Changeset - r21723:6417539c8108
[Not reviewed]
master
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rubidium - 10 years ago 2014-09-21 06:35:34
rubidium@openttd.org
(svn r26866) -Change: make aircraft ascend/descend when they are too close to the ground or too far away (based on patch by ic111)
5 files changed with 126 insertions and 33 deletions:
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src/aircraft.h
Show inline comments
 
@@ -15,6 +15,17 @@
 
#include "station_map.h"
 
#include "vehicle_base.h"
 

	
 
/**
 
 * Base values for flight levels above ground level for 'normal' flight and holding patterns.
 
 * Due to speed and direction, the actual flight level may be higher.
 
 */
 
enum AircraftFlyingAltitude {
 
	AIRCRAFT_MIN_FLYING_ALTITUDE        = 120, ///< Minimum flying altitude above tile.
 
	AIRCRAFT_MAX_FLYING_ALTITUDE        = 360, ///< Maximum flying altitude above tile.
 
	PLANE_HOLD_MAX_FLYING_ALTITUDE      = 150, ///< holding flying altitude above tile of planes.
 
	HELICOPTER_HOLD_MAX_FLYING_ALTITUDE = 184  ///< holding flying altitude above tile of helicopters.
 
};
 

	
 
struct Aircraft;
 

	
 
/** An aircraft can be one of those types. */
 
@@ -25,9 +36,15 @@ enum AircraftSubType {
 
	AIR_ROTOR      = 6, ///< rotor of an helicopter
 
};
 

	
 
/** Aircraft flags. */
 
enum VehicleAirFlags {
 
	VAF_DEST_TOO_FAR = 0, ///< Next destination is too far away.
 
/** Flags for air vehicles; shared with disaster vehicles. */
 
enum AirVehicleFlags {
 
	VAF_DEST_TOO_FAR             = 0, ///< Next destination is too far away.
 

	
 
	/* The next two flags are to prevent stair climbing of the aircraft. The idea is that the aircraft
 
	 * will ascend or descend multiple flight levels at a time instead of following the contours of the
 
	 * landscape at a fixed altitude. This only has effect when there are more than 15 height levels. */
 
	VAF_IN_MAX_HEIGHT_CORRECTION = 1, ///< The vehicle is currently lowering its altitude because it hit the upper bound.
 
	VAF_IN_MIN_HEIGHT_CORRECTION = 2, ///< The vehicle is currently raising its altitude because it hit the lower bound.
 
};
 

	
 
static const int ROTOR_Z_OFFSET         = 5;    ///< Z Offset between helicopter- and rotorsprite.
 
@@ -40,7 +57,10 @@ void UpdateAircraftCache(Aircraft *v, bo
 
void AircraftLeaveHangar(Aircraft *v, Direction exit_dir);
 
void AircraftNextAirportPos_and_Order(Aircraft *v);
 
void SetAircraftPosition(Aircraft *v, int x, int y, int z);
 
int GetAircraftFlyingAltitude(const Aircraft *v);
 

	
 
void GetAircraftFlightLevelBounds(const Vehicle *v, int *min, int *max);
 
template <class T>
 
int GetAircraftFlightLevel(T *v, bool takeoff = false);
 

	
 
/** Variables that are cached to improve performance and such. */
 
struct AircraftCache {
 
@@ -60,7 +80,7 @@ struct Aircraft FINAL : public Specializ
 
	DirectionByte last_direction;
 
	byte number_consecutive_turns; ///< Protection to prevent the aircraft of making a lot of turns in order to reach a specific point.
 
	byte turn_counter;             ///< Ticks between each turn to prevent > 45 degree turns.
 
	byte flags;                    ///< Aircraft flags. @see VehicleAirFlags
 
	byte flags;                    ///< Aircraft flags. @see AirVehicleFlags
 

	
 
	AircraftCache acache;
 

	
src/aircraft_cmd.cpp
Show inline comments
 
@@ -41,10 +41,6 @@
 

	
 
#include "safeguards.h"
 

	
 
static const int PLANE_HOLDING_ALTITUDE = 150;  ///< Altitude of planes in holding pattern (= lowest flight altitude).
 
static const int HELI_FLIGHT_ALTITUDE   = 184;  ///< Normal flight altitude of helicopters.
 

	
 

	
 
void Aircraft::UpdateDeltaXY(Direction direction)
 
{
 
	this->x_offs = -1;
 
@@ -663,20 +659,35 @@ static int UpdateAircraftSpeed(Aircraft 
 
}
 

	
 
/**
 
 * Gets the cruise altitude of an aircraft.
 
 * The cruise altitude is determined by the velocity of the vehicle
 
 * and the direction it is moving
 
 * @param v The vehicle. Should be an aircraft
 
 * @returns Altitude in pixel units
 
 * Get the tile height below the aircraft.
 
 * This function is needed because aircraft can leave the mapborders.
 
 *
 
 * @param v The vehicle to get the height for.
 
 * @return The height in pixels from 'z_pos' 0.
 
 */
 
int GetAircraftFlyingAltitude(const Aircraft *v)
 
int GetTileHeightBelowAircraft(const Vehicle *v)
 
{
 
	if (v->subtype == AIR_HELICOPTER) return HELI_FLIGHT_ALTITUDE;
 
	int safe_x = Clamp(v->x_pos, 0, MapMaxX() * TILE_SIZE);
 
	int safe_y = Clamp(v->y_pos, 0, MapMaxY() * TILE_SIZE);
 
	return TileHeight(TileVirtXY(safe_x, safe_y)) * TILE_HEIGHT;
 
}
 

	
 
	/* Make sure Aircraft fly no lower so that they don't conduct
 
	 * CFITs (controlled flight into terrain)
 
	 */
 
	int base_altitude = PLANE_HOLDING_ALTITUDE;
 
/**
 
 * Get the 'flight level' bounds, in pixels from 'z_pos' 0 for a particular
 
 * vehicle for normal flight situation.
 
 * When the maximum is reached the vehicle should consider descending.
 
 * When the minimum is reached the vehicle should consider ascending.
 
 *
 
 * @param v               The vehicle to get the flight levels for.
 
 * @param [out] min_level The minimum bounds for flight level.
 
 * @param [out] max_level The maximum bounds for flight level.
 
 */
 
void GetAircraftFlightLevelBounds(const Vehicle *v, int *min_level, int *max_level)
 
{
 
	int base_altitude = GetTileHeightBelowAircraft(v);
 
	if (v->type == VEH_AIRCRAFT && Aircraft::From(v)->subtype == AIR_HELICOPTER) {
 
		base_altitude += HELICOPTER_HOLD_MAX_FLYING_ALTITUDE - PLANE_HOLD_MAX_FLYING_ALTITUDE;
 
	}
 

	
 
	/* Make sure eastbound and westbound planes do not "crash" into each
 
	 * other by providing them with vertical separation
 
@@ -693,9 +704,63 @@ int GetAircraftFlyingAltitude(const Airc
 
	}
 

	
 
	/* Make faster planes fly higher so that they can overtake slower ones */
 
	base_altitude += min(20 * (v->vcache.cached_max_speed / 200), 90);
 
	base_altitude += min(20 * (v->vcache.cached_max_speed / 200) - 90, 0);
 

	
 
	if (min_level != NULL) *min_level = base_altitude + AIRCRAFT_MIN_FLYING_ALTITUDE;
 
	if (max_level != NULL) *max_level = base_altitude + AIRCRAFT_MAX_FLYING_ALTITUDE;
 
}
 

	
 
/**
 
 * Gets the maximum 'flight level' for the holding pattern of the aircraft,
 
 * in pixels 'z_pos' 0, depending on terrain below..
 
 *
 
 * @param v The aircraft that may or may not need to decrease its altitude.
 
 * @return Maximal aircraft holding altitude, while in normal flight, in pixels.
 
 */
 
int GetAircraftHoldMaxAltitude(const Aircraft *v)
 
{
 
	int tile_height = GetTileHeightBelowAircraft(v);
 

	
 
	return tile_height + ((v->subtype == AIR_HELICOPTER) ? HELICOPTER_HOLD_MAX_FLYING_ALTITUDE : PLANE_HOLD_MAX_FLYING_ALTITUDE);
 
}
 

	
 
	return base_altitude;
 
template <class T>
 
int GetAircraftFlightLevel(T *v, bool takeoff = false)
 
{
 
	/* Aircraft is in flight. We want to enforce it being somewhere
 
	 * between the minimum and the maximum allowed altitude. */
 
	int aircraft_min_altitude;
 
	int aircraft_max_altitude;
 
	GetAircraftFlightLevelBounds(v, &aircraft_min_altitude, &aircraft_max_altitude);
 
	int aircraft_middle_altitude = (aircraft_min_altitude + aircraft_max_altitude) / 2;
 

	
 
	/* If those assumptions would be violated, aircrafts would behave fairly strange. */
 
	assert(aircraft_min_altitude < aircraft_middle_altitude);
 
	assert(aircraft_middle_altitude < aircraft_max_altitude);
 

	
 
	int z = v->z_pos;
 
	if (z < aircraft_min_altitude ||
 
			(HasBit(v->flags, VAF_IN_MIN_HEIGHT_CORRECTION) && z < aircraft_middle_altitude)) {
 
		/* Ascend. And don't fly into that mountain right ahead.
 
		 * And avoid our aircraft become a stairclimber, so if we start
 
		 * correcting altitude, then we stop correction not too early. */
 
		SetBit(v->flags, VAF_IN_MIN_HEIGHT_CORRECTION);
 
		z += takeoff ? 2 : 1;
 
	} else if (!takeoff && (z > aircraft_max_altitude ||
 
			(HasBit(v->flags, VAF_IN_MAX_HEIGHT_CORRECTION) && z > aircraft_middle_altitude))) {
 
		/* Descend lower. You are an aircraft, not an space ship.
 
		 * And again, don't stop correcting altitude too early. */
 
		SetBit(v->flags, VAF_IN_MAX_HEIGHT_CORRECTION);
 
		z--;
 
	} else if (HasBit(v->flags, VAF_IN_MIN_HEIGHT_CORRECTION) && z >= aircraft_middle_altitude) {
 
		/* Now, we have corrected altitude enough. */
 
		ClrBit(v->flags, VAF_IN_MIN_HEIGHT_CORRECTION);
 
	} else if (HasBit(v->flags, VAF_IN_MAX_HEIGHT_CORRECTION) && z <= aircraft_middle_altitude) {
 
		/* Now, we have corrected altitude enough. */
 
		ClrBit(v->flags, VAF_IN_MAX_HEIGHT_CORRECTION);
 
	}
 

	
 
	return z;
 
}
 

	
 
/**
 
@@ -710,7 +775,7 @@ int GetAircraftFlyingAltitude(const Airc
 
 * @param v   The vehicle that is approaching the airport
 
 * @param apc The Airport Class being approached.
 
 * @param rotation The rotation of the airport.
 
 * @returns   The index of the entry point
 
 * @return   The index of the entry point
 
 */
 
static byte AircraftGetEntryPoint(const Aircraft *v, const AirportFTAClass *apc, Direction rotation)
 
{
 
@@ -787,7 +852,7 @@ static bool AircraftController(Aircraft 
 
			UpdateAircraftCache(v);
 
			AircraftNextAirportPos_and_Order(v);
 
			/* get aircraft back on running altitude */
 
			SetAircraftPosition(v, v->x_pos, v->y_pos, GetAircraftFlyingAltitude(v));
 
			SetAircraftPosition(v, v->x_pos, v->y_pos, GetAircraftFlightLevel(v));
 
			return false;
 
		}
 
	}
 
@@ -815,7 +880,9 @@ static bool AircraftController(Aircraft 
 
			count = UpdateAircraftSpeed(v);
 
			if (count > 0) {
 
				v->tile = 0;
 
				int z_dest = GetAircraftFlyingAltitude(v);
 

	
 
				int z_dest;
 
				GetAircraftFlightLevelBounds(v, &z_dest, NULL);
 

	
 
				/* Reached altitude? */
 
				if (v->z_pos >= z_dest) {
 
@@ -972,12 +1039,14 @@ static bool AircraftController(Aircraft 
 
		int z = v->z_pos;
 

	
 
		if (amd.flag & AMED_TAKEOFF) {
 
			z = min(z + 2, GetAircraftFlyingAltitude(v));
 
			z = GetAircraftFlightLevel(v, true);
 
		} else if (amd.flag & AMED_HOLD) {
 
			/* Let the plane drop from normal flight altitude to holding pattern altitude */
 
			if (z > GetAircraftHoldMaxAltitude(v)) z--;
 
		} else if ((amd.flag & AMED_SLOWTURN) && (amd.flag & AMED_NOSPDCLAMP)) {
 
			z = GetAircraftFlightLevel(v);
 
		}
 

	
 
		/* Let the plane drop from normal flight altitude to holding pattern altitude */
 
		if ((amd.flag & AMED_HOLD) && (z > PLANE_HOLDING_ALTITUDE)) z--;
 

	
 
		if (amd.flag & AMED_LAND) {
 
			if (st->airport.tile == INVALID_TILE) {
 
				/* Airport has been removed, abort the landing procedure */
 
@@ -985,7 +1054,7 @@ static bool AircraftController(Aircraft 
 
				UpdateAircraftCache(v);
 
				AircraftNextAirportPos_and_Order(v);
 
				/* get aircraft back on running altitude */
 
				SetAircraftPosition(v, gp.x, gp.y, GetAircraftFlyingAltitude(v));
 
				SetAircraftPosition(v, gp.x, gp.y, GetAircraftFlightLevel(v));
 
				continue;
 
			}
 

	
src/newgrf_engine.cpp
Show inline comments
 
@@ -567,7 +567,7 @@ static uint32 VehicleGetVariable(Vehicle
 

	
 
			{
 
				const Vehicle *w = v->Next();
 
				uint16 altitude = v->z_pos - w->z_pos; // Aircraft height - shadow height
 
				uint16 altitude = ClampToU16(v->z_pos - w->z_pos); // Aircraft height - shadow height
 
				byte airporttype = ATP_TTDP_LARGE;
 

	
 
				const Station *st = GetTargetAirportIfValid(Aircraft::From(v));
src/saveload/afterload.cpp
Show inline comments
 
@@ -2374,7 +2374,10 @@ bool AfterLoadGame()
 
				UpdateAircraftCache(v);
 
				AircraftNextAirportPos_and_Order(v);
 
				/* get aircraft back on running altitude */
 
				if ((v->vehstatus & VS_CRASHED) == 0) SetAircraftPosition(v, v->x_pos, v->y_pos, GetAircraftFlyingAltitude(v));
 
				if ((v->vehstatus & VS_CRASHED) == 0) {
 
					GetAircraftFlightLevelBounds(v, &v->z_pos, NULL);
 
					SetAircraftPosition(v, v->x_pos, v->y_pos, GetAircraftFlightLevel(v));
 
				}
 
			}
 
		}
 
	}
src/saveload/vehicle_sl.cpp
Show inline comments
 
@@ -200,7 +200,8 @@ void UpdateOldAircraft()
 
			if (a->subtype == AIR_HELICOPTER) a->Next()->Next()->cur_speed = 32;
 

	
 
			/* set new position x,y,z */
 
			SetAircraftPosition(a, gp.x, gp.y, GetAircraftFlyingAltitude(a));
 
			GetAircraftFlightLevelBounds(a, &a->z_pos, NULL);
 
			SetAircraftPosition(a, gp.x, gp.y, GetAircraftFlightLevel(a));
 
		}
 
	}
 
}
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