Changeset - r9315:73d8147a031d
[Not reviewed]
master
0 1 0
rubidium - 16 years ago 2008-05-19 09:39:05
rubidium@openttd.org
(svn r13183) -Codechange: make a window class of the VehicleViewWindow.
1 file changed with 366 insertions and 379 deletions:
0 comments (0 inline, 0 general)
src/vehicle_gui.cpp
Show inline comments
 
@@ -1649,15 +1649,13 @@ static const Widget _vehicle_view_widget
 
};
 

	
 

	
 
static void VehicleViewWndProc(Window *w, WindowEvent *e);
 

	
 
/** Vehicle view window descriptor for all vehicles but trains. */
 
static const WindowDesc _vehicle_view_desc = {
 
	WDP_AUTO, WDP_AUTO, 250, 116, 250, 116,
 
	WC_VEHICLE_VIEW, WC_NONE,
 
	WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS | WDF_STICKY_BUTTON | WDF_RESIZABLE,
 
	_vehicle_view_widgets,
 
	VehicleViewWndProc
 
	NULL
 
};
 

	
 
/** Vehicle view window descriptor for trains. Only minimum_height and
 
@@ -1668,7 +1666,7 @@ static const WindowDesc _train_view_desc
 
	WC_VEHICLE_VIEW, WC_NONE,
 
	WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS | WDF_STICKY_BUTTON | WDF_RESIZABLE,
 
	_vehicle_view_widgets,
 
	VehicleViewWndProc
 
	NULL
 
};
 

	
 

	
 
@@ -1694,300 +1692,6 @@ static const int VV_INITIAL_VIEWPORT_WID
 
static const int VV_INITIAL_VIEWPORT_HEIGHT = 84;
 
static const int VV_INITIAL_VIEWPORT_HEIGHT_TRAIN = 102;
 

	
 
/** Shows the vehicle view window of the given vehicle. */
 
void ShowVehicleViewWindow(const Vehicle *v)
 
{
 
	Window *w = AllocateWindowDescFront<Window>((v->type == VEH_TRAIN) ? &_train_view_desc : &_vehicle_view_desc, v->index);
 

	
 
	if (w != NULL) {
 
		w->caption_color = v->owner;
 
		InitializeWindowViewport(w, VV_VIEWPORT_X, VV_VIEWPORT_Y, VV_INITIAL_VIEWPORT_WIDTH,
 
												 (v->type == VEH_TRAIN) ? VV_INITIAL_VIEWPORT_HEIGHT_TRAIN : VV_INITIAL_VIEWPORT_HEIGHT,
 
												 w->window_number | (1 << 31), _vehicle_view_zoom_levels[v->type]);
 
	}
 
}
 

	
 
/** Initialize a newly created vehicle view window */
 
static void CreateVehicleViewWindow(Window *w)
 
{
 
	const Vehicle *v = GetVehicle(w->window_number);
 

	
 
	/*
 
	 * fill in data and tooltip codes for the widgets and
 
	 * move some of the buttons for trains
 
	 */
 
	switch (v->type) {
 
		case VEH_TRAIN:
 
			w->widget[VVW_WIDGET_CAPTION].data = STR_882E;
 

	
 
			w->widget[VVW_WIDGET_START_STOP_VEH].tooltips = STR_8846_CURRENT_TRAIN_ACTION_CLICK;
 

	
 
			w->widget[VVW_WIDGET_CENTER_MAIN_VIEH].tooltips = STR_8848_CENTER_MAIN_VIEW_ON_TRAIN;
 

	
 
			w->widget[VVW_WIDGET_GOTO_DEPOT].data = SPR_SEND_TRAIN_TODEPOT;
 
			w->widget[VVW_WIDGET_GOTO_DEPOT].tooltips = STR_8849_SEND_TRAIN_TO_DEPOT;
 

	
 
			w->widget[VVW_WIDGET_REFIT_VEH].tooltips = STR_RAIL_REFIT_VEHICLE_TO_CARRY;
 

	
 
			w->widget[VVW_WIDGET_SHOW_ORDERS].tooltips = STR_8847_SHOW_TRAIN_S_ORDERS;
 

	
 
			w->widget[VVW_WIDGET_SHOW_DETAILS].tooltips = STR_884C_SHOW_TRAIN_DETAILS;
 

	
 
			w->widget[VVW_WIDGET_CLONE_VEH].data = SPR_CLONE_TRAIN;
 
			w->widget[VVW_WIDGET_CLONE_VEH].tooltips = STR_CLONE_TRAIN_INFO;
 

	
 
			w->widget[VVW_WIDGET_TURN_AROUND].tooltips = STR_884B_REVERSE_DIRECTION_OF_TRAIN;
 

	
 

	
 
			/* due to more buttons we must modify the layout a bit for trains */
 
			w->widget[VVW_WIDGET_PANEL].bottom = 121;
 
			w->widget[VVW_WIDGET_VIEWPORT].bottom = 119;
 

	
 
			w->widget[VVW_WIDGET_START_STOP_VEH].top = 122;
 
			w->widget[VVW_WIDGET_START_STOP_VEH].bottom = 133;
 

	
 
			w->widget[VVW_WIDGET_REFIT_VEH].top = 68;
 
			w->widget[VVW_WIDGET_REFIT_VEH].bottom = 85;
 

	
 
			w->widget[VVW_WIDGET_SHOW_ORDERS].top = 86;
 
			w->widget[VVW_WIDGET_SHOW_ORDERS].bottom = 103;
 

	
 
			w->widget[VVW_WIDGET_SHOW_DETAILS].top = 104;
 
			w->widget[VVW_WIDGET_SHOW_DETAILS].bottom = 121;
 

	
 
			w->widget[VVW_WIDGET_EMPTY_BOTTOM_RIGHT].top = 122;
 
			w->widget[VVW_WIDGET_EMPTY_BOTTOM_RIGHT].bottom = 121;
 

	
 
			w->widget[VVW_WIDGET_RESIZE].top = 122;
 
			w->widget[VVW_WIDGET_RESIZE].bottom = 133;
 

	
 
			w->widget[VVW_WIDGET_TURN_AROUND].top = 68;
 
			w->widget[VVW_WIDGET_TURN_AROUND].bottom = 85;
 
			break;
 

	
 
		case VEH_ROAD:
 
			w->widget[VVW_WIDGET_CAPTION].data = STR_9002;
 

	
 
			w->widget[VVW_WIDGET_START_STOP_VEH].tooltips = STR_901C_CURRENT_VEHICLE_ACTION;
 

	
 
			w->widget[VVW_WIDGET_CENTER_MAIN_VIEH].tooltips = STR_901E_CENTER_MAIN_VIEW_ON_VEHICLE;
 

	
 
			w->widget[VVW_WIDGET_GOTO_DEPOT].data = SPR_SEND_ROADVEH_TODEPOT;
 
			w->widget[VVW_WIDGET_GOTO_DEPOT].tooltips = STR_901F_SEND_VEHICLE_TO_DEPOT;
 

	
 
			w->widget[VVW_WIDGET_REFIT_VEH].tooltips = STR_REFIT_ROAD_VEHICLE_TO_CARRY;
 

	
 
			w->widget[VVW_WIDGET_SHOW_ORDERS].tooltips = STR_901D_SHOW_VEHICLE_S_ORDERS;
 

	
 
			w->widget[VVW_WIDGET_SHOW_DETAILS].tooltips = STR_9021_SHOW_ROAD_VEHICLE_DETAILS;
 

	
 
			w->widget[VVW_WIDGET_CLONE_VEH].data = SPR_CLONE_ROADVEH;
 
			w->widget[VVW_WIDGET_CLONE_VEH].tooltips = STR_CLONE_ROAD_VEHICLE_INFO;
 

	
 
			w->SetWidgetHiddenState(VVW_WIDGET_FORCE_PROCEED, true);
 
			break;
 

	
 
		case VEH_SHIP:
 
			w->widget[VVW_WIDGET_CAPTION].data = STR_980F;
 

	
 
			w->widget[VVW_WIDGET_START_STOP_VEH].tooltips = STR_9827_CURRENT_SHIP_ACTION_CLICK;
 

	
 
			w->widget[VVW_WIDGET_CENTER_MAIN_VIEH].tooltips = STR_9829_CENTER_MAIN_VIEW_ON_SHIP;
 

	
 
			w->widget[VVW_WIDGET_GOTO_DEPOT].data = SPR_SEND_SHIP_TODEPOT;
 
			w->widget[VVW_WIDGET_GOTO_DEPOT].tooltips = STR_982A_SEND_SHIP_TO_DEPOT;
 

	
 
			w->widget[VVW_WIDGET_REFIT_VEH].tooltips = STR_983A_REFIT_CARGO_SHIP_TO_CARRY;
 

	
 
			w->widget[VVW_WIDGET_SHOW_ORDERS].tooltips = STR_9828_SHOW_SHIP_S_ORDERS;
 

	
 
			w->widget[VVW_WIDGET_SHOW_DETAILS].tooltips = STR_982B_SHOW_SHIP_DETAILS;
 

	
 
			w->widget[VVW_WIDGET_CLONE_VEH].data = SPR_CLONE_SHIP;
 
			w->widget[VVW_WIDGET_CLONE_VEH].tooltips = STR_CLONE_SHIP_INFO;
 

	
 
			w->SetWidgetsHiddenState(true,
 
																	VVW_WIDGET_TURN_AROUND,
 
																	VVW_WIDGET_FORCE_PROCEED,
 
																	WIDGET_LIST_END);
 
			break;
 

	
 
		case VEH_AIRCRAFT:
 
			w->widget[VVW_WIDGET_CAPTION].data = STR_A00A;
 

	
 
			w->widget[VVW_WIDGET_START_STOP_VEH].tooltips = STR_A027_CURRENT_AIRCRAFT_ACTION;
 

	
 
			w->widget[VVW_WIDGET_CENTER_MAIN_VIEH].tooltips = STR_A029_CENTER_MAIN_VIEW_ON_AIRCRAFT;
 

	
 
			w->widget[VVW_WIDGET_GOTO_DEPOT].data = SPR_SEND_AIRCRAFT_TODEPOT;
 
			w->widget[VVW_WIDGET_GOTO_DEPOT].tooltips = STR_A02A_SEND_AIRCRAFT_TO_HANGAR;
 

	
 
			w->widget[VVW_WIDGET_REFIT_VEH].tooltips = STR_A03B_REFIT_AIRCRAFT_TO_CARRY;
 

	
 
			w->widget[VVW_WIDGET_SHOW_ORDERS].tooltips = STR_A028_SHOW_AIRCRAFT_S_ORDERS;
 

	
 
			w->widget[VVW_WIDGET_SHOW_DETAILS].tooltips = STR_A02B_SHOW_AIRCRAFT_DETAILS;
 

	
 
			w->widget[VVW_WIDGET_CLONE_VEH].data = SPR_CLONE_AIRCRAFT;
 
			w->widget[VVW_WIDGET_CLONE_VEH].tooltips = STR_CLONE_AIRCRAFT_INFO;
 

	
 
			w->SetWidgetsHiddenState(true,
 
																	VVW_WIDGET_TURN_AROUND,
 
																	VVW_WIDGET_FORCE_PROCEED,
 
																	WIDGET_LIST_END);
 
			break;
 

	
 
			default: NOT_REACHED();
 
	}
 
}
 

	
 
/** Checks whether the vehicle may be refitted at the moment.*/
 
static bool IsVehicleRefitable(const Vehicle *v)
 
{
 
	/* Why is this so different for different vehicles?
 
	 * Does maybe work one solution for all?
 
	 */
 
	switch (v->type) {
 
		case VEH_TRAIN:    return false;
 
		case VEH_ROAD:     return EngInfo(v->engine_type)->refit_mask != 0 && v->IsStoppedInDepot();
 
		case VEH_SHIP:     return ShipVehInfo(v->engine_type)->refittable && v->IsStoppedInDepot();
 
		case VEH_AIRCRAFT: return v->IsStoppedInDepot();
 
		default: NOT_REACHED();
 
	}
 
}
 

	
 
/** Message strings for heading to depot indexed by vehicle type. */
 
static const StringID _heading_for_depot_strings[] = {
 
	STR_HEADING_FOR_TRAIN_DEPOT,
 
	STR_HEADING_FOR_ROAD_DEPOT,
 
	STR_HEADING_FOR_SHIP_DEPOT,
 
	STR_HEADING_FOR_HANGAR,
 
};
 

	
 
/** Message strings for heading to depot and servicing indexed by vehicle type. */
 
static const StringID _heading_for_depot_service_strings[] = {
 
	STR_HEADING_FOR_TRAIN_DEPOT_SERVICE,
 
	STR_HEADING_FOR_ROAD_DEPOT_SERVICE,
 
	STR_HEADING_FOR_SHIP_DEPOT_SERVICE,
 
	STR_HEADING_FOR_HANGAR_SERVICE,
 
};
 

	
 
/** Repaint vehicle view window. */
 
static void DrawVehicleViewWindow(Window *w)
 
{
 
	const Vehicle *v = GetVehicle(w->window_number);
 
	StringID str;
 
	bool is_localplayer = v->owner == _local_player;
 
	bool refitable_and_stopped_in_depot = IsVehicleRefitable(v);
 

	
 
	w->SetWidgetDisabledState(VVW_WIDGET_GOTO_DEPOT, !is_localplayer);
 
	w->SetWidgetDisabledState(VVW_WIDGET_REFIT_VEH,
 
															 !refitable_and_stopped_in_depot || !is_localplayer);
 
	w->SetWidgetDisabledState(VVW_WIDGET_CLONE_VEH, !is_localplayer);
 

	
 
	if (v->type == VEH_TRAIN) {
 
		w->SetWidgetDisabledState(VVW_WIDGET_FORCE_PROCEED, !is_localplayer);
 
		w->SetWidgetDisabledState(VVW_WIDGET_TURN_AROUND, !is_localplayer);
 

	
 
		/* Cargo refit button is disabled, until we know we can enable it below. */
 

	
 
		if (is_localplayer) {
 
			/* See if any vehicle can be refitted */
 
			for (const Vehicle *u = v; u != NULL; u = u->Next()) {
 
				if (EngInfo(u->engine_type)->refit_mask != 0 ||
 
						(RailVehInfo(v->engine_type)->railveh_type != RAILVEH_WAGON && v->cargo_cap != 0)) {
 
					w->EnableWidget(VVW_WIDGET_REFIT_VEH);
 
					/* We have a refittable carriage, bail out */
 
					break;
 
				}
 
			}
 
		}
 
	}
 

	
 
	/* draw widgets & caption */
 
	SetDParam(0, v->index);
 
	w->DrawWidgets();
 

	
 
	if (v->vehstatus & VS_CRASHED) {
 
		str = STR_8863_CRASHED;
 
	} else if (v->type != VEH_AIRCRAFT && v->breakdown_ctr == 1) { // check for aircraft necessary?
 
		str = STR_885C_BROKEN_DOWN;
 
	} else if (v->vehstatus & VS_STOPPED) {
 
		if (v->type == VEH_TRAIN) {
 
			if (v->cur_speed == 0) {
 
				if (v->u.rail.cached_power == 0) {
 
					str = STR_TRAIN_NO_POWER;
 
				} else {
 
					str = STR_8861_STOPPED;
 
				}
 
			} else {
 
				SetDParam(0, v->GetDisplaySpeed());
 
				str = STR_TRAIN_STOPPING + _patches.vehicle_speed;
 
			}
 
		} else { // no train
 
			str = STR_8861_STOPPED;
 
		}
 
	} else { // vehicle is in a "normal" state, show current order
 
		switch (v->current_order.GetType()) {
 
			case OT_GOTO_STATION: {
 
				SetDParam(0, v->current_order.GetDestination());
 
				SetDParam(1, v->GetDisplaySpeed());
 
				str = STR_HEADING_FOR_STATION + _patches.vehicle_speed;
 
			} break;
 

	
 
			case OT_GOTO_DEPOT: {
 
				if (v->type == VEH_AIRCRAFT) {
 
					/* Aircrafts always go to a station, even if you say depot */
 
					SetDParam(0, v->current_order.GetDestination());
 
					SetDParam(1, v->GetDisplaySpeed());
 
				} else {
 
					Depot *depot = GetDepot(v->current_order.GetDestination());
 
					SetDParam(0, depot->town_index);
 
					SetDParam(1, v->GetDisplaySpeed());
 
				}
 
				if ((v->current_order.GetDepotActionType() & ODATFB_HALT) && !(v->current_order.GetDepotOrderType() & ODTFB_PART_OF_ORDERS)) {
 
					str = _heading_for_depot_strings[v->type] + _patches.vehicle_speed;
 
				} else {
 
					str = _heading_for_depot_service_strings[v->type] + _patches.vehicle_speed;
 
				}
 
			} break;
 

	
 
			case OT_LOADING:
 
				str = STR_882F_LOADING_UNLOADING;
 
				break;
 

	
 
			case OT_GOTO_WAYPOINT: {
 
				assert(v->type == VEH_TRAIN);
 
				SetDParam(0, v->current_order.GetDestination());
 
				str = STR_HEADING_FOR_WAYPOINT + _patches.vehicle_speed;
 
				SetDParam(1, v->GetDisplaySpeed());
 
				break;
 
			}
 

	
 
			case OT_LEAVESTATION:
 
				if (v->type != VEH_AIRCRAFT) {
 
					str = STR_LEAVING;
 
					break;
 
				}
 
				/* fall-through if aircraft. Does this even happen? */
 

	
 
			default:
 
				if (v->num_orders == 0) {
 
					str = STR_NO_ORDERS + _patches.vehicle_speed;
 
					SetDParam(0, v->GetDisplaySpeed());
 
				} else {
 
					str = STR_EMPTY;
 
				}
 
				break;
 
		}
 
	}
 

	
 
	/* draw the flag plus orders */
 
	DrawSprite(v->vehstatus & VS_STOPPED ? SPR_FLAG_VEH_STOPPED : SPR_FLAG_VEH_RUNNING, PAL_NONE, 2, w->widget[VVW_WIDGET_START_STOP_VEH].top + 1);
 
	DrawStringCenteredTruncated(w->widget[VVW_WIDGET_START_STOP_VEH].left + 8, w->widget[VVW_WIDGET_START_STOP_VEH].right, w->widget[VVW_WIDGET_START_STOP_VEH].top + 1, str, TC_FROMSTRING);
 
	w->DrawViewport();
 
}
 

	
 
/** Command indices for the _vehicle_command_translation_table. */
 
enum VehicleCommandTranslation {
 
	VCT_CMD_START_STOP = 0,
 
@@ -2025,104 +1729,387 @@ static const uint32 _vehicle_command_tra
 
	},
 
};
 

	
 
/** Window event hook for vehicle view. */
 
static void VehicleViewWndProc(Window *w, WindowEvent *e)
 
/** Checks whether the vehicle may be refitted at the moment.*/
 
static bool IsVehicleRefitable(const Vehicle *v)
 
{
 
	switch (e->event) {
 
		case WE_CREATE:
 
			CreateVehicleViewWindow(w);
 
			break;
 
	/* Why is this so different for different vehicles?
 
	 * Does maybe work one solution for all?
 
	 */
 
	switch (v->type) {
 
		case VEH_TRAIN:    return false;
 
		case VEH_ROAD:     return EngInfo(v->engine_type)->refit_mask != 0 && v->IsStoppedInDepot();
 
		case VEH_SHIP:     return ShipVehInfo(v->engine_type)->refittable && v->IsStoppedInDepot();
 
		case VEH_AIRCRAFT: return v->IsStoppedInDepot();
 
		default: NOT_REACHED();
 
	}
 
}
 

	
 
struct VehicleViewWindow : Window {
 
	VehicleViewWindow(const WindowDesc *desc, WindowNumber window_number) : Window(desc, window_number)
 
	{
 
		const Vehicle *v = GetVehicle(this->window_number);
 

	
 
		this->caption_color = v->owner;
 
		InitializeWindowViewport(this, VV_VIEWPORT_X, VV_VIEWPORT_Y, VV_INITIAL_VIEWPORT_WIDTH,
 
												 (v->type == VEH_TRAIN) ? VV_INITIAL_VIEWPORT_HEIGHT_TRAIN : VV_INITIAL_VIEWPORT_HEIGHT,
 
												 this->window_number | (1 << 31), _vehicle_view_zoom_levels[v->type]);
 

	
 
		/*
 
		 * fill in data and tooltip codes for the widgets and
 
		 * move some of the buttons for trains
 
		 */
 
		switch (v->type) {
 
			case VEH_TRAIN:
 
				this->widget[VVW_WIDGET_CAPTION].data = STR_882E;
 

	
 
				this->widget[VVW_WIDGET_START_STOP_VEH].tooltips = STR_8846_CURRENT_TRAIN_ACTION_CLICK;
 

	
 
				this->widget[VVW_WIDGET_CENTER_MAIN_VIEH].tooltips = STR_8848_CENTER_MAIN_VIEW_ON_TRAIN;
 

	
 
				this->widget[VVW_WIDGET_GOTO_DEPOT].data = SPR_SEND_TRAIN_TODEPOT;
 
				this->widget[VVW_WIDGET_GOTO_DEPOT].tooltips = STR_8849_SEND_TRAIN_TO_DEPOT;
 

	
 
				this->widget[VVW_WIDGET_REFIT_VEH].tooltips = STR_RAIL_REFIT_VEHICLE_TO_CARRY;
 

	
 
				this->widget[VVW_WIDGET_SHOW_ORDERS].tooltips = STR_8847_SHOW_TRAIN_S_ORDERS;
 

	
 
				this->widget[VVW_WIDGET_SHOW_DETAILS].tooltips = STR_884C_SHOW_TRAIN_DETAILS;
 

	
 
				this->widget[VVW_WIDGET_CLONE_VEH].data = SPR_CLONE_TRAIN;
 
				this->widget[VVW_WIDGET_CLONE_VEH].tooltips = STR_CLONE_TRAIN_INFO;
 

	
 
				this->widget[VVW_WIDGET_TURN_AROUND].tooltips = STR_884B_REVERSE_DIRECTION_OF_TRAIN;
 

	
 

	
 
				/* due to more buttons we must modify the layout a bit for trains */
 
				this->widget[VVW_WIDGET_PANEL].bottom = 121;
 
				this->widget[VVW_WIDGET_VIEWPORT].bottom = 119;
 

	
 
				this->widget[VVW_WIDGET_START_STOP_VEH].top = 122;
 
				this->widget[VVW_WIDGET_START_STOP_VEH].bottom = 133;
 

	
 
				this->widget[VVW_WIDGET_REFIT_VEH].top = 68;
 
				this->widget[VVW_WIDGET_REFIT_VEH].bottom = 85;
 

	
 
		case WE_PAINT:
 
			DrawVehicleViewWindow(w);
 
			break;
 
				this->widget[VVW_WIDGET_SHOW_ORDERS].top = 86;
 
				this->widget[VVW_WIDGET_SHOW_ORDERS].bottom = 103;
 

	
 
				this->widget[VVW_WIDGET_SHOW_DETAILS].top = 104;
 
				this->widget[VVW_WIDGET_SHOW_DETAILS].bottom = 121;
 

	
 
				this->widget[VVW_WIDGET_EMPTY_BOTTOM_RIGHT].top = 122;
 
				this->widget[VVW_WIDGET_EMPTY_BOTTOM_RIGHT].bottom = 121;
 

	
 
				this->widget[VVW_WIDGET_RESIZE].top = 122;
 
				this->widget[VVW_WIDGET_RESIZE].bottom = 133;
 

	
 
				this->widget[VVW_WIDGET_TURN_AROUND].top = 68;
 
				this->widget[VVW_WIDGET_TURN_AROUND].bottom = 85;
 
				break;
 

	
 
			case VEH_ROAD:
 
				this->widget[VVW_WIDGET_CAPTION].data = STR_9002;
 

	
 
				this->widget[VVW_WIDGET_START_STOP_VEH].tooltips = STR_901C_CURRENT_VEHICLE_ACTION;
 

	
 
				this->widget[VVW_WIDGET_CENTER_MAIN_VIEH].tooltips = STR_901E_CENTER_MAIN_VIEW_ON_VEHICLE;
 

	
 
				this->widget[VVW_WIDGET_GOTO_DEPOT].data = SPR_SEND_ROADVEH_TODEPOT;
 
				this->widget[VVW_WIDGET_GOTO_DEPOT].tooltips = STR_901F_SEND_VEHICLE_TO_DEPOT;
 

	
 
				this->widget[VVW_WIDGET_REFIT_VEH].tooltips = STR_REFIT_ROAD_VEHICLE_TO_CARRY;
 

	
 
				this->widget[VVW_WIDGET_SHOW_ORDERS].tooltips = STR_901D_SHOW_VEHICLE_S_ORDERS;
 

	
 
				this->widget[VVW_WIDGET_SHOW_DETAILS].tooltips = STR_9021_SHOW_ROAD_VEHICLE_DETAILS;
 

	
 
				this->widget[VVW_WIDGET_CLONE_VEH].data = SPR_CLONE_ROADVEH;
 
				this->widget[VVW_WIDGET_CLONE_VEH].tooltips = STR_CLONE_ROAD_VEHICLE_INFO;
 

	
 
				this->SetWidgetHiddenState(VVW_WIDGET_FORCE_PROCEED, true);
 
				break;
 

	
 
			case VEH_SHIP:
 
				this->widget[VVW_WIDGET_CAPTION].data = STR_980F;
 

	
 
				this->widget[VVW_WIDGET_START_STOP_VEH].tooltips = STR_9827_CURRENT_SHIP_ACTION_CLICK;
 

	
 
				this->widget[VVW_WIDGET_CENTER_MAIN_VIEH].tooltips = STR_9829_CENTER_MAIN_VIEW_ON_SHIP;
 

	
 
				this->widget[VVW_WIDGET_GOTO_DEPOT].data = SPR_SEND_SHIP_TODEPOT;
 
				this->widget[VVW_WIDGET_GOTO_DEPOT].tooltips = STR_982A_SEND_SHIP_TO_DEPOT;
 

	
 
				this->widget[VVW_WIDGET_REFIT_VEH].tooltips = STR_983A_REFIT_CARGO_SHIP_TO_CARRY;
 

	
 
				this->widget[VVW_WIDGET_SHOW_ORDERS].tooltips = STR_9828_SHOW_SHIP_S_ORDERS;
 

	
 
				this->widget[VVW_WIDGET_SHOW_DETAILS].tooltips = STR_982B_SHOW_SHIP_DETAILS;
 

	
 
				this->widget[VVW_WIDGET_CLONE_VEH].data = SPR_CLONE_SHIP;
 
				this->widget[VVW_WIDGET_CLONE_VEH].tooltips = STR_CLONE_SHIP_INFO;
 

	
 
				this->SetWidgetsHiddenState(true,
 
																		VVW_WIDGET_TURN_AROUND,
 
																		VVW_WIDGET_FORCE_PROCEED,
 
																		WIDGET_LIST_END);
 
				break;
 

	
 
		case WE_CLICK: {
 
			const Vehicle *v = GetVehicle(w->window_number);
 
			case VEH_AIRCRAFT:
 
				this->widget[VVW_WIDGET_CAPTION].data = STR_A00A;
 

	
 
				this->widget[VVW_WIDGET_START_STOP_VEH].tooltips = STR_A027_CURRENT_AIRCRAFT_ACTION;
 

	
 
				this->widget[VVW_WIDGET_CENTER_MAIN_VIEH].tooltips = STR_A029_CENTER_MAIN_VIEW_ON_AIRCRAFT;
 

	
 
				this->widget[VVW_WIDGET_GOTO_DEPOT].data = SPR_SEND_AIRCRAFT_TODEPOT;
 
				this->widget[VVW_WIDGET_GOTO_DEPOT].tooltips = STR_A02A_SEND_AIRCRAFT_TO_HANGAR;
 

	
 
				this->widget[VVW_WIDGET_REFIT_VEH].tooltips = STR_A03B_REFIT_AIRCRAFT_TO_CARRY;
 

	
 
				this->widget[VVW_WIDGET_SHOW_ORDERS].tooltips = STR_A028_SHOW_AIRCRAFT_S_ORDERS;
 

	
 
				this->widget[VVW_WIDGET_SHOW_DETAILS].tooltips = STR_A02B_SHOW_AIRCRAFT_DETAILS;
 

	
 
				this->widget[VVW_WIDGET_CLONE_VEH].data = SPR_CLONE_AIRCRAFT;
 
				this->widget[VVW_WIDGET_CLONE_VEH].tooltips = STR_CLONE_AIRCRAFT_INFO;
 

	
 
				this->SetWidgetsHiddenState(true,
 
																		VVW_WIDGET_TURN_AROUND,
 
																		VVW_WIDGET_FORCE_PROCEED,
 
																		WIDGET_LIST_END);
 
				break;
 

	
 
				default: NOT_REACHED();
 
		}
 
	}
 

	
 
	~VehicleViewWindow()
 
	{
 
		DeleteWindowById(WC_VEHICLE_ORDERS, this->window_number);
 
		DeleteWindowById(WC_VEHICLE_REFIT, this->window_number);
 
		DeleteWindowById(WC_VEHICLE_DETAILS, this->window_number);
 
		DeleteWindowById(WC_VEHICLE_TIMETABLE, this->window_number);
 
	}
 

	
 
	virtual void OnPaint()
 
	{
 
		/** Message strings for heading to depot indexed by vehicle type. */
 
		static const StringID _heading_for_depot_strings[] = {
 
			STR_HEADING_FOR_TRAIN_DEPOT,
 
			STR_HEADING_FOR_ROAD_DEPOT,
 
			STR_HEADING_FOR_SHIP_DEPOT,
 
			STR_HEADING_FOR_HANGAR,
 
		};
 

	
 
		/** Message strings for heading to depot and servicing indexed by vehicle type. */
 
		static const StringID _heading_for_depot_service_strings[] = {
 
			STR_HEADING_FOR_TRAIN_DEPOT_SERVICE,
 
			STR_HEADING_FOR_ROAD_DEPOT_SERVICE,
 
			STR_HEADING_FOR_SHIP_DEPOT_SERVICE,
 
			STR_HEADING_FOR_HANGAR_SERVICE,
 
		};
 

	
 
		const Vehicle *v = GetVehicle(this->window_number);
 
		StringID str;
 
		bool is_localplayer = v->owner == _local_player;
 
		bool refitable_and_stopped_in_depot = IsVehicleRefitable(v);
 

	
 
		this->SetWidgetDisabledState(VVW_WIDGET_GOTO_DEPOT, !is_localplayer);
 
		this->SetWidgetDisabledState(VVW_WIDGET_REFIT_VEH,
 
																!refitable_and_stopped_in_depot || !is_localplayer);
 
		this->SetWidgetDisabledState(VVW_WIDGET_CLONE_VEH, !is_localplayer);
 

	
 
			switch (e->we.click.widget) {
 
				case VVW_WIDGET_START_STOP_VEH: /* start stop */
 
					DoCommandP(v->tile, v->index, 0, NULL,
 
										 _vehicle_command_translation_table[VCT_CMD_START_STOP][v->type]);
 
					break;
 
				case VVW_WIDGET_CENTER_MAIN_VIEH: {/* center main view */
 
					const Window *mainwindow = FindWindowById(WC_MAIN_WINDOW, 0);
 
					/* code to allow the main window to 'follow' the vehicle if the ctrl key is pressed */
 
					if (_ctrl_pressed && mainwindow->viewport->zoom == ZOOM_LVL_NORMAL) {
 
						mainwindow->viewport->follow_vehicle = v->index;
 
		if (v->type == VEH_TRAIN) {
 
			this->SetWidgetDisabledState(VVW_WIDGET_FORCE_PROCEED, !is_localplayer);
 
			this->SetWidgetDisabledState(VVW_WIDGET_TURN_AROUND, !is_localplayer);
 

	
 
			/* Cargo refit button is disabled, until we know we can enable it below. */
 

	
 
			if (is_localplayer) {
 
				/* See if any vehicle can be refitted */
 
				for (const Vehicle *u = v; u != NULL; u = u->Next()) {
 
					if (EngInfo(u->engine_type)->refit_mask != 0 ||
 
							(RailVehInfo(v->engine_type)->railveh_type != RAILVEH_WAGON && v->cargo_cap != 0)) {
 
						this->EnableWidget(VVW_WIDGET_REFIT_VEH);
 
						/* We have a refittable carriage, bail out */
 
						break;
 
					}
 
				}
 
			}
 
		}
 

	
 
		/* draw widgets & caption */
 
		SetDParam(0, v->index);
 
		this->DrawWidgets();
 

	
 
		if (v->vehstatus & VS_CRASHED) {
 
			str = STR_8863_CRASHED;
 
		} else if (v->type != VEH_AIRCRAFT && v->breakdown_ctr == 1) { // check for aircraft necessary?
 
			str = STR_885C_BROKEN_DOWN;
 
		} else if (v->vehstatus & VS_STOPPED) {
 
			if (v->type == VEH_TRAIN) {
 
				if (v->cur_speed == 0) {
 
					if (v->u.rail.cached_power == 0) {
 
						str = STR_TRAIN_NO_POWER;
 
					} else {
 
						ScrollMainWindowTo(v->x_pos, v->y_pos);
 
						str = STR_8861_STOPPED;
 
					}
 
				} else {
 
					SetDParam(0, v->GetDisplaySpeed());
 
					str = STR_TRAIN_STOPPING + _patches.vehicle_speed;
 
				}
 
			} else { // no train
 
				str = STR_8861_STOPPED;
 
			}
 
		} else { // vehicle is in a "normal" state, show current order
 
			switch (v->current_order.GetType()) {
 
				case OT_GOTO_STATION: {
 
					SetDParam(0, v->current_order.GetDestination());
 
					SetDParam(1, v->GetDisplaySpeed());
 
					str = STR_HEADING_FOR_STATION + _patches.vehicle_speed;
 
				} break;
 

	
 
				case OT_GOTO_DEPOT: {
 
					if (v->type == VEH_AIRCRAFT) {
 
						/* Aircrafts always go to a station, even if you say depot */
 
						SetDParam(0, v->current_order.GetDestination());
 
						SetDParam(1, v->GetDisplaySpeed());
 
					} else {
 
						Depot *depot = GetDepot(v->current_order.GetDestination());
 
						SetDParam(0, depot->town_index);
 
						SetDParam(1, v->GetDisplaySpeed());
 
					}
 
					if ((v->current_order.GetDepotActionType() & ODATFB_HALT) && !(v->current_order.GetDepotOrderType() & ODTFB_PART_OF_ORDERS)) {
 
						str = _heading_for_depot_strings[v->type] + _patches.vehicle_speed;
 
					} else {
 
						str = _heading_for_depot_service_strings[v->type] + _patches.vehicle_speed;
 
					}
 
				} break;
 

	
 
				case VVW_WIDGET_GOTO_DEPOT: /* goto hangar */
 
					DoCommandP(v->tile, v->index, _ctrl_pressed ? DEPOT_SERVICE : 0, NULL,
 
						_vehicle_command_translation_table[VCT_CMD_GOTO_DEPOT][v->type]);
 
					break;
 
				case VVW_WIDGET_REFIT_VEH: /* refit */
 
					ShowVehicleRefitWindow(v, INVALID_VEH_ORDER_ID);
 
				case OT_LOADING:
 
					str = STR_882F_LOADING_UNLOADING;
 
					break;
 
				case VVW_WIDGET_SHOW_ORDERS: /* show orders */
 
					if (_ctrl_pressed) {
 
						ShowTimetableWindow(v);
 
					} else {
 
						ShowOrdersWindow(v);
 
					}
 

	
 
				case OT_GOTO_WAYPOINT: {
 
					assert(v->type == VEH_TRAIN);
 
					SetDParam(0, v->current_order.GetDestination());
 
					str = STR_HEADING_FOR_WAYPOINT + _patches.vehicle_speed;
 
					SetDParam(1, v->GetDisplaySpeed());
 
					break;
 
				case VVW_WIDGET_SHOW_DETAILS: /* show details */
 
					ShowVehicleDetailsWindow(v);
 
					break;
 
				case VVW_WIDGET_CLONE_VEH: /* clone vehicle */
 
					DoCommandP(v->tile, v->index, _ctrl_pressed ? 1 : 0, CcCloneVehicle,
 
										 _vehicle_command_translation_table[VCT_CMD_CLONE_VEH][v->type]);
 
					break;
 
				case VVW_WIDGET_TURN_AROUND: /* turn around */
 
					assert(v->type == VEH_TRAIN || v->type == VEH_ROAD);
 
					DoCommandP(v->tile, v->index, 0, NULL,
 
										 _vehicle_command_translation_table[VCT_CMD_TURN_AROUND][v->type]);
 
					break;
 
				case VVW_WIDGET_FORCE_PROCEED: /* force proceed */
 
					assert(v->type == VEH_TRAIN);
 
					DoCommandP(v->tile, v->index, 0, NULL, CMD_FORCE_TRAIN_PROCEED | CMD_MSG(STR_8862_CAN_T_MAKE_TRAIN_PASS_SIGNAL));
 
				}
 

	
 
				case OT_LEAVESTATION:
 
					if (v->type != VEH_AIRCRAFT) {
 
						str = STR_LEAVING;
 
						break;
 
					}
 
					/* fall-through if aircraft. Does this even happen? */
 

	
 
				default:
 
					if (v->num_orders == 0) {
 
						str = STR_NO_ORDERS + _patches.vehicle_speed;
 
						SetDParam(0, v->GetDisplaySpeed());
 
					} else {
 
						str = STR_EMPTY;
 
					}
 
					break;
 
			}
 
		} break;
 
		}
 

	
 
		/* draw the flag plus orders */
 
		DrawSprite(v->vehstatus & VS_STOPPED ? SPR_FLAG_VEH_STOPPED : SPR_FLAG_VEH_RUNNING, PAL_NONE, 2, this->widget[VVW_WIDGET_START_STOP_VEH].top + 1);
 
		DrawStringCenteredTruncated(this->widget[VVW_WIDGET_START_STOP_VEH].left + 8, this->widget[VVW_WIDGET_START_STOP_VEH].right, this->widget[VVW_WIDGET_START_STOP_VEH].top + 1, str, TC_FROMSTRING);
 
		this->DrawViewport();
 
	}
 

	
 
	virtual void OnClick(Point pt, int widget)
 
	{
 
		const Vehicle *v = GetVehicle(this->window_number);
 

	
 
		case WE_RESIZE:
 
			w->viewport->width          += e->we.sizing.diff.x;
 
			w->viewport->height         += e->we.sizing.diff.y;
 
			w->viewport->virtual_width  += e->we.sizing.diff.x;
 
			w->viewport->virtual_height += e->we.sizing.diff.y;
 
			break;
 

	
 
		case WE_DESTROY:
 
			DeleteWindowById(WC_VEHICLE_ORDERS, w->window_number);
 
			DeleteWindowById(WC_VEHICLE_REFIT, w->window_number);
 
			DeleteWindowById(WC_VEHICLE_DETAILS, w->window_number);
 
			DeleteWindowById(WC_VEHICLE_TIMETABLE, w->window_number);
 
			break;
 
		switch (widget) {
 
			case VVW_WIDGET_START_STOP_VEH: // start stop
 
				DoCommandP(v->tile, v->index, 0, NULL,
 
										_vehicle_command_translation_table[VCT_CMD_START_STOP][v->type]);
 
				break;
 
			case VVW_WIDGET_CENTER_MAIN_VIEH: {/* center main view */
 
				const Window *mainwindow = FindWindowById(WC_MAIN_WINDOW, 0);
 
				/* code to allow the main window to 'follow' the vehicle if the ctrl key is pressed */
 
				if (_ctrl_pressed && mainwindow->viewport->zoom == ZOOM_LVL_NORMAL) {
 
					mainwindow->viewport->follow_vehicle = v->index;
 
				} else {
 
					ScrollMainWindowTo(v->x_pos, v->y_pos);
 
				}
 
			} break;
 

	
 
		case WE_TICK: {
 
			const Vehicle *v = GetVehicle(w->window_number);
 
			bool veh_stopped = v->IsStoppedInDepot();
 
			case VVW_WIDGET_GOTO_DEPOT: // goto hangar
 
				DoCommandP(v->tile, v->index, _ctrl_pressed ? DEPOT_SERVICE : 0, NULL,
 
					_vehicle_command_translation_table[VCT_CMD_GOTO_DEPOT][v->type]);
 
				break;
 
			case VVW_WIDGET_REFIT_VEH: // refit
 
				ShowVehicleRefitWindow(v, INVALID_VEH_ORDER_ID);
 
				break;
 
			case VVW_WIDGET_SHOW_ORDERS: // show orders
 
				if (_ctrl_pressed) {
 
					ShowTimetableWindow(v);
 
				} else {
 
					ShowOrdersWindow(v);
 
				}
 
				break;
 
			case VVW_WIDGET_SHOW_DETAILS: // show details
 
				ShowVehicleDetailsWindow(v);
 
				break;
 
			case VVW_WIDGET_CLONE_VEH: // clone vehicle
 
				DoCommandP(v->tile, v->index, _ctrl_pressed ? 1 : 0, CcCloneVehicle,
 
										_vehicle_command_translation_table[VCT_CMD_CLONE_VEH][v->type]);
 
				break;
 
			case VVW_WIDGET_TURN_AROUND: // turn around
 
				assert(v->type == VEH_TRAIN || v->type == VEH_ROAD);
 
				DoCommandP(v->tile, v->index, 0, NULL,
 
										_vehicle_command_translation_table[VCT_CMD_TURN_AROUND][v->type]);
 
				break;
 
			case VVW_WIDGET_FORCE_PROCEED: // force proceed
 
				assert(v->type == VEH_TRAIN);
 
				DoCommandP(v->tile, v->index, 0, NULL, CMD_FORCE_TRAIN_PROCEED | CMD_MSG(STR_8862_CAN_T_MAKE_TRAIN_PASS_SIGNAL));
 
				break;
 
		}
 
	}
 

	
 
			/* Widget VVW_WIDGET_GOTO_DEPOT must be hidden if the vehicle is already
 
			 * stopped in depot.
 
			 * Widget VVW_WIDGET_CLONE_VEH should then be shown, since cloning is
 
			 * allowed only while in depot and stopped.
 
			 * This sytem allows to have two buttons, on top of each other.
 
			 * The same system applies to widget VVW_WIDGET_REFIT_VEH and VVW_WIDGET_TURN_AROUND.*/
 
			if (veh_stopped != w->IsWidgetHidden(VVW_WIDGET_GOTO_DEPOT) || veh_stopped == w->IsWidgetHidden(VVW_WIDGET_CLONE_VEH)) {
 
				w->SetWidgetHiddenState( VVW_WIDGET_GOTO_DEPOT, veh_stopped);  // send to depot
 
				w->SetWidgetHiddenState(VVW_WIDGET_CLONE_VEH, !veh_stopped); // clone
 
				if (v->type == VEH_ROAD || v->type == VEH_TRAIN) {
 
					w->SetWidgetHiddenState( VVW_WIDGET_REFIT_VEH, !veh_stopped); // refit
 
					w->SetWidgetHiddenState(VVW_WIDGET_TURN_AROUND, veh_stopped);  // force turn around
 
				}
 
				w->SetDirty();
 
	virtual void OnResize(Point new_size, Point delta)
 
	{
 
		this->viewport->width          += delta.x;
 
		this->viewport->height         += delta.y;
 
		this->viewport->virtual_width  += delta.x;
 
		this->viewport->virtual_height += delta.y;
 
	}
 

	
 
	virtual void OnTick()
 
	{
 
		const Vehicle *v = GetVehicle(this->window_number);
 
		bool veh_stopped = v->IsStoppedInDepot();
 

	
 
		/* Widget VVW_WIDGET_GOTO_DEPOT must be hidden if the vehicle is already
 
		 * stopped in depot.
 
		 * Widget VVW_WIDGET_CLONE_VEH should then be shown, since cloning is
 
		 * allowed only while in depot and stopped.
 
		 * This sytem allows to have two buttons, on top of each other.
 
		 * The same system applies to widget VVW_WIDGET_REFIT_VEH and VVW_WIDGET_TURN_AROUND.*/
 
		if (veh_stopped != this->IsWidgetHidden(VVW_WIDGET_GOTO_DEPOT) || veh_stopped == this->IsWidgetHidden(VVW_WIDGET_CLONE_VEH)) {
 
			this->SetWidgetHiddenState( VVW_WIDGET_GOTO_DEPOT, veh_stopped);  // send to depot
 
			this->SetWidgetHiddenState(VVW_WIDGET_CLONE_VEH, !veh_stopped); // clone
 
			if (v->type == VEH_ROAD || v->type == VEH_TRAIN) {
 
				this->SetWidgetHiddenState( VVW_WIDGET_REFIT_VEH, !veh_stopped); // refit
 
				this->SetWidgetHiddenState(VVW_WIDGET_TURN_AROUND, veh_stopped);  // force turn around
 
			}
 
		} break;
 
			this->SetDirty();
 
		}
 
	}
 
};
 

	
 

	
 
/** Shows the vehicle view window of the given vehicle. */
 
void ShowVehicleViewWindow(const Vehicle *v)
 
{
 
	AllocateWindowDescFront<VehicleViewWindow>((v->type == VEH_TRAIN) ? &_train_view_desc : &_vehicle_view_desc, v->index);
 
}
 

	
 
void DrawVehicleImage(const Vehicle *v, int x, int y, VehicleID selection, int count, int skip)
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