Changeset - r4538:6da480304950
[Not reviewed]
master
0 1 0
Darkvater - 18 years ago 2006-09-03 22:27:13
darkvater@openttd.org
(svn r6367) -Codechange: Speed up the animated cursors a bit so they move once in a while
at least.
1 file changed with 17 insertions and 17 deletions:
0 comments (0 inline, 0 general)
table/animcursors.h
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@@ -24,45 +24,45 @@
 
/** Animated cursor elements for demolishion
 
 */
 
static const CursorID _demolish_animcursor[] = {
 
	ANIM_CURSOR_LINE(0x2C0, 29)
 
	ANIM_CURSOR_LINE(0x2C1, 29)
 
	ANIM_CURSOR_LINE(0x2C2, 29)
 
	ANIM_CURSOR_LINE(0x2C3, 29)
 
	ANIM_CURSOR_LINE(0x2C0, 8)
 
	ANIM_CURSOR_LINE(0x2C1, 8)
 
	ANIM_CURSOR_LINE(0x2C2, 8)
 
	ANIM_CURSOR_LINE(0x2C3, 8)
 
	ANIM_CURSOR_END()
 
};
 

	
 
/** Animated cursor elements for lower land
 
 */
 
static const CursorID _lower_land_animcursor[] = {
 
	ANIM_CURSOR_LINE(0x2BB, 29)
 
	ANIM_CURSOR_LINE(0x2BC, 29)
 
	ANIM_CURSOR_LINE(0x2BD, 98)
 
	ANIM_CURSOR_LINE(0x2BB, 10)
 
	ANIM_CURSOR_LINE(0x2BC, 10)
 
	ANIM_CURSOR_LINE(0x2BD, 29)
 
	ANIM_CURSOR_END()
 
};
 

	
 
/** Animated cursor elements for raise land
 
 */
 
static const CursorID _raise_land_animcursor[] = {
 
	ANIM_CURSOR_LINE(0x2B8, 29)
 
	ANIM_CURSOR_LINE(0x2B9, 29)
 
	ANIM_CURSOR_LINE(0x2BA, 98)
 
	ANIM_CURSOR_LINE(0x2B8, 10)
 
	ANIM_CURSOR_LINE(0x2B9, 10)
 
	ANIM_CURSOR_LINE(0x2BA, 29)
 
	ANIM_CURSOR_END()
 
};
 

	
 
/** Animated cursor elements for the goto icon
 
 */
 
static const CursorID _pick_station_animcursor[] = {
 
	ANIM_CURSOR_LINE(0x2CC, 29)
 
	ANIM_CURSOR_LINE(0x2CD, 29)
 
	ANIM_CURSOR_LINE(0x2CE, 98)
 
static const CursorID _order_goto_animcursor[] = {
 
	ANIM_CURSOR_LINE(0x2CC, 10)
 
	ANIM_CURSOR_LINE(0x2CD, 10)
 
	ANIM_CURSOR_LINE(0x2CE, 29)
 
	ANIM_CURSOR_END()
 
};
 

	
 
/** Animated cursor elements for the build signal icon
 
 */
 
static const CursorID _build_signals_animcursor[] = {
 
	ANIM_CURSOR_LINE(0x50C, 29)
 
	ANIM_CURSOR_LINE(0x50D, 29)
 
	ANIM_CURSOR_LINE(0x50C, 20)
 
	ANIM_CURSOR_LINE(0x50D, 20)
 
	ANIM_CURSOR_END()
 
};
 

	
 
@@ -74,6 +74,6 @@ static const CursorID * const _animcurso
 
	_demolish_animcursor,
 
	_lower_land_animcursor,
 
	_raise_land_animcursor,
 
	_pick_station_animcursor,
 
	_order_goto_animcursor,
 
	_build_signals_animcursor
 
};
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