY_NAME_QUERY_CAPTION                     :公司名称
 
STR_COMPANY_VIEW_PRESIDENT_S_NAME_QUERY_CAPTION                 :总裁姓名
 

	
 
STR_BUY_COMPANY_MESSAGE                                         :{WHITE}我们正在寻找一家愿意收购我们的公司。{}{}您愿意收购 {COMPANY} ({CURRENCY_LONG}) 吗?
 

	
 
# Company infrastructure window
 
STR_COMPANY_INFRASTRUCTURE_VIEW_CAPTION                         :{WHITE}{COMPANY} 的设施
 
STR_COMPANY_INFRASTRUCTURE_VIEW_RAIL_SECT                       :{GOLD}铁路:
 
STR_COMPANY_INFRASTRUCTURE_VIEW_SIGNALS                         :{WHITE}信号灯
 
STR_COMPANY_INFRASTRUCTURE_VIEW_ROAD_SECT                       :{GOLD}道路:
 
STR_COMPANY_INFRASTRUCTURE_VIEW_ROAD                            :{WHITE}普通道路
 
STR_COMPANY_INFRASTRUCTURE_VIEW_TRAMWAY                         :{WHITE}电车线路
 
STR_COMPANY_INFRASTRUCTURE_VIEW_WATER_SECT                      :{GOLD}水运:
 
STR_COMPANY_INFRASTRUCTURE_VIEW_CANALS                          :{WHITE}运河
 
STR_COMPANY_INFRASTRUCTURE_VIEW_STATION_SECT                    :{GOLD}站台:
 
STR_COMPANY_INFRASTRUCTURE_VIEW_STATIONS                        :{WHITE}车站
 
STR_COMPANY_INFRASTRUCTURE_VIEW_AIRPORTS                        :{WHITE}机场
 
STR_COMPANY_INFRASTRUCTURE_VIEW_COST                            :{WHITE}每年{1:CURRENCY_LONG} ({0:COMMA})
 
STR_COMPANY_INFRASTRUCTURE_VIEW_TOTAL                           :{WHITE}每年{CURRENCY_LONG}
 

	
 
# Industry directory
 
STR_INDUSTRY_DIRECTORY_CAPTION                                  :{WHITE}工业设施
 
STR_INDUSTRY_DIRECTORY_NONE                                     :{ORANGE}- 没有 -
 
STR_INDUSTRY_DIRECTORY_ITEM                                     :{ORANGE}{INDUSTRY}{BLACK} ({CARGO_LONG}{STRING}){YELLOW} ({COMMA}% 已运输)
 
STR_INDUSTRY_DIRECTORY_ITEM_TWO                                 :{ORANGE}{INDUSTRY}{BLACK} ({CARGO_LONG}{STRING}/{CARGO_LONG}{STRING}){YELLOW} ({COMMA}%/{COMMA}% 已运输)
 
STR_INDUSTRY_DIRECTORY_ITEM_NOPROD                              :{ORANGE}{INDUSTRY}
 
STR_INDUSTRY_DIRECTORY_LIST_CAPTION                             :{BLACK}工业设施{}点击可以将屏幕中心移动到其所在位置. 单击的同时按住Ctrl会在新视点中显示工业位置
 

	
 
# Industry view
 
STR_INDUSTRY_VIEW_CAPTION                                       :{WHITE}{INDUSTRY}
 
STR_INDUSTRY_VIEW_PRODUCTION_LAST_MONTH_TITLE                   :{BLACK}上月产量:
 
STR_INDUSTRY_VIEW_TRANSPORTED                                   :{YELLOW}{CARGO_LONG}{STRING}{BLACK} ({COMMA}% 已运输)
 
STR_INDUSTRY_VIEW_LOCATION_TOOLTIP                              :{BLACK}将屏幕中心移动到工厂所在的位置. 单击的同时按住Ctrl会在新视点中显示工厂位置
 
STR_INDUSTRY_VIEW_PRODUCTION_LEVEL                              :{BLACK}生产程度: {YELLOW}{COMMA}%
 

	
 
############ range for requires starts
 
STR_INDUSTRY_VIEW_REQUIRES_CARGO                                :{BLACK}需要:{YELLOW}{STRING}{STRING}
 
STR_INDUSTRY_VIEW_REQUIRES_CARGO_CARGO                          :{BLACK}需要:{YELLOW}{STRING}{STRING}, {STRING}{STRING}
 
STR_INDUSTRY_VIEW_REQUIRES_CARGO_CARGO_CARGO                    :{BLACK}需要:{YELLOW}{STRING}{STRING}, {STRING}{STRING}, {STRING}{STRING}
 
############ range for requires ends
 

	
 
############ range for produces starts
 
STR_INDUSTRY_VIEW_WAITING_FOR_PROCESSING                        :{BLACK}等待的货物:
 
STR_INDUSTRY_VIEW_WAITING_STOCKPILE_CARGO                       :{YELLOW}{CARGO_LONG}{STRING}{BLACK}
 
STR_INDUSTRY_VIEW_PRODUCES_CARGO                                :{BLACK}产出: {YELLOW}{STRING}{STRING}
 
STR_INDUSTRY_VIEW_PRODUCES_CARGO_CARGO                          :{BLACK}产出: {YELLOW}{STRING}{STRING}, {STRING}{STRING}
 
############ range for produces ends
 

	
 
STR_CONFIG_GAME_PRODUCTION                                      :{WHITE}改变产量
 
STR_CONFIG_GAME_PRODUCTION_LEVEL                                :{WHITE}修改产量 (百分比, 最高 800%)
 

	
 
# Vehicle lists
 
STR_VEHICLE_LIST_TRAIN_CAPTION                                  :{WHITE}{STRING} - {COMMA} 列火车
 
STR_VEHICLE_LIST_ROAD_VEHICLE_CAPTION                           :{WHITE}{STRING} - {COMMA} 辆汽车
 
STR_VEHICLE_LIST_SHIP_CAPTION                                   :{WHITE}{STRING} - {COMMA} 艘轮船
 
STR_VEHICLE_LIST_AIRCRAFT_CAPTION                               :{WHITE}{STRING} - {COMMA} 架飞机
 

	
 
STR_VEHICLE_LIST_TRAIN_LIST_TOOLTIP                             :{BLACK}列车 - 点击可以查看详细信息
 
STR_VEHICLE_LIST_ROAD_VEHICLE_TOOLTIP                           :{BLACK}汽车 - 单击车辆可以查看详细信息
 
STR_VEHICLE_LIST_SHIP_TOOLTIP                                   :{BLACK}船只列表 - 点击可以查看详细信息
 
STR_VEHICLE_LIST_AIRCRAFT_TOOLTIP                               :{BLACK}飞机 - 点击可以查看详细信息
 

	
 
STR_VEHICLE_LIST_PROFIT_THIS_YEAR_LAST_YEAR                     :{TINY_FONT}{BLACK}今年利润:{CURRENCY_LONG} (去年利润:{CURRENCY_LONG})
 

	
 
STR_VEHICLE_LIST_AVAILABLE_TRAINS                               :可用的列车
 
STR_VEHICLE_LIST_AVAILABLE_ROAD_VEHICLES                        :可用的汽车
 
STR_VEHICLE_LIST_AVAILABLE_SHIPS                                :可用的船只
 
STR_VEHICLE_LIST_AVAILABLE_AIRCRAFT                             :可用的飞机
 
STR_VEHICLE_LIST_AVAILABLE_ENGINES_TOOLTIP                      :{BLACK}查看此运输工具类型的{}全部可选购列表
 

	
 
STR_VEHICLE_LIST_MANAGE_LIST                                    :{BLACK}管理列表
 
STR_VEHICLE_LIST_MANAGE_LIST_TOOLTIP                            :{BLACK}向所有在此列表中的运输工具发出指令
 
STR_VEHICLE_LIST_REPLACE_VEHICLES                               :替换车辆/飞机/船只
 
STR_VEHICLE_LIST_SEND_FOR_SERVICING                             :进行保养
 

	
 
STR_VEHICLE_LIST_SEND_TRAIN_TO_DEPOT                            :前往列车车库
 
STR_VEHICLE_LIST_SEND_ROAD_VEHICLE_TO_DEPOT                     :前往汽车车库
 
STR_VEHICLE_LIST_SEND_SHIP_TO_DEPOT                             :前往船坞
 
STR_VEHICLE_LIST_SEND_AIRCRAFT_TO_HANGAR                        :前往机库
 

	
 
STR_VEHICLE_LIST_MASS_STOP_LIST_TOOLTIP                         :{BLACK}点击这里可以停止列表中的{}所有车辆/船只/飞机
 
STR_VEHICLE_LIST_MASS_START_LIST_TOOLTIP                        :{BLACK}点击这里可以启动列表中的{}所有车辆/船只/飞机
 

	
 
STR_VEHICLE_LIST_SHARED_ORDERS_LIST_CAPTION                     :{WHITE}与 {COMMA} 车辆/船只/飞机共享调度计划
 

	
 
# Group window
 
STR_GROUP_ALL_TRAINS                                            :全部火车
 
STR_GROUP_ALL_ROAD_VEHICLES                                     :全部汽车
 
STR_GROUP_ALL_SHIPS                                             :全部船只
 
STR_GROUP_ALL_AIRCRAFTS                                         :全部飞机
 

	
 
STR_GROUP_DEFAULT_TRAINS                                        :未分组火车
 
STR_GROUP_DEFAULT_ROAD_VEHICLES                                 :未分组汽车
 
STR_GROUP_DEFAULT_SHIPS                                         :未分组船只
 
STR_GROUP_DEFAULT_AIRCRAFTS                                     :未分组飞机
 

	
 
STR_GROUPS_CLICK_ON_GROUP_FOR_TOOLTIP                           :{BLACK}组 - 点击以列出本组所有车辆
 
STR_GROUP_CREATE_TOOLTIP                                        :{BLACK}创建分组
 
STR_GROUP_DELETE_TOOLTIP                                        :{BLACK}删除分组
 
STR_GROUP_RENAME_TOOLTIP                                        :{BLACK}重命名该分组
 
STR_GROUP_REPLACE_PROTECTION_TOOLTIP                            :{BLACK}点击以停止本组自动更新功能的使用
 

	
 
STR_GROUP_ADD_SHARED_VEHICLE                                    :添加共享车辆
 
STR_GROUP_REMOVE_ALL_VEHICLES                                   :移除所有车辆
 

	
 
STR_GROUP_RENAME_CAPTION                                        :{BLACK}移除分组
 

	
 
# Build vehicle window
 
STR_BUY_VEHICLE_TRAIN_RAIL_CAPTION                              :购买普通列车
 
STR_BUY_VEHICLE_TRAIN_ELRAIL_CAPTION                            :购买电气化列车
 
STR_BUY_VEHICLE_TRAIN_MONORAIL_CAPTION                          :购买单轨列车
 
STR_BUY_VEHICLE_TRAIN_MAGLEV_CAPTION                            :购买磁悬浮列车
 

	
 
STR_BUY_VEHICLE_TRAIN_ALL_CAPTION                               :新列车
 
STR_BUY_VEHICLE_ROAD_VEHICLE_CAPTION                            :购买汽车
 
@@ -3204,192 +3257,204 @@ STR_ORDER_DROP_UNLOAD_IF_ACCEPTED                               :若接受的话就卸载
 
STR_ORDER_DROP_UNLOAD                                           :卸载全部
 
STR_ORDER_DROP_TRANSFER                                         :联运
 
STR_ORDER_DROP_NO_UNLOADING                                     :不卸载
 
STR_ORDER_TOOLTIP_UNLOAD                                        :{BLACK}改变当前选中车站卸载时的执行动作
 

	
 
STR_ORDER_REFIT                                                 :{BLACK}改装
 
STR_ORDER_REFIT_TOOLTIP                                         :{BLACK}选择要在调度计划中改装的货物类型{}CTRL+单击 可以去掉改装计划
 
STR_ORDER_DROP_REFIT_AUTO_ANY                                   :可用类型
 

	
 
STR_ORDER_SERVICE                                               :{BLACK}保养
 
STR_ORDER_DROP_GO_ALWAYS_DEPOT                                  :一直前进
 
STR_ORDER_DROP_SERVICE_DEPOT                                    :若需要则维护
 
STR_ORDER_DROP_HALT_DEPOT                                       :停留
 
STR_ORDER_SERVICE_TOOLTIP                                       :{BLACK}除非需要在此处保养,否则跳过这一项目
 

	
 
STR_ORDER_CONDITIONAL_VARIABLE_TOOLTIP                          :{BLACK}跳过所需的车辆数据值
 

	
 
# Conditional order variables, must follow order of OrderConditionVariable enum
 
STR_ORDER_CONDITIONAL_LOAD_PERCENTAGE                           :装载进度
 
STR_ORDER_CONDITIONAL_RELIABILITY                               :可靠性
 
STR_ORDER_CONDITIONAL_MAX_SPEED                                 :最大速度
 
STR_ORDER_CONDITIONAL_AGE                                       :寿命(年)
 
STR_ORDER_CONDITIONAL_REQUIRES_SERVICE                          :需要维修
 
STR_ORDER_CONDITIONAL_UNCONDITIONALLY                           :总是
 
STR_ORDER_CONDITIONAL_REMAINING_LIFETIME                        :剩余寿命年限 (年)
 

	
 
STR_ORDER_CONDITIONAL_COMPARATOR_TOOLTIP                        :{BLACK}如何比较车辆数据值与所给数据
 
STR_ORDER_CONDITIONAL_COMPARATOR_EQUALS                         :等于
 
STR_ORDER_CONDITIONAL_COMPARATOR_NOT_EQUALS                     :不等于
 
STR_ORDER_CONDITIONAL_COMPARATOR_LESS_THAN                      :少于
 
STR_ORDER_CONDITIONAL_COMPARATOR_LESS_EQUALS                    :小于等于
 
STR_ORDER_CONDITIONAL_COMPARATOR_MORE_THAN                      :大于
 
STR_ORDER_CONDITIONAL_COMPARATOR_MORE_EQUALS                    :大于等于
 
STR_ORDER_CONDITIONAL_COMPARATOR_IS_TRUE                        :为是
 
STR_ORDER_CONDITIONAL_COMPARATOR_IS_FALSE                       :为否
 

	
 
STR_ORDER_CONDITIONAL_VALUE_TOOLTIP                             :{BLACK}要比较车辆的数据值
 
STR_ORDER_CONDITIONAL_VALUE_CAPT                                :{WHITE}请输入要比较的值
 

	
 
STR_ORDERS_SKIP_BUTTON                                          :{BLACK}跳过
 
STR_ORDERS_SKIP_TOOLTIP                                         :{BLACK}跳过当前命令并执行下一条命令{}CTRL+单击 可以跳过选定的命令
 

	
 
STR_ORDERS_DELETE_BUTTON                                        :{BLACK}删除
 
STR_ORDERS_DELETE_TOOLTIP                                       :{BLACK}删除高亮的调度命令
 
STR_ORDERS_DELETE_ALL_TOOLTIP                                   :{BLACK}删除全部调度
 
STR_ORDERS_STOP_SHARING_BUTTON                                  :{BLACK}退出共享调度计划
 
STR_ORDERS_STOP_SHARING_TOOLTIP                                 :{BLACK}退出共享调度计划。 按住 Ctrl 键单击可以同时清除此运输工具的调度计划。
 

	
 
STR_ORDERS_GO_TO_BUTTON                                         :{BLACK}前往
 
STR_ORDER_GO_TO_NEAREST_DEPOT                                   :前往最近的车库
 
STR_ORDER_GO_TO_NEAREST_HANGAR                                  :前往最近的机库
 
STR_ORDER_CONDITIONAL                                           :条件性命令跳过
 
STR_ORDER_SHARE                                                 :共享调度计划
 
STR_ORDERS_GO_TO_TOOLTIP                                        :{BLACK}在调度列表的结尾或选定项目前{}增加一条新指令,按住Ctrl使命令为“装满任意货物”{}路点命令为“不停车”{}车库命令为“保养”
 

	
 
STR_ORDERS_VEH_WITH_SHARED_ORDERS_LIST_TOOLTIP                  :{BLACK}显示所有共享此调度计划的{}车辆/船只/飞机
 

	
 
# String parts to build the order string
 
STR_ORDER_GO_TO_WAYPOINT                                        :经过 {WAYPOINT}
 
STR_ORDER_GO_NON_STOP_TO_WAYPOINT                               :经过(不停) {WAYPOINT}
 

	
 
STR_ORDER_SERVICE_AT                                            :维修在
 
STR_ORDER_SERVICE_NON_STOP_AT                                   :维修,不停靠于
 

	
 
STR_ORDER_NEAREST_DEPOT                                         :最近的车库
 
STR_ORDER_NEAREST_HANGAR                                        :最近的机库
 
STR_ORDER_TRAIN_DEPOT                                           :火车车库
 
STR_ORDER_ROAD_VEHICLE_DEPOT                                    :汽车车库
 
STR_ORDER_SHIP_DEPOT                                            :船坞
 
STR_ORDER_GO_TO_NEAREST_DEPOT_FORMAT                            :{STRING} {STRING} {STRING}
 
STR_ORDER_GO_TO_DEPOT_FORMAT                                    :{STRING} {DEPOT}
 

	
 
STR_ORDER_REFIT_ORDER                                           :(改装为 {STRING})
 
STR_ORDER_REFIT_STOP_ORDER                                      :(改装为{STRING}并停留)
 
STR_ORDER_STOP_ORDER                                            :(停留)
 

	
 
STR_ORDER_GO_TO_STATION                                         :{STRING} {STATION} {STRING}
 

	
 
STR_ORDER_IMPLICIT                                              :(自动)
 

	
 
STR_ORDER_FULL_LOAD                                             :(装满全部货物)
 
STR_ORDER_FULL_LOAD_ANY                                         :(装满任意货物后离开)
 
STR_ORDER_NO_LOAD                                               :(不装载)
 
STR_ORDER_UNLOAD                                                :(卸载并若有就装货)
 
STR_ORDER_UNLOAD_FULL_LOAD                                      :(卸载并等待全部装满)
 
STR_ORDER_UNLOAD_FULL_LOAD_ANY                                  :(卸载并装满任意货物离开)
 
STR_ORDER_UNLOAD_NO_LOAD                                        :(卸载并空车离开)
 
STR_ORDER_TRANSFER                                              :(联运并若有就装货)
 
STR_ORDER_TRANSFER_FULL_LOAD                                    :(联运并等待全部装满)
 
STR_ORDER_TRANSFER_FULL_LOAD_ANY                                :(联运并装满任意货物离开)
 
STR_ORDER_TRANSFER_NO_LOAD                                      :(联运并空车离开)
 
STR_ORDER_NO_UNLOAD                                             :(不卸载并若有就装货)
 
STR_ORDER_NO_UNLOAD_FULL_LOAD                                   :(不卸载并等待全部货物装满)
 
STR_ORDER_NO_UNLOAD_FULL_LOAD_ANY                               :(不卸货并装满任意货物离开)
 
STR_ORDER_NO_UNLOAD_NO_LOAD                                     :(不卸货也不装货)
 

	
 
STR_ORDER_AUTO_REFIT                                            :(自动改装为运载 {STRING})
 
STR_ORDER_FULL_LOAD_REFIT                                       :(装满所有货物,允许自动改装为运载 {STRING})
 
STR_ORDER_FULL_LOAD_ANY_REFIT                                   :装满任意货物,允许自动改装为运载 {STRING})
 
STR_ORDER_UNLOAD_REFIT                                          :(卸货且装载,允许自动改装为运载 {STRING})
 
STR_ORDER_UNLOAD_FULL_LOAD_REFIT                                :(卸货且装满所有货物,允许自动改装为运载 {STRING})
 
STR_ORDER_UNLOAD_FULL_LOAD_ANY_REFIT                            :(卸货且装满任意货物,允许自动改装为运载 {STRING})
 
STR_ORDER_TRANSFER_REFIT                                        :(联运且装载,允许自动改装为运载 {STRING})
 
STR_ORDER_TRANSFER_FULL_LOAD_REFIT                              :(联运且装满所有货物,允许自动改装为运载 {STRING})
 
STR_ORDER_TRANSFER_FULL_LOAD_ANY_REFIT                          :(联运且装满任意货物,允许自动改装为运载 {STRING})
 
STR_ORDER_NO_UNLOAD_REFIT                                       :(不卸货且装载,允许自动改装为运载 {STRING})
 
STR_ORDER_NO_UNLOAD_FULL_LOAD_REFIT                             :(不卸货且装满所有货物,允许自动改装为运载 {STRING})
 
STR_ORDER_NO_UNLOAD_FULL_LOAD_ANY_REFIT                         :(不卸货且装满任意货物,允许自动改装为运载 {STRING})
 

	
 
STR_ORDER_AUTO_REFIT_ANY                                        :可用类型
 

	
 
STR_ORDER_STOP_LOCATION_NEAR_END                                :[月台近端]
 
STR_ORDER_STOP_LOCATION_MIDDLE                                  :[月台中间]
 
STR_ORDER_STOP_LOCATION_FAR_END                                 :[月台远端]
 

	
 
STR_ORDER_OUT_OF_RANGE                                          :{RED} (下一个目的地距离过远)
 

	
 
STR_ORDER_CONDITIONAL_UNCONDITIONAL                             :跳至 {COMMA}
 
STR_ORDER_CONDITIONAL_NUM                                       :跳至 {COMMA} [ 当 {STRING} {STRING} {COMMA} ]
 
STR_ORDER_CONDITIONAL_TRUE_FALSE                                :跳至 {COMMA} [ 当 {STRING} {STRING}]
 

	
 
STR_INVALID_ORDER                                               :{RED} (非法的调度计划)
 

	
 
# Time table window
 
STR_TIMETABLE_TITLE                                             :{WHITE}{VEHICLE} (时间表)
 
STR_TIMETABLE_ORDER_VIEW                                        :{BLACK}命令
 
STR_TIMETABLE_ORDER_VIEW_TOOLTIP                                :{BLACK}切换到调度计划视图
 

	
 
STR_TIMETABLE_TOOLTIP                                           :{BLACK}时间表 - 单击一个命令以选定。
 

	
 
STR_TIMETABLE_NO_TRAVEL                                         :原地待命
 
STR_TIMETABLE_NOT_TIMETABLEABLE                                 :行驶 (自动; 时间表按下一手动命令)
 
STR_TIMETABLE_TRAVEL_NOT_TIMETABLED                             :行驶 (无时间表)
 
STR_TIMETABLE_TRAVEL_FOR                                        :途中行驶 {STRING}
 
STR_TIMETABLE_STAY_FOR                                          :并且停留 {STRING}
 
STR_TIMETABLE_AND_TRAVEL_FOR                                    :并行驶{STRING}
 
STR_TIMETABLE_DAYS                                              :{COMMA} 天
 
STR_TIMETABLE_TICKS                                             :{COMMA} 个时间标记
 

	
 
STR_TIMETABLE_TOTAL_TIME                                        :{BLACK}该时间表需要 {STRING} 完成
 
STR_TIMETABLE_TOTAL_TIME_INCOMPLETE                             :{BLACK}该时间表至少需要 {STRING} 完成(并非全部计划的时间)
 

	
 
STR_TIMETABLE_STATUS_ON_TIME                                    :{BLACK}该车辆目前正点运行
 
STR_TIMETABLE_STATUS_LATE                                       :{BLACK}该车辆目前晚点 {STRING}
 
STR_TIMETABLE_STATUS_EARLY                                      :{BLACK}该车辆目前提前 {STRING}
 
STR_TIMETABLE_STATUS_NOT_STARTED                                :{BLACK}此时刻表尚未开始
 
STR_TIMETABLE_STATUS_START_AT                                   :{BLACK}此时刻表将于 {STRING} 开始
 

	
 
STR_TIMETABLE_STARTING_DATE                                     :{BLACK}起始日期
 
STR_TIMETABLE_STARTING_DATE_TOOLTIP                             :{BLACK}选择此时刻表的起始日期
 

	
 
STR_TIMETABLE_CHANGE_TIME                                       :{BLACK}改变时间
 
STR_TIMETABLE_WAIT_TIME_TOOLTIP                                 :{BLACK}改变高亮选择的命令执行的时间
 

	
 
STR_TIMETABLE_CLEAR_TIME                                        :{BLACK}清除时间
 
STR_TIMETABLE_CLEAR_TIME_TOOLTIP                                :{BLACK}清除高亮选择的命令的执行时间
 

	
 
STR_TIMETABLE_RESET_LATENESS                                    :{BLACK}清除晚点计数器
 
STR_TIMETABLE_RESET_LATENESS_TOOLTIP                            :{BLACK}重置晚点计数器,从而使车辆准时到达
 

	
 
STR_TIMETABLE_AUTOFILL                                          :{BLACK}自动填充
 
STR_TIMETABLE_AUTOFILL_TOOLTIP                                  :{BLACK}根据下一次运行的时间自动填充时间表{}(CRTL+单击 可保持等候时间)
 

	
 
STR_TIMETABLE_EXPECTED                                          :{BLACK}预期的
 
STR_TIMETABLE_SCHEDULED                                         :{BLACK}计划的
 
STR_TIMETABLE_EXPECTED_TOOLTIP                                  :{BLACK}在预期的与计划的间切换
 

	
 
STR_TIMETABLE_ARRIVAL_ABBREVIATION                              :A:
 
STR_TIMETABLE_DEPARTURE_ABBREVIATION                            :D:
 

	
 

	
 
# Date window (for timetable)
 
STR_DATE_CAPTION                                                :{WHITE}设置日期
 
STR_DATE_SET_DATE                                               :{BLACK}设置日期
 
STR_DATE_SET_DATE_TOOLTIP                                       :{BLACK}使用选择的日期作为此时刻表的起始日期
 
STR_DATE_DAY_TOOLTIP                                            :{BLACK}选择日子
 
STR_DATE_MONTH_TOOLTIP                                          :{BLACK}选择月份
 
STR_DATE_YEAR_TOOLTIP                                           :{BLACK}选择年份
 

	
 

	
 
# AI debug window
 
STR_AI_DEBUG                                                    :{WHITE}AI/脚本 调试
 
STR_AI_DEBUG_NAME_AND_VERSION                                   :{BLACK}{STRING} (v{NUM})
 
STR_AI_DEBUG_NAME_TOOLTIP                                       :{BLACK}AI名称
 
STR_AI_DEBUG_SETTINGS                                           :{BLACK}AI 设置
 
STR_AI_DEBUG_SETTINGS_TOOLTIP                                   :{BLACK}修改 AI 设置
 
STR_AI_DEBUG_RELOAD                                             :{BLACK}重载 AI
 
STR_AI_DEBUG_RELOAD_TOOLTIP                                     :{BLACK}关闭AI并重启AI
 
STR_AI_DEBUG_BREAK_STR_ON_OFF_TOOLTIP                           :{BLACK}启用/停用 当 AI 记录信息符合断点字符串时中断执行的功能
 
STR_AI_DEBUG_BREAK_ON_LABEL                                     :{BLACK}中断点:
 
STR_AI_DEBUG_BREAK_STR_OSKTITLE                                 :{BLACK}中断点
 
STR_AI_DEBUG_BREAK_STR_TOOLTIP                                  :{BLACK}当AI记录信息与该字符串相符时暂停游戏
 
STR_AI_DEBUG_MATCH_CASE                                         :{BLACK}符合大小写
 
STR_AI_DEBUG_MATCH_CASE_TOOLTIP                                 :{BLACK}切换对比AI 记录信息是否与断点字符串相符时是否要符合大小写
 
STR_AI_DEBUG_CONTINUE                                           :{BLACK}继续
 
STR_AI_DEBUG_CONTINUE_TOOLTIP                                   :{BLACK}取消暂停AI
 
STR_AI_DEBUG_SELECT_AI_TOOLTIP                                  :{BLACK}查看此AI的调试输出
 
STR_AI_GAME_SCRIPT                                              :{BLACK}游戏脚本
 
STR_AI_GAME_SCRIPT_TOOLTIP                                      :{BLACK}查看脚本记录
 

	
 
STR_ERROR_AI_NO_AI_FOUND                                        :找不到可用的AI。{}本AI是一个演示AI,并不会在游戏中做任何动作,{}您可以通过“在线查找扩展包”功能下载新的AI。
 
STR_ERROR_AI_PLEASE_REPORT_CRASH                                :{WHITE}您使用的一个AI崩溃了。请附上一张AI调试窗口的截图,将此错误通报AI作者。
 
STR_ERROR_AI_DEBUG_SERVER_ONLY                                  :{YELLOW}AI调试窗口只对服务器可用
 

	
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