Changeset - r26498:675708fb9285
[Not reviewed]
master
0 7 0
Rubidium - 22 months ago 2022-11-01 21:00:50
rubidium@openttd.org
Codechange: rename and move some strings to make them more consistent with the rest of the strings
7 files changed with 48 insertions and 50 deletions:
0 comments (0 inline, 0 general)
src/ai/ai_gui.cpp
Show inline comments
 
@@ -685,13 +685,13 @@ static const NWidgetPart _nested_ai_conf
 
	NWidget(WWT_PANEL, COLOUR_MAUVE, WID_AIC_BACKGROUND),
 
		NWidget(NWID_VERTICAL), SetPIP(4, 4, 4),
 
			NWidget(NWID_HORIZONTAL), SetPIP(7, 0, 7),
 
				NWidget(WWT_PUSHARROWBTN, COLOUR_YELLOW, WID_AIC_DECREASE), SetDataTip(AWV_DECREASE, STR_NULL),
 
				NWidget(WWT_PUSHARROWBTN, COLOUR_YELLOW, WID_AIC_INCREASE), SetDataTip(AWV_INCREASE, STR_NULL),
 
				NWidget(NWID_SPACER), SetMinimalSize(6, 0),
 
				NWidget(WWT_TEXT, COLOUR_MAUVE, WID_AIC_NUMBER), SetDataTip(STR_DIFFICULTY_LEVEL_SETTING_MAXIMUM_NO_COMPETITORS, STR_NULL), SetFill(1, 0),
 
				NWidget(WWT_TEXT, COLOUR_MAUVE, WID_AIC_NUMBER), SetDataTip(STR_AI_CONFIG_MAX_COMPETITORS, STR_NULL), SetFill(1, 0),
 
			EndContainer(),
 
			NWidget(NWID_HORIZONTAL, NC_EQUALSIZE), SetPIP(7, 0, 7),
 
				NWidget(WWT_PUSHTXTBTN, COLOUR_YELLOW, WID_AIC_MOVE_UP), SetResize(1, 0), SetFill(1, 0), SetDataTip(STR_AI_CONFIG_MOVE_UP, STR_AI_CONFIG_MOVE_UP_TOOLTIP),
 
				NWidget(WWT_PUSHTXTBTN, COLOUR_YELLOW, WID_AIC_MOVE_DOWN), SetResize(1, 0), SetFill(1, 0), SetDataTip(STR_AI_CONFIG_MOVE_DOWN, STR_AI_CONFIG_MOVE_DOWN_TOOLTIP),
 
			EndContainer(),
 
		EndContainer(),
src/fios_gui.cpp
Show inline comments
 
@@ -496,13 +496,13 @@ public:
 
					y += FONT_HEIGHT_NORMAL;
 
					if (y > y_max) break;
 

	
 
					/* Climate */
 
					byte landscape = _load_check_data.settings.game_creation.landscape;
 
					if (landscape < NUM_LANDSCAPE) {
 
						SetDParam(0, STR_CHEAT_SWITCH_CLIMATE_TEMPERATE_LANDSCAPE + landscape);
 
						SetDParam(0, STR_CLIMATE_TEMPERATE_LANDSCAPE + landscape);
 
						DrawString(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_RIGHT, y, STR_NETWORK_SERVER_LIST_LANDSCAPE);
 
						y += FONT_HEIGHT_NORMAL;
 
					}
 

	
 
					y += WD_PAR_VSEP_NORMAL;
 
					if (y > y_max) break;
src/genworld_gui.cpp
Show inline comments
 
@@ -124,13 +124,13 @@ static const NWidgetPart _nested_generat
 
							NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_DESERT_COVERAGE, STR_NULL), SetFill(1, 1),
 
							NWidget(NWID_SPACER),
 
						EndContainer(),
 
						NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_DATE, STR_NULL), SetFill(1, 1),
 
						NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_SMOOTHNESS, STR_NULL), SetFill(1, 1),
 
						NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_QUANTITY_OF_RIVERS, STR_NULL), SetFill(1, 1),
 
						NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_GAME_OPTIONS_TOWN_NAMES_FRAME, STR_NULL), SetFill(1, 1),
 
						NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_TOWN_NAME_LABEL, STR_NULL), SetFill(1, 1),
 
					EndContainer(),
 
					NWidget(NWID_VERTICAL, NC_EQUALSIZE), SetPIP(0, 4, 0),
 
						NWidget(NWID_SELECTION, INVALID_COLOUR, WID_GL_CLIMATE_SEL_SELECTOR),
 
							/* Snow coverage. */
 
							NWidget(NWID_HORIZONTAL),
 
								NWidget(WWT_IMGBTN, COLOUR_ORANGE, WID_GL_SNOW_COVERAGE_DOWN), SetDataTip(SPR_ARROW_DOWN, STR_MAPGEN_SNOW_COVERAGE_DOWN), SetFill(0, 1),
 
@@ -151,13 +151,13 @@ static const NWidgetPart _nested_generat
 
							NWidget(WWT_IMGBTN, COLOUR_ORANGE, WID_GL_START_DATE_DOWN), SetDataTip(SPR_ARROW_DOWN, STR_SCENEDIT_TOOLBAR_TOOLTIP_MOVE_THE_STARTING_DATE_BACKWARD), SetFill(0, 1),
 
							NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, WID_GL_START_DATE_TEXT), SetDataTip(STR_BLACK_DATE_LONG, STR_NULL), SetFill(1, 0),
 
							NWidget(WWT_IMGBTN, COLOUR_ORANGE, WID_GL_START_DATE_UP), SetDataTip(SPR_ARROW_UP, STR_SCENEDIT_TOOLBAR_TOOLTIP_MOVE_THE_STARTING_DATE_FORWARD), SetFill(0, 1),
 
						EndContainer(),
 
						NWidget(WWT_DROPDOWN, COLOUR_ORANGE, WID_GL_SMOOTHNESS_PULLDOWN), SetDataTip(STR_JUST_STRING, STR_NULL), SetFill(1, 0),
 
						NWidget(WWT_DROPDOWN, COLOUR_ORANGE, WID_GL_RIVER_PULLDOWN), SetDataTip(STR_JUST_STRING, STR_NULL), SetFill(1, 0),
 
						NWidget(WWT_DROPDOWN, COLOUR_ORANGE, WID_GL_TOWNNAME_DROPDOWN), SetDataTip(STR_BLACK_STRING, STR_GAME_OPTIONS_TOWN_NAMES_DROPDOWN_TOOLTIP), SetFill(1, 0),
 
						NWidget(WWT_DROPDOWN, COLOUR_ORANGE, WID_GL_TOWNNAME_DROPDOWN), SetDataTip(STR_BLACK_STRING, STR_MAPGEN_TOWN_NAME_DROPDOWN_TOOLTIP), SetFill(1, 0),
 
					EndContainer(),
 
				EndContainer(),
 
				NWidget(WWT_PUSHTXTBTN, COLOUR_GREEN, WID_GL_GENERATE_BUTTON), SetMinimalSize(84, 0), SetDataTip(STR_MAPGEN_GENERATE, STR_NULL), SetFill(1, 1),
 
			EndContainer(),
 
		EndContainer(),
 
		NWidget(NWID_SPACER), SetMinimalSize(0, 4),
 
@@ -247,13 +247,13 @@ static const NWidgetPart _nested_heightm
 
								NWidget(NWID_SELECTION, INVALID_COLOUR, WID_GL_CLIMATE_SEL_LABEL),
 
									NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_SNOW_COVERAGE, STR_NULL), SetFill(1, 1),
 
									NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_DESERT_COVERAGE, STR_NULL), SetFill(1, 1),
 
									NWidget(NWID_SPACER),
 
								EndContainer(),
 
								NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_DATE, STR_NULL), SetFill(1, 1),
 
								NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_GAME_OPTIONS_TOWN_NAMES_FRAME, STR_NULL), SetFill(1, 1),
 
								NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_TOWN_NAME_LABEL, STR_NULL), SetFill(1, 1),
 
							EndContainer(),
 
							NWidget(NWID_VERTICAL, NC_EQUALSIZE), SetPIP(0, 4, 0),
 
								NWidget(NWID_HORIZONTAL),
 
									NWidget(WWT_IMGBTN, COLOUR_ORANGE, WID_GL_HEIGHTMAP_HEIGHT_DOWN), SetDataTip(SPR_ARROW_DOWN, STR_MAPGEN_HEIGHTMAP_HEIGHT_DOWN), SetFill(0, 1),
 
									NWidget(WWT_TEXTBTN, COLOUR_ORANGE, WID_GL_HEIGHTMAP_HEIGHT_TEXT), SetDataTip(STR_BLACK_INT, STR_NULL), SetFill(1, 0),
 
									NWidget(WWT_IMGBTN, COLOUR_ORANGE, WID_GL_HEIGHTMAP_HEIGHT_UP), SetDataTip(SPR_ARROW_UP, STR_MAPGEN_HEIGHTMAP_HEIGHT_UP), SetFill(0, 1),
 
@@ -273,13 +273,13 @@ static const NWidgetPart _nested_heightm
 
								EndContainer(),
 
								NWidget(NWID_HORIZONTAL),
 
									NWidget(WWT_IMGBTN, COLOUR_ORANGE, WID_GL_START_DATE_DOWN), SetDataTip(SPR_ARROW_DOWN, STR_SCENEDIT_TOOLBAR_TOOLTIP_MOVE_THE_STARTING_DATE_BACKWARD), SetFill(0, 1),
 
									NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, WID_GL_START_DATE_TEXT), SetDataTip(STR_BLACK_DATE_LONG, STR_NULL), SetFill(1, 0),
 
									NWidget(WWT_IMGBTN, COLOUR_ORANGE, WID_GL_START_DATE_UP), SetDataTip(SPR_ARROW_UP, STR_SCENEDIT_TOOLBAR_TOOLTIP_MOVE_THE_STARTING_DATE_FORWARD), SetFill(0, 1),
 
								EndContainer(),
 
								NWidget(WWT_DROPDOWN, COLOUR_ORANGE, WID_GL_TOWNNAME_DROPDOWN), SetDataTip(STR_BLACK_STRING, STR_GAME_OPTIONS_TOWN_NAMES_DROPDOWN_TOOLTIP), SetFill(1, 0),
 
								NWidget(WWT_DROPDOWN, COLOUR_ORANGE, WID_GL_TOWNNAME_DROPDOWN), SetDataTip(STR_BLACK_STRING, STR_MAPGEN_TOWN_NAME_DROPDOWN_TOOLTIP), SetFill(1, 0),
 
							EndContainer(),
 
						EndContainer(),
 
						NWidget(WWT_PUSHTXTBTN, COLOUR_GREEN, WID_GL_GENERATE_BUTTON), SetMinimalSize(84, 0), SetDataTip(STR_MAPGEN_GENERATE, STR_NULL), SetFill(1, 1),
 
					EndContainer(),
 
				EndContainer(),
 
			EndContainer(),
 
@@ -341,13 +341,13 @@ static DropDownList BuildTownNameDropDow
 
		list.emplace_back(new DropDownListItem(-1, false)); // separator line
 
		newgrf_size++;
 
	}
 

	
 
	/* Add and sort original townnames generators */
 
	for (uint i = 0; i < BUILTIN_TOWNNAME_GENERATOR_COUNT; i++) {
 
		list.emplace_back(new DropDownListStringItem(STR_GAME_OPTIONS_TOWN_NAME_ORIGINAL_ENGLISH + i, i, false));
 
		list.emplace_back(new DropDownListStringItem(STR_MAPGEN_TOWN_NAME_ORIGINAL_ENGLISH + i, i, false));
 
	}
 
	std::sort(list.begin() + newgrf_size, list.end(), DropDownListStringItem::NatSortFunc);
 

	
 
	return list;
 
}
 

	
 
@@ -412,13 +412,13 @@ struct GenerateLandscapeWindow : public 
 
				}
 
				break;
 

	
 
			case WID_GL_TOWNNAME_DROPDOWN: {
 
				uint gen = _settings_newgame.game_creation.town_name;
 
				StringID name = gen < BUILTIN_TOWNNAME_GENERATOR_COUNT ?
 
						STR_GAME_OPTIONS_TOWN_NAME_ORIGINAL_ENGLISH + gen :
 
						STR_MAPGEN_TOWN_NAME_ORIGINAL_ENGLISH + gen :
 
						GetGRFTownNameName(gen - BUILTIN_TOWNNAME_GENERATOR_COUNT);
 
				SetDParam(0, name);
 
				break;
 
			}
 

	
 
			case WID_GL_INDUSTRY_PULLDOWN:   SetDParam(0, _game_mode == GM_EDITOR ? STR_CONFIG_SETTING_OFF : _num_inds[_settings_newgame.difficulty.industry_density]); break;
src/lang/english.txt
Show inline comments
 
@@ -962,42 +962,12 @@ STR_GAME_OPTIONS_CURRENCY_NTD           
 
STR_GAME_OPTIONS_CURRENCY_CNY                                   :Chinese Renminbi (CNY)
 
STR_GAME_OPTIONS_CURRENCY_HKD                                   :Hong Kong Dollar (HKD)
 
STR_GAME_OPTIONS_CURRENCY_INR                                   :Indian Rupee (INR)
 
STR_GAME_OPTIONS_CURRENCY_IDR                                   :Indonesian Rupiah (IDR)
 
STR_GAME_OPTIONS_CURRENCY_MYR                                   :Malaysian Ringgit (MYR)
 

	
 
###length 2
 
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT                    :Drive on left
 
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_RIGHT                   :Drive on right
 

	
 
STR_GAME_OPTIONS_TOWN_NAMES_FRAME                               :{BLACK}Town names:
 
STR_GAME_OPTIONS_TOWN_NAMES_DROPDOWN_TOOLTIP                    :{BLACK}Select style of town names
 

	
 
###length 21
 
STR_GAME_OPTIONS_TOWN_NAME_ORIGINAL_ENGLISH                     :English (Original)
 
STR_GAME_OPTIONS_TOWN_NAME_FRENCH                               :French
 
STR_GAME_OPTIONS_TOWN_NAME_GERMAN                               :German
 
STR_GAME_OPTIONS_TOWN_NAME_ADDITIONAL_ENGLISH                   :English (Additional)
 
STR_GAME_OPTIONS_TOWN_NAME_LATIN_AMERICAN                       :Latin-American
 
STR_GAME_OPTIONS_TOWN_NAME_SILLY                                :Silly
 
STR_GAME_OPTIONS_TOWN_NAME_SWEDISH                              :Swedish
 
STR_GAME_OPTIONS_TOWN_NAME_DUTCH                                :Dutch
 
STR_GAME_OPTIONS_TOWN_NAME_FINNISH                              :Finnish
 
STR_GAME_OPTIONS_TOWN_NAME_POLISH                               :Polish
 
STR_GAME_OPTIONS_TOWN_NAME_SLOVAK                               :Slovak
 
STR_GAME_OPTIONS_TOWN_NAME_NORWEGIAN                            :Norwegian
 
STR_GAME_OPTIONS_TOWN_NAME_HUNGARIAN                            :Hungarian
 
STR_GAME_OPTIONS_TOWN_NAME_AUSTRIAN                             :Austrian
 
STR_GAME_OPTIONS_TOWN_NAME_ROMANIAN                             :Romanian
 
STR_GAME_OPTIONS_TOWN_NAME_CZECH                                :Czech
 
STR_GAME_OPTIONS_TOWN_NAME_SWISS                                :Swiss
 
STR_GAME_OPTIONS_TOWN_NAME_DANISH                               :Danish
 
STR_GAME_OPTIONS_TOWN_NAME_TURKISH                              :Turkish
 
STR_GAME_OPTIONS_TOWN_NAME_ITALIAN                              :Italian
 
STR_GAME_OPTIONS_TOWN_NAME_CATALAN                              :Catalan
 

	
 
STR_GAME_OPTIONS_AUTOSAVE_FRAME                                 :{BLACK}Autosave
 
STR_GAME_OPTIONS_AUTOSAVE_DROPDOWN_TOOLTIP                      :{BLACK}Select interval between automatic game saves
 

	
 
# Autosave dropdown
 
###length 5
 
STR_GAME_OPTIONS_AUTOSAVE_DROPDOWN_OFF                          :Off
 
@@ -1090,14 +1060,12 @@ STR_CURRENCY_DECREASE_CUSTOM_CURRENCY_TO
 
STR_CURRENCY_INCREASE_CUSTOM_CURRENCY_TO_EURO_TOOLTIP           :{BLACK}Switch to Euro later
 

	
 
STR_CURRENCY_PREVIEW                                            :{LTBLUE}Preview: {ORANGE}{CURRENCY_LONG}
 
STR_CURRENCY_CUSTOM_CURRENCY_PREVIEW_TOOLTIP                    :{BLACK}10000 Pound (£) in your currency
 
STR_CURRENCY_CHANGE_PARAMETER                                   :{BLACK}Change custom currency parameter
 

	
 
STR_DIFFICULTY_LEVEL_SETTING_MAXIMUM_NO_COMPETITORS             :{LTBLUE}Maximum no. competitors: {ORANGE}{COMMA}
 

	
 
STR_NONE                                                        :None
 
STR_FUNDING_ONLY                                                :Funding only
 
STR_MINIMAL                                                     :Minimal
 
STR_NUM_VERY_LOW                                                :Very Low
 
STR_NUM_LOW                                                     :Low
 
STR_NUM_NORMAL                                                  :Normal
 
@@ -1141,12 +1109,18 @@ STR_DISASTER_NORMAL                     
 
###length 4
 
STR_SUBSIDY_X1_5                                                :x1.5
 
STR_SUBSIDY_X2                                                  :x2
 
STR_SUBSIDY_X3                                                  :x3
 
STR_SUBSIDY_X4                                                  :x4
 

	
 
###length 4
 
STR_CLIMATE_TEMPERATE_LANDSCAPE                                 :Temperate landscape
 
STR_CLIMATE_SUB_ARCTIC_LANDSCAPE                                :Sub-arctic landscape
 
STR_CLIMATE_SUB_TROPICAL_LANDSCAPE                              :Sub-tropical landscape
 
STR_CLIMATE_TOYLAND_LANDSCAPE                                   :Toyland landscape
 

	
 
###length 7
 
STR_TERRAIN_TYPE_VERY_FLAT                                      :Very Flat
 
STR_TERRAIN_TYPE_FLAT                                           :Flat
 
STR_TERRAIN_TYPE_HILLY                                          :Hilly
 
STR_TERRAIN_TYPE_MOUNTAINOUS                                    :Mountainous
 
STR_TERRAIN_TYPE_ALPINIST                                       :Alpinist
 
@@ -1500,12 +1474,16 @@ STR_CONFIG_SETTING_TREE_PLACER_NONE     
 
STR_CONFIG_SETTING_TREE_PLACER_ORIGINAL                         :Original
 
STR_CONFIG_SETTING_TREE_PLACER_IMPROVED                         :Improved
 

	
 
STR_CONFIG_SETTING_ROAD_SIDE                                    :Road vehicles: {STRING2}
 
STR_CONFIG_SETTING_ROAD_SIDE_HELPTEXT                           :Choose the driving side
 

	
 
###length 2
 
STR_CONFIG_SETTING_ROAD_SIDE_LEFT                               :Drive on left
 
STR_CONFIG_SETTING_ROAD_SIDE_RIGHT                              :Drive on right
 

	
 
STR_CONFIG_SETTING_HEIGHTMAP_ROTATION                           :Heightmap rotation: {STRING2}
 
###length 2
 
STR_CONFIG_SETTING_HEIGHTMAP_ROTATION_COUNTER_CLOCKWISE         :Counter clockwise
 
STR_CONFIG_SETTING_HEIGHTMAP_ROTATION_CLOCKWISE                 :Clockwise
 

	
 
STR_CONFIG_SETTING_SE_FLAT_WORLD_HEIGHT                         :The height level a flat scenario map gets: {STRING2}
 
@@ -2034,13 +2012,13 @@ STR_CONFIG_SETTING_PATHFINDER_FOR_ROAD_V
 
STR_CONFIG_SETTING_PATHFINDER_FOR_SHIPS                         :Pathfinder for ships: {STRING2}
 
STR_CONFIG_SETTING_PATHFINDER_FOR_SHIPS_HELPTEXT                :Path finder to use for ships
 
STR_CONFIG_SETTING_REVERSE_AT_SIGNALS                           :Automatic reversing at signals: {STRING2}
 
STR_CONFIG_SETTING_REVERSE_AT_SIGNALS_HELPTEXT                  :Allow trains to reverse on a signal, if they waited there a long time
 
###length 2
 
STR_CONFIG_SETTING_PATHFINDER_NPF                               :NPF
 
STR_CONFIG_SETTING_PATHFINDER_YAPF_RECOMMENDED                  :YAPF {BLUE}(Recommended)
 
STR_CONFIG_SETTING_PATHFINDER_YAPF                              :YAPF {BLUE}(Recommended)
 

	
 
STR_CONFIG_SETTING_QUERY_CAPTION                                :{WHITE}Change setting value
 

	
 
# Config errors
 
STR_CONFIG_ERROR                                                :{WHITE}Error with the configuration file...
 
STR_CONFIG_ERROR_ARRAY                                          :{WHITE}... error in array '{RAW_STRING}'
 
@@ -2129,18 +2107,12 @@ STR_CHEAT_NO_JETCRASH                   
 
STR_CHEAT_EDIT_MAX_HL                                           :{LTBLUE}Edit the maximum map height: {ORANGE}{NUM}
 
STR_CHEAT_EDIT_MAX_HL_QUERY_CAPT                                :{WHITE}Edit the maximum height of mountains on the map
 
STR_CHEAT_CHANGE_DATE                                           :{LTBLUE}Change date: {ORANGE}{DATE_SHORT}
 
STR_CHEAT_CHANGE_DATE_QUERY_CAPT                                :{WHITE}Change current year
 
STR_CHEAT_SETUP_PROD                                            :{LTBLUE}Enable modifying production values: {ORANGE}{STRING1}
 

	
 
###length 4
 
STR_CHEAT_SWITCH_CLIMATE_TEMPERATE_LANDSCAPE                    :Temperate landscape
 
STR_CHEAT_SWITCH_CLIMATE_SUB_ARCTIC_LANDSCAPE                   :Sub-arctic landscape
 
STR_CHEAT_SWITCH_CLIMATE_SUB_TROPICAL_LANDSCAPE                 :Sub-tropical landscape
 
STR_CHEAT_SWITCH_CLIMATE_TOYLAND_LANDSCAPE                      :Toyland landscape
 

	
 
# Livery window
 
STR_LIVERY_CAPTION                                              :{WHITE}{COMPANY} - Colour Scheme
 

	
 
STR_LIVERY_GENERAL_TOOLTIP                                      :{BLACK}Show general colour schemes
 
STR_LIVERY_TRAIN_TOOLTIP                                        :{BLACK}Show train colour schemes
 
STR_LIVERY_ROAD_VEHICLE_TOOLTIP                                 :{BLACK}Show road vehicle colour schemes
 
@@ -3141,12 +3113,14 @@ STR_SAVELOAD_OSKTITLE                   
 
# World generation
 
STR_MAPGEN_WORLD_GENERATION_CAPTION                             :{WHITE}World Generation
 
STR_MAPGEN_MAPSIZE                                              :{BLACK}Map size:
 
STR_MAPGEN_MAPSIZE_TOOLTIP                                      :{BLACK}Select the size of the map in tiles. The number of available tiles will be slightly smaller
 
STR_MAPGEN_BY                                                   :{BLACK}*
 
STR_MAPGEN_NUMBER_OF_TOWNS                                      :{BLACK}No. of towns:
 
STR_MAPGEN_TOWN_NAME_LABEL                                      :{BLACK}Town names:
 
STR_MAPGEN_TOWN_NAME_DROPDOWN_TOOLTIP                           :{BLACK}Select style of town names
 
STR_MAPGEN_DATE                                                 :{BLACK}Date:
 
STR_MAPGEN_NUMBER_OF_INDUSTRIES                                 :{BLACK}No. of industries:
 
STR_MAPGEN_HEIGHTMAP_HEIGHT                                     :{BLACK}Highest peak:
 
STR_MAPGEN_HEIGHTMAP_HEIGHT_UP                                  :{BLACK}Increase the maximum height of highest peak on the map by one
 
STR_MAPGEN_HEIGHTMAP_HEIGHT_DOWN                                :{BLACK}Decrease the maximum height of highest peak on the map by one
 
STR_MAPGEN_SNOW_COVERAGE                                        :{BLACK}Snow coverage:
 
@@ -3162,12 +3136,35 @@ STR_MAPGEN_TERRAIN_TYPE                 
 
STR_MAPGEN_QUANTITY_OF_SEA_LAKES                                :{BLACK}Sea level:
 
STR_MAPGEN_QUANTITY_OF_RIVERS                                   :{BLACK}Rivers:
 
STR_MAPGEN_SMOOTHNESS                                           :{BLACK}Smoothness:
 
STR_MAPGEN_VARIETY                                              :{BLACK}Variety distribution:
 
STR_MAPGEN_GENERATE                                             :{WHITE}Generate
 

	
 
###length 21
 
STR_MAPGEN_TOWN_NAME_ORIGINAL_ENGLISH                           :English (Original)
 
STR_MAPGEN_TOWN_NAME_FRENCH                                     :French
 
STR_MAPGEN_TOWN_NAME_GERMAN                                     :German
 
STR_MAPGEN_TOWN_NAME_ADDITIONAL_ENGLISH                         :English (Additional)
 
STR_MAPGEN_TOWN_NAME_LATIN_AMERICAN                             :Latin-American
 
STR_MAPGEN_TOWN_NAME_SILLY                                      :Silly
 
STR_MAPGEN_TOWN_NAME_SWEDISH                                    :Swedish
 
STR_MAPGEN_TOWN_NAME_DUTCH                                      :Dutch
 
STR_MAPGEN_TOWN_NAME_FINNISH                                    :Finnish
 
STR_MAPGEN_TOWN_NAME_POLISH                                     :Polish
 
STR_MAPGEN_TOWN_NAME_SLOVAK                                     :Slovak
 
STR_MAPGEN_TOWN_NAME_NORWEGIAN                                  :Norwegian
 
STR_MAPGEN_TOWN_NAME_HUNGARIAN                                  :Hungarian
 
STR_MAPGEN_TOWN_NAME_AUSTRIAN                                   :Austrian
 
STR_MAPGEN_TOWN_NAME_ROMANIAN                                   :Romanian
 
STR_MAPGEN_TOWN_NAME_CZECH                                      :Czech
 
STR_MAPGEN_TOWN_NAME_SWISS                                      :Swiss
 
STR_MAPGEN_TOWN_NAME_DANISH                                     :Danish
 
STR_MAPGEN_TOWN_NAME_TURKISH                                    :Turkish
 
STR_MAPGEN_TOWN_NAME_ITALIAN                                    :Italian
 
STR_MAPGEN_TOWN_NAME_CATALAN                                    :Catalan
 

	
 
# Strings for map borders at game generation
 
STR_MAPGEN_BORDER_TYPE                                          :{BLACK}Map edges:
 
STR_MAPGEN_NORTHWEST                                            :{BLACK}Northwest
 
STR_MAPGEN_NORTHEAST                                            :{BLACK}Northeast
 
STR_MAPGEN_SOUTHEAST                                            :{BLACK}Southeast
 
STR_MAPGEN_SOUTHWEST                                            :{BLACK}Southwest
 
@@ -4540,12 +4537,13 @@ STR_ERROR_AI_DEBUG_SERVER_ONLY          
 
STR_AI_CONFIG_CAPTION                                           :{WHITE}AI/Game Script Configuration
 
STR_AI_CONFIG_GAMELIST_TOOLTIP                                  :{BLACK}The Game Script that will be loaded in the next game
 
STR_AI_CONFIG_AILIST_TOOLTIP                                    :{BLACK}The AIs that will be loaded in the next game
 
STR_AI_CONFIG_HUMAN_PLAYER                                      :Human player
 
STR_AI_CONFIG_RANDOM_AI                                         :Random AI
 
STR_AI_CONFIG_NONE                                              :(none)
 
STR_AI_CONFIG_MAX_COMPETITORS                                   :{LTBLUE}Maximum no. competitors: {ORANGE}{COMMA}
 

	
 
STR_AI_CONFIG_MOVE_UP                                           :{BLACK}Move Up
 
STR_AI_CONFIG_MOVE_UP_TOOLTIP                                   :{BLACK}Move selected AI up in the list
 
STR_AI_CONFIG_MOVE_DOWN                                         :{BLACK}Move Down
 
STR_AI_CONFIG_MOVE_DOWN_TOOLTIP                                 :{BLACK}Move selected AI down in the list
 

	
src/network/network_gui.cpp
Show inline comments
 
@@ -664,13 +664,13 @@ public:
 
			SetDParam(1, sel->info.clients_max);
 
			SetDParam(2, sel->info.companies_on);
 
			SetDParam(3, sel->info.companies_max);
 
			DrawString(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_RIGHT, y, STR_NETWORK_SERVER_LIST_CLIENTS);
 
			y += FONT_HEIGHT_NORMAL;
 

	
 
			SetDParam(0, STR_CHEAT_SWITCH_CLIMATE_TEMPERATE_LANDSCAPE + sel->info.landscape);
 
			SetDParam(0, STR_CLIMATE_TEMPERATE_LANDSCAPE + sel->info.landscape);
 
			DrawString(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_RIGHT, y, STR_NETWORK_SERVER_LIST_LANDSCAPE); // landscape
 
			y += FONT_HEIGHT_NORMAL;
 

	
 
			SetDParam(0, sel->info.map_width);
 
			SetDParam(1, sel->info.map_height);
 
			DrawString(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_RIGHT, y, STR_NETWORK_SERVER_LIST_MAP_SIZE); // map size
src/table/settings/game_settings.ini
Show inline comments
 
@@ -141,13 +141,13 @@ from     = SLV_97
 
flags    = SF_GUI_DROPDOWN | SF_NO_NETWORK
 
def      = 1
 
max      = 1
 
full     = _roadsides
 
str      = STR_CONFIG_SETTING_ROAD_SIDE
 
strhelp  = STR_CONFIG_SETTING_ROAD_SIDE_HELPTEXT
 
strval   = STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT
 
strval   = STR_CONFIG_SETTING_ROAD_SIDE_LEFT
 
pre_cb   = CheckRoadSide
 
cat      = SC_BASIC
 

	
 
[SDT_VAR]
 
var      = vehicle.train_acceleration_model
 
type     = SLE_UINT8
src/table/settings/world_settings.ini
Show inline comments
 
@@ -62,13 +62,13 @@ flags    = SF_GUI_DROPDOWN | SF_NEWGAME_
 
def      = 0
 
max      = 3
 
full     = _climates
 
load     = ConvertLandscape
 
str      = STR_CONFIG_SETTING_LANDSCAPE
 
strhelp  = STR_CONFIG_SETTING_LANDSCAPE_HELPTEXT
 
strval   = STR_CHEAT_SWITCH_CLIMATE_TEMPERATE_LANDSCAPE
 
strval   = STR_CLIMATE_TEMPERATE_LANDSCAPE
 
cat      = SC_BASIC
 

	
 
[SDT_VAR]
 
var      = game_creation.heightmap_height
 
type     = SLE_UINT8
 
from     = SLV_MAPGEN_SETTINGS_REVAMP
0 comments (0 inline, 0 general)