@@ -1523,24 +1523,36 @@ static CommandCost RemoveRoadStop(Statio
if (*primary_stop == NULL) {
st->facilities &= (is_truck ? ~FACIL_TRUCK_STOP : ~FACIL_BUS_STOP);
}
} else {
/* tell the predecessor in the list to skip this stop */
RoadStop *pred = *primary_stop;
while (pred->next != cur_stop) pred = pred->next;
pred->next = cur_stop->next;
InvalidateWindowWidget(WC_STATION_VIEW, st->index, SVW_ROADVEHS);
delete cur_stop;
/* Make sure no vehicle is going to the old roadstop */
Vehicle *v;
FOR_ALL_VEHICLES(v) {
if (v->type == VEH_ROAD &&
v->First() == v &&
v->current_order.IsType(OT_GOTO_STATION) &&
v->dest_tile == tile) {
v->dest_tile = v->GetOrderStationLocation(st->index);
DoClearSquare(tile);
st->rect.AfterRemoveTile(st, tile);
UpdateStationVirtCoordDirty(st);
DeleteStationIfEmpty(st);
return CommandCost(EXPENSES_CONSTRUCTION, (is_truck) ? _price.remove_truck_station : _price.remove_bus_station);
/** Remove a bus or truck stop
* @param tile tile to remove the stop from
Status change: