Changeset - r8985:72eff2815e83
[Not reviewed]
master
0 6 0
rubidium - 16 years ago 2008-04-18 21:49:38
rubidium@openttd.org
(svn r12779) -Codechange: remove a few constants from openttd.h.
6 files changed with 26 insertions and 28 deletions:
0 comments (0 inline, 0 general)
src/gfx.cpp
Show inline comments
 
@@ -17,6 +17,7 @@
 
#include "strings_func.h"
 
#include "core/math_func.hpp"
 
#include "settings_type.h"
 
#include "core/alloc_func.hpp"
 

	
 
#include "table/palettes.h"
 
#include "table/sprites.h"
 
@@ -67,9 +68,9 @@ static byte _string_colorremap[3];
 
enum {
 
	DIRTY_BLOCK_HEIGHT   = 8,
 
	DIRTY_BLOCK_WIDTH    = 64,
 
	DIRTY_BYTES_PER_LINE = MAX_SCREEN_WIDTH / DIRTY_BLOCK_WIDTH,
 
};
 
static byte _dirty_blocks[DIRTY_BYTES_PER_LINE * MAX_SCREEN_HEIGHT / DIRTY_BLOCK_HEIGHT];
 
static uint _dirty_bytes_per_line = 0;
 
static byte *_dirty_blocks = NULL;
 

	
 
void GfxScroll(int left, int top, int width, int height, int xo, int yo)
 
{
 
@@ -934,6 +935,9 @@ byte GetCharacterWidth(FontSize size, WC
 

	
 
void ScreenSizeChanged()
 
{
 
	_dirty_bytes_per_line = (_screen.width + DIRTY_BLOCK_WIDTH - 1) / DIRTY_BLOCK_WIDTH;
 
	_dirty_blocks = ReallocT<byte>(_dirty_blocks, _dirty_bytes_per_line * ((_screen.height + DIRTY_BLOCK_HEIGHT - 1) / DIRTY_BLOCK_HEIGHT));
 

	
 
	/* check the dirty rect */
 
	if (_invalid_rect.right >= _screen.width) _invalid_rect.right = _screen.width;
 
	if (_invalid_rect.bottom >= _screen.height) _invalid_rect.bottom = _screen.height;
 
@@ -1059,7 +1063,7 @@ void DrawDirtyBlocks()
 
				/* First try coalescing downwards */
 
				do {
 
					*p = 0;
 
					p += DIRTY_BYTES_PER_LINE;
 
					p += _dirty_bytes_per_line;
 
					bottom += DIRTY_BLOCK_HEIGHT;
 
				} while (bottom != h && *p != 0);
 

	
 
@@ -1074,7 +1078,7 @@ void DrawDirtyBlocks()
 
					/* Check if a full line of dirty flags is set. */
 
					do {
 
						if (!*p2) goto no_more_coalesc;
 
						p2 += DIRTY_BYTES_PER_LINE;
 
						p2 += _dirty_bytes_per_line;
 
					} while (--h != 0);
 

	
 
					/* Wohoo, can combine it one step to the right!
 
@@ -1085,7 +1089,7 @@ void DrawDirtyBlocks()
 
					p2 = p;
 
					do {
 
						*p2 = 0;
 
						p2 += DIRTY_BYTES_PER_LINE;
 
						p2 += _dirty_bytes_per_line;
 
					} while (--h != 0);
 
				}
 
				no_more_coalesc:
 
@@ -1104,7 +1108,7 @@ void DrawDirtyBlocks()
 

	
 
			}
 
		} while (b++, (x += DIRTY_BLOCK_WIDTH) != w);
 
	} while (b += -(w / DIRTY_BLOCK_WIDTH) + DIRTY_BYTES_PER_LINE, (y += DIRTY_BLOCK_HEIGHT) != h);
 
	} while (b += -(w / DIRTY_BLOCK_WIDTH) + _dirty_bytes_per_line, (y += DIRTY_BLOCK_HEIGHT) != h);
 

	
 
	_invalid_rect.left = w;
 
	_invalid_rect.top = h;
 
@@ -1154,7 +1158,7 @@ void SetDirtyBlocks(int left, int top, i
 
	left /= DIRTY_BLOCK_WIDTH;
 
	top  /= DIRTY_BLOCK_HEIGHT;
 

	
 
	b = _dirty_blocks + top * DIRTY_BYTES_PER_LINE + left;
 
	b = _dirty_blocks + top * _dirty_bytes_per_line + left;
 

	
 
	width  = ((right  - 1) / DIRTY_BLOCK_WIDTH)  - left + 1;
 
	height = ((bottom - 1) / DIRTY_BLOCK_HEIGHT) - top  + 1;
 
@@ -1166,7 +1170,7 @@ void SetDirtyBlocks(int left, int top, i
 

	
 
		do b[--i] = 0xFF; while (i);
 

	
 
		b += DIRTY_BYTES_PER_LINE;
 
		b += _dirty_bytes_per_line;
 
	} while (--height != 0);
 
}
 

	
src/main_gui.cpp
Show inline comments
 
@@ -449,7 +449,7 @@ void GameSizeChanged()
 
{
 
	_cur_resolution[0] = _screen.width;
 
	_cur_resolution[1] = _screen.height;
 
	ScreenSizeChanged();
 
	RelocateAllWindows(_screen.width, _screen.height);
 
	ScreenSizeChanged();
 
	MarkWholeScreenDirty();
 
}
src/openttd.cpp
Show inline comments
 
@@ -258,8 +258,8 @@ static void ParseResolution(int res[2], 
 
		return;
 
	}
 

	
 
	res[0] = Clamp(strtoul(s, NULL, 0), 64, MAX_SCREEN_WIDTH);
 
	res[1] = Clamp(strtoul(t + 1, NULL, 0), 64, MAX_SCREEN_HEIGHT);
 
	res[0] = max(strtoul(s, NULL, 0), 64UL);
 
	res[1] = max(strtoul(t + 1, NULL, 0), 64UL);
 
}
 

	
 
static void InitializeDynamicVariables()
src/openttd.h
Show inline comments
 
@@ -97,11 +97,6 @@ enum {
 

	
 
extern byte _savegame_sort_order;
 

	
 
enum {
 
	MAX_SCREEN_WIDTH  = 2048,
 
	MAX_SCREEN_HEIGHT = 1200,
 
};
 

	
 
/* In certain windows you navigate with the arrow keys. Do not scroll the
 
 * gameview when here. Bitencoded variable that only allows scrolling if all
 
 * elements are zero */
src/video/sdl_v.cpp
Show inline comments
 
@@ -127,8 +127,7 @@ static void GetVideoModes()
 
		for (i = 0; modes[i]; i++) {
 
			int w = modes[i]->w;
 
			int h = modes[i]->h;
 
			if (IsInsideMM(w, 640, MAX_SCREEN_WIDTH + 1) &&
 
					IsInsideMM(h, 480, MAX_SCREEN_HEIGHT + 1)) {
 
			if (w >= 640 && h >= 480) {
 
				int j;
 
				for (j = 0; j < n; j++) {
 
					if (_resolutions[j][0] == w && _resolutions[j][1] == h) break;
 
@@ -419,8 +418,8 @@ static int PollEvent()
 
			break;
 

	
 
		case SDL_VIDEORESIZE: {
 
			int w = Clamp(ev.resize.w, 64, MAX_SCREEN_WIDTH);
 
			int h = Clamp(ev.resize.h, 64, MAX_SCREEN_HEIGHT);
 
			int w = max(ev.resize.w, 64);
 
			int h = max(ev.resize.h, 64);
 
			ChangeResInGame(w, h);
 
			break;
 
		}
src/video/win32_v.cpp
Show inline comments
 
@@ -545,8 +545,8 @@ static LRESULT CALLBACK WndProcGdi(HWND 
 

	
 
			w = r->right - r->left - (r2.right - r2.left);
 
			h = r->bottom - r->top - (r2.bottom - r2.top);
 
			w = Clamp(w, 64, MAX_SCREEN_WIDTH);
 
			h = Clamp(h, 64, MAX_SCREEN_HEIGHT);
 
			w = max(w, 64);
 
			h = max(h, 64);
 
			SetRect(&r2, 0, 0, w, h);
 

	
 
			AdjustWindowRect(&r2, GetWindowLong(hwnd, GWL_STYLE), FALSE);
 
@@ -677,8 +677,8 @@ static bool AllocateDibSection(int w, in
 
	HDC dc;
 
	int bpp = BlitterFactoryBase::GetCurrentBlitter()->GetScreenDepth();
 

	
 
	w = Clamp(w, 64, MAX_SCREEN_WIDTH);
 
	h = Clamp(h, 64, MAX_SCREEN_HEIGHT);
 
	w = max(w, 64);
 
	h = max(h, 64);
 

	
 
	if (bpp == 0) error("Can't use a blitter that blits 0 bpp for normal visuals");
 

	
 
@@ -737,8 +737,8 @@ static void FindResolutions()
 
	 * Doesn't really matter since we don't pass a string anyways, but still
 
	 * a letdown */
 
	for (i = 0; EnumDisplaySettingsA(NULL, i, &dm) != 0; i++) {
 
		if (dm.dmBitsPerPel == BlitterFactoryBase::GetCurrentBlitter()->GetScreenDepth() && IsInsideMM(dm.dmPelsWidth, 640, MAX_SCREEN_WIDTH + 1) &&
 
				IsInsideMM(dm.dmPelsHeight, 480, MAX_SCREEN_HEIGHT + 1)) {
 
		if (dm.dmBitsPerPel == BlitterFactoryBase::GetCurrentBlitter()->GetScreenDepth() &&
 
				dm.dmPelsWidth >= 640 && dm.dmPelsHeight >= 480) {
 
			uint j;
 

	
 
			for (j = 0; j < n; j++) {
 
@@ -787,9 +787,9 @@ const char *VideoDriver_Win32::Start(con
 
	_wnd.height_org = _cur_resolution[1];
 

	
 
	AllocateDibSection(_cur_resolution[0], _cur_resolution[1]);
 
	MarkWholeScreenDirty();
 
	MakeWindow(_fullscreen);
 

	
 
	MakeWindow(_fullscreen);
 
	MarkWholeScreenDirty();
 

	
 
	return NULL;
 
}
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