Changeset - r3315:71e0b8841575
[Not reviewed]
master
0 10 1
tron - 18 years ago 2006-03-24 08:55:08
tron@openttd.org
(svn r4079) Add GetSation{Index,ByTile}() to get the station index resp. the station from a tile
11 files changed with 76 insertions and 48 deletions:
0 comments (0 inline, 0 general)
ai/default/default.c
Show inline comments
 
@@ -7,6 +7,7 @@
 
#include "../../map.h"
 
#include "../../rail_map.h"
 
#include "../../road_map.h"
 
#include "../../station_map.h"
 
#include "../../tile.h"
 
#include "../../player.h"
 
#include "../../tunnel_map.h"
 
@@ -2313,11 +2314,11 @@ static void AiStateBuildRail(Player *p)
 
	p->ai.banned_tile_count = 0;
 
}
 

	
 
static int AiGetStationIdByDef(TileIndex tile, int id)
 
static StationID AiGetStationIdByDef(TileIndex tile, int id)
 
{
 
	const AiDefaultBlockData *p = _default_rail_track_data[id]->data;
 
	while (p->mode != 1) p++;
 
	return _m[TILE_ADD(tile, ToTileIndexDiff(p->tileoffs))].m2;
 
	return GetStationIndex(TILE_ADD(tile, ToTileIndexDiff(p->tileoffs)));
 
}
 

	
 
static void AiStateBuildRailVeh(Player *p)
 
@@ -3096,11 +3097,11 @@ static void AiStateBuildRoad(Player *p)
 
	p->ai.banned_tile_count = 0;
 
}
 

	
 
static int AiGetStationIdFromRoadBlock(TileIndex tile, int id)
 
static StationID AiGetStationIdFromRoadBlock(TileIndex tile, int id)
 
{
 
	const AiDefaultBlockData *p = _road_default_block_data[id]->data;
 
	while (p->mode != 1) p++;
 
	return _m[TILE_ADD(tile, ToTileIndexDiff(p->tileoffs))].m2;
 
	return GetStationIndex(TILE_ADD(tile, ToTileIndexDiff(p->tileoffs)));
 
}
 

	
 
static void AiStateBuildRoadVehicles(Player *p)
 
@@ -3406,11 +3407,11 @@ static void AiStateBuildDefaultAirportBl
 
	p->ai.state = AIS_BUILD_AIRCRAFT_VEHICLES;
 
}
 

	
 
static int AiGetStationIdFromAircraftBlock(TileIndex tile, int id)
 
static StationID AiGetStationIdFromAircraftBlock(TileIndex tile, int id)
 
{
 
	const AiDefaultBlockData *p = _airport_default_block_data[id];
 
	while (p->mode != 1) p++;
 
	return _m[TILE_ADD(tile, ToTileIndexDiff(p->tileoffs))].m2;
 
	return GetStationIndex(TILE_ADD(tile, ToTileIndexDiff(p->tileoffs)));
 
}
 

	
 
static void AiStateBuildAircraftVehicles(Player *p)
 
@@ -3431,7 +3432,7 @@ static void AiStateBuildAircraftVehicles
 

	
 
	/* XXX - Have the AI pick the hangar terminal in an airport. Eg get airport-type
 
	 * and offset to the FIRST depot because the AI picks the st->xy tile */
 
	tile += ToTileIndexDiff(GetAirport(GetStation(_m[tile].m2)->airport_type)->airport_depots[0]);
 
	tile += ToTileIndexDiff(GetAirport(GetStationByTile(tile)->airport_type)->airport_depots[0]);
 
	if (CmdFailed(DoCommandByTile(tile, veh, 0, DC_EXEC, CMD_BUILD_AIRCRAFT))) return;
 
	loco_id = _new_aircraft_id;
 

	
ai/trolly/trolly.c
Show inline comments
 
@@ -22,6 +22,7 @@
 
#include "../../debug.h"
 
#include "../../functions.h"
 
#include "../../road_map.h"
 
#include "../../station_map.h"
 
#include "../../table/strings.h"
 
#include "../../map.h"
 
#include "../../tile.h"
 
@@ -1202,7 +1203,7 @@ static void AiNew_State_GiveOrders(Playe
 
	idx = 0;
 
	order.type = OT_GOTO_STATION;
 
	order.flags = 0;
 
	order.station = _m[p->ainew.to_tile].m2;
 
	order.station = GetStationIndex(p->ainew.to_tile);
 
	if (p->ainew.tbt == AI_TRUCK && p->ainew.to_deliver)
 
		order.flags |= OF_FULL_LOAD;
 
	AI_DoCommand(0, p->ainew.veh_id + (idx << 16), PackOrder(&order), DC_EXEC, CMD_INSERT_ORDER);
 
@@ -1210,7 +1211,7 @@ static void AiNew_State_GiveOrders(Playe
 
	idx = 0;
 
	order.type = OT_GOTO_STATION;
 
	order.flags = 0;
 
	order.station = _m[p->ainew.from_tile].m2;
 
	order.station = GetStationIndex(p->ainew.from_tile);
 
	if (p->ainew.tbt == AI_TRUCK && p->ainew.from_deliver)
 
		order.flags |= OF_FULL_LOAD;
 
	AI_DoCommand(0, p->ainew.veh_id + (idx << 16), PackOrder(&order), DC_EXEC, CMD_INSERT_ORDER);
aircraft_cmd.c
Show inline comments
 
@@ -4,6 +4,7 @@
 
#include "openttd.h"
 
#include "debug.h"
 
#include "functions.h"
 
#include "station_map.h"
 
#include "table/strings.h"
 
#include "map.h"
 
#include "tile.h"
 
@@ -239,7 +240,7 @@ int32 CmdBuildAircraft(int x, int y, uin
 
		 * layout for #th position of depot. Since layout must start with a listing
 
		 * of all depots, it is simple */
 
		{
 
			const Station* st = GetStation(_m[tile].m2);
 
			const Station* st = GetStationByTile(tile);
 
			const AirportFTAClass* apc = GetAirport(st->airport_type);
 
			uint i;
 

	
 
@@ -256,7 +257,7 @@ int32 CmdBuildAircraft(int x, int y, uin
 

	
 
		v->u.air.state = HANGAR;
 
		v->u.air.previous_pos = v->u.air.pos;
 
		v->u.air.targetairport = _m[tile].m2;
 
		v->u.air.targetairport = GetStationIndex(tile);
 
		v->next = u;
 

	
 
		v->service_interval = _patches.servint_aircraft;
aircraft_gui.c
Show inline comments
 
@@ -4,6 +4,7 @@
 
#include "openttd.h"
 
#include "debug.h"
 
#include "functions.h"
 
#include "station_map.h"
 
#include "table/sprites.h"
 
#include "table/strings.h"
 
#include "map.h"
 
@@ -650,7 +651,7 @@ static void DrawAircraftDepotWindow(Wind
 
	}
 
	SetVScrollCount(w, (num + w->hscroll.cap - 1) / w->hscroll.cap);
 

	
 
	SetDParam(0, _m[tile].m2);
 
	SetDParam(0, GetStationIndex(tile));
 
	DrawWindowWidgets(w);
 

	
 
	x = 2;
disaster_cmd.c
Show inline comments
 
@@ -3,6 +3,7 @@
 
#include "stdafx.h"
 
#include "openttd.h"
 
#include "industry_map.h"
 
#include "station_map.h"
 
#include "table/strings.h"
 
#include "functions.h"
 
#include "map.h"
 
@@ -183,7 +184,7 @@ static void DisasterTick_Zeppeliner(Vehi
 
				v->current_order.station = 1;
 
				v->age = 0;
 

	
 
				SetDParam(0, _m[tile].m2);
 
				SetDParam(0, GetStationIndex(tile));
 
				AddNewsItem(STR_B000_ZEPPELIN_DISASTER_AT,
 
					NEWS_FLAGS(NM_THIN, NF_VIEWPORT|NF_VEHICLE, NT_ACCIDENT, 0),
 
					v->index,
 
@@ -205,7 +206,7 @@ static void DisasterTick_Zeppeliner(Vehi
 
				IsTileType(tile, MP_STATION) &&
 
				IS_BYTE_INSIDE(_m[tile].m5, 8, 0x43) &&
 
				IS_HUMAN_PLAYER(GetTileOwner(tile))) {
 
			st = GetStation(_m[tile].m2);
 
			st = GetStationByTile(tile);
 
			CLRBITS(st->airport_flags, RUNWAY_IN_block);
 
		}
 

	
 
@@ -247,7 +248,7 @@ static void DisasterTick_Zeppeliner(Vehi
 
			IsTileType(tile, MP_STATION) &&
 
			IS_BYTE_INSIDE(_m[tile].m5, 8, 0x43) &&
 
			IS_HUMAN_PLAYER(GetTileOwner(tile))) {
 
		st = GetStation(_m[tile].m2);
 
		st = GetStationByTile(tile);
 
		SETBITS(st->airport_flags, RUNWAY_IN_block);
 
	}
 
}
npf.c
Show inline comments
 
@@ -10,6 +10,7 @@
 
#include "macros.h"
 
#include "pathfind.h"
 
#include "station.h"
 
#include "station_map.h"
 
#include "tile.h"
 
#include "depot.h"
 
#include "tunnel_map.h"
 
@@ -423,7 +424,7 @@ static int32 NPFFindStationOrTile(AyStar
 
	 * is correct */
 
	if (
 
		(fstd->station_index == INVALID_STATION && tile == fstd->dest_coords) || /* We've found the tile, or */
 
		(IsTileType(tile, MP_STATION) && _m[tile].m2 == fstd->station_index) /* the station */
 
		(IsTileType(tile, MP_STATION) && GetStationIndex(tile) == fstd->station_index) /* the station */
 
	) {
 
		return AYSTAR_FOUND_END_NODE;
 
	} else {
order_gui.c
Show inline comments
 
@@ -3,6 +3,7 @@
 
#include "stdafx.h"
 
#include "openttd.h"
 
#include "road_map.h"
 
#include "station_map.h"
 
#include "table/sprites.h"
 
#include "table/strings.h"
 
#include "functions.h"
 
@@ -190,7 +191,6 @@ static void DrawOrdersWindow(Window *w)
 
static Order GetOrderCmdFromTile(const Vehicle *v, TileIndex tile)
 
{
 
	Order order;
 
	int st_index;
 

	
 
	// check depot first
 
	if (_patches.gotodepot) {
 
@@ -221,7 +221,7 @@ static Order GetOrderCmdFromTile(const V
 
			if (IsAircraftHangarTile(tile) && IsTileOwner(tile, _local_player)) {
 
				order.type = OT_GOTO_DEPOT;
 
				order.flags = OF_PART_OF_ORDERS;
 
				order.station = _m[tile].m2;
 
				order.station = GetStationIndex(tile);
 
				return order;
 
			}
 
			break;
 
@@ -257,7 +257,8 @@ static Order GetOrderCmdFromTile(const V
 
	}
 

	
 
	if (IsTileType(tile, MP_STATION)) {
 
		const Station* st = GetStation(st_index = _m[tile].m2);
 
		StationID st_index = GetStationIndex(tile);
 
		const Station* st = GetStation(st_index);
 

	
 
		if (st->owner == _current_player || st->owner == OWNER_NONE) {
 
			byte facil;
roadveh_cmd.c
Show inline comments
 
@@ -5,6 +5,7 @@
 
#include "debug.h"
 
#include "functions.h"
 
#include "road_map.h"
 
#include "station_map.h"
 
#include "table/strings.h"
 
#include "map.h"
 
#include "tile.h"
 
@@ -1415,7 +1416,7 @@ again:
 
	if (v->u.road.state >= 0x20 &&
 
			_road_veh_data_1[v->u.road.state - 0x20 + (_opt.road_side<<4)] == v->u.road.frame) {
 
		RoadStop *rs = GetRoadStopByTile(v->tile, GetRoadStopType(v->tile));
 
		Station* st = GetStation(_m[v->tile].m2);
 
		Station* st = GetStationByTile(v->tile);
 

	
 
		if (v->current_order.type != OT_LEAVESTATION &&
 
				v->current_order.type != OT_GOTO_DEPOT) {
 
@@ -1423,7 +1424,7 @@ again:
 

	
 
			CLRBIT(rs->status, 7);
 

	
 
			v->last_station_visited = _m[v->tile].m2;
 
			v->last_station_visited = GetStationIndex(v->tile);
 

	
 
			RoadVehArrivesAt(v, st);
 

	
station_cmd.c
Show inline comments
 
@@ -7,6 +7,7 @@
 
#include "openttd.h"
 
#include "debug.h"
 
#include "functions.h"
 
#include "station_map.h"
 
#include "table/sprites.h"
 
#include "table/strings.h"
 
#include "map.h"
 
@@ -110,7 +111,7 @@ RoadStop* GetPrimaryRoadStop(const Stati
 

	
 
RoadStop* GetRoadStopByTile(TileIndex tile, RoadStopType type)
 
{
 
	const Station* st = GetStation(_m[tile].m2);
 
	const Station* st = GetStationByTile(tile);
 
	RoadStop* rs;
 

	
 
	for (rs = GetPrimaryRoadStop(st, type); rs->xy != tile; rs = rs->next) {
 
@@ -184,7 +185,7 @@ static Station* GetStationAround(TileInd
 
	// check around to see if there's any stations there
 
	BEGIN_TILE_LOOP(tile_cur, w + 2, h + 2, tile - TileDiffXY(1, 1))
 
		if (IsTileType(tile_cur, MP_STATION)) {
 
			StationID t = _m[tile_cur].m2;
 
			StationID t = GetStationIndex(tile_cur);
 
			{
 
				Station *st = GetStation(t);
 
				// you cannot take control of an oilrig!!
 
@@ -232,7 +233,7 @@ static bool CheckStationSpreadOut(Statio
 
	uint t;
 

	
 
	for (i = 0; i != MapSize(); i++) {
 
		if (IsTileType(i, MP_STATION) && _m[i].m2 == station_index) {
 
		if (IsTileType(i, MP_STATION) && GetStationIndex(i) == station_index) {
 
			t = TileX(i);
 
			if (t < x1) x1 = t;
 
			if (t > x2) x2 = t;
 
@@ -797,7 +798,7 @@ int32 CheckFlatLandBelow(TileIndex tile,
 
			if (_m[tile_cur].m5 >= 8) {
 
				return ClearTile_Station(tile_cur, DC_AUTO); // get error message
 
			} else {
 
				StationID st = _m[tile_cur].m2;
 
				StationID st = GetStationIndex(tile_cur);
 
				if (*station == INVALID_STATION) {
 
					*station = st;
 
				} else if (*station != st) {
 
@@ -1069,7 +1070,7 @@ int32 CmdBuildRailroadStation(int x, int
 

	
 
static bool TileBelongsToRailStation(const Station *st, TileIndex tile)
 
{
 
	return IsTileType(tile, MP_STATION) && _m[tile].m2 == st->index && _m[tile].m5 < 8;
 
	return IsTileType(tile, MP_STATION) && GetStationIndex(tile) == st->index && _m[tile].m5 < 8;
 
}
 

	
 
static void MakeRailwayStationAreaSmaller(Station *st)
 
@@ -1144,7 +1145,7 @@ int32 CmdRemoveFromRailroadStation(int x
 

	
 
	// make sure the specified tile belongs to the current player, and that it is a railroad station.
 
	if (!IsTileType(tile, MP_STATION) || _m[tile].m5 >= 8 || !_patches.nonuniform_stations) return CMD_ERROR;
 
	st = GetStation(_m[tile].m2);
 
	st = GetStationByTile(tile);
 
	if (_current_player != OWNER_WATER && (!CheckOwnership(st->owner) || !EnsureNoVehicle(tile))) return CMD_ERROR;
 

	
 
	// if we reached here, it means we can actually delete it. do that.
 
@@ -1252,7 +1253,8 @@ static int32 RemoveRailroadStation(Stati
 

	
 
int32 DoConvertStationRail(TileIndex tile, uint totype, bool exec)
 
{
 
	const Station *st = GetStation(_m[tile].m2);
 
	const Station* st = GetStationByTile(tile);
 

	
 
	if (!CheckOwnership(st->owner) || !EnsureNoVehicle(tile)) return CMD_ERROR;
 

	
 
	// tile is not a railroad station?
 
@@ -1971,7 +1973,7 @@ static void DrawTile_Station(TileInfo *t
 
		//debug("Cust-o-mized %p", statspec);
 

	
 
		if (statspec != NULL) {
 
			const Station* st = GetStation(_m[ti->tile].m2);
 
			const Station* st = GetStationByTile(ti->tile);
 

	
 
			relocation = GetCustomStationRelocation(statspec, st, 0);
 
			//debug("Relocation %d", relocation);
 
@@ -2051,7 +2053,7 @@ static void GetTileDesc_Station(TileInde
 
	StringID str;
 

	
 
	td->owner = GetTileOwner(tile);
 
	td->build_date = GetStation(_m[tile].m2)->build_date;
 
	td->build_date = GetStationByTile(tile)->build_date;
 

	
 
	m5 = _m[tile].m5;
 
	(str=STR_305E_RAILROAD_STATION, m5 < 8) ||
 
@@ -2166,7 +2168,7 @@ static void ClickTile_Station(TileIndex 
 
	if (_m[tile].m5 == 32 || _m[tile].m5 == 65) {
 
		ShowAircraftDepotWindow(tile);
 
	} else {
 
		ShowStationViewWindow(_m[tile].m2);
 
		ShowStationViewWindow(GetStationIndex(tile));
 
	}
 
}
 

	
 
@@ -2179,7 +2181,7 @@ static uint32 VehicleEnter_Station(Vehic
 
	if (v->type == VEH_Train) {
 
		if (IS_BYTE_INSIDE(_m[tile].m5, 0, 8) && IsFrontEngine(v) &&
 
				!IsCompatibleTrainStationTile(tile + TileOffsByDir(DirToDiagDir(v->direction)), tile)) {
 
			StationID station_id = _m[tile].m2;
 
			StationID station_id = GetStationIndex(tile);
 

	
 
			if ((!(v->current_order.flags & OF_NON_STOP) && !_patches.new_nonstop) ||
 
					(v->current_order.type == OT_GOTO_STATION && v->current_order.station == station_id)) {
 
@@ -2563,7 +2565,7 @@ uint MoveGoodsToStation(TileIndex tile, 
 
		cur_tile = TILE_MASK(cur_tile);
 
		if (!IsTileType(cur_tile, MP_STATION)) continue;
 

	
 
		st = GetStation(_m[cur_tile].m2);
 
		st = GetStationByTile(cur_tile);
 

	
 
		for (i = 0; i != lengthof(around); i++) {
 
			if (around[i] == NULL) {
 
@@ -2721,7 +2723,7 @@ void BuildOilRig(TileIndex tile)
 

	
 
void DeleteOilRig(TileIndex tile)
 
{
 
	Station *st = GetStation(_m[tile].m2);
 
	Station* st = GetStationByTile(tile);
 

	
 
	DoClearSquare(tile);
 

	
 
@@ -2738,7 +2740,8 @@ static void ChangeTileOwner_Station(Tile
 
	if (!IsTileOwner(tile, old_player)) return;
 

	
 
	if (new_player != OWNER_SPECTATOR) {
 
		Station *st = GetStation(_m[tile].m2);
 
		Station* st = GetStationByTile(tile);
 

	
 
		SetTileOwner(tile, new_player);
 
		st->owner = new_player;
 
		_global_station_sort_dirty = true; // transfer ownership of station to another player
 
@@ -2764,7 +2767,7 @@ static int32 ClearTile_Station(TileIndex
 
		return_cmd_error(STR_4800_IN_THE_WAY);
 
	}
 

	
 
	st = GetStation(_m[tile].m2);
 
	st = GetStationByTile(tile);
 

	
 
	if (m5 < 8) return RemoveRailroadStation(st, tile, flags);
 
	// original airports < 67, new airports between 83 - 114
station_map.h
Show inline comments
 
new file 100644
 
/* $Id$ */
 

	
 
#include "station.h"
 

	
 

	
 
static inline StationID GetStationIndex(TileIndex t)
 
{
 
	return (StationID)_m[t].m2;
 
}
 

	
 
static inline Station* GetStationByTile(TileIndex t)
 
{
 
	return GetStation(GetStationIndex(t));
 
}
train_cmd.c
Show inline comments
 
@@ -6,6 +6,7 @@
 
#include "debug.h"
 
#include "functions.h"
 
#include "gui.h"
 
#include "station_map.h"
 
#include "table/strings.h"
 
#include "map.h"
 
#include "tile.h"
 
@@ -196,21 +197,20 @@ enum AccelType {
 
static bool TrainShouldStop(const Vehicle* v, TileIndex tile)
 
{
 
	const Order* o = &v->current_order;
 
	StationID sid = GetStationIndex(tile);
 

	
 
	assert(v->type == VEH_Train);
 
	assert(IsTileType(v->tile, MP_STATION));
 
	//When does a train drive through a station
 
	//first we deal with the "new nonstop handling"
 
	if (_patches.new_nonstop && o->flags & OF_NON_STOP &&
 
			_m[tile].m2 == o->station )
 
	if (_patches.new_nonstop && o->flags & OF_NON_STOP && sid == o->station) {
 
		return false;
 

	
 
	if (v->last_station_visited == _m[tile].m2)
 
	}
 

	
 
	if (v->last_station_visited == sid) return false;
 

	
 
	if (sid != o->station && (o->flags & OF_NON_STOP || _patches.new_nonstop)) {
 
		return false;
 

	
 
	if (_m[tile].m2 != o->station &&
 
			(o->flags & OF_NON_STOP || _patches.new_nonstop))
 
		return false;
 
	}
 

	
 
	return true;
 
}
 
@@ -2027,8 +2027,11 @@ static bool NtpCallbFindStation(TileInde
 
	if (ttfd->dest_coords == 0) return false;
 

	
 
	// did we reach the final station?
 
	if ((ttfd->station_index == INVALID_STATION && tile == ttfd->dest_coords) ||
 
			(IsTileType(tile, MP_STATION) && IS_BYTE_INSIDE(_m[tile].m5, 0, 8) && _m[tile].m2 == ttfd->station_index)) {
 
	if ((ttfd->station_index == INVALID_STATION && tile == ttfd->dest_coords) || (
 
				IsTileType(tile, MP_STATION) &&
 
				IS_BYTE_INSIDE(_m[tile].m5, 0, 8) &&
 
				GetStationIndex(tile) == ttfd->station_index
 
			)) {
 
		/* We do not check for dest_coords if we have a station_index,
 
		 * because in that case the dest_coords are just an
 
		 * approximation of where the station is */
 
@@ -2301,7 +2304,7 @@ static bool ProcessTrainOrder(Vehicle *v
 
	if (_patches.new_nonstop &&
 
			v->current_order.flags & OF_NON_STOP &&
 
			IsTileType(v->tile, MP_STATION) &&
 
			v->current_order.station == _m[v->tile].m2) {
 
			v->current_order.station == GetStationIndex(v->tile)) {
 
		v->cur_order_index++;
 
	}
 

	
0 comments (0 inline, 0 general)