Changeset - r7710:64254e378532
[Not reviewed]
master
0 3 0
truelight - 17 years ago 2007-10-11 11:06:04
truelight@openttd.org
(svn r11244) -Fix: trees can now be planted on bare land without making it grassy (Csaboka)
-Fix: planting tree in desert doesn't make it grassy for the first tile-cycle (Csaboka)
-Fix: when a tree dies in desert, it no longer becomes a snowy tile for the first tile-cycle (Csaboka)
3 files changed with 43 insertions and 14 deletions:
0 comments (0 inline, 0 general)
src/openttd.cpp
Show inline comments
 
@@ -76,6 +76,7 @@
 
#include "water_map.h"
 
#include "industry_map.h"
 
#include "unmovable_map.h"
 
#include "tree_map.h"
 

	
 
#include <stdarg.h>
 

	
 
@@ -2196,6 +2197,19 @@ bool AfterLoadGame()
 
		}
 
	}
 

	
 
	/* Before version 81, the density of grass was always stored as zero, and
 
	 * grassy trees were always drawn fully grassy. Furthermore, trees on rough
 
	 * land used to have zero density, now they have full density. Therefore,
 
	 * make all grassy/rough land trees have a density of 3. */
 
	if (CheckSavegameVersion(81)) {
 
		for (TileIndex t = 0; t < map_size; t++) {
 
			if (GetTileType(t) == MP_TREES) {
 
				TreeGround groundType = GetTreeGround(t);
 
				if (groundType != TREE_GROUND_SNOW_DESERT) SetTreeGroundDensity(t, groundType, 3);
 
			}
 
		}
 
	}
 

	
 
	return true;
 
}
 

	
src/saveload.cpp
Show inline comments
 
@@ -29,7 +29,7 @@
 
#include "strings.h"
 
#include <list>
 

	
 
extern const uint16 SAVEGAME_VERSION = 80;
 
extern const uint16 SAVEGAME_VERSION = 81;
 
uint16 _sl_version;       ///< the major savegame version identifier
 
byte   _sl_minor_version; ///< the minor savegame version, DO NOT USE!
 

	
src/tree_cmd.cpp
Show inline comments
 
@@ -85,7 +85,7 @@ static void PlaceTree(TileIndex tile, ui
 
			SetTreeGroundDensity(tile, TREE_GROUND_SNOW_DESERT, 3);
 
			SetTreeCounter(tile, (TreeGround)GB(r, 24, 3));
 
		} else {
 
			SetTreeGroundDensity(tile, (TreeGround)GB(r, 28, 1), 0);
 
			SetTreeGroundDensity(tile, (TreeGround)GB(r, 28, 1), 3);
 
			SetTreeCounter(tile, (TreeGround)GB(r, 24, 4));
 
		}
 
	}
 
@@ -346,9 +346,10 @@ CommandCost CmdPlantTree(TileIndex tile,
 

	
 
						growth = _game_mode == GM_EDITOR ? 3 : 0;
 
						switch (GetClearGround(tile)) {
 
							case CLEAR_ROUGH: MakeTree(tile, treetype, 0, growth, TREE_GROUND_ROUGH, 0); break;
 
							case CLEAR_SNOW:  MakeTree(tile, treetype, 0, growth, TREE_GROUND_SNOW_DESERT, GetClearDensity(tile)); break;
 
							default:          MakeTree(tile, treetype, 0, growth, TREE_GROUND_GRASS, 0); break;
 
							case CLEAR_ROUGH:  MakeTree(tile, treetype, 0, growth, TREE_GROUND_ROUGH, 3); break;
 
							case CLEAR_SNOW:
 
							case CLEAR_DESERT: MakeTree(tile, treetype, 0, growth, TREE_GROUND_SNOW_DESERT, GetClearDensity(tile)); break;
 
							default:           MakeTree(tile, treetype, 0, growth, TREE_GROUND_GRASS, GetClearDensity(tile)); break;
 
						}
 
						MarkTileDirtyByTile(tile);
 

	
 
@@ -385,7 +386,7 @@ static void DrawTile_Trees(TileInfo *ti)
 
	byte z;
 

	
 
	switch (GetTreeGround(ti->tile)) {
 
		case TREE_GROUND_GRASS: DrawClearLandTile(ti, 3); break;
 
		case TREE_GROUND_GRASS: DrawClearLandTile(ti, GetTreeDensity(ti->tile)); break;
 
		case TREE_GROUND_ROUGH: DrawHillyLandTile(ti); break;
 
		default: DrawGroundSprite(_tree_sprites_1[GetTreeDensity(ti->tile)] + _tileh_to_sprite[ti->tileh], PAL_NONE); break;
 
	}
 
@@ -557,7 +558,7 @@ static void TileLoopTreesAlps(TileIndex 
 

	
 
	if (k < 0) {
 
		if (GetTreeGround(tile) != TREE_GROUND_SNOW_DESERT) return;
 
		SetTreeGroundDensity(tile, TREE_GROUND_GRASS, 0);
 
		SetTreeGroundDensity(tile, TREE_GROUND_GRASS, 3);
 
	} else {
 
		uint density = min((uint)k / TILE_HEIGHT, 3);
 

	
 
@@ -586,6 +587,16 @@ static void TileLoop_Trees(TileIndex til
 

	
 
	TileLoopClearHelper(tile);
 

	
 
	uint treeCounter = GetTreeCounter(tile);
 

	
 
	/* Handle growth of grass at every 8th processings, like it's done for grass */
 
	if ((treeCounter & 7) == 7 && GetTreeGround(tile) == TREE_GROUND_GRASS) {
 
		uint density = GetTreeDensity(tile);
 
		if (density < 3) {
 
			SetTreeGroundDensity(tile, TREE_GROUND_GRASS, density + 1);
 
			MarkTileDirtyByTile(tile);
 
		}
 
	}
 
	if (GetTreeCounter(tile) < 15) {
 
		AddTreeCounter(tile, 1);
 
		return;
 
@@ -622,10 +633,11 @@ static void TileLoop_Trees(TileIndex til
 
						switch (GetClearGround(tile)) {
 
							case CLEAR_GRASS:
 
								if (GetClearDensity(tile) != 3) return;
 
								MakeTree(tile, treetype, 0, 0, TREE_GROUND_GRASS, 0);
 
								MakeTree(tile, treetype, 0, 0, TREE_GROUND_GRASS, 3);
 
								break;
 

	
 
							case CLEAR_ROUGH: MakeTree(tile, treetype, 0, 0, TREE_GROUND_ROUGH, 0); break;
 
							case CLEAR_ROUGH: MakeTree(tile, treetype, 0, 0, TREE_GROUND_ROUGH, 3); break;
 
							case CLEAR_DESERT: return; // Cacti don't spread
 
							case CLEAR_SNOW:  MakeTree(tile, treetype, 0, 0, TREE_GROUND_SNOW_DESERT, GetClearDensity(tile)); break;
 
							default: return;
 
						}
 
@@ -646,9 +658,12 @@ static void TileLoop_Trees(TileIndex til
 
			} else {
 
				/* just one tree, change type into MP_CLEAR */
 
				switch (GetTreeGround(tile)) {
 
					case TREE_GROUND_GRASS: MakeClear(tile, CLEAR_GRASS, 3); break;
 
					case TREE_GROUND_GRASS: MakeClear(tile, CLEAR_GRASS, GetTreeDensity(tile)); break;
 
					case TREE_GROUND_ROUGH: MakeClear(tile, CLEAR_ROUGH, 3); break;
 
					default: MakeClear(tile, CLEAR_SNOW, GetTreeDensity(tile)); break;
 
					default: // snow or desert
 
						if (_opt.landscape == LT_TROPIC) MakeClear(tile, CLEAR_DESERT, GetTreeDensity(tile));
 
						else                             MakeClear(tile, CLEAR_SNOW,   GetTreeDensity(tile));
 
						break;
 
				}
 
			}
 
			break;
 
@@ -675,7 +690,7 @@ void OnTick_Trees()
 
			!IsBridgeAbove(tile) &&
 
			(ct = GetClearGround(tile), ct == CLEAR_GRASS || ct == CLEAR_ROUGH) &&
 
			(tree = GetRandomTreeType(tile, GB(r, 24, 8))) != TREE_INVALID) {
 
		MakeTree(tile, tree, 0, 0, ct == CLEAR_ROUGH ? TREE_GROUND_ROUGH : TREE_GROUND_GRASS, 0);
 
			MakeTree(tile, tree, 0, 0, ct == CLEAR_ROUGH ? TREE_GROUND_ROUGH : TREE_GROUND_GRASS, GetClearDensity(tile));
 
	}
 

	
 
	/* byte underflow */
 
@@ -689,8 +704,8 @@ void OnTick_Trees()
 
			(ct = GetClearGround(tile), ct == CLEAR_GRASS || ct == CLEAR_ROUGH || ct == CLEAR_SNOW) &&
 
			(tree = GetRandomTreeType(tile, GB(r, 24, 8))) != TREE_INVALID) {
 
		switch (ct) {
 
			case CLEAR_GRASS: MakeTree(tile, tree, 0, 0, TREE_GROUND_GRASS, 0); break;
 
			case CLEAR_ROUGH: MakeTree(tile, tree, 0, 0, TREE_GROUND_ROUGH, 0); break;
 
			case CLEAR_GRASS: MakeTree(tile, tree, 0, 0, TREE_GROUND_GRASS, GetClearDensity(tile)); break;
 
			case CLEAR_ROUGH: MakeTree(tile, tree, 0, 0, TREE_GROUND_ROUGH, 3); break;
 
			default: MakeTree(tile, tree, 0, 0, TREE_GROUND_SNOW_DESERT, GetClearDensity(tile)); break;
 
		}
 
	}
0 comments (0 inline, 0 general)