@@ -473,7 +473,7 @@ bool GetArgumentInteger(uint32 *value, c
}
*value = strtoul(arg, &endptr, 0);
return (arg == endptr) ? false : true;
return arg != endptr;
// * ************************* * //
@@ -925,7 +925,7 @@ static void NetworkInitGameInfo(void)
_network_game_info.map_height = MapSizeY();
_network_game_info.map_set = _opt.landscape;
_network_game_info.use_password = (_network_server_password[0] == '\0') ? 0 : 1;
_network_game_info.use_password = (_network_server_password[0] != '\0');
// We use _network_client_info[MAX_CLIENT_INFO - 1] to store the server-data in it
// The index is NETWORK_SERVER_INDEX ( = 1)
@@ -488,7 +488,7 @@ static void NetworkStartServerWindowWndP
switch (e->event) {
case WE_CREATE: /* focus input box */
_selected_field = 3;
break;
case WE_PAINT: {
@@ -591,7 +591,7 @@ static void NetworkStartServerWindowWndP
case WE_DROPDOWN_SELECT: /* we have selected a dropdown item in the list */
switch(e->dropdown.button) {
case 8:
_network_advertise = (e->dropdown.index == 0) ? false : true;
_network_advertise = (e->dropdown.index != 0);
case 10:
_network_game_info.clients_max = e->dropdown.index + 2;
@@ -617,7 +617,7 @@ static void NetworkStartServerWindowWndP
case WE_ON_EDIT_TEXT: {
const char *b = e->edittext.str;
ttd_strlcpy(_network_server_password, b, sizeof(_network_server_password));
SetWindowDirty(w);
} break;
@@ -559,7 +559,7 @@ bool InsertTextBufferClipboard(Textbuf *
static pthread_t thread1 = 0;
bool CreateOTTDThread(void *func, void *param)
{
return (pthread_create(&thread1, NULL, func, param) == 0) ? true : false;
return pthread_create(&thread1, NULL, func, param) == 0;
void CloseOTTDThread(void) {return;}
@@ -2251,7 +2251,7 @@ bool CreateOTTDThread(void *func, void *
hThread = CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE)func, param, 0, &dwThreadId);
SetThreadPriority(hThread, THREAD_PRIORITY_BELOW_NORMAL);
return (hThread == NULL) ? false : true;
return hThread != NULL;
void CloseOTTDThread(void)
@@ -2264,4 +2264,4 @@ void JoinOTTDThread(void)
if (hThread == NULL) return;
WaitForSingleObject(hThread, INFINITE);
\ No newline at end of file
Status change: