Changeset - r23984:68c55dd06ad8
[Not reviewed]
master
0 3 0
glx - 5 years ago 2019-11-26 00:28:03
glx@openttd.org
Add: a TextColour flag to ignore colour changes from strings
3 files changed with 3 insertions and 2 deletions:
0 comments (0 inline, 0 general)
src/gfx.cpp
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@@ -316,7 +316,7 @@ static void SetColourRemap(TextColour co
 
	 * would be invisible at best, but it actually makes it illegible. */
 
	bool no_shade   = (colour & TC_NO_SHADE) != 0 || colour == TC_BLACK;
 
	bool raw_colour = (colour & TC_IS_PALETTE_COLOUR) != 0;
 
	colour &= ~(TC_NO_SHADE | TC_IS_PALETTE_COLOUR);
 
	colour &= ~(TC_NO_SHADE | TC_IS_PALETTE_COLOUR | TC_FORCED);
 

	
 
	_string_colourremap[1] = raw_colour ? (byte)colour : _string_colourmap[colour];
 
	_string_colourremap[2] = no_shade ? 0 : 1;
src/gfx_layout.h
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@@ -46,7 +46,7 @@ struct FontState {
 
	inline void SetColour(TextColour c)
 
	{
 
		assert(c >= TC_BLUE && c <= TC_BLACK);
 
		this->cur_colour = c;
 
		if ((this->cur_colour & TC_FORCED) == 0) this->cur_colour = c;
 
	}
 

	
 
	/**
src/gfx_type.h
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@@ -267,6 +267,7 @@ enum TextColour {
 

	
 
	TC_IS_PALETTE_COLOUR = 0x100, ///< Colour value is already a real palette colour index, not an index of a StringColour.
 
	TC_NO_SHADE          = 0x200, ///< Do not add shading to this text colour.
 
	TC_FORCED            = 0x400, ///< Ignore colour changes from strings.
 
};
 
DECLARE_ENUM_AS_BIT_SET(TextColour)
 

	
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