@@ -16,7 +16,7 @@ static byte* _iconsole_buffer[80];
static byte _iconsole_cbuffer[80];
static byte _iconsole_cmdline[255];
static byte _iconsole_cmdpos;
static byte _iconsole_mode;
static byte _iconsole_mode = ICONSOLE_CLOSED;
static byte _iconsole_color_default = 1;
static byte _iconsole_color_error = 3;
static byte _iconsole_color_debug = 5;
@@ -66,7 +66,8 @@ static void IConsoleWndProc(Window *w, W
{
switch(e->event) {
case WE_PAINT:
GfxFillRect(w->left,w->top,w->width,w->height-1,0);
int i=_iconsole_scroll;
@@ -82,10 +83,6 @@ static void IConsoleWndProc(Window *w, W
case WE_TICK:
if (_iconsole_mode==ICONSOLE_OPENING) {
_iconsole_mode=ICONSOLE_OPENED;
}
_icursor_counter++;
if (_icursor_counter>_icursor_rate) {
_icursor_state=!_icursor_state;
@@ -223,7 +220,7 @@ void IConsoleSwitch()
_iconsole_win = AllocateWindowDesc(&_iconsole_window_desc);
_iconsole_win->height = _screen.height / 3;
_iconsole_win->width= _screen.width;
_iconsole_mode=ICONSOLE_OPENING;
} else
if (_iconsole_mode==ICONSOLE_OPENED) {
DeleteWindow(_iconsole_win);
@@ -236,7 +233,8 @@ void IConsoleSwitch()
void IConsoleClose() {
if (_iconsole_mode==ICONSOLE_OPENED) IConsoleSwitch();
_iconsole_mode=ICONSOLE_CLOSED;
void IConsoleOpen() {
@@ -1188,7 +1186,6 @@ static void IConsoleStdLibRegister() {
var = IConsoleVarAlloc(ICONSOLE_VAR_UINT32);
IConsoleVarInsert(var,"temp_uint32");
var = IConsoleVarAlloc(ICONSOLE_VAR_STRING);
IConsoleVarInsert(var,"temp_string");
@@ -3,8 +3,6 @@
enum {
ICONSOLE_OPENED=0,
ICONSOLE_CLOSED,
ICONSOLE_OPENING,
ICONSOLE_CLOSING,
} _iconsole_modes;
// ** console parser ** //
@@ -642,8 +642,8 @@ void LoadIntroGame()
_opt_mod_ptr = &_new_opt;
GfxLoadSprites();
LoadStringWidthTable();
// Setup main window
IConsoleClose();
InitWindowSystem();
SetupColorsAndInitialWindow();
@@ -672,8 +672,7 @@ void MakeNewGame()
// Reinitialize windows
@@ -700,8 +699,7 @@ void MakeNewEditorWorld()
// Re-init the windowing system
// Create toolbars
@@ -735,8 +733,7 @@ void StartScenario()
@@ -574,7 +574,8 @@ Window *FindWindowFromPt(int x, int y)
void InitWindowSystem()
memset(&_windows, 0, sizeof(_windows));
_last_window = _windows;
memset(_viewports, 0, sizeof(_viewports));
Status change: