STR_NEWGRF_BROKEN :{WHITE}Behaviour of NewGRF '{0:RAW_STRING}' is likely to cause desyncs and/or crashes.
STR_NEWGRF_BROKEN_POWERED_WAGON :{WHITE}Wagon '{1:ENGINE}' changed powered-wagon state when not inside a depot.
STR_NEWGRF_BROKEN_VEHICLE_LENGTH :{WHITE}It changes vehicle length for '{1:ENGINE}' when not inside a depot.
STR_BROKEN_VEHICLE_LENGTH :{WHITE}Train '{VEHICLE}' belonging to '{COMPANY}' has invalid length. It is probably caused by problems with NewGRFs. Game may desync or crash.
STR_NEWGRF_BUGGY_ARTICULATED_CARGO :{WHITE}Cargo/refit information for '{1:ENGINE}' differs from purchase list after construction. This might cause autorenew/-replace to fail refitting correctly.
STR_NEWGRF_BUGGY_ENDLESS_PRODUCTION_CALLBACK :{WHITE}'{1:STRING}' caused an endless loop in the production callback.
src/newgrf_config.h
➞
Show inline comments
@@ -36,14 +36,15 @@ enum GRFStatus {
GCS_INITIALISED, ///< GRF file has been initialised
GCS_ACTIVATED ///< GRF file has been activated
};
/** Encountered GRF bugs */
enum GRFBugs {
GBUG_VEH_LENGTH, ///< Length of rail vehicle changes when not inside a depot
GBUG_VEH_REFIT, ///< Articulated vehicles carry different cargos resp. are differently refittable than specified in purchase list
GBUG_VEH_LENGTH, ///< Length of rail vehicle changes when not inside a depot
GBUG_VEH_REFIT, ///< Articulated vehicles carry different cargos resp. are differently refittable than specified in purchase list
GBUG_VEH_POWERED_WAGON, ///< Powered wagon changed poweredness state when not inside a depot
};
/** Status of post-gameload GRF compatibility check */
enum GRFListCompatibility {
GLC_ALL_GOOD, ///< All GRF needed by game are present
GLC_COMPATIBLE, ///< Compatible (eg. the same ID, but different chacksum) GRF found in at least one case