@@ -84,7 +84,9 @@ void CcRoadDepot(bool success, TileIndex
if (success) {
SndPlayTileFx(SND_1F_SPLAT, tile);
ResetObjectToPlace();
if (!HASBIT(p2, 1)) BuildRoadOutsideStation(tile, (DiagDirection)p1);
BuildRoadOutsideStation(tile, (DiagDirection)p1);
/* For a drive-through road stop build connecting road for other entrance */
if (HASBIT(p2, 1)) BuildRoadOutsideStation(tile, ReverseDiagDir((DiagDirection)p1));
}
Status change: