@@ -12,6 +12,7 @@
#include "viewport_func.h"
#include "gfx_func.h"
#include "screenshot.h"
#include "screenshot_gui.h"
#include "blitter/factory.hpp"
#include "zoom_func.h"
#include "core/endian_func.hpp"
@@ -909,8 +910,10 @@ static bool RealMakeScreenshot(Screensho
* of the screenshot. This way the screenshot will always show the name
* of the previous screenshot in the 'successful' message instead of the
* name of the new screenshot (or an empty name). */
SetScreenshotWindowVisibility(true);
UndrawMouseCursor();
DrawDirtyBlocks();
SetScreenshotWindowVisibility(false);
}
_screenshot_name[0] = '\0';
@@ -13,6 +13,7 @@
#include "widgets/screenshot_widget.h"
#include "table/strings.h"
struct ScreenshotWindow : Window {
ScreenshotWindow(WindowDesc *desc) : Window(desc)
@@ -72,3 +73,24 @@ void ShowScreenshotWindow()
CloseWindowById(WC_SCREENSHOT, 0);
new ScreenshotWindow(&_screenshot_window_desc);
/**
* Set the visibility of the screenshot window when taking a screenshot.
* @param hide Are we hiding the window or showing it again after the screenshot is taken?
*/
void SetScreenshotWindowVisibility(bool hide)
{
ScreenshotWindow *scw = (ScreenshotWindow *)FindWindowById(WC_SCREENSHOT, 0);
if (scw == nullptr) return;
if (hide) {
/* Set dirty the screen area where the window is covering (not the window itself), then move window off screen. */
scw->SetDirty();
scw->left += 2 * _screen.width;
} else {
/* Return window to original position. */
scw->left -= 2 * _screen.width;
@@ -11,5 +11,6 @@
#define SCREENSHOT_GUI_H
void ShowScreenshotWindow();
void SetScreenshotWindowVisibility(bool hide);
#endif /* SCREENSHOT_GUI_H */
Status change: