Changeset - r5899:6513be230936
[Not reviewed]
master
0 3 0
Darkvater - 18 years ago 2007-02-01 22:54:04
darkvater@openttd.org
(svn r8522) -Regression (r8512): The flat/random window moved the to scenario editor did not use the right settings for generating land
3 files changed with 12 insertions and 9 deletions:
0 comments (0 inline, 0 general)
src/genworld.h
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@@ -90,5 +90,6 @@ void PrepareGenerateWorldProgress(void);
 
void ShowGenerateWorldProgress(void);
 
void StartNewGameWithoutGUI(uint seed);
 
void ShowCreateScenario(void);
 
void StartScenarioEditor(void);
 

	
 
#endif /* GENWORLD_H */
src/genworld_gui.cpp
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@@ -144,24 +144,21 @@ static const Widget _heightmap_load_widg
 
{   WIDGETS_END},
 
};
 

	
 
static void StartGeneratingLandscape(glwp_modes mode)
 
void StartGeneratingLandscape(glwp_modes mode)
 
{
 
	DeleteWindowByClass(WC_GENERATE_LANDSCAPE);
 
	DeleteWindowByClass(WC_INDUSTRY_VIEW);
 
	DeleteWindowByClass(WC_TOWN_VIEW);
 
	DeleteWindowByClass(WC_LAND_INFO);
 
	DeleteAllNonVitalWindows();
 

	
 
	/* Copy all XXX_newgame to XXX */
 
	/* Copy all XXX_newgame to XXX when coming from outside the editor */
 
	UpdatePatches();
 
	_opt = _opt_newgame;
 
	_opt_ptr = &_opt;
 
	*_opt_ptr = _opt_newgame;
 
	ResetGRFConfig(true);
 

	
 
	SndPlayFx(SND_15_BEEP);
 
	switch (mode) {
 
		case GLWP_GENERATE:  _switch_mode = (_game_mode == GM_EDITOR) ? SM_GENRANDLAND    : SM_NEWGAME;         break;
 
		case GLWP_HEIGHTMAP: _switch_mode = (_game_mode == GM_EDITOR) ? SM_LOAD_HEIGHTMAP : SM_START_HEIGHTMAP; break;
 
		case GLWP_SCENARIO: break;
 
		case GLWP_SCENARIO:  _switch_mode = SM_EDITOR; break;
 
		default: NOT_REACHED();
 
	}
 
}
 
@@ -513,6 +510,11 @@ void ShowHeightmapLoad(void)
 
	_ShowGenerateLandscape(GLWP_HEIGHTMAP);
 
}
 

	
 
void StartScenarioEditor(void)
 
{
 
	StartGeneratingLandscape(GLWP_SCENARIO);
 
}
 

	
 
void StartNewGameWithoutGUI(uint seed)
 
{
 
	/* GenerateWorld takes care of the possible GENERATE_NEW_SEED value in 'seed' */
src/intro_gui.cpp
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@@ -67,7 +67,7 @@ static void SelectGameWndProc(Window *w,
 
		case 3: ShowSaveLoadDialog(SLD_LOAD_GAME); break;
 
		case 4: ShowSaveLoadDialog(SLD_LOAD_SCENARIO); break;
 
		case 5: ShowSaveLoadDialog(SLD_LOAD_HEIGHTMAP); break;
 
		case 6: _switch_mode = SM_EDITOR; break;
 
		case 6: StartScenarioEditor(); break;
 
		case 7:
 
			if (!_network_available) {
 
				ShowErrorMessage(INVALID_STRING_ID, STR_NETWORK_ERR_NOTAVAILABLE, 0, 0);
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