Changeset - r15046:72123251c325
[Not reviewed]
master
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rubidium - 14 years ago 2010-04-19 19:50:56
rubidium@openttd.org
(svn r19678) -Fix (r19607): client status was shown incorrect in the console
2 files changed with 4 insertions and 1 deletions:
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src/network/core/tcp_game.h
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@@ -85,6 +85,7 @@ enum ClientStatus {
 
	STATUS_DONE_MAP,     ///< The client has downloaded the map
 
	STATUS_PRE_ACTIVE,   ///< The client is catching up the delayed frames
 
	STATUS_ACTIVE,       ///< The client is active within in the game
 
	STATUS_END           ///< Must ALWAYS be on the end of this list!! (period)
 
};
 

	
 
class NetworkClientSocket;
src/network/network_server.cpp
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@@ -1703,7 +1703,8 @@ void NetworkServerShowStatusToConsole()
 
{
 
	static const char * const stat_str[] = {
 
		"inactive",
 
		"authorizing",
 
		"authorizing (server password)",
 
		"authorizing (company password)",
 
		"authorized",
 
		"waiting",
 
		"loading map",
 
@@ -1711,6 +1712,7 @@ void NetworkServerShowStatusToConsole()
 
		"ready",
 
		"active"
 
	};
 
	assert_compile(lengthof(stat_str) == STATUS_END);
 

	
 
	NetworkClientSocket *cs;
 
	FOR_ALL_CLIENT_SOCKETS(cs) {
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