Changeset - r24610:717023cd9927
[Not reviewed]
master
0 1 0
Charles Pigott - 4 years ago 2020-04-05 18:30:22
charlespigott@googlemail.com
Cleanup: Remove unused (and mostly duplicated) function
1 file changed with 0 insertions and 36 deletions:
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src/road.cpp
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@@ -295,39 +295,3 @@ RoadTypes ExistingRoadTypes(CompanyID c)
 

	
 
	return known_roadtypes;
 
}
 

	
 
/**
 
 * Check whether we can build infrastructure for the given RoadType. This to disable building stations etc. when
 
 * you are not allowed/able to have the RoadType yet.
 
 * @param roadtype the roadtype to check this for
 
 * @param company the company id to check this for
 
 * @param any_date to check only existing vehicles or if it is possible to build them in the future
 
 * @return true if there is any reason why you may build the infrastructure for the given roadtype
 
 */
 
bool CanBuildRoadTypeInfrastructure(RoadType roadtype, CompanyID company)
 
{
 
	if (_game_mode != GM_EDITOR && !Company::IsValidID(company)) return false;
 
	if (!_settings_client.gui.disable_unsuitable_building) return true;
 
	if (!HasAnyRoadTypesAvail(company, GetRoadTramType(roadtype))) return false;
 

	
 
	RoadTypes roadtypes = ExistingRoadTypes(company);
 

	
 
	/* Check if the filtered roadtypes does have the roadtype we are checking for
 
	 * and if we can build new ones */
 
	if (_settings_game.vehicle.max_roadveh > 0 && HasBit(roadtypes, roadtype)) {
 
		/* Can we actually build the vehicle type? */
 
		for (const Engine *e : Engine::IterateType(VEH_ROAD)) {
 
			if (!HasBit(e->company_avail, company)) continue;
 
			if (HasPowerOnRoad(e->u.road.roadtype, roadtype) || HasPowerOnRoad(roadtype, e->u.road.roadtype)) return true;
 
		}
 
		return false;
 
	}
 

	
 
	/* We should be able to build infrastructure when we have the actual vehicle type */
 
	for (const Vehicle *v : Vehicle::Iterate()) {
 
		if (v->type == VEH_ROAD && (company == OWNER_DEITY || v->owner == company) &&
 
			HasBit(roadtypes, RoadVehicle::From(v)->roadtype) && HasPowerOnRoad(RoadVehicle::From(v)->roadtype, roadtype)) return true;
 
	}
 

	
 
	return false;
 
}
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