Changeset - r19664:68aa90f4f7ca
[Not reviewed]
master
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frosch - 12 years ago 2012-10-14 19:15:00
frosch@openttd.org
(svn r24595) -Change [FS#5168]: Make the group GUI drag&drop highlighting behave more intelligible. (based on work by Juanjo)
1 file changed with 12 insertions and 13 deletions:
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src/group_gui.cpp
Show inline comments
 
@@ -207,11 +207,13 @@ private:
 
	 */
 
	void DrawGroupInfo(int y, int left, int right, GroupID g_id, bool protection = false) const
 
	{
 
		/* Highlight the group if a vehicle is dragged over it and it isn't selected. */
 
		if (g_id == this->group_over && g_id != this->vli.index) {
 
		/* Highlight the group if a vehicle is dragged over it */
 
		if (g_id == this->group_over) {
 
			GfxFillRect(left + WD_FRAMERECT_LEFT, y + WD_FRAMERECT_TOP, right - WD_FRAMERECT_RIGHT, y + this->tiny_step_height - WD_FRAMERECT_BOTTOM - WD_MATRIX_TOP, _colour_gradient[COLOUR_GREY][7]);
 
		}
 

	
 
		if (g_id == NEW_GROUP) return;
 

	
 
		/* draw the selected group in white, else we draw it in black */
 
		TextColour colour = g_id == this->vli.index ? TC_WHITE : TC_BLACK;
 
		const GroupStatistics &stats = GroupStatistics::Get(this->vli.company, g_id, this->vli.vtype);
 
@@ -509,6 +511,9 @@ public:
 

	
 
					y1 += this->tiny_step_height;
 
				}
 
				if (this->group_sb->GetPosition() + this->group_sb->GetCapacity() > this->groups.Length()) {
 
					DrawGroupInfo(y1, r.left, r.right, NEW_GROUP);
 
				}
 
				break;
 
			}
 

	
 
@@ -624,7 +629,6 @@ public:
 
	virtual void OnDragDrop(Point pt, int widget)
 
	{
 
		switch (widget) {
 
			case WID_GL_ALL_VEHICLES: // All vehicles
 
			case WID_GL_DEFAULT_VEHICLES: // Ungrouped vehicles
 
				DoCommandP(0, DEFAULT_GROUP, this->vehicle_sel | (_ctrl_pressed ? 1 << 31 : 0), CMD_ADD_VEHICLE_GROUP | CMD_MSG(STR_ERROR_GROUP_CAN_T_ADD_VEHICLE));
 

	
 
@@ -747,25 +751,20 @@ public:
 
		/* A vehicle is dragged over... */
 
		GroupID new_group_over = INVALID_GROUP;
 
		switch (widget) {
 
			case WID_GL_ALL_VEHICLES: // ... the 'all' group.
 
				/* Moving a vehicle from the all group to the default group
 
				 * is a no-op, so do not highlight then. */
 
				if (!IsDefaultGroupID(Vehicle::Get(vehicle_sel)->group_id)) new_group_over = ALL_GROUP;
 
				break;
 

	
 
			case WID_GL_DEFAULT_VEHICLES: // ... the 'default' group.
 
				/* Moving a vehicle from the default group to the all group
 
				 * is a no-op, so do not highlight then. */
 
				if (!IsDefaultGroupID(Vehicle::Get(vehicle_sel)->group_id)) new_group_over = DEFAULT_GROUP;
 
				new_group_over = DEFAULT_GROUP;
 
				break;
 

	
 
			case WID_GL_LIST_GROUP: { // ... the list of custom groups.
 
				uint id_g = this->group_sb->GetScrolledRowFromWidget(pt.y, this, WID_GL_LIST_GROUP, 0, this->tiny_step_height);
 
				if (id_g < this->groups.Length()) new_group_over = this->groups[id_g]->index;
 
				new_group_over = id_g >= this->groups.Length() ? NEW_GROUP : this->groups[id_g]->index;
 
				break;
 
			}
 
		}
 

	
 
		/* Do not highlight when dragging over the current group */
 
		if (Vehicle::Get(vehicle_sel)->group_id == new_group_over) new_group_over = INVALID_GROUP;
 

	
 
		/* Mark widgets as dirty if the group changed. */
 
		if (new_group_over != this->group_over) {
 
			this->DirtyHighlightedGroupWidget();
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