@@ -285,6 +285,7 @@ void ChangeOwnershipOfPlayerItems(Player
/* See if the old_player had shares in other companies */
_current_player = old_player;
FOR_ALL_PLAYERS(p) {
if (!p->is_active) continue;
for (i = 0; i < 4; i++) {
if (p->share_owners[i] == old_player) {
/* Sell his shares */
@@ -2239,14 +2239,33 @@ bool AfterLoadGame()
}
/* Update go to buoy orders because they are just waypoints */
if (CheckSavegameVersion(84)) {
Order *order;
FOR_ALL_ORDERS(order) {
if (order->type == OT_GOTO_STATION && GetStation(order->dest)->IsBuoy()) {
order->flags = 0;
/* Set all share owners to PLAYER_SPECTATOR for
* 1) all inactive players
* (when inactive players were stored in the savegame - TTD, TTDP and some
* *really* old revisions of OTTD; else it is already set in InitializePlayers())
* 2) shares that are owned by inactive players or self
* (caused by cheating players in earlier revisions) */
Player *p;
if (!p->is_active) {
for (uint i = 0; i < 4; i++) { p->share_owners[i] = PLAYER_SPECTATOR; }
} else {
for (uint i = 0; i < 4; i++) {
PlayerID o = p->share_owners[i];
if (o == PLAYER_SPECTATOR) continue;
if (!IsValidPlayer(o) || o == p->index || !GetPlayer(o)->is_active) p->share_owners[i] = PLAYER_SPECTATOR;
return InitializeWindowsAndCaches();
@@ -544,7 +544,10 @@ static void MaybeStartNewPlayer()
void InitializePlayers()
{
memset(_players, 0, sizeof(_players));
for (PlayerID i = PLAYER_FIRST; i != MAX_PLAYERS; i++) _players[i].index = i;
for (PlayerID i = PLAYER_FIRST; i != MAX_PLAYERS; i++) {
_players[i].index = i;
for (uint j = 0; j < 4; j++) _players[i].share_owners[j] = PLAYER_SPECTATOR;
_cur_player_tick_index = 0;
Status change: