@@ -398,6 +398,7 @@ static void PlayersCheckBankrupt(Player
} else {
// If we are the server, make sure it is clear that his player is no
// longer with us!
#ifdef ENABLE_NETWORK
if (IS_HUMAN_PLAYER(owner) && _network_server) {
NetworkClientInfo *ci;
ci = NetworkFindClientInfoFromIndex(_network_own_client_index);
@@ -405,6 +406,7 @@ static void PlayersCheckBankrupt(Player
// Send the new info to all the clients
NetworkUpdateClientInfo(_network_own_client_index);
}
#endif /* ENABLE_NETWORK */
// Make sure the player no longer controls the company
if (IS_HUMAN_PLAYER(owner) && owner == _local_player) {
// Switch the player to spectator..
@@ -868,8 +868,10 @@ void SwitchMode(int new_mode)
break;
case SM_NEWGAME:
if (_network_server)
snprintf(_network_game_info.map_name, 40, "Random");
MakeNewGame();
@@ -887,8 +889,10 @@ normal_load:
_opt_mod_ptr = &_opt;
_local_player = 0;
DoCommandP(0, 0, 0, NULL, CMD_PAUSE); // decrease pause counter (was increased from opening load dialog)
snprintf(_network_game_info.map_name, 40, "Loaded game");
@@ -912,8 +916,10 @@ normal_load:
// delete all stations owned by a player
DeleteAllPlayerStations();
snprintf(_network_game_info.map_name, 40, "Loaded scenario");
} else
ShowErrorMessage(INVALID_STRING_ID, STR_4009_GAME_LOAD_FAILED, 0, 0);
Status change: