Changeset - r12377:643da76b9d87
[Not reviewed]
master
0 4 0
frosch - 15 years ago 2009-07-13 19:30:37
frosch@openttd.org
(svn r16817) -Codechange: Scroll depots horizontally in pixels instead of 1/8 vehicle length.
4 files changed with 26 insertions and 34 deletions:
0 comments (0 inline, 0 general)
src/depot_gui.cpp
Show inline comments
 
@@ -269,7 +269,7 @@ struct DepotWindow : Window {
 

	
 
		switch (v->type) {
 
			case VEH_TRAIN:
 
				DrawTrainImage(v, x + 21, sprite_y, this->sel, this->hscroll.cap + 4, this->hscroll.pos);
 
				DrawTrainImage(Train::From(v), x + 21, sprite_y, this->sel, this->hscroll.cap + 4, this->hscroll.pos);
 

	
 
				/* Number of wagons relative to a standard length wagon (rounded up) */
 
				SetDParam(0, (Train::From(v)->tcache.cached_total_length + 7) / 8);
 
@@ -366,16 +366,16 @@ struct DepotWindow : Window {
 

	
 
		/* draw the train wagons, that do not have an engine in front */
 
		for (; num < maxval; num++, y += 14) {
 
			const Vehicle *v = this->wagon_list[num - this->vehicle_list.Length()];
 
			const Vehicle *u;
 
			const Train *v = Train::From(this->wagon_list[num - this->vehicle_list.Length()]);
 

	
 
			DrawTrainImage(v, x + 50, y, this->sel, this->hscroll.cap - 29, 0);
 
			DrawString(x, this->widget[DEPOT_WIDGET_MATRIX].right - 1, y + 2, STR_DEPOT_NO_ENGINE);
 

	
 
			/* Draw the train counter */
 
			i = 0;
 
			u = v;
 
			do i++; while ((u = u->Next()) != NULL); // Determine length of train
 
			for (const Train *u = v; u != NULL; u = u->Next()) {
 
				i++;
 
			}
 
			SetDParam(0, i);                      // Set the counter
 
			DrawString(this->widget[DEPOT_WIDGET_MATRIX].left, this->widget[DEPOT_WIDGET_MATRIX].right - 1, y + 4, STR_TINY_BLACK, TC_FROMSTRING, SA_RIGHT); // Draw the counter
 
		}
 
@@ -443,14 +443,11 @@ struct DepotWindow : Window {
 
				/* either pressed the flag or the number, but only when it's a loco */
 
				if (x < 0 && v->IsFrontEngine()) return (x >= -10) ? MODE_START_STOP : MODE_SHOW_VEHICLE;
 

	
 
				skip = (skip * 8) / _traininfo_vehicle_width;
 
				x = (x * 8) / _traininfo_vehicle_width;
 

	
 
				/* Skip vehicles that are scrolled off the list */
 
				x += skip;
 

	
 
				/* find the vehicle in this row that was clicked */
 
				while (v != NULL && (x -= v->tcache.cached_veh_length) >= 0) v = v->Next();
 
				while (v != NULL && (x -= WagonLengthToPixels(v->tcache.cached_veh_length)) >= 0) v = v->Next();
 

	
 
				/* if an articulated part was selected, find its parent */
 
				while (v != NULL && v->IsArticulatedPart()) v = v->Previous();
 
@@ -458,8 +455,7 @@ struct DepotWindow : Window {
 
				d->wagon = v;
 

	
 
				return MODE_DRAG_VEHICLE;
 
				}
 
				break;
 
			}
 

	
 
			case VEH_ROAD:
 
				if (xm >= 24) return MODE_DRAG_VEHICLE;
src/train_gui.cpp
Show inline comments
 
@@ -73,41 +73,37 @@ int WagonLengthToPixels(int len)
 
 * @param max_width Number of pixels space for drawing
 
 * @param skip Number of pixels to skip at the front (for scrolling)
 
 */
 
void DrawTrainImage(const Vehicle *v, int x, int y, VehicleID selection, int max_width, int skip)
 
void DrawTrainImage(const Train *v, int x, int y, VehicleID selection, int max_width, int skip)
 
{
 
	DrawPixelInfo tmp_dpi, *old_dpi;
 
	int dx = -(skip * 8) / _traininfo_vehicle_width;
 
	/* Position of highlight box */
 
	int highlight_l = 0;
 
	int highlight_r = 0;
 

	
 
	if (!FillDrawPixelInfo(&tmp_dpi, x - 2, y - 1, max_width + 1, 14)) return;
 

	
 
	int count = (max_width * 8) / _traininfo_vehicle_width;
 

	
 
	old_dpi = _cur_dpi;
 
	_cur_dpi = &tmp_dpi;
 

	
 
	do {
 
		int width = Train::From(v)->tcache.cached_veh_length;
 
	int px = -skip;
 
	for (; v != NULL && px < max_width; v = v->Next()) {
 
		int width = WagonLengthToPixels(Train::From(v)->tcache.cached_veh_length);
 

	
 
		if (px + width > 0) {
 
			SpriteID pal = (v->vehstatus & VS_CRASHED) ? PALETTE_CRASH : GetVehiclePalette(v);
 
			DrawSprite(v->GetImage(DIR_W), pal, px + 16, 7 + (is_custom_sprite(RailVehInfo(v->engine_type)->image_index) ? _traininfo_vehicle_pitch : 0));
 
		}
 

	
 
		if (dx + width > 0) {
 
			if (dx <= count) {
 
				SpriteID pal = (v->vehstatus & VS_CRASHED) ? PALETTE_CRASH : GetVehiclePalette(v);
 
				DrawSprite(v->GetImage(DIR_W), pal, 16 + WagonLengthToPixels(dx), 7 + (is_custom_sprite(RailVehInfo(v->engine_type)->image_index) ? _traininfo_vehicle_pitch : 0));
 
				if (v->index == selection) {
 
					/* Set the highlight position */
 
					highlight_l = WagonLengthToPixels(dx) + 1;
 
					highlight_r = WagonLengthToPixels(dx + width) + 1;
 
				} else if (_cursor.vehchain && highlight_r != 0) {
 
					highlight_r += WagonLengthToPixels(width);
 
				}
 
			}
 
		if (v->index == selection) {
 
			/* Set the highlight position */
 
			highlight_l = px + 1;
 
			highlight_r = px + width + 1;
 
		} else if (_cursor.vehchain && highlight_r != 0) {
 
			highlight_r += width;
 
		}
 
		dx += width;
 

	
 
		v = v->Next();
 
	} while (dx < count && v != NULL);
 
		px += width;
 
	}
 

	
 
	if (highlight_l != highlight_r) {
 
		/* Draw the highlight. Now done after drawing all the engines, as
src/vehicle_gui.cpp
Show inline comments
 
@@ -811,7 +811,7 @@ static void DrawSmallOrderList(const Veh
 
static void DrawVehicleImage(const Vehicle *v, int x, int y, VehicleID selection, int max_width, int skip)
 
{
 
	switch (v->type) {
 
		case VEH_TRAIN:    DrawTrainImage(v, x, y, selection, max_width, skip); break;
 
		case VEH_TRAIN:    DrawTrainImage(Train::From(v), x, y, selection, max_width, skip); break;
 
		case VEH_ROAD:     DrawRoadVehImage(v, x, y, selection, max_width);     break;
 
		case VEH_SHIP:     DrawShipImage(v, x, y, selection);                   break;
 
		case VEH_AIRCRAFT: DrawAircraftImage(v, x, y, selection);               break;
src/vehicle_gui.h
Show inline comments
 
@@ -61,7 +61,7 @@ static inline bool ValidVLWFlags(uint16 
 

	
 
int DrawVehiclePurchaseInfo(int left, int right, int y, EngineID engine_number);
 

	
 
void DrawTrainImage(const Vehicle *v, int x, int y, VehicleID selection, int max_width, int skip);
 
void DrawTrainImage(const Train *v, int x, int y, VehicleID selection, int max_width, int skip);
 
void DrawRoadVehImage(const Vehicle *v, int x, int y, VehicleID selection, int max_width);
 
void DrawShipImage(const Vehicle *v, int x, int y, VehicleID selection);
 
void DrawAircraftImage(const Vehicle *v, int x, int y, VehicleID selection);
0 comments (0 inline, 0 general)