Changeset - r22029:7153f47dd2f2
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master
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michi_cc - 9 years ago 2015-03-14 14:27:07
michi_cc@openttd.org
(svn r27186) -Codechange: Rename AlwaysDrawUnpavedRoads() to better reflect what it does.
1 file changed with 8 insertions and 9 deletions:
0 comments (0 inline, 0 general)
src/road_cmd.cpp
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@@ -1156,16 +1156,15 @@ const byte _road_sloped_sprites[14] = {
 
};
 

	
 
/**
 
 * Whether to draw unpaved roads regardless of the town zone.
 
 * By default, OpenTTD always draws roads as unpaved if they are on a desert
 
 * tile or above the snowline. Newgrf files, however, can set a bit that allows
 
 * paved roads to be built on desert tiles as they would be on grassy tiles.
 
 * Should the road be drawn as a unpaved snow/desert road?
 
 * By default, roads are always drawn as unpaved if they are on desert or
 
 * above the snow line, but NewGRFs can override this for desert.
 
 *
 
 * @param tile The tile the road is on
 
 * @param roadside What sort of road this is
 
 * @return True if the road should be drawn unpaved regardless of the roadside.
 
 * @return True if snow/desert road sprites should be used.
 
 */
 
static bool AlwaysDrawUnpavedRoads(TileIndex tile, Roadside roadside)
 
static bool DrawRoadAsSnowDesert(TileIndex tile, Roadside roadside)
 
{
 
	return (IsOnSnow(tile) &&
 
			!(_settings_game.game_creation.landscape == LT_TROPIC && HasGrfMiscBit(GMB_DESERT_PAVED_ROADS) &&
 
@@ -1245,7 +1244,7 @@ static void DrawRoadBits(TileInfo *ti)
 

	
 
	Roadside roadside = GetRoadside(ti->tile);
 

	
 
	if (AlwaysDrawUnpavedRoads(ti->tile, roadside)) {
 
	if (DrawRoadAsSnowDesert(ti->tile, roadside)) {
 
		image += 19;
 
	} else {
 
		switch (roadside) {
 
@@ -1328,7 +1327,7 @@ static void DrawTile_Road(TileInfo *ti)
 

	
 
				Roadside roadside = GetRoadside(ti->tile);
 

	
 
				if (AlwaysDrawUnpavedRoads(ti->tile, roadside)) {
 
				if (DrawRoadAsSnowDesert(ti->tile, roadside)) {
 
					road += 19;
 
				} else {
 
					switch (roadside) {
 
@@ -1354,7 +1353,7 @@ static void DrawTile_Road(TileInfo *ti)
 

	
 
				Roadside roadside = GetRoadside(ti->tile);
 

	
 
				if (AlwaysDrawUnpavedRoads(ti->tile, roadside)) {
 
				if (DrawRoadAsSnowDesert(ti->tile, roadside)) {
 
					image += 8;
 
				} else {
 
					switch (roadside) {
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