@@ -2277,14 +2277,14 @@ static void DrawTile_Track(TileInfo *ti)
case DIAGDIR_NW: if (!IsInvisibilitySet(TO_BUILDINGS)) break; // else FALL THROUGH
case DIAGDIR_SE: DrawGroundSprite(overlay + RTO_Y, PALETTE_CRASH); break;
default: break;
}
relocation = GetCustomRailSprite(rti, ti->tile, RTSG_DEPOT);
relocation -= SPR_RAIL_DEPOT_SE_1;
int depot_sprite = GetCustomRailSprite(rti, ti->tile, RTSG_DEPOT);
relocation = depot_sprite != 0 ? depot_sprite - SPR_RAIL_DEPOT_SE_1 : rti->total_offset;
} else {
/* PBS debugging, draw reserved tracks darker */
if (_game_mode != GM_MENU && _settings_client.gui.show_track_reservation && HasDepotReservation(ti->tile)) {
switch (GetRailDepotDirection(ti->tile)) {
case DIAGDIR_NE: if (!IsInvisibilitySet(TO_BUILDINGS)) break; // else FALL THROUGH
case DIAGDIR_SW: DrawGroundSprite(rti->base_sprites.single_x, PALETTE_CRASH); break;
@@ -2325,14 +2325,14 @@ void DrawTrainDepotSprite(int x, int y,
switch (dir) {
case DIAGDIR_SW: DrawSprite(ground + RTO_X, PAL_NONE, x, y); break;
case DIAGDIR_SE: DrawSprite(ground + RTO_Y, PAL_NONE, x, y); break;
offset = GetCustomRailSprite(rti, INVALID_TILE, RTSG_DEPOT);
offset -= SPR_RAIL_DEPOT_SE_1;
int depot_sprite = GetCustomRailSprite(rti, INVALID_TILE, RTSG_DEPOT);
if (depot_sprite != 0) offset = depot_sprite - SPR_RAIL_DEPOT_SE_1;
DrawRailTileSeqInGUI(x, y, dts, offset, 0, palette);
static uint GetSlopeZ_Track(TileIndex tile, uint x, uint y)
Status change: