Changeset - r27898:73dec6fa7b1f
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master
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Patric Stout - 8 months ago 2023-09-11 18:55:23
truebrain@openttd.org
Doc: Add more hyperlinks within the included documentation (#11288)

Co-authored-by: Niels Martin Hansen <nielsm@indvikleren.dk>
5 files changed with 31 insertions and 7 deletions:
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CONTRIBUTING.md
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@@ -179,12 +179,22 @@ Tip: [commit message format](./CODINGSTY
 

	
 
There is no single source for OpenTTD development docs. It's a complex project with a long history, and multiple APIs.
 

	
 
A good entry point is [Development](https://wiki.openttd.org/en/Development/) on the OpenTTD wiki; this provides links to wiki documentation and other sources.
 

	
 
The GitHub repo also includes some non-comprehensive documentation in [/docs](./docs).
 
These include:
 
- When to [change other languages and when not to](./docs/eints.md).
 
- The [savegame format](./docs/savegame_format.md).
 
- The [release process](./docs/releasing_openttd.md).
 
- Some [notes on the link graph algorithm](./docs/linkgraph.md).
 
- The [network game coordinator](./docs/game_coordinator.md).
 
- How to use [the admin port for network games](./docs/admin_network.md), also useful for multiplayer server hosts.
 
- The [performance metrics and logging features](./docs/logging_and_performance_metrics.md), also useful for add-on developers.
 
- How [symbol server and analysis works](./docs/symbol_server.md).
 
- And several miscellaneous files detailing internal data structures and graphics measurements and palettes.
 

	
 
You may also want the guide to [compiling OpenTTD](./COMPILING.md).
 

	
 

	
 
## Project goals
 

	
COPYING.md
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This is the license which applies to OpenTTD with the exception of some
 
3rd party modules. See [./README.md](./README.md) for details
 
3rd party modules. See [our readme](./README.md) for details
 

	
 
GNU General Public License
 
==========================
 

	
 
_Version 2, June 1991_
 
_Copyright © 1989, 1991 Free Software Foundation, Inc.,_
README.md
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@@ -8,15 +8,16 @@
 
    - 1.3) [Supported platforms](#13-supported-platforms)
 
    - 1.4) [Installing and running OpenTTD](#14-installing-and-running-openttd)
 
    - 1.5) [Add-on content / mods](#15-add-on-content--mods)
 
    - 1.6) [OpenTTD directories](#16-openttd-directories)
 
    - 1.7) [Compiling OpenTTD](#17-compiling-openttd)
 
- 2.0) [Contact and community](#20-contact-and-community)
 
    - 2.1) [Contributing to OpenTTD](#21-contributing-to-openttd)
 
    - 2.2) [Reporting bugs](#22-reporting-bugs)
 
    - 2.3) [Translating](#23-translating)
 
    - 2.1) [Multiplayer games](#21-multiplayer-games)
 
    - 2.2) [Contributing to OpenTTD](#22-contributing-to-openttd)
 
    - 2.3) [Reporting bugs](#23-reporting-bugs)
 
    - 2.4) [Translating](#24-translating)
 
- 3.0) [Licensing](#30-licensing)
 
- 4.0) [Credits](#40-credits)
 

	
 
## 1.0) About
 

	
 
OpenTTD is a transport simulation game based upon the popular game Transport Tycoon Deluxe, written by Chris Sawyer.
 
@@ -141,26 +142,33 @@ If you want to compile OpenTTD from sour
 

	
 
'Unofficial' channels
 

	
 
- the OpenTTD wiki has a [page listing OpenTTD communities](https://wiki.openttd.org/en/Community/Community) including some in languages other than English
 

	
 

	
 
### 2.1) Contributing to OpenTTD
 
### 2.1) Multiplayer games
 

	
 
You can play OpenTTD with others, either cooperatively or competitively.
 

	
 
See the [multiplayer documentation](./docs/multiplayer.md) for more details.
 

	
 

	
 
### 2.2) Contributing to OpenTTD
 

	
 
We welcome contributors to OpenTTD.  More information for contributors can be found in [CONTRIBUTING.md](./CONTRIBUTING.md)
 

	
 

	
 
### 2.2) Reporting bugs
 
### 2.3) Reporting bugs
 

	
 
Good bug reports are very helpful.  We have a [guide to reporting bugs](./CONTRIBUTING.md#bug-reports) to help with this.
 

	
 
Desyncs in multiplayer are complex to debug and report (some software development skils are required).
 
Instructions can be found in [debugging and reporting desyncs](./docs/debugging_desyncs.md).
 

	
 

	
 
### 2.3) Translating
 
### 2.4) Translating
 

	
 
OpenTTD is translated into many languages.  Translations are added and updated via the [online translation tool](https://translator.openttd.org).
 

	
 

	
 
## 3.0) Licensing
 

	
docs/debugging_desyncs.md
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@@ -50,7 +50,10 @@ a bug report with the following files at
 
   #openttdcoop pack.
 

	
 
Do NOT remove the dmp_cmds savegames of a desync you have reported until the
 
desync has been fixed; if you, by accident, send us the wrong savegames we
 
will not be able to reproduce the desync and thus will be unable to fix it.
 

	
 
## More information
 

	
 
You can find more theory on the causes and debugging of desyncs in the
 
[desync documentation](./desync.md).
docs/multiplayer.md
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@@ -190,12 +190,15 @@
 
Check if the visibility of your server is set to `public`.
 

	
 
If it is, and your server still isn't showing up, start OpenTTD with
 
`-d net=4` as extra argument. This will show debug message related to the
 
network, including communication to/from the Game Coordinator.
 

	
 
See the [Game Coordinator documentation](./game_coordinator.md) for more
 
technical information about the Game Coordinator service.
 

	
 
### My server warns a lot about getaddrinfo taking N seconds
 

	
 
This could be a transient issue with your (local) DNS server, but if the
 
problem persists there is likely a configuration issue in DNS resolving on
 
your computer.
 

	
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