Changeset - r14348:646b175e2ae8
[Not reviewed]
master
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glx - 15 years ago 2010-01-25 00:43:51
glx@openttd.org
(svn r18913) -Fix (r18892): the deadlock was still possible
1 file changed with 14 insertions and 6 deletions:
0 comments (0 inline, 0 general)
src/sound/win32_s.cpp
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@@ -38,16 +38,18 @@ static void PrepareHeader(WAVEHDR *hdr)
 
static DWORD WINAPI SoundThread(LPVOID arg)
 
{
 
	MSG msg;
 
	WAVEHDR *hdr;
 

	
 
	while (_waveout != NULL) {
 
		for (hdr = _wave_hdr; hdr != endof(_wave_hdr); hdr++) {
 
		for (WAVEHDR *hdr = _wave_hdr; hdr != endof(_wave_hdr); hdr++) {
 
			if ((hdr->dwFlags & WHDR_INQUEUE) != 0) continue;
 
			MxMixSamples(hdr->lpData, hdr->dwBufferLength / 4);
 
			if (waveOutWrite(_waveout, hdr, sizeof(WAVEHDR)) != MMSYSERR_NOERROR) usererror("waveOutWrite failed");
 
		}
 
		GetMessage(&msg, NULL, MM_WOM_DONE, MM_WOM_DONE);
 

	
 
		/* Wait for the device to be closed or ready to play new data. */
 
		GetMessage(&msg, NULL, MM_WOM_CLOSE, MM_WOM_DONE);
 
	}
 

	
 
	return 0;
 
}
 

	
 
@@ -63,8 +65,10 @@ const char *SoundDriver_Win32::Start(con
 

	
 
	_bufsize = GetDriverParamInt(parm, "bufsize", (GB(GetVersion(), 0, 8) > 5) ? 8192 : 4096);
 

	
 
	/* Create the sound thread in suspended state because we are not ready to play anything. */
 
	if (NULL == (_thread = CreateThread(NULL, 8192, SoundThread, 0, CREATE_SUSPENDED, &_threadId))) return "Failed to create thread";
 

	
 
	/* Open the sound device, it will send messages to sound thread. */
 
	if (waveOutOpen(&_waveout, WAVE_MAPPER, &wfex, (DWORD_PTR)_threadId, 0, CALLBACK_THREAD) != MMSYSERR_NOERROR) return "waveOutOpen failed";
 

	
 
	MxInitialize(wfex.nSamplesPerSec);
 
@@ -72,6 +76,7 @@ const char *SoundDriver_Win32::Start(con
 
	PrepareHeader(&_wave_hdr[0]);
 
	PrepareHeader(&_wave_hdr[1]);
 

	
 
	/* We are now ready to play sound, so resume the sound thread. */
 
	ResumeThread(_thread);
 

	
 
	return NULL;
 
@@ -81,13 +86,16 @@ void SoundDriver_Win32::Stop()
 
{
 
	HWAVEOUT waveout = _waveout;
 

	
 
	/* Break the sound thread loop, but the thread can still be waiting for a message. */
 
	_waveout = NULL;
 
	WaitForMultipleObjects(1, &_thread, true, INFINITE);
 

	
 
	waveOutReset(waveout);
 
	/* Stop the playback (if any) and close the device. This will unlock the thread if it's waiting for a message. */
 
	waveOutReset(waveout); // Triggers MM_WOM_DONE message if there were pending playbacks.
 
	waveOutUnprepareHeader(waveout, &_wave_hdr[0], sizeof(WAVEHDR));
 
	waveOutUnprepareHeader(waveout, &_wave_hdr[1], sizeof(WAVEHDR));
 
	waveOutClose(waveout);
 
	waveOutClose(waveout); // Triggers MM_WOM_CLOSE message.
 

	
 
	/* Now we can wait for the sound thread to finish because we know it will. */
 
	WaitForMultipleObjects(1, &_thread, true, INFINITE);
 
	CloseHandle(_thread);
 
}
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