Changeset - r7726:69c1ec0a708e
[Not reviewed]
master
0 1 0
rubidium - 17 years ago 2007-10-14 19:57:15
rubidium@openttd.org
(svn r11261) -Codechange: Draw selection sprites (HT_RECT, HT_POINT, HT_RAIL) on foundations as ChildSprite of the foundation, not as single ParentSprite. Patch by frosch.
1 file changed with 76 insertions and 22 deletions:
0 comments (0 inline, 0 general)
src/viewport.cpp
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@@ -36,9 +36,6 @@ static ViewPort _viewports[25 - 2];
 
static uint32 _active_viewports;    ///< bitmasked variable where each bit signifies if a viewport is in use or not
 
assert_compile(lengthof(_viewports) < sizeof(_active_viewports) * 8);
 

	
 
static bool _added_tile_sprite;
 
static bool _offset_ground_sprites;
 

	
 
/* The in-game coordiante system looks like this *
 
 *                                               *
 
 *                    ^ Z                        *
 
@@ -128,7 +125,9 @@ struct ViewportDrawer {
 

	
 
	byte combine_sprites;
 

	
 
	int offs_x, offs_y; // used when drawing ground sprites relative
 
	ParentSpriteToDraw *foundation;                      ///< Foundation sprite.
 
	ChildScreenSpriteToDraw **last_foundation_child;     ///< Tail of ChildSprite list of active foundation.
 
	Point foundation_offset;                             ///< Pixeloffset of ground sprites on the foundation.
 
};
 

	
 
static ViewportDrawer *_cur_vd;
 
@@ -469,6 +468,33 @@ void DrawGroundSpriteAt(SpriteID image, 
 
}
 

	
 
/**
 
 * Adds a child sprite to the active foundation.
 
 *
 
 * The pixel offset of the sprite relative to the ParentSprite is the sum of the offset passed to OffsetGroundSprite() and extra_offs_?.
 
 *
 
 * @param image the image to draw.
 
 * @param pal the provided palette.
 
 * @param sub Only draw a part of the sprite.
 
 * @param extra_offs_x Pixel X offset for the sprite position.
 
 * @param extra_offs_y Pixel Y offset for the sprite position.
 
 */
 
static void AddChildSpriteToFoundation(SpriteID image, SpriteID pal, const SubSprite *sub, int extra_offs_x, int extra_offs_y)
 
{
 
	ViewportDrawer *vd = _cur_vd;
 
	assert(vd->foundation != NULL);
 
	Point offs = vd->foundation_offset;
 

	
 
	/* Change the active ChildSprite list to the one of the foundation */
 
	ChildScreenSpriteToDraw **old_child = vd->last_child;
 
	vd->last_child = vd->last_foundation_child;
 

	
 
	AddChildSpriteScreen(image, pal, offs.x + extra_offs_x, offs.y + extra_offs_y, false, sub);
 

	
 
	/* Switch back to last ChildSprite list */
 
	vd->last_child = old_child;
 
}
 

	
 
/**
 
 * Draws a ground sprite for the current tile.
 
 * If the current tile is drawn on top of a foundation the sprite is added as child sprite to the "foundation"-ParentSprite.
 
 *
 
@@ -478,21 +504,33 @@ void DrawGroundSpriteAt(SpriteID image, 
 
 */
 
void DrawGroundSprite(SpriteID image, SpriteID pal, const SubSprite *sub)
 
{
 
	if (_offset_ground_sprites) {
 
		/* offset ground sprite because of foundation? */
 
		AddChildSpriteScreen(image, pal, _cur_vd->offs_x, _cur_vd->offs_y, false, sub);
 
	ViewportDrawer *vd = _cur_vd;
 
	if (vd->foundation != NULL) {
 
		AddChildSpriteToFoundation(image, pal, sub, 0, 0);
 
	} else {
 
		_added_tile_sprite = true;
 
		DrawGroundSpriteAt(image, pal, _cur_ti->x, _cur_ti->y, _cur_ti->z, sub);
 
	}
 
}
 

	
 

	
 
/**
 
 * Called when a foundation has been drawn for the current tile.
 
 * Successive ground sprites for the current tile will be drawn as child sprites of the "foundation"-ParentSprite, not as TileSprites.
 
 *
 
 * @param x sprite x-offset (screen coordinates) of ground sprites relative to the "foundation"-ParentSprite.
 
 * @param y sprite y-offset (screen coordinates) of ground sprites relative to the "foundation"-ParentSprite.
 
 */
 
void OffsetGroundSprite(int x, int y)
 
{
 
	_cur_vd->offs_x = x;
 
	_cur_vd->offs_y = y;
 
	_offset_ground_sprites = true;
 
	ViewportDrawer *vd = _cur_vd;
 
	assert(vd->foundation == NULL);
 

	
 
	/* vd->last_child == NULL if foundation sprite was clipped by the viewport bounds */
 
	if (vd->last_child != NULL) vd->foundation = vd->parent_list[-1];
 

	
 
	vd->foundation_offset.x = x;
 
	vd->foundation_offset.y = y;
 
	vd->last_foundation_child = vd->last_child;
 
}
 

	
 
/**
 
@@ -683,7 +721,10 @@ void AddChildSpriteScreen(SpriteID image
 

	
 
	vd->spritelist_mem += sizeof(ChildScreenSpriteToDraw);
 

	
 
	/* Append the sprite to the active ChildSprite list.
 
	 * If the active ParentSprite is a foundation, update last_foundation_child as well. */
 
	*vd->last_child = cs;
 
	if (vd->last_foundation_child == vd->last_child) vd->last_foundation_child = &cs->next;
 
	vd->last_child = &cs->next;
 

	
 
	cs->image = image;
 
@@ -723,12 +764,25 @@ void *AddStringToDraw(int x, int y, Stri
 
}
 

	
 

	
 
static void DrawSelectionSprite(SpriteID image, SpriteID pal, const TileInfo *ti)
 
/**
 
 * Draws sprites between ground sprite and everything above.
 
 *
 
 * The sprite is either drawn as TileSprite or as ChildSprite of the active foundation.
 
 *
 
 * @param image the image to draw.
 
 * @param pal the provided palette.
 
 * @param ti TileInfo Tile that is being drawn
 
 * @param z_offset Z offset relative to the groundsprite. Only used for the sprite position, not for sprite sorting.
 
 */
 
static void DrawSelectionSprite(SpriteID image, SpriteID pal, const TileInfo *ti, int z_offset)
 
{
 
	if (_added_tile_sprite && !(_thd.drawstyle & HT_LINE)) { // draw on real ground
 
		DrawGroundSpriteAt(image, pal, ti->x, ti->y, ti->z + 7);
 
	} else { // draw on top of foundation
 
		AddSortableSpriteToDraw(image, pal, ti->x, ti->y, 0x10, 0x10, 1, ti->z + 7);
 
	/* FIXME: This is not totally valid for some autorail highlights, that extent over the edges of the tile. */
 
	if (_cur_vd->foundation == NULL) {
 
		/* draw on real ground */
 
		DrawGroundSpriteAt(image, pal, ti->x, ti->y, ti->z + z_offset);
 
	} else {
 
		/* draw on top of foundation */
 
		AddChildSpriteToFoundation(image, pal, NULL, 0, -z_offset);
 
	}
 
}
 

	
 
@@ -740,7 +794,7 @@ static void DrawSelectionSprite(SpriteID
 
 */
 
static void DrawTileSelectionRect(const TileInfo *ti, SpriteID pal)
 
{
 
	DrawSelectionSprite(SPR_SELECT_TILE + _tileh_to_sprite[ti->tileh], pal, ti);
 
	DrawSelectionSprite(SPR_SELECT_TILE + _tileh_to_sprite[ti->tileh], pal, ti, 7);
 
}
 

	
 
static bool IsPartOfAutoLine(int px, int py)
 
@@ -796,7 +850,7 @@ static void DrawAutorailSelection(const 
 
		pal = PALETTE_SEL_TILE_RED;
 
	}
 

	
 
	DrawSelectionSprite(image, _thd.make_square_red ? PALETTE_SEL_TILE_RED : pal, ti);
 
	DrawSelectionSprite(image, _thd.make_square_red ? PALETTE_SEL_TILE_RED : pal, ti, 7);
 
}
 

	
 
/**
 
@@ -821,12 +875,12 @@ static void DrawTileSelection(const Tile
 
			DrawTileSelectionRect(ti, _thd.make_square_red ? PALETTE_SEL_TILE_RED : PAL_NONE);
 
		} else if (_thd.drawstyle & HT_POINT) {
 
			/* Figure out the Z coordinate for the single dot. */
 
			byte z = ti->z;
 
			byte z = 0;
 
			if (ti->tileh & SLOPE_N) {
 
				z += TILE_HEIGHT;
 
				if (ti->tileh == SLOPE_STEEP_N) z += TILE_HEIGHT;
 
			}
 
			DrawGroundSpriteAt(_cur_dpi->zoom <= ZOOM_LVL_DETAIL ? SPR_DOT : SPR_DOT_SMALL, PAL_NONE, ti->x, ti->y, z);
 
			DrawSelectionSprite(_cur_dpi->zoom <= ZOOM_LVL_DETAIL ? SPR_DOT : SPR_DOT_SMALL, PAL_NONE, ti, z);
 
		} else if (_thd.drawstyle & HT_RAIL /*&& _thd.place_mode == VHM_RAIL*/) {
 
			/* autorail highlight piece under cursor */
 
			uint type = _thd.drawstyle & 0xF;
 
@@ -913,8 +967,8 @@ static void ViewportAddLandscape()
 
			y_cur += 0x10;
 
			x_cur -= 0x10;
 

	
 
			_added_tile_sprite = false;
 
			_offset_ground_sprites = false;
 
			vd->foundation = NULL;
 
			vd->last_foundation_child = NULL;
 

	
 
			_tile_type_procs[tt]->draw_tile_proc(&ti);
 
			DrawTileSelection(&ti);
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