Changeset - r28328:6b936d36ce25
[Not reviewed]
master
0 6 2
Peter Nelson - 4 months ago 2023-12-22 16:01:32
peter1138@openttd.org
Codechange: Split palette handling to separate file.
8 files changed with 274 insertions and 227 deletions:
0 comments (0 inline, 0 general)
src/CMakeLists.txt
Show inline comments
 
@@ -325,6 +325,8 @@ add_files(
 
    order_gui.cpp
 
    order_type.h
 
    osk_gui.cpp
 
    palette.cpp
 
    palette_func.h
 
    pbs.cpp
 
    pbs.h
 
    progress.cpp
src/gfx.cpp
Show inline comments
 
@@ -20,12 +20,10 @@
 
#include "window_gui.h"
 
#include "window_func.h"
 
#include "newgrf_debug.h"
 
#include "thread.h"
 
#include "core/backup_type.hpp"
 
#include "core/container_func.hpp"
 
#include "viewport_func.h"
 

	
 
#include "table/palettes.h"
 
#include "table/string_colours.h"
 
#include "table/sprites.h"
 
#include "table/control_codes.h"
 
@@ -50,13 +48,9 @@ GameMode _game_mode;
 
SwitchMode _switch_mode;  ///< The next mainloop command.
 
std::chrono::steady_clock::time_point _switch_mode_time; ///< The time when the switch mode was requested.
 
PauseMode _pause_mode;
 
Palette _cur_palette;
 

	
 
static byte _stringwidth_table[FS_END][224]; ///< Cache containing width of often used characters. @see GetCharacterWidth()
 
DrawPixelInfo *_cur_dpi;
 
byte _colour_gradient[COLOUR_END][8];
 

	
 
static std::recursive_mutex _palette_mutex; ///< To coordinate access to _cur_palette.
 

	
 
static void GfxMainBlitterViewport(const Sprite *sprite, int x, int y, BlitterMode mode, const SubSprite *sub = nullptr, SpriteID sprite_id = SPR_CURSOR_MOUSE);
 
static void GfxMainBlitter(const Sprite *sprite, int x, int y, BlitterMode mode, const SubSprite *sub = nullptr, SpriteID sprite_id = SPR_CURSOR_MOUSE, ZoomLevel zoom = ZOOM_LVL_NORMAL);
 
@@ -1228,169 +1222,6 @@ static void GfxMainBlitter(const Sprite 
 
	GfxBlitter<1, true>(sprite, x, y, mode, sub, sprite_id, zoom);
 
}
 

	
 
void DoPaletteAnimations();
 

	
 
void GfxInitPalettes()
 
{
 
	std::lock_guard<std::recursive_mutex> lock(_palette_mutex);
 
	memcpy(&_cur_palette, &_palette, sizeof(_cur_palette));
 
	DoPaletteAnimations();
 
}
 

	
 
/**
 
 * Copy the current palette if the palette was updated.
 
 * Used by video-driver to get a current up-to-date version of the palette,
 
 * to avoid two threads accessing the same piece of memory (with a good chance
 
 * one is already updating the palette while the other is drawing based on it).
 
 * @param local_palette The location to copy the palette to.
 
 * @param force_copy Whether to ignore if there is an update for the palette.
 
 * @return True iff a copy was done.
 
 */
 
bool CopyPalette(Palette &local_palette, bool force_copy)
 
{
 
	std::lock_guard<std::recursive_mutex> lock(_palette_mutex);
 

	
 
	if (!force_copy && _cur_palette.count_dirty == 0) return false;
 

	
 
	local_palette = _cur_palette;
 
	_cur_palette.count_dirty = 0;
 

	
 
	if (force_copy) {
 
		local_palette.first_dirty = 0;
 
		local_palette.count_dirty = 256;
 
	}
 

	
 
	return true;
 
}
 

	
 
#define EXTR(p, q) (((uint16_t)(palette_animation_counter * (p)) * (q)) >> 16)
 
#define EXTR2(p, q) (((uint16_t)(~palette_animation_counter * (p)) * (q)) >> 16)
 

	
 
void DoPaletteAnimations()
 
{
 
	std::lock_guard<std::recursive_mutex> lock(_palette_mutex);
 

	
 
	/* Animation counter for the palette animation. */
 
	static int palette_animation_counter = 0;
 
	palette_animation_counter += 8;
 

	
 
	Blitter *blitter = BlitterFactory::GetCurrentBlitter();
 
	const Colour *s;
 
	const ExtraPaletteValues *ev = &_extra_palette_values;
 
	Colour old_val[PALETTE_ANIM_SIZE];
 
	const uint old_tc = palette_animation_counter;
 
	uint j;
 

	
 
	if (blitter != nullptr && blitter->UsePaletteAnimation() == Blitter::PALETTE_ANIMATION_NONE) {
 
		palette_animation_counter = 0;
 
	}
 

	
 
	Colour *palette_pos = &_cur_palette.palette[PALETTE_ANIM_START];  // Points to where animations are taking place on the palette
 
	/* Makes a copy of the current animation palette in old_val,
 
	 * so the work on the current palette could be compared, see if there has been any changes */
 
	memcpy(old_val, palette_pos, sizeof(old_val));
 

	
 
	/* Fizzy Drink bubbles animation */
 
	s = ev->fizzy_drink;
 
	j = EXTR2(512, EPV_CYCLES_FIZZY_DRINK);
 
	for (uint i = 0; i != EPV_CYCLES_FIZZY_DRINK; i++) {
 
		*palette_pos++ = s[j];
 
		j++;
 
		if (j == EPV_CYCLES_FIZZY_DRINK) j = 0;
 
	}
 

	
 
	/* Oil refinery fire animation */
 
	s = ev->oil_refinery;
 
	j = EXTR2(512, EPV_CYCLES_OIL_REFINERY);
 
	for (uint i = 0; i != EPV_CYCLES_OIL_REFINERY; i++) {
 
		*palette_pos++ = s[j];
 
		j++;
 
		if (j == EPV_CYCLES_OIL_REFINERY) j = 0;
 
	}
 

	
 
	/* Radio tower blinking */
 
	{
 
		byte i = (palette_animation_counter >> 1) & 0x7F;
 
		byte v;
 

	
 
		if (i < 0x3f) {
 
			v = 255;
 
		} else if (i < 0x4A || i >= 0x75) {
 
			v = 128;
 
		} else {
 
			v = 20;
 
		}
 
		palette_pos->r = v;
 
		palette_pos->g = 0;
 
		palette_pos->b = 0;
 
		palette_pos++;
 

	
 
		i ^= 0x40;
 
		if (i < 0x3f) {
 
			v = 255;
 
		} else if (i < 0x4A || i >= 0x75) {
 
			v = 128;
 
		} else {
 
			v = 20;
 
		}
 
		palette_pos->r = v;
 
		palette_pos->g = 0;
 
		palette_pos->b = 0;
 
		palette_pos++;
 
	}
 

	
 
	/* Handle lighthouse and stadium animation */
 
	s = ev->lighthouse;
 
	j = EXTR(256, EPV_CYCLES_LIGHTHOUSE);
 
	for (uint i = 0; i != EPV_CYCLES_LIGHTHOUSE; i++) {
 
		*palette_pos++ = s[j];
 
		j++;
 
		if (j == EPV_CYCLES_LIGHTHOUSE) j = 0;
 
	}
 

	
 
	/* Dark blue water */
 
	s = (_settings_game.game_creation.landscape == LT_TOYLAND) ? ev->dark_water_toyland : ev->dark_water;
 
	j = EXTR(320, EPV_CYCLES_DARK_WATER);
 
	for (uint i = 0; i != EPV_CYCLES_DARK_WATER; i++) {
 
		*palette_pos++ = s[j];
 
		j++;
 
		if (j == EPV_CYCLES_DARK_WATER) j = 0;
 
	}
 

	
 
	/* Glittery water */
 
	s = (_settings_game.game_creation.landscape == LT_TOYLAND) ? ev->glitter_water_toyland : ev->glitter_water;
 
	j = EXTR(128, EPV_CYCLES_GLITTER_WATER);
 
	for (uint i = 0; i != EPV_CYCLES_GLITTER_WATER / 3; i++) {
 
		*palette_pos++ = s[j];
 
		j += 3;
 
		if (j >= EPV_CYCLES_GLITTER_WATER) j -= EPV_CYCLES_GLITTER_WATER;
 
	}
 

	
 
	if (blitter != nullptr && blitter->UsePaletteAnimation() == Blitter::PALETTE_ANIMATION_NONE) {
 
		palette_animation_counter = old_tc;
 
	} else if (_cur_palette.count_dirty == 0 && memcmp(old_val, &_cur_palette.palette[PALETTE_ANIM_START], sizeof(old_val)) != 0) {
 
		/* Did we changed anything on the palette? Seems so.  Mark it as dirty */
 
		_cur_palette.first_dirty = PALETTE_ANIM_START;
 
		_cur_palette.count_dirty = PALETTE_ANIM_SIZE;
 
	}
 
}
 

	
 
/**
 
 * Determine a contrasty text colour for a coloured background.
 
 * @param background Background colour.
 
 * @param threshold Background colour brightness threshold below which the background is considered dark and TC_WHITE is returned, range: 0 - 255, default 128.
 
 * @return TC_BLACK or TC_WHITE depending on what gives a better contrast.
 
 */
 
TextColour GetContrastColour(uint8_t background, uint8_t threshold)
 
{
 
	Colour c = _cur_palette.palette[background];
 
	/* Compute brightness according to http://www.w3.org/TR/AERT#color-contrast.
 
	 * The following formula computes 1000 * brightness^2, with brightness being in range 0 to 255. */
 
	uint sq1000_brightness = c.r * c.r * 299 + c.g * c.g * 587 + c.b * c.b * 114;
 
	/* Compare with threshold brightness which defaults to 128 (50%) */
 
	return sq1000_brightness < ((uint) threshold) * ((uint) threshold) * 1000 ? TC_WHITE : TC_BLACK;
 
}
 

	
 
/**
 
 * Initialize _stringwidth_table cache
 
 * @param monospace Whether to load the monospace cache or the normal fonts.
src/gfx_func.h
Show inline comments
 
@@ -147,8 +147,6 @@ void DrawDirtyBlocks();
 
void AddDirtyBlock(int left, int top, int right, int bottom);
 
void MarkWholeScreenDirty();
 

	
 
bool CopyPalette(Palette &local_palette, bool force_copy = false);
 
void GfxInitPalettes();
 
void CheckBlitter();
 

	
 
bool FillDrawPixelInfo(DrawPixelInfo *n, int left, int top, int width, int height);
 
@@ -191,60 +189,4 @@ int GetCharacterHeight(FontSize size);
 

	
 
extern DrawPixelInfo *_cur_dpi;
 

	
 
/**
 
 * Checks if a Colours value is valid.
 
 *
 
 * @param colours The value to check
 
 * @return true if the given value is a valid Colours.
 
 */
 
static inline bool IsValidColours(Colours colours)
 
{
 
	return colours < COLOUR_END;
 
}
 

	
 
TextColour GetContrastColour(uint8_t background, uint8_t threshold = 128);
 

	
 
/**
 
 * All 16 colour gradients
 
 * 8 colours per gradient from darkest (0) to lightest (7)
 
 */
 
extern byte _colour_gradient[COLOUR_END][8];
 

	
 
/**
 
 * Return the colour for a particular greyscale level.
 
 * @param level Intensity, 0 = black, 15 = white
 
 * @return colour
 
 */
 
#define GREY_SCALE(level) (level)
 

	
 
static const uint8_t PC_BLACK              = GREY_SCALE(1);  ///< Black palette colour.
 
static const uint8_t PC_DARK_GREY          = GREY_SCALE(6);  ///< Dark grey palette colour.
 
static const uint8_t PC_GREY               = GREY_SCALE(10); ///< Grey palette colour.
 
static const uint8_t PC_WHITE              = GREY_SCALE(15); ///< White palette colour.
 

	
 
static const uint8_t PC_VERY_DARK_RED      = 0xB2;           ///< Almost-black red palette colour.
 
static const uint8_t PC_DARK_RED           = 0xB4;           ///< Dark red palette colour.
 
static const uint8_t PC_RED                = 0xB8;           ///< Red palette colour.
 

	
 
static const uint8_t PC_VERY_DARK_BROWN    = 0x56;           ///< Almost-black brown palette colour.
 

	
 
static const uint8_t PC_ORANGE             = 0xC2;           ///< Orange palette colour.
 

	
 
static const uint8_t PC_YELLOW             = 0xBF;           ///< Yellow palette colour.
 
static const uint8_t PC_LIGHT_YELLOW       = 0x44;           ///< Light yellow palette colour.
 
static const uint8_t PC_VERY_LIGHT_YELLOW  = 0x45;           ///< Almost-white yellow palette colour.
 

	
 
static const uint8_t PC_GREEN              = 0xD0;           ///< Green palette colour.
 

	
 
static const uint8_t PC_VERY_DARK_BLUE     = 0x9A;           ///< Almost-black blue palette colour.
 
static const uint8_t PC_DARK_BLUE          = 0x9D;           ///< Dark blue palette colour.
 
static const uint8_t PC_LIGHT_BLUE         = 0x98;           ///< Light blue palette colour.
 

	
 
static const uint8_t PC_ROUGH_LAND         = 0x52;           ///< Dark green palette colour for rough land.
 
static const uint8_t PC_GRASS_LAND         = 0x54;           ///< Dark green palette colour for grass land.
 
static const uint8_t PC_BARE_LAND          = 0x37;           ///< Brown palette colour for bare land.
 
static const uint8_t PC_RAINFOREST         = 0x5C;           ///< Pale green palette colour for rainforest.
 
static const uint8_t PC_FIELDS             = 0x25;           ///< Light brown palette colour for fields.
 
static const uint8_t PC_TREES              = 0x57;           ///< Green palette colour for trees.
 
static const uint8_t PC_WATER              = 0xC9;           ///< Dark blue palette colour for water.
 
#endif /* GFX_FUNC_H */
src/gfxinit.cpp
Show inline comments
 
@@ -17,6 +17,7 @@
 
#include "blitter/factory.hpp"
 
#include "video/video_driver.hpp"
 
#include "window_func.h"
 
#include "palette_func.h"
 

	
 
/* The type of set we're replacing */
 
#define SET_TYPE "graphics"
src/palette.cpp
Show inline comments
 
new file 100644
 
/*
 
 * This file is part of OpenTTD.
 
 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
 
 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 
 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
 
 */
 

	
 
/** @file palette.cpp Handling of palettes. */
 

	
 
#include "stdafx.h"
 
#include "blitter/base.hpp"
 
#include "blitter/factory.hpp"
 
#include "gfx_type.h"
 
#include "landscape_type.h"
 
#include "palette_func.h"
 
#include "settings_type.h"
 
#include "thread.h"
 

	
 
#include "table/palettes.h"
 

	
 
#include "safeguards.h"
 

	
 
Palette _cur_palette;
 

	
 
byte _colour_gradient[COLOUR_END][8];
 

	
 
static std::recursive_mutex _palette_mutex; ///< To coordinate access to _cur_palette.
 

	
 
void DoPaletteAnimations();
 

	
 
void GfxInitPalettes()
 
{
 
	std::lock_guard<std::recursive_mutex> lock(_palette_mutex);
 
	memcpy(&_cur_palette, &_palette, sizeof(_cur_palette));
 
	DoPaletteAnimations();
 
}
 

	
 
/**
 
 * Copy the current palette if the palette was updated.
 
 * Used by video-driver to get a current up-to-date version of the palette,
 
 * to avoid two threads accessing the same piece of memory (with a good chance
 
 * one is already updating the palette while the other is drawing based on it).
 
 * @param local_palette The location to copy the palette to.
 
 * @param force_copy Whether to ignore if there is an update for the palette.
 
 * @return True iff a copy was done.
 
 */
 
bool CopyPalette(Palette &local_palette, bool force_copy)
 
{
 
	std::lock_guard<std::recursive_mutex> lock(_palette_mutex);
 

	
 
	if (!force_copy && _cur_palette.count_dirty == 0) return false;
 

	
 
	local_palette = _cur_palette;
 
	_cur_palette.count_dirty = 0;
 

	
 
	if (force_copy) {
 
		local_palette.first_dirty = 0;
 
		local_palette.count_dirty = 256;
 
	}
 

	
 
	return true;
 
}
 

	
 
#define EXTR(p, q) (((uint16_t)(palette_animation_counter * (p)) * (q)) >> 16)
 
#define EXTR2(p, q) (((uint16_t)(~palette_animation_counter * (p)) * (q)) >> 16)
 

	
 
void DoPaletteAnimations()
 
{
 
	std::lock_guard<std::recursive_mutex> lock(_palette_mutex);
 

	
 
	/* Animation counter for the palette animation. */
 
	static int palette_animation_counter = 0;
 
	palette_animation_counter += 8;
 

	
 
	Blitter *blitter = BlitterFactory::GetCurrentBlitter();
 
	const Colour *s;
 
	const ExtraPaletteValues *ev = &_extra_palette_values;
 
	Colour old_val[PALETTE_ANIM_SIZE];
 
	const uint old_tc = palette_animation_counter;
 
	uint j;
 

	
 
	if (blitter != nullptr && blitter->UsePaletteAnimation() == Blitter::PALETTE_ANIMATION_NONE) {
 
		palette_animation_counter = 0;
 
	}
 

	
 
	Colour *palette_pos = &_cur_palette.palette[PALETTE_ANIM_START];  // Points to where animations are taking place on the palette
 
	/* Makes a copy of the current animation palette in old_val,
 
	 * so the work on the current palette could be compared, see if there has been any changes */
 
	memcpy(old_val, palette_pos, sizeof(old_val));
 

	
 
	/* Fizzy Drink bubbles animation */
 
	s = ev->fizzy_drink;
 
	j = EXTR2(512, EPV_CYCLES_FIZZY_DRINK);
 
	for (uint i = 0; i != EPV_CYCLES_FIZZY_DRINK; i++) {
 
		*palette_pos++ = s[j];
 
		j++;
 
		if (j == EPV_CYCLES_FIZZY_DRINK) j = 0;
 
	}
 

	
 
	/* Oil refinery fire animation */
 
	s = ev->oil_refinery;
 
	j = EXTR2(512, EPV_CYCLES_OIL_REFINERY);
 
	for (uint i = 0; i != EPV_CYCLES_OIL_REFINERY; i++) {
 
		*palette_pos++ = s[j];
 
		j++;
 
		if (j == EPV_CYCLES_OIL_REFINERY) j = 0;
 
	}
 

	
 
	/* Radio tower blinking */
 
	{
 
		byte i = (palette_animation_counter >> 1) & 0x7F;
 
		byte v;
 

	
 
		if (i < 0x3f) {
 
			v = 255;
 
		} else if (i < 0x4A || i >= 0x75) {
 
			v = 128;
 
		} else {
 
			v = 20;
 
		}
 
		palette_pos->r = v;
 
		palette_pos->g = 0;
 
		palette_pos->b = 0;
 
		palette_pos++;
 

	
 
		i ^= 0x40;
 
		if (i < 0x3f) {
 
			v = 255;
 
		} else if (i < 0x4A || i >= 0x75) {
 
			v = 128;
 
		} else {
 
			v = 20;
 
		}
 
		palette_pos->r = v;
 
		palette_pos->g = 0;
 
		palette_pos->b = 0;
 
		palette_pos++;
 
	}
 

	
 
	/* Handle lighthouse and stadium animation */
 
	s = ev->lighthouse;
 
	j = EXTR(256, EPV_CYCLES_LIGHTHOUSE);
 
	for (uint i = 0; i != EPV_CYCLES_LIGHTHOUSE; i++) {
 
		*palette_pos++ = s[j];
 
		j++;
 
		if (j == EPV_CYCLES_LIGHTHOUSE) j = 0;
 
	}
 

	
 
	/* Dark blue water */
 
	s = (_settings_game.game_creation.landscape == LT_TOYLAND) ? ev->dark_water_toyland : ev->dark_water;
 
	j = EXTR(320, EPV_CYCLES_DARK_WATER);
 
	for (uint i = 0; i != EPV_CYCLES_DARK_WATER; i++) {
 
		*palette_pos++ = s[j];
 
		j++;
 
		if (j == EPV_CYCLES_DARK_WATER) j = 0;
 
	}
 

	
 
	/* Glittery water */
 
	s = (_settings_game.game_creation.landscape == LT_TOYLAND) ? ev->glitter_water_toyland : ev->glitter_water;
 
	j = EXTR(128, EPV_CYCLES_GLITTER_WATER);
 
	for (uint i = 0; i != EPV_CYCLES_GLITTER_WATER / 3; i++) {
 
		*palette_pos++ = s[j];
 
		j += 3;
 
		if (j >= EPV_CYCLES_GLITTER_WATER) j -= EPV_CYCLES_GLITTER_WATER;
 
	}
 

	
 
	if (blitter != nullptr && blitter->UsePaletteAnimation() == Blitter::PALETTE_ANIMATION_NONE) {
 
		palette_animation_counter = old_tc;
 
	} else if (_cur_palette.count_dirty == 0 && memcmp(old_val, &_cur_palette.palette[PALETTE_ANIM_START], sizeof(old_val)) != 0) {
 
		/* Did we changed anything on the palette? Seems so.  Mark it as dirty */
 
		_cur_palette.first_dirty = PALETTE_ANIM_START;
 
		_cur_palette.count_dirty = PALETTE_ANIM_SIZE;
 
	}
 
}
 

	
 
/**
 
 * Determine a contrasty text colour for a coloured background.
 
 * @param background Background colour.
 
 * @param threshold Background colour brightness threshold below which the background is considered dark and TC_WHITE is returned, range: 0 - 255, default 128.
 
 * @return TC_BLACK or TC_WHITE depending on what gives a better contrast.
 
 */
 
TextColour GetContrastColour(uint8_t background, uint8_t threshold)
 
{
 
	Colour c = _cur_palette.palette[background];
 
	/* Compute brightness according to http://www.w3.org/TR/AERT#color-contrast.
 
	 * The following formula computes 1000 * brightness^2, with brightness being in range 0 to 255. */
 
	uint sq1000_brightness = c.r * c.r * 299 + c.g * c.g * 587 + c.b * c.b * 114;
 
	/* Compare with threshold brightness which defaults to 128 (50%) */
 
	return sq1000_brightness < ((uint) threshold) * ((uint) threshold) * 1000 ? TC_WHITE : TC_BLACK;
 
}
src/palette_func.h
Show inline comments
 
new file 100644
 
/*
 
 * This file is part of OpenTTD.
 
 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
 
 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 
 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
 
 */
 

	
 
/** @file palette_func.h Functions related to palettes. */
 

	
 
#ifndef PALETTE_FUNC_H
 
#define PALETTE_FUNC_H
 

	
 
#include "gfx_type.h"
 
#include "strings_type.h"
 
#include "string_type.h"
 

	
 
extern Palette _cur_palette; ///< Current palette
 

	
 
bool CopyPalette(Palette &local_palette, bool force_copy = false);
 
void GfxInitPalettes();
 

	
 
/**
 
 * Checks if a Colours value is valid.
 
 *
 
 * @param colours The value to check
 
 * @return true if the given value is a valid Colours.
 
 */
 
static inline bool IsValidColours(Colours colours)
 
{
 
	return colours < COLOUR_END;
 
}
 

	
 
TextColour GetContrastColour(uint8_t background, uint8_t threshold = 128);
 

	
 
/**
 
 * All 16 colour gradients
 
 * 8 colours per gradient from darkest (0) to lightest (7)
 
 */
 
extern byte _colour_gradient[COLOUR_END][8];
 

	
 
/**
 
 * Return the colour for a particular greyscale level.
 
 * @param level Intensity, 0 = black, 15 = white
 
 * @return colour
 
 */
 
#define GREY_SCALE(level) (level)
 

	
 
static const uint8_t PC_BLACK              = GREY_SCALE(1);  ///< Black palette colour.
 
static const uint8_t PC_DARK_GREY          = GREY_SCALE(6);  ///< Dark grey palette colour.
 
static const uint8_t PC_GREY               = GREY_SCALE(10); ///< Grey palette colour.
 
static const uint8_t PC_WHITE              = GREY_SCALE(15); ///< White palette colour.
 

	
 
static const uint8_t PC_VERY_DARK_RED      = 0xB2;           ///< Almost-black red palette colour.
 
static const uint8_t PC_DARK_RED           = 0xB4;           ///< Dark red palette colour.
 
static const uint8_t PC_RED                = 0xB8;           ///< Red palette colour.
 

	
 
static const uint8_t PC_VERY_DARK_BROWN    = 0x56;           ///< Almost-black brown palette colour.
 

	
 
static const uint8_t PC_ORANGE             = 0xC2;           ///< Orange palette colour.
 

	
 
static const uint8_t PC_YELLOW             = 0xBF;           ///< Yellow palette colour.
 
static const uint8_t PC_LIGHT_YELLOW       = 0x44;           ///< Light yellow palette colour.
 
static const uint8_t PC_VERY_LIGHT_YELLOW  = 0x45;           ///< Almost-white yellow palette colour.
 

	
 
static const uint8_t PC_GREEN              = 0xD0;           ///< Green palette colour.
 

	
 
static const uint8_t PC_VERY_DARK_BLUE     = 0x9A;           ///< Almost-black blue palette colour.
 
static const uint8_t PC_DARK_BLUE          = 0x9D;           ///< Dark blue palette colour.
 
static const uint8_t PC_LIGHT_BLUE         = 0x98;           ///< Light blue palette colour.
 

	
 
static const uint8_t PC_ROUGH_LAND         = 0x52;           ///< Dark green palette colour for rough land.
 
static const uint8_t PC_GRASS_LAND         = 0x54;           ///< Dark green palette colour for grass land.
 
static const uint8_t PC_BARE_LAND          = 0x37;           ///< Brown palette colour for bare land.
 
static const uint8_t PC_RAINFOREST         = 0x5C;           ///< Pale green palette colour for rainforest.
 
static const uint8_t PC_FIELDS             = 0x25;           ///< Light brown palette colour for fields.
 
static const uint8_t PC_TREES              = 0x57;           ///< Green palette colour for trees.
 
static const uint8_t PC_WATER              = 0xC9;           ///< Dark blue palette colour for water.
 

	
 
#endif /* PALETTE_FUNC_H */
src/widgets/dropdown_type.h
Show inline comments
 
@@ -13,6 +13,7 @@
 
#include "../window_type.h"
 
#include "../gfx_func.h"
 
#include "../gfx_type.h"
 
#include "../palette_func.h"
 
#include "../string_func.h"
 
#include "../strings_func.h"
 
#include "../table/strings.h"
src/widgets/slider.cpp
Show inline comments
 
@@ -8,6 +8,7 @@
 
/** @file slider.cpp Implementation of the horizontal slider widget. */
 

	
 
#include "../stdafx.h"
 
#include "../palette_func.h"
 
#include "../window_gui.h"
 
#include "../window_func.h"
 
#include "../strings_func.h"
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