Changeset - r4507:6575a5f1e94a
[Not reviewed]
master
0 1 0
tron - 18 years ago 2006-09-01 10:29:40
tron@openttd.org
(svn r6292) -Cleanup: Indentation, bracing, etc.
1 file changed with 96 insertions and 92 deletions:
0 comments (0 inline, 0 general)
video/sdl_v.c
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@@ -184,6 +184,7 @@ static bool CreateMainSurface(int w, int
 
	if (icon != NULL) {
 
		/* Get the colourkey, which will be magenta */
 
		uint32 rgbmap = SDL_CALL SDL_MapRGB(icon->format, 255, 0, 255);
 

	
 
		SDL_CALL SDL_SetColorKey(icon, SDL_SRCCOLORKEY, rgbmap);
 
		SDL_CALL SDL_WM_SetIcon(icon, NULL);
 
		SDL_CALL SDL_FreeSurface(icon);
 
@@ -263,6 +264,7 @@ static uint32 ConvertSdlKeyIntoMy(SDL_ke
 
{
 
	const VkMapping *map;
 
	uint key = 0;
 

	
 
	for (map = _vk_mapping; map != endof(_vk_mapping); ++map) {
 
		if ((uint)(sym->sym - map->vk_from) <= map->vk_count) {
 
			key = sym->sym - map->vk_from + map->map_to;
 
@@ -290,13 +292,15 @@ static uint32 ConvertSdlKeyIntoMy(SDL_ke
 
#endif
 

	
 
	// META are the command keys on mac
 
	if (sym->mod & KMOD_META) key |= WKC_META;
 
	if (sym->mod & KMOD_META)  key |= WKC_META;
 
	if (sym->mod & KMOD_SHIFT) key |= WKC_SHIFT;
 
	if (sym->mod & KMOD_CTRL) key |= WKC_CTRL;
 
	if (sym->mod & KMOD_ALT) key |= WKC_ALT;
 
	if (sym->mod & KMOD_CTRL)  key |= WKC_CTRL;
 
	if (sym->mod & KMOD_ALT)   key |= WKC_ALT;
 
	// these two lines really help porting hotkey combos. Uncomment to use -- Bjarni
 
	//printf("scancode character pressed %d\n", sym->scancode);
 
	//printf("unicode character pressed %d\n", sym->unicode);
 
#if 0
 
	printf("scancode character pressed %d\n", sym->scancode);
 
	printf("unicode character pressed %d\n", sym->unicode);
 
#endif
 
	return (key << 16) + sym->unicode;
 
}
 

	
 
@@ -306,105 +310,103 @@ static int PollEvent(void)
 
{
 
	SDL_Event ev;
 

	
 
	if (!SDL_CALL SDL_PollEvent(&ev))
 
		return -2;
 
	if (!SDL_CALL SDL_PollEvent(&ev)) return -2;
 

	
 
	switch (ev.type) {
 
	case SDL_MOUSEMOTION:
 
		if (_cursor.fix_at) {
 
			int dx = ev.motion.x - _cursor.pos.x;
 
			int dy = ev.motion.y - _cursor.pos.y;
 
			if (dx != 0 || dy != 0) {
 
				_cursor.delta.x += dx;
 
				_cursor.delta.y += dy;
 
				SDL_CALL SDL_WarpMouse(_cursor.pos.x, _cursor.pos.y);
 
		case SDL_MOUSEMOTION:
 
			if (_cursor.fix_at) {
 
				int dx = ev.motion.x - _cursor.pos.x;
 
				int dy = ev.motion.y - _cursor.pos.y;
 
				if (dx != 0 || dy != 0) {
 
					_cursor.delta.x += dx;
 
					_cursor.delta.y += dy;
 
					SDL_CALL SDL_WarpMouse(_cursor.pos.x, _cursor.pos.y);
 
				}
 
			} else {
 
				_cursor.delta.x = ev.motion.x - _cursor.pos.x;
 
				_cursor.delta.y = ev.motion.y - _cursor.pos.y;
 
				_cursor.pos.x = ev.motion.x;
 
				_cursor.pos.y = ev.motion.y;
 
				_cursor.dirty = true;
 
			}
 
		} else {
 
			_cursor.delta.x = ev.motion.x - _cursor.pos.x;
 
			_cursor.delta.y = ev.motion.y - _cursor.pos.y;
 
			_cursor.pos.x = ev.motion.x;
 
			_cursor.pos.y = ev.motion.y;
 
			_cursor.dirty = true;
 
		}
 
		break;
 
			break;
 

	
 
	case SDL_MOUSEBUTTONDOWN:
 
		if (_rightclick_emulate && (SDL_CALL SDL_GetModState() & (KMOD_LCTRL | KMOD_RCTRL)))
 
			ev.button.button = SDL_BUTTON_RIGHT;
 
		case SDL_MOUSEBUTTONDOWN:
 
			if (_rightclick_emulate && (SDL_CALL SDL_GetModState() & (KMOD_LCTRL | KMOD_RCTRL))) {
 
				ev.button.button = SDL_BUTTON_RIGHT;
 
			}
 

	
 
			switch (ev.button.button) {
 
				case SDL_BUTTON_LEFT:
 
					_left_button_down = true;
 
					break;
 

	
 
		switch (ev.button.button) {
 
			case SDL_BUTTON_LEFT:
 
				_left_button_down = true;
 
				break;
 
			case SDL_BUTTON_RIGHT:
 
				_right_button_down = true;
 
				_right_button_clicked = true;
 
				break;
 
			case SDL_BUTTON_WHEELUP:
 
				_cursor.wheel--;
 
				break;
 
			case SDL_BUTTON_WHEELDOWN:
 
				_cursor.wheel++;
 
				break;
 
			default:
 
				break;
 
		}
 
		break;
 
				case SDL_BUTTON_RIGHT:
 
					_right_button_down = true;
 
					_right_button_clicked = true;
 
					break;
 

	
 
				case SDL_BUTTON_WHEELUP:   _cursor.wheel--; break;
 
				case SDL_BUTTON_WHEELDOWN: _cursor.wheel++; break;
 

	
 
				default: break;
 
			}
 
			break;
 

	
 
	case SDL_MOUSEBUTTONUP:
 
		if (_rightclick_emulate) {
 
			_right_button_down = false;
 
			_left_button_down = false;
 
			_left_button_clicked = false;
 
		} else if (ev.button.button == SDL_BUTTON_LEFT) {
 
			_left_button_down = false;
 
			_left_button_clicked = false;
 
		} else if (ev.button.button == SDL_BUTTON_RIGHT) {
 
			_right_button_down = false;
 
		}
 
		break;
 
		case SDL_MOUSEBUTTONUP:
 
			if (_rightclick_emulate) {
 
				_right_button_down = false;
 
				_left_button_down = false;
 
				_left_button_clicked = false;
 
			} else if (ev.button.button == SDL_BUTTON_LEFT) {
 
				_left_button_down = false;
 
				_left_button_clicked = false;
 
			} else if (ev.button.button == SDL_BUTTON_RIGHT) {
 
				_right_button_down = false;
 
			}
 
			break;
 

	
 
	case SDL_ACTIVEEVENT:
 
		if (!(ev.active.state & SDL_APPMOUSEFOCUS)) break;
 
		case SDL_ACTIVEEVENT:
 
			if (!(ev.active.state & SDL_APPMOUSEFOCUS)) break;
 

	
 
		if (ev.active.gain) { // mouse entered the window, enable cursor
 
			_cursor.in_window = true;
 
		} else {
 
			UndrawMouseCursor(); // mouse left the window, undraw cursor
 
			_cursor.in_window = false;
 
		}
 
		break;
 
			if (ev.active.gain) { // mouse entered the window, enable cursor
 
				_cursor.in_window = true;
 
			} else {
 
				UndrawMouseCursor(); // mouse left the window, undraw cursor
 
				_cursor.in_window = false;
 
			}
 
			break;
 

	
 
	case SDL_QUIT:
 
		// do not ask to quit on the main screen
 
		if (_game_mode != GM_MENU) {
 
			if (_patches.autosave_on_exit) {
 
				DoExitSave();
 
				return 0;
 
		case SDL_QUIT:
 
			// do not ask to quit on the main screen
 
			if (_game_mode != GM_MENU) {
 
				if (_patches.autosave_on_exit) {
 
					DoExitSave();
 
					return 0;
 
				} else {
 
					AskExitGame();
 
				}
 
			} else {
 
				AskExitGame();
 
				return 0;
 
			}
 
		} else {
 
			return 0;
 
		}
 
		break;
 
			break;
 

	
 
		case SDL_KEYDOWN: /* Toggle full-screen on ALT + ENTER/F */
 
		if ((ev.key.keysym.mod & (KMOD_ALT | KMOD_META)) &&
 
				(ev.key.keysym.sym == SDLK_RETURN || ev.key.keysym.sym == SDLK_f)) {
 
			ToggleFullScreen(!_fullscreen);
 
		} else {
 
			_pressed_key = ConvertSdlKeyIntoMy(&ev.key.keysym);
 
		}
 
			case SDL_KEYDOWN: /* Toggle full-screen on ALT + ENTER/F */
 
			if ((ev.key.keysym.mod & (KMOD_ALT | KMOD_META)) &&
 
					(ev.key.keysym.sym == SDLK_RETURN || ev.key.keysym.sym == SDLK_f)) {
 
				ToggleFullScreen(!_fullscreen);
 
			} else {
 
				_pressed_key = ConvertSdlKeyIntoMy(&ev.key.keysym);
 
			}
 

	
 
		break;
 
			break;
 

	
 
	case SDL_VIDEORESIZE: {
 
		int w = clamp(ev.resize.w, 64, MAX_SCREEN_WIDTH);
 
		int h = clamp(ev.resize.h, 64, MAX_SCREEN_HEIGHT);
 
		ChangeResInGame(w, h);
 
		break;
 
	}
 
		case SDL_VIDEORESIZE: {
 
			int w = clamp(ev.resize.w, 64, MAX_SCREEN_WIDTH);
 
			int h = clamp(ev.resize.h, 64, MAX_SCREEN_HEIGHT);
 
			ChangeResInGame(w, h);
 
			break;
 
		}
 
	}
 
	return -1;
 
}
 
@@ -511,8 +513,10 @@ static void SdlVideoFullScreen(bool full
 
{
 
	_fullscreen = full_screen;
 
	GetVideoModes(); // get the list of available video modes
 
	if (!_video_driver->change_resolution(_cur_resolution[0], _cur_resolution[1]))
 
		_fullscreen ^= true; // switching resolution failed, put back full_screen to original status
 
	if (!_video_driver->change_resolution(_cur_resolution[0], _cur_resolution[1])) {
 
		// switching resolution failed, put back full_screen to original status
 
		_fullscreen ^= true;
 
	}
 
}
 

	
 
const HalVideoDriver _sdl_video_driver = {
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