Changeset - r11071:70854404b978
[Not reviewed]
master
0 4 0
peter1138 - 15 years ago 2009-02-08 12:58:14
peter1138@openttd.org
(svn r15412) -Fix: Clearing custom engine names could cause desyncs due to be client-side only; GUI parts of save/load of custom engine names also removed as it was never implemented.
4 files changed with 8 insertions and 81 deletions:
0 comments (0 inline, 0 general)
src/engine.cpp
Show inline comments
 
@@ -256,23 +256,6 @@ void SetupEngines()
 

	
 
void ShowEnginePreviewWindow(EngineID engine);
 

	
 
void DeleteCustomEngineNames()
 
{
 
	Engine *e;
 
	FOR_ALL_ENGINES(e) {
 
		free(e->name);
 
		e->name = NULL;
 
	}
 

	
 
	_vehicle_design_names &= ~1;
 
}
 

	
 
void LoadCustomEngineNames()
 
{
 
	/* XXX: not done */
 
	DEBUG(misc, 1, "LoadCustomEngineNames: not done");
 
}
 

	
 
/* Determine if an engine type is a wagon (and not a loco) */
 
static bool IsWagon(EngineID index)
 
{
 
@@ -615,17 +598,8 @@ CommandCost CmdRenameEngine(TileIndex ti
 

	
 
		if (reset) {
 
			e->name = NULL;
 
			/* if we removed the last custom name, disable the 'Save custom names' button */
 
			_vehicle_design_names &= ~1;
 
			FOR_ALL_ENGINES(e) {
 
				if (e->name != NULL) {
 
					_vehicle_design_names |= 1;
 
					break;
 
				}
 
			}
 
		} else {
 
			e->name = strdup(text);
 
			_vehicle_design_names |= 3;
 
		}
 

	
 
		MarkWholeScreenDirty();
src/engine_func.h
Show inline comments
 
@@ -19,9 +19,6 @@ void DrawRoadVehEngine(int x, int y, Eng
 
void DrawShipEngine(int x, int y, EngineID engine, SpriteID pal);
 
void DrawAircraftEngine(int x, int y, EngineID engine, SpriteID pal);
 

	
 
void LoadCustomEngineNames();
 
void DeleteCustomEngineNames();
 

	
 
bool IsEngineBuildable(EngineID engine, VehicleType type, CompanyID company);
 
bool IsEngineRefittable(EngineID engine);
 
CargoID GetEngineCargoType(EngineID engine);
src/settings_gui.cpp
Show inline comments
 
@@ -53,12 +53,6 @@ static const StringID _autosave_dropdown
 
	INVALID_STRING_ID,
 
};
 

	
 
static const StringID _designnames_dropdown[] = {
 
	STR_02BE_DEFAULT,
 
	STR_02BF_CUSTOM,
 
	INVALID_STRING_ID
 
};
 

	
 
static StringID *BuildDynamicDropdown(StringID base, int num)
 
{
 
	static StringID buf[32 + 1];
 
@@ -107,13 +101,11 @@ enum GameOptionsWidgets {
 
	GAMEOPT_ROADSIDE_BTN    =  8,
 
	GAMEOPT_TOWNNAME_BTN    = 10,
 
	GAMEOPT_AUTOSAVE_BTN    = 12,
 
	GAMEOPT_VEHICLENAME_BTN = 14,
 
	GAMEOPT_VEHICLENAME_SAVE,
 
	GAMEOPT_LANG_BTN        = 17,
 
	GAMEOPT_RESOLUTION_BTN  = 19,
 
	GAMEOPT_LANG_BTN        = 14,
 
	GAMEOPT_RESOLUTION_BTN  = 16,
 
	GAMEOPT_FULLSCREEN,
 
	GAMEOPT_SCREENSHOT_BTN  = 22,
 
	GAMEOPT_BASE_GRF_BTN    = 24,
 
	GAMEOPT_SCREENSHOT_BTN  = 19,
 
	GAMEOPT_BASE_GRF_BTN    = 21,
 
};
 

	
 
/**
 
@@ -174,11 +166,6 @@ struct GameOptionsWindow : Window {
 

	
 
	virtual void OnPaint()
 
	{
 
		StringID str = STR_02BE_DEFAULT;
 

	
 
		this->SetWidgetDisabledState(GAMEOPT_VEHICLENAME_SAVE, !(_vehicle_design_names & 1));
 
		if (!this->IsWidgetDisabled(GAMEOPT_VEHICLENAME_SAVE)) str = STR_02BF_CUSTOM;
 
		SetDParam(0, str);
 
		SetDParam(1, _currency_specs[this->opt->locale.currency].name);
 
		SetDParam(2, STR_UNITS_IMPERIAL + this->opt->locale.units);
 
		SetDParam(3, STR_02E9_DRIVE_ON_LEFT + this->opt->vehicle.road_side);
 
@@ -227,13 +214,6 @@ struct GameOptionsWindow : Window {
 
				ShowDropDownMenu(this, _autosave_dropdown, _settings_client.gui.autosave, GAMEOPT_AUTOSAVE_BTN, 0, 0);
 
				break;
 

	
 
			case GAMEOPT_VEHICLENAME_BTN: // Setup customized vehicle-names dropdown
 
				ShowDropDownMenu(this, _designnames_dropdown, (_vehicle_design_names & 1) ? 1 : 0, GAMEOPT_VEHICLENAME_BTN, (_vehicle_design_names & 2) ? 0 : 2, 0);
 
				break;
 

	
 
			case GAMEOPT_VEHICLENAME_SAVE: // Save customized vehicle-names to disk
 
				break;  // not implemented
 

	
 
			case GAMEOPT_LANG_BTN: { // Setup interface language dropdown
 
				typedef std::map<StringID, int, StringIDCompare> LangList;
 

	
 
@@ -275,16 +255,6 @@ struct GameOptionsWindow : Window {
 
	virtual void OnDropdownSelect(int widget, int index)
 
	{
 
		switch (widget) {
 
			case GAMEOPT_VEHICLENAME_BTN: // Vehicle design names
 
				if (index == 0) {
 
					DeleteCustomEngineNames();
 
					MarkWholeScreenDirty();
 
				} else if (!(_vehicle_design_names & 1)) {
 
					LoadCustomEngineNames();
 
					MarkWholeScreenDirty();
 
				}
 
				break;
 

	
 
			case GAMEOPT_CURRENCY_BTN: /* Currency */
 
				if (index == CUSTOM_CURRENCY_ID) ShowCustCurrency();
 
				this->opt->locale.currency = index;
 
@@ -296,15 +266,6 @@ struct GameOptionsWindow : Window {
 
				MarkWholeScreenDirty();
 
				break;
 

	
 
			case GAMEOPT_ROADSIDE_BTN: // Road side
 
				if (this->opt->vehicle.road_side != index) { // only change if setting changed
 
					uint i;
 
					if (GetSettingFromName("vehicle.road_side", &i) == NULL) NOT_REACHED();
 
					SetSettingValue(i, index);
 
					MarkWholeScreenDirty();
 
				}
 
				break;
 

	
 
			case GAMEOPT_TOWNNAME_BTN: // Town names
 
				if (_game_mode == GM_MENU || GetNumTowns() == 0) {
 
					this->opt->game_creation.town_name = index;
 
@@ -354,7 +315,7 @@ struct GameOptionsWindow : Window {
 
static const Widget _game_options_widgets[] = {
 
{   WWT_CLOSEBOX,   RESIZE_NONE,  COLOUR_GREY,     0,    10,     0,    13, STR_00C5,                          STR_018B_CLOSE_WINDOW},
 
{    WWT_CAPTION,   RESIZE_NONE,  COLOUR_GREY,    11,   369,     0,    13, STR_00B1_GAME_OPTIONS,             STR_018C_WINDOW_TITLE_DRAG_THIS},
 
{      WWT_PANEL,   RESIZE_NONE,  COLOUR_GREY,     0,   369,    14,   280, 0x0,                               STR_NULL},
 
{      WWT_PANEL,   RESIZE_NONE,  COLOUR_GREY,     0,   369,    14,   242, 0x0,                               STR_NULL},
 
{      WWT_FRAME,   RESIZE_NONE,  COLOUR_GREY,    10,   179,    20,    55, STR_02E0_CURRENCY_UNITS,           STR_NULL},
 
{ WWT_DROPDOWNIN,   RESIZE_NONE,  COLOUR_GREY,    20,   169,    34,    45, STR_02E1,                          STR_02E2_CURRENCY_UNITS_SELECTION},
 
{      WWT_FRAME,   RESIZE_NONE,  COLOUR_GREY,   190,   359,    20,    55, STR_MEASURING_UNITS,               STR_NULL},
 
@@ -366,10 +327,6 @@ static const Widget _game_options_widget
 
{      WWT_FRAME,   RESIZE_NONE,  COLOUR_GREY,    10,   179,   104,   139, STR_02F4_AUTOSAVE,                 STR_NULL},
 
{ WWT_DROPDOWNIN,   RESIZE_NONE,  COLOUR_GREY,    20,   169,   118,   129, STR_02F5,                          STR_02F6_SELECT_INTERVAL_BETWEEN},
 

	
 
{      WWT_FRAME,   RESIZE_NONE,  COLOUR_GREY,    10,   359,   194,   228, STR_02BC_VEHICLE_DESIGN_NAMES,     STR_NULL},
 
{ WWT_DROPDOWNIN,   RESIZE_NONE,  COLOUR_GREY,    20,   119,   207,   218, STR_02BD,                          STR_02C1_VEHICLE_DESIGN_NAMES_SELECTION},
 
{    WWT_TEXTBTN,   RESIZE_NONE,  COLOUR_GREY,   130,   349,   207,   218, STR_02C0_SAVE_CUSTOM_NAMES,        STR_02C2_SAVE_CUSTOMIZED_VEHICLE},
 

	
 
{      WWT_FRAME,   RESIZE_NONE,  COLOUR_GREY,   190,   359,   104,   139, STR_OPTIONS_LANG,                  STR_NULL},
 
{ WWT_DROPDOWNIN,   RESIZE_NONE,  COLOUR_GREY,   200,   349,   118,   129, STR_OPTIONS_LANG_CBO,              STR_OPTIONS_LANG_TIP},
 

	
 
@@ -380,14 +337,14 @@ static const Widget _game_options_widget
 
{      WWT_FRAME,   RESIZE_NONE,  COLOUR_GREY,   190,   359,   146,   190, STR_OPTIONS_SCREENSHOT_FORMAT,     STR_NULL},
 
{ WWT_DROPDOWNIN,   RESIZE_NONE,  COLOUR_GREY,   200,   349,   160,   171, STR_OPTIONS_SCREENSHOT_FORMAT_CBO, STR_OPTIONS_SCREENSHOT_FORMAT_TIP},
 

	
 
{      WWT_FRAME,   RESIZE_NONE,  COLOUR_GREY,    10,   179,   235,   270, STR_OPTIONS_BASE_GRF,              STR_NULL},
 
{ WWT_DROPDOWNIN,   RESIZE_NONE,  COLOUR_GREY,    20,   169,   249,   260, STR_OPTIONS_BASE_GRF_CBO,          STR_OPTIONS_BASE_GRF_TIP},
 
{      WWT_FRAME,   RESIZE_NONE,  COLOUR_GREY,    10,   179,   197,   232, STR_OPTIONS_BASE_GRF,              STR_NULL},
 
{ WWT_DROPDOWNIN,   RESIZE_NONE,  COLOUR_GREY,    20,   169,   211,   222, STR_OPTIONS_BASE_GRF_CBO,          STR_OPTIONS_BASE_GRF_TIP},
 

	
 
{   WIDGETS_END},
 
};
 

	
 
static const WindowDesc _game_options_desc = {
 
	WDP_CENTER, WDP_CENTER, 370, 281, 370, 281,
 
	WDP_CENTER, WDP_CENTER, 370, 243, 370, 243,
 
	WC_GAME_OPTIONS, WC_NONE,
 
	WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS,
 
	_game_options_widgets,
src/variables.h
Show inline comments
 
@@ -63,7 +63,6 @@ extern const byte _tileh_to_sprite[32];
 

	
 
/* misc */
 
VARDEF char _screenshot_name[128];
 
VARDEF byte _vehicle_design_names;
 

	
 
/* Forking stuff */
 
VARDEF bool _dedicated_forks;
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