@@ -67,7 +67,7 @@ Company::Company(uint16 name_1, bool is_
this->clear_limit = (uint32)_settings_game.construction.clear_frame_burst << 16;
this->tree_limit = (uint32)_settings_game.construction.tree_frame_burst << 16;
for (uint j = 0; j < 4; j++) this->share_owners[j] = COMPANY_SPECTATOR;
for (uint j = 0; j < 4; j++) this->share_owners[j] = INVALID_OWNER;
InvalidateWindowData(WC_PERFORMANCE_DETAIL, 0, INVALID_COMPANY);
}
@@ -324,10 +324,12 @@ void ChangeOwnershipOfCompanyItems(Owner
Backup<CompanyID> cur_company2(_current_company, FILE_LINE);
const Company *c = Company::Get(old_owner);
for (i = 0; i < 4; i++) {
if (c->share_owners[i] == INVALID_OWNER) continue;
if (c->bankrupt_value == 0 && c->share_owners[i] == new_owner) {
/* You are the one buying the company; so don't sell the shares back to you. */
Company::Get(new_owner)->share_owners[i] = COMPANY_SPECTATOR;
} else if (c->share_owners[i] != INVALID_OWNER) {
Company::Get(new_owner)->share_owners[i] = INVALID_OWNER;
} else {
cur_company2.Change(c->share_owners[i]);
/* Sell the shares */
CommandCost res = DoCommand(0, old_owner, 0, DC_EXEC | DC_BANKRUPT, CMD_SELL_SHARE_IN_COMPANY);
Status change: