Changeset - r410:6458c1253cb1
[Not reviewed]
master
0 32 0
tron - 20 years ago 2004-11-14 19:44:06
tron@openttd.org
(svn r607) -Patch: [ 985102 ] static cleanup
Thanks to lvoge
32 files changed with 108 insertions and 118 deletions:
0 comments (0 inline, 0 general)
ai.c
Show inline comments
 
@@ -2772,7 +2772,7 @@ static const uint16 _ai_road_table_and[4
 
	0x2A00,
 
};
 

	
 
bool AiCheckRoadFinished(Player *p)
 
static bool AiCheckRoadFinished(Player *p)
 
{
 
	AiRoadEnum are;
 
	uint tile;
aircraft_cmd.c
Show inline comments
 
@@ -77,7 +77,7 @@ void DrawAircraftEngineInfo(int engine, 
 
}
 

	
 
/* Allocate many vehicles */
 
bool AllocateVehicles(Vehicle **vl, int num)
 
static bool AllocateVehicles(Vehicle **vl, int num)
 
{
 
	int i;
 
	Vehicle *v;
 
@@ -293,7 +293,7 @@ static bool CheckStoppedInHangar(Vehicle
 
}
 

	
 

	
 
void DoDeleteAircraft(Vehicle *v)
 
static void DoDeleteAircraft(Vehicle *v)
 
{
 
	DeleteWindowById(WC_VEHICLE_VIEW, v->index);
 
	_vehicle_sort_dirty[VEHAIRCRAFT] = true; // delete aircraft
clear_cmd.c
Show inline comments
 
@@ -761,7 +761,7 @@ static void ClickTile_Clear(uint tile)
 
	/* not used */
 
}
 

	
 
uint32 GetTileTrackStatus_Clear(uint tile, TransportType mode)
 
static uint32 GetTileTrackStatus_Clear(uint tile, TransportType mode)
 
{
 
	return 0;
 
}
disaster_cmd.c
Show inline comments
 
@@ -940,7 +940,7 @@ static const DisasterYears _dis_years[8]
 
};
 

	
 

	
 
void DoDisaster()
 
static void DoDisaster()
 
{
 
	byte buf[8];
 
	byte year = _cur_year;
engine.c
Show inline comments
 
@@ -404,7 +404,7 @@ bool isWagon(byte index)
 
	return false;
 
}
 

	
 
void NewVehicleAvailable(Engine *e)
 
static void NewVehicleAvailable(Engine *e)
 
{
 
	Vehicle *v;
 
	Player *p;
gfx.c
Show inline comments
 
@@ -160,7 +160,7 @@ void GfxFillRect(int left, int top, int 
 
	}
 
}
 

	
 
void GfxSetPixel(int x, int y, int color)
 
static void GfxSetPixel(int x, int y, int color)
 
{
 
	DrawPixelInfo *dpi = _cur_dpi;
 
	if ((x-=dpi->left) < 0 || x>=dpi->width || (y-=dpi->top)<0 || y>=dpi->height)
 
@@ -1455,7 +1455,7 @@ static void GfxMainBlitter(byte *sprite,
 
}
 

	
 

	
 
void GfxScalePalette(int pal, byte scaling)
 
static void GfxScalePalette(int pal, byte scaling)
 
{
 
	byte *dst, *src;
 
	size_t count;
 
@@ -1661,7 +1661,7 @@ void DrawMouseCursor()
 
	_cursor.dirty = false;
 
}
 

	
 
void DbgScreenRect(int left, int top, int right, int bottom)
 
static void DbgScreenRect(int left, int top, int right, int bottom)
 
{
 
	DrawPixelInfo dp,*old;
 

	
graph_gui.c
Show inline comments
 
@@ -35,7 +35,7 @@ typedef struct GraphDrawer {
 

	
 
#define INVALID_VALUE 0x80000000
 

	
 
void DrawGraph(GraphDrawer *gw)
 
static void DrawGraph(GraphDrawer *gw)
 
{
 

	
 
	int i,j,k;
industry_cmd.c
Show inline comments
 
@@ -428,7 +428,7 @@ static const byte _industry_min_cargo[] 
 
	5, 5, 5, 5, 5,
 
};
 

	
 
void TransportIndustryGoods(uint tile)
 
static void TransportIndustryGoods(uint tile)
 
{
 
	Industry *i;
 
	int type;
main_gui.c
Show inline comments
 
@@ -104,7 +104,7 @@ static void ToolbarFastForwardClick(Wind
 
typedef void MenuClickedProc(int index);
 

	
 

	
 
void MenuClickSettings(int index)
 
static void MenuClickSettings(int index)
 
{
 
	switch(index) {
 
	case 0: ShowGameOptions(); return;
 
@@ -120,7 +120,7 @@ void MenuClickSettings(int index)
 
	}
 
}
 

	
 
void MenuClickSaveLoad(int index)
 
static void MenuClickSaveLoad(int index)
 
{
 
	if (_game_mode == GM_EDITOR) {
 
		switch(index) {
 
@@ -155,7 +155,7 @@ void MenuClickSaveLoad(int index)
 
	}
 
}
 

	
 
void MenuClickMap(int index)
 
static void MenuClickMap(int index)
 
{
 
	switch(index) {
 
	case 0: ShowSmallMap(); break;
 
@@ -163,12 +163,12 @@ void MenuClickMap(int index)
 
	}
 
}
 

	
 
void MenuClickTown(int index)
 
static void MenuClickTown(int index)
 
{
 
	ShowTownDirectory();
 
}
 

	
 
void MenuClickScenMap(int index)
 
static void MenuClickScenMap(int index)
 
{
 
	switch(index) {
 
	case 0: ShowSmallMap(); break;
 
@@ -177,28 +177,28 @@ void MenuClickScenMap(int index)
 
	}
 
}
 

	
 
void MenuClickSubsidies(int index)
 
static void MenuClickSubsidies(int index)
 
{
 
	ShowSubsidiesList();
 
}
 

	
 
void MenuClickStations(int index)
 
static void MenuClickStations(int index)
 
{
 
	ShowPlayerStations(index);
 
}
 

	
 
void MenuClickFinances(int index)
 
static void MenuClickFinances(int index)
 
{
 
	ShowPlayerFinances(index);
 
}
 

	
 
void MenuClickCompany(int index)
 
static void MenuClickCompany(int index)
 
{
 
	ShowPlayerCompany(index);
 
}
 

	
 

	
 
void MenuClickGraphs(int index)
 
static void MenuClickGraphs(int index)
 
{
 
	switch(index) {
 
	case 0: ShowOperatingProfitGraph(); return;
 
@@ -210,7 +210,7 @@ void MenuClickGraphs(int index)
 
	}
 
}
 

	
 
void MenuClickLeague(int index)
 
static void MenuClickLeague(int index)
 
{
 
	switch(index) {
 
	case 0: ShowCompanyLeagueTable(); return;
 
@@ -218,7 +218,7 @@ void MenuClickLeague(int index)
 
	}
 
}
 

	
 
void MenuClickIndustry(int index)
 
static void MenuClickIndustry(int index)
 
{
 
	switch(index) {
 
	case 0: ShowIndustryDirectory(); break;
 
@@ -226,44 +226,44 @@ void MenuClickIndustry(int index)
 
	}
 
}
 

	
 
void MenuClickShowTrains(int index)
 
static void MenuClickShowTrains(int index)
 
{
 
	ShowPlayerTrains(index);
 
}
 

	
 
void MenuClickShowRoad(int index)
 
static void MenuClickShowRoad(int index)
 
{
 
	ShowPlayerRoadVehicles(index);
 
}
 

	
 
void MenuClickShowShips(int index)
 
static void MenuClickShowShips(int index)
 
{
 
	ShowPlayerShips(index);
 
}
 

	
 
void MenuClickShowAir(int index)
 
static void MenuClickShowAir(int index)
 
{
 
	ShowPlayerAircraft(index);
 
}
 

	
 
void MenuClickBuildRail(int index)
 
static void MenuClickBuildRail(int index)
 
{
 
	Player *p = DEREF_PLAYER(_local_player);
 
	_last_built_railtype = min(index, p->max_railtype-1);
 
	ShowBuildRailToolbar(_last_built_railtype, -1);
 
}
 

	
 
void MenuClickBuildRoad(int index)
 
static void MenuClickBuildRoad(int index)
 
{
 
	ShowBuildRoadToolbar();
 
}
 

	
 
void MenuClickBuildWater(int index)
 
static void MenuClickBuildWater(int index)
 
{
 
	ShowBuildDocksToolbar();
 
}
 

	
 
void MenuClickBuildAir(int index)
 
static void MenuClickBuildAir(int index)
 
{
 
	ShowBuildAirToolbar();
 
}
 
@@ -307,7 +307,7 @@ static void SelectSignTool()
 
	}
 
}
 

	
 
void MenuClickForest(int index)
 
static void MenuClickForest(int index)
 
{
 
	switch(index) {
 
	case 0: ShowTerraformToolbar(); break;
 
@@ -316,12 +316,12 @@ void MenuClickForest(int index)
 
	}
 
}
 

	
 
void MenuClickMusicWindow(int index)
 
static void MenuClickMusicWindow(int index)
 
{
 
	ShowMusicWindow();
 
}
 

	
 
void MenuClickNewspaper(int index)
 
static void MenuClickNewspaper(int index)
 
{
 
	switch(index) {
 
	case 0: ShowLastNewsMessage(); break;
 
@@ -331,7 +331,7 @@ void MenuClickNewspaper(int index)
 
	}
 
}
 

	
 
void MenuClickHelp(int index)
 
static void MenuClickHelp(int index)
 
{
 
	switch(index) {
 
	case 0: PlaceLandBlockInfo(); break;
 
@@ -926,7 +926,7 @@ void ZoomInOrOutToCursorWindow(bool in, 
 
	}
 
}
 

	
 
void ResetLandscape()
 
static void ResetLandscape()
 
{
 
	_random_seeds[0][0] = InteractiveRandom();
 
	_random_seeds[0][1] = InteractiveRandom();
 
@@ -1037,12 +1037,12 @@ static void CommonRaiseLowerBigLand(uint
 
	_generating_world = false;
 
}
 

	
 
void PlaceProc_RaiseBigLand(uint tile)
 
static void PlaceProc_RaiseBigLand(uint tile)
 
{
 
	CommonRaiseLowerBigLand(tile, 1);
 
}
 

	
 
void PlaceProc_LowerBigLand(uint tile)
 
static void PlaceProc_LowerBigLand(uint tile)
 
{
 
	CommonRaiseLowerBigLand(tile, 0);
 
}
 
@@ -1061,7 +1061,7 @@ void PlaceProc_LowerBigLand(uint tile)
 
//}
 

	
 

	
 
void PlaceProc_RockyArea(uint tile)
 
static void PlaceProc_RockyArea(uint tile)
 
{
 
	if (!IS_TILETYPE(tile, MP_CLEAR))
 
		return;
 
@@ -1071,7 +1071,7 @@ void PlaceProc_RockyArea(uint tile)
 
	SndPlayTileFx(0x1D, tile);
 
}
 

	
 
void PlaceProc_LightHouse(uint tile)
 
static void PlaceProc_LightHouse(uint tile)
 
{
 
	TileInfo ti;
 

	
 
@@ -1083,7 +1083,7 @@ void PlaceProc_LightHouse(uint tile)
 
	SndPlayTileFx(0x1D, tile);
 
}
 

	
 
void PlaceProc_Transmitter(uint tile)
 
static void PlaceProc_Transmitter(uint tile)
 
{
 
	TileInfo ti;
 

	
 
@@ -1095,7 +1095,7 @@ void PlaceProc_Transmitter(uint tile)
 
	SndPlayTileFx(0x1D, tile);
 
}
 

	
 
void PlaceProc_Desert(uint tile)
 
static void PlaceProc_Desert(uint tile)
 
{
 
	SetMapExtraBits(tile, GetMapExtraBits(tile) == 1 ? 0 : 1);
 
}
 
@@ -1263,7 +1263,7 @@ static void CcBuildTown(bool success, ui
 
	}
 
}
 

	
 
void PlaceProc_Town(uint tile)
 
static void PlaceProc_Town(uint tile)
 
{
 
	DoCommandP(tile, 0, 0, CcBuildTown, CMD_BUILD_TOWN | CMD_MSG(STR_0236_CAN_T_BUILD_TOWN_HERE));
 
}
 
@@ -1999,7 +1999,7 @@ static bool DrawScrollingStatusText(News
 
	return x > 0;
 
}
 

	
 
void StatusBarWndProc(Window *w, WindowEvent *e)
 
static void StatusBarWndProc(Window *w, WindowEvent *e)
 
{
 
	Player *p;
 

	
misc.c
Show inline comments
 
@@ -98,9 +98,9 @@ void InitializeLandscape();
 
void InitializeTowns();
 
void InitializeTrees();
 
void InitializeStations();
 
void InitializeNameMgr();
 
static void InitializeNameMgr();
 
void InitializePlayers();
 
void InitializeCheats();
 
static void InitializeCheats();
 

	
 
void GenerateLandscape();
 
void GenerateClearTile();
 
@@ -240,13 +240,13 @@ byte *GetName(int id, byte *buff)
 
}
 

	
 

	
 
void InitializeCheats()
 
static void InitializeCheats()
 
{
 
	memset(&_cheats, 0, sizeof(Cheats));
 
}
 

	
 

	
 
void InitializeNameMgr()
 
static void InitializeNameMgr()
 
{
 
	memset(_name_array, 0, sizeof(_name_array));
 
}
misc_gui.c
Show inline comments
 
@@ -1338,14 +1338,14 @@ void AskForNewGameToStart()
 
	w->vscroll.cap = 27;
 
}
 

	
 
int32 ClickMoneyCheat(int32 p1, int32 p2)
 
static int32 ClickMoneyCheat(int32 p1, int32 p2)
 
{
 
		DoCommandP(0, -10000000, 0, NULL, CMD_MONEY_CHEAT);
 
		return true;
 
}
 

	
 
// p1 player to set to, p2 is -1 or +1 (down/up)
 
int32 ClickChangePlayerCheat(int32 p1, int32 p2)
 
static int32 ClickChangePlayerCheat(int32 p1, int32 p2)
 
{
 
	while(p1 >= 0 && p1 < MAX_PLAYERS) {
 
		if (_players[p1].is_active)	{
oldloader.c
Show inline comments
 
@@ -1026,7 +1026,7 @@ static void FixEngine(Engine *n, OldEngi
 
	} while (n++,o++,i++,--num);
 
}
 

	
 
void FixGameDifficulty(GameDifficulty *n, OldGameSettings *o)
 
static void FixGameDifficulty(GameDifficulty *n, OldGameSettings *o)
 
{
 
	n->max_no_competitors = o->max_no_competitors;
 
	n->competitor_start_time = o->competitor_start_time;
pathfind.c
Show inline comments
 
@@ -122,7 +122,7 @@ extern void dbg_push_tile(uint tile, int
 
extern void dbg_pop_tile();
 
#endif
 

	
 
void TPFMode2(TrackPathFinder *tpf, uint tile, int direction)
 
static void TPFMode2(TrackPathFinder *tpf, uint tile, int direction)
 
{
 
	uint bits;
 
	int i;
 
@@ -254,7 +254,7 @@ 32,48,48,50,48,52,52,54,
 
48,56,56,58,56,60,60,62,
 
};
 

	
 
void TPFMode1(TrackPathFinder *tpf, uint tile, int direction)
 
static void TPFMode1(TrackPathFinder *tpf, uint tile, int direction)
 
{
 
	uint bits;
 
	int i;
 
@@ -581,7 +581,7 @@ static bool NtpCheck(NewTrackPathFinder 
 

	
 

	
 
// new more optimized pathfinder for trains...
 
void NTPEnum(NewTrackPathFinder *tpf, uint tile, uint direction)
 
static void NTPEnum(NewTrackPathFinder *tpf, uint tile, uint direction)
 
{
 
	uint bits, tile_org;
 
	int i;
rail_cmd.c
Show inline comments
 
@@ -1868,7 +1868,7 @@ void SetSignalsOnBothDir(uint tile, byte
 
	UpdateSignalsOnSegment(tile, _search_dir_2[track]);
 
}
 

	
 
uint GetSlopeZ_Track(TileInfo *ti)
 
static uint GetSlopeZ_Track(TileInfo *ti)
 
{
 
	uint z = ti->z;
 
	int th = ti->tileh;
 
@@ -2111,7 +2111,7 @@ static const byte _enter_directions[4] =
 
static const byte _leave_directions[4] = {1, 3, 5, 7};
 
static const byte _depot_track_mask[4] = {1, 2, 1, 2};
 

	
 
uint32 VehicleEnter_Track(Vehicle *v, uint tile, int x, int y)
 
static uint32 VehicleEnter_Track(Vehicle *v, uint tile, int x, int y)
 
{
 
	byte fract_coord;
 
	int dir;
rail_gui.c
Show inline comments
 
@@ -377,7 +377,7 @@ static int GetBestArea(int x, int y)
 
	return r;
 
}
 

	
 
int GetBestFit1x1(int x, int y)
 
static int GetBestFit1x1(int x, int y)
 
{
 
	byte m[5];
 
	const BestFitStruct *bfs;
road_cmd.c
Show inline comments
 
@@ -855,7 +855,7 @@ void DrawRoadDepotSprite(int x, int y, i
 
	}
 
}
 

	
 
uint GetSlopeZ_Road(TileInfo *ti)
 
static uint GetSlopeZ_Road(TileInfo *ti)
 
{
 
	uint z = ti->z;
 
	int th = ti->tileh;
saveload.c
Show inline comments
 
@@ -113,38 +113,38 @@ void SlWriteByte(byte v)
 
	*_sl.bufp++ = v;
 
}
 

	
 
int SlReadUint16()
 
static int SlReadUint16()
 
{
 
	int x = SlReadByte() << 8;
 
	return x | SlReadByte();
 
}
 

	
 
uint32 SlReadUint32()
 
static uint32 SlReadUint32()
 
{
 
	uint32 x = SlReadUint16() << 16;
 
	return x | SlReadUint16();
 
}
 

	
 
uint64 SlReadUint64()
 
static uint64 SlReadUint64()
 
{
 
	uint32 x = SlReadUint32();
 
	uint32 y = SlReadUint32();
 
	return (uint64)x << 32 | y;
 
}
 

	
 
void SlWriteUint16(uint16 v)
 
static void SlWriteUint16(uint16 v)
 
{
 
	SlWriteByte((byte)(v >> 8));
 
	SlWriteByte((byte)v);
 
}
 

	
 
void SlWriteUint32(uint32 v)
 
static void SlWriteUint32(uint32 v)
 
{
 
	SlWriteUint16((uint16)(v >> 16));
 
	SlWriteUint16((uint16)v);
 
}
 

	
 
void SlWriteUint64(uint64 x)
 
static void SlWriteUint64(uint64 x)
 
{
 
	SlWriteUint32((uint32)(x >> 32));
 
	SlWriteUint32((uint32)x);
 
@@ -260,7 +260,7 @@ void SlSetLength(uint length)
 
	}
 
}
 

	
 
void SlCopyBytes(void *ptr, size_t length)
 
static void SlCopyBytes(void *ptr, size_t length)
 
{
 
	byte *p = (byte*)ptr;
 

	
 
@@ -664,7 +664,7 @@ static void SlSaveChunk(const ChunkHandl
 
	}
 
}
 

	
 
void SlSaveChunks()
 
static void SlSaveChunks()
 
{
 
	const ChunkHandler *ch;
 
	const ChunkHandler * const * chsc;
 
@@ -702,7 +702,7 @@ static const ChunkHandler *SlFindChunkHa
 
	return NULL;
 
}
 

	
 
void SlLoadChunks()
 
static void SlLoadChunks()
 
{
 
	uint32 id;
 
	const ChunkHandler *ch;
 
@@ -953,7 +953,7 @@ static const ReferenceSetup _ref_setup[]
 
	{_towns,sizeof(_towns[0])},
 
};
 

	
 
uint ReferenceToInt(void *v, uint t)
 
static uint ReferenceToInt(void *v, uint t)
 
{
 
	if (v == NULL) return 0;
 
	return ((byte*)v - (byte*)_ref_setup[t].base) / _ref_setup[t].size + 1;
screenshot.c
Show inline comments
 
@@ -374,7 +374,7 @@ void SetScreenshotFormat(int i)
 
}
 

	
 
// screenshot generator that dumps the current video buffer
 
void CurrentScreenCallback(void *userdata, byte *buf, uint y, uint pitch, uint n)
 
static void CurrentScreenCallback(void *userdata, byte *buf, uint y, uint pitch, uint n)
 
{
 
	for (; n > 0; --n)
 
	{
 
@@ -387,7 +387,7 @@ void CurrentScreenCallback(void *userdat
 
extern void ViewportDoDraw(ViewPort *vp, int left, int top, int right, int bottom);
 

	
 
// generate a large piece of the world
 
void LargeWorldCallback(void *userdata, byte *buf, uint y, uint pitch, uint n)
 
static void LargeWorldCallback(void *userdata, byte *buf, uint y, uint pitch, uint n)
 
{
 
	ViewPort *vp = (ViewPort *)userdata;
 
	DrawPixelInfo dpi, *old_dpi;
sdl.c
Show inline comments
 
@@ -659,7 +659,7 @@ void redsq_debug(int tile)
 
	DrawSurfaceToScreen();
 
}
 

	
 
void DbgRedraw()
 
static void DbgRedraw()
 
{
 
	SdlVideoMakeDirty(0,0,_screen.width,_screen.height);
 
	DrawSurfaceToScreen();
settings.c
Show inline comments
 
@@ -899,7 +899,7 @@ static void HandleSettingDescs(IniFile *
 
	proc(ini, debug_settings,		"debug",		NULL);
 
}
 

	
 
void LoadGrfSettings(IniFile *ini)
 
static void LoadGrfSettings(IniFile *ini)
 
{
 
	IniGroup *group = ini_getgroup(ini, "newgrf", -1);
 
	IniItem *item;
ship_cmd.c
Show inline comments
 
@@ -759,12 +759,6 @@ void Ship_Tick(Vehicle *v)
 
	ShipController(v);
 
}
 

	
 
void OnTick_Ship()
 
{
 
	// unused
 
}
 

	
 

	
 
void HandleClickOnShip(Vehicle *v)
 
{
 
	ShowShipViewWindow(v);
spritecache.c
Show inline comments
 
@@ -687,7 +687,7 @@ restart:
 
#define MAP(from,to,map) else if (s >= from && s <= to) { s = map[s - from] + from; }
 

	
 

	
 
uint RotateSprite(uint s)
 
static uint RotateSprite(uint s)
 
{
 
	static const byte _rotate_tile_sprite[19] = { 0,2,4,6,8,10,12,14,1,3,5,7,9,11,13,17,18,16,15 };
 
	static const byte _coast_map[9] = {0, 4, 3, 1, 2, 6, 8, 5, 7};
strings.c
Show inline comments
 
@@ -186,7 +186,7 @@ int32 GetParamInt32()
 
	return result;
 
}
 

	
 
int64 GetParamInt64()
 
static int64 GetParamInt64()
 
{
 
	int64 result = GET_DPARAM32(0) + ((uint64)GET_DPARAM32(1) << 32);
 
	memcpy_overlapping(&_decode_parameters[0], &_decode_parameters[2], sizeof(uint32) * (lengthof(_decode_parameters)-2));
town_gui.c
Show inline comments
 
@@ -209,7 +209,7 @@ static const WindowDesc _town_authority_
 
	TownAuthorityWndProc
 
};
 

	
 
void ShowTownAuthorityWindow(uint town)
 
static void ShowTownAuthorityWindow(uint town)
 
{
 
	Window *w;
 

	
train_cmd.c
Show inline comments
 
@@ -82,7 +82,7 @@ void UpdateTrainAcceleration(Vehicle *v)
 

	
 
#define F_CURVE_FACTOR (1/96.f)
 

	
 
bool IsTunnelTile(TileIndex tile);
 
static bool IsTunnelTile(TileIndex tile);
 

	
 
static int GetRealisticAcceleration(Vehicle *v)
 
{
 
@@ -219,7 +219,7 @@ void DrawTrainEngineInfo(int engine, int
 
}
 

	
 

	
 
int32 CmdBuildRailWagon(uint engine, uint tile, uint32 flags)
 
static int32 CmdBuildRailWagon(uint engine, uint tile, uint32 flags)
 
{
 
	int32 value;
 
	Vehicle *v;
 
@@ -513,7 +513,7 @@ bool IsTrainDepotTile(TileIndex tile)
 
					(_map5[tile] & 0xFC) == 0xC0;
 
}
 

	
 
bool IsTunnelTile(TileIndex tile)
 
static bool IsTunnelTile(TileIndex tile)
 
{
 
	return IS_TILETYPE(tile, MP_TUNNELBRIDGE) &&
 
				 (_map5[tile]&0x80) == 0;
ttd.c
Show inline comments
 
@@ -288,10 +288,6 @@ void LoadDriver(int driver, const char *
 
	*var = drv;
 
}
 

	
 
void PrintDriverList()
 
{
 
}
 

	
 
static void showhelp()
 
{
 
	char buf[4096], *p;
 
@@ -640,7 +636,7 @@ static void ShowScreenshotResult(bool b)
 

	
 
}
 

	
 
void LoadIntroGame()
 
static void LoadIntroGame()
 
{
 
	char filename[256];
 
	_game_mode = GM_MENU;
 
@@ -696,7 +692,7 @@ void MakeNewGame()
 
	MarkWholeScreenDirty();
 
}
 

	
 
void MakeNewEditorWorld()
 
static void MakeNewEditorWorld()
 
{
 
	_game_mode = GM_EDITOR;
 

	
 
@@ -768,7 +764,7 @@ void StartScenario()
 
	MarkWholeScreenDirty();
 
}
 

	
 
bool SafeSaveOrLoad(const char *filename, int mode, int newgm)
 
static bool SafeSaveOrLoad(const char *filename, int mode, int newgm)
 
{
 
	byte ogm = _game_mode;
 
	int r;
 
@@ -879,7 +875,7 @@ normal_load:
 
// The state must not be changed from anywhere
 
// but here.
 
// That check is enforced in DoCommand.
 
void StateGameLoop()
 
static void StateGameLoop()
 
{
 
	// dont execute the state loop during pause
 
	if (_pause) return;
unix.c
Show inline comments
 
@@ -401,7 +401,7 @@ int GetLanguageList(char **languages, in
 
	return num;
 
}
 

	
 
void ChangeWorkingDirectory(char *exe)
 
static void ChangeWorkingDirectory(char *exe)
 
{
 
	char *s = strrchr(exe, '/');
 
	if (s != NULL) {
unmovable_cmd.c
Show inline comments
 
@@ -234,7 +234,7 @@ static const TileIndexDiff _tile_add[4] 
 
};
 

	
 
/* checks, if a radio tower is within a 9x9 tile square around tile */
 
bool checkRadioTowerNearby(uint tile)
 
static bool checkRadioTowerNearby(uint tile)
 
{
 
	uint tile_s;
 

	
vehicle.c
Show inline comments
 
@@ -514,7 +514,7 @@ void Aircraft_Tick(Vehicle *v);
 
void RoadVeh_Tick(Vehicle *v);
 
void Ship_Tick(Vehicle *v);
 
void Train_Tick(Vehicle *v);
 
void EffectVehicle_Tick(Vehicle *v);
 
static void EffectVehicle_Tick(Vehicle *v);
 
void DisasterVehicle_Tick(Vehicle *v);
 

	
 
VehicleTickProc *_vehicle_tick_procs[] = {
 
@@ -1196,7 +1196,7 @@ Vehicle *CreateEffectVehicleRel(Vehicle 
 
	return CreateEffectVehicle(v->x_pos + x, v->y_pos + y, v->z_pos + z, type);
 
}
 

	
 
void EffectVehicle_Tick(Vehicle *v)
 
static void EffectVehicle_Tick(Vehicle *v)
 
{
 
	_effect_tick_procs[v->subtype](v);
 
}
viewport.c
Show inline comments
 
@@ -564,7 +564,7 @@ static const uint16 _dbg_track_sprite[] 
 
	0x3F7,
 
};
 

	
 
int dbg_draw_pushed(const TileInfo *ti)
 
static int dbg_draw_pushed(const TileInfo *ti)
 
{
 
	int i;
 
	if (ti->tile==0)
 
@@ -663,7 +663,7 @@ static void DrawTileSelection(const Tile
 
	}
 
}
 

	
 
void ViewportAddLandscape()
 
static void ViewportAddLandscape()
 
{
 
	ViewportDrawer *vd = _cur_vd;
 
	int x, y, width, height;
 
@@ -728,7 +728,7 @@ void ViewportAddLandscape()
 
}
 

	
 

	
 
void ViewportAddTownNames(DrawPixelInfo *dpi)
 
static void ViewportAddTownNames(DrawPixelInfo *dpi)
 
{
 
	Town *t;
 
	int left, top, right, bottom;
 
@@ -785,7 +785,7 @@ void ViewportAddTownNames(DrawPixelInfo 
 
	}
 
}
 

	
 
void ViewportAddStationNames(DrawPixelInfo *dpi)
 
static void ViewportAddStationNames(DrawPixelInfo *dpi)
 
{
 
	int left, top, right, bottom;
 
	Station *st;
 
@@ -856,7 +856,7 @@ void ViewportAddStationNames(DrawPixelIn
 
	}
 
}
 

	
 
void ViewportAddSigns(DrawPixelInfo *dpi)
 
static void ViewportAddSigns(DrawPixelInfo *dpi)
 
{
 
	SignStruct *ss;
 
	int left, top, right, bottom;
 
@@ -923,7 +923,7 @@ void ViewportAddSigns(DrawPixelInfo *dpi
 
	}
 
}
 

	
 
void ViewportAddWaypoints(DrawPixelInfo *dpi)
 
static void ViewportAddWaypoints(DrawPixelInfo *dpi)
 
{
 
	Waypoint *cp;
 

	
 
@@ -1010,7 +1010,7 @@ void UpdateViewportSignPos(ViewportSign 
 
}
 

	
 

	
 
void ViewportDrawTileSprites(TileSpriteToDraw *ts)
 
static void ViewportDrawTileSprites(TileSpriteToDraw *ts)
 
{
 
	do {
 
		Point pt = RemapCoords(ts->x, ts->y, ts->z);
 
@@ -1018,7 +1018,7 @@ void ViewportDrawTileSprites(TileSpriteT
 
	} while ( (ts = ts->next) != NULL);
 
}
 

	
 
void ViewportSortParentSprites(ParentSpriteToDraw **psd)
 
static void ViewportSortParentSprites(ParentSpriteToDraw **psd)
 
{
 
	ParentSpriteToDraw *ps, *ps2,*ps3, **psd2, **psd3;
 

	
 
@@ -1054,7 +1054,7 @@ void ViewportSortParentSprites(ParentSpr
 
	}
 
}
 

	
 
void ViewportDrawParentSprites(ParentSpriteToDraw **psd)
 
static void ViewportDrawParentSprites(ParentSpriteToDraw **psd)
 
{
 
	ParentSpriteToDraw *ps;
 
	ChildScreenSpriteToDraw *cs;
 
@@ -1071,7 +1071,7 @@ void ViewportDrawParentSprites(ParentSpr
 
	}
 
}
 

	
 
void ViewportDrawStrings(DrawPixelInfo *dpi, StringSpriteToDraw *ss)
 
static void ViewportDrawStrings(DrawPixelInfo *dpi, StringSpriteToDraw *ss)
 
{
 
	DrawPixelInfo dp;
 
	byte zoom;
 
@@ -1309,7 +1309,7 @@ void UpdateViewportPosition(Window *w)
 
	}
 
}
 

	
 
void MarkViewportDirty(ViewPort *vp, int left, int top, int right, int bottom)
 
static void MarkViewportDirty(ViewPort *vp, int left, int top, int right, int bottom)
 
{
 
	if ( (right -= vp->virtual_left) <= 0)
 
		return;
 
@@ -1375,7 +1375,7 @@ void MarkTileDirty(int x, int y)
 
	);
 
}
 

	
 
void SetSelectionTilesDirty()
 
static void SetSelectionTilesDirty()
 
{
 
	int y_size, x_size;
 
	TileHighlightData *thd = _thd_ptr;
water_cmd.c
Show inline comments
 
@@ -14,7 +14,7 @@ bool IsShipDepotTile(TileIndex tile)
 
	return IS_TILETYPE(tile, MP_WATER) &&	(_map5[tile]&~3) == 0x80;
 
}
 

	
 
bool IsClearWaterTile(uint tile)
 
static bool IsClearWaterTile(uint tile)
 
{
 
	TileInfo ti;
 
	FindLandscapeHeightByTile(&ti, tile);
 
@@ -440,12 +440,12 @@ void DrawShipDepotSprite(int x, int y, i
 
}
 

	
 

	
 
uint GetSlopeZ_Water(TileInfo *ti)
 
static uint GetSlopeZ_Water(TileInfo *ti)
 
{
 
	return GetPartialZ(ti->x&0xF, ti->y&0xF, ti->tileh) + ti->z;
 
}
 

	
 
uint GetSlopeTileh_Water(TileInfo *ti)
 
static uint GetSlopeTileh_Water(TileInfo *ti)
 
{
 
	return ti->tileh;
 
}
window.c
Show inline comments
 
@@ -585,7 +585,7 @@ void InitWindowSystem()
 
	_active_viewports = 0;
 
}
 

	
 
void DecreaseWindowCounters()
 
static void DecreaseWindowCounters()
 
{
 
	Window *w;
 

	
 
@@ -616,7 +616,7 @@ Window *GetCallbackWnd()
 
	return FindWindowById(_thd.window_class, _thd.window_number);
 
}
 

	
 
void HandlePlacePresize()
 
static void HandlePlacePresize()
 
{
 
	Window *w;
 
	WindowEvent e;
 
@@ -637,7 +637,7 @@ void HandlePlacePresize()
 
	w->wndproc(w, &e);
 
}
 

	
 
bool HandleDragDrop()
 
static bool HandleDragDrop()
 
{
 
	Window *w;
 
	WindowEvent e;
 
@@ -663,7 +663,7 @@ bool HandleDragDrop()
 
	return false;
 
}
 

	
 
bool HandlePopupMenu()
 
static bool HandlePopupMenu()
 
{
 
	Window *w;
 
	WindowEvent e;
 
@@ -691,7 +691,7 @@ bool HandlePopupMenu()
 
	return false;
 
}
 

	
 
bool HandleWindowDragging()
 
static bool HandleWindowDragging()
 
{
 
	Window *w;
 
	// Get out immediately if no window is being dragged at all.
 
@@ -861,7 +861,7 @@ Window *StartWindowSizing(Window *w)
 
}
 

	
 

	
 
bool HandleScrollbarScrolling()
 
static bool HandleScrollbarScrolling()
 
{
 
	Window *w;
 
	int i;
 
@@ -904,7 +904,7 @@ bool HandleScrollbarScrolling()
 
	return false;
 
}
 

	
 
bool HandleViewportScroll()
 
static bool HandleViewportScroll()
 
{
 
	Window *w;
 
	ViewPort *vp;
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