Changeset - r25539:74dbbbf4d689
[Not reviewed]
master
0 3 0
rubidium42 - 3 years ago 2021-05-23 09:55:22
rubidium@openttd.org
Cleanup: remove unneeded temporary variables and casts
3 files changed with 20 insertions and 27 deletions:
0 comments (0 inline, 0 general)
src/network/network_gui.cpp
Show inline comments
 
@@ -2199,7 +2199,7 @@ public:
 
			case WID_CL_SERVER_NAME_EDIT: {
 
				if (!_network_server) break;
 

	
 
				SetSettingValue(GetSettingFromName("network.server_name"), StrEmpty(str) ? "Unnamed Server" : str);
 
				SetSettingValue(GetSettingFromName("network.server_name")->AsStringSetting(), StrEmpty(str) ? "Unnamed Server" : str);
 
				this->InvalidateData();
 
				break;
 
			}
 
@@ -2208,7 +2208,7 @@ public:
 
				std::string client_name(str);
 
				if (!NetworkValidateClientName(client_name)) break;
 

	
 
				SetSettingValue(GetSettingFromName("network.client_name"), client_name.c_str());
 
				SetSettingValue(GetSettingFromName("network.client_name")->AsStringSetting(), client_name.c_str());
 
				this->InvalidateData();
 
				break;
 
			}
src/settings.cpp
Show inline comments
 
@@ -556,14 +556,11 @@ static void IniLoadSettings(IniFile *ini
 
	IniGroup *group_def = ini->GetGroup(grpname);
 

	
 
	for (auto &sd : settings_table) {
 
		const SettingDesc *sdb = sd.get();
 
		const SaveLoad *sld = &sd->save;
 

	
 
		if (!SlIsObjectCurrentlyValid(sld->version_from, sld->version_to)) continue;
 
		if (!SlIsObjectCurrentlyValid(sd->save.version_from, sd->save.version_to)) continue;
 
		if (sd->startup != only_startup) continue;
 

	
 
		/* For settings.xx.yy load the settings from [xx] yy = ? */
 
		std::string s{ sdb->name };
 
		std::string s{ sd->name };
 
		auto sc = s.find('.');
 
		if (sc != std::string::npos) {
 
			group = ini->GetGroup(s.substr(0, sc));
 
@@ -585,7 +582,7 @@ static void IniLoadSettings(IniFile *ini
 
			if (sc != std::string::npos) item = ini->GetGroup(s.substr(0, sc))->GetItem(s.substr(sc + 1), false);
 
		}
 

	
 
		sdb->ParseValue(item, object);
 
		sd->ParseValue(item, object);
 
	}
 
}
 

	
 
@@ -634,16 +631,13 @@ static void IniSaveSettings(IniFile *ini
 
	char buf[512];
 

	
 
	for (auto &sd : settings_table) {
 
		const SettingDesc *sdb = sd.get();
 
		const SaveLoad *sld = &sd->save;
 

	
 
		/* If the setting is not saved to the configuration
 
		 * file, just continue with the next setting */
 
		if (!SlIsObjectCurrentlyValid(sld->version_from, sld->version_to)) continue;
 
		if (sld->conv & SLF_NOT_IN_CONFIG) continue;
 
		if (!SlIsObjectCurrentlyValid(sd->save.version_from, sd->save.version_to)) continue;
 
		if (sd->save.conv & SLF_NOT_IN_CONFIG) continue;
 

	
 
		/* XXX - wtf is this?? (group override?) */
 
		std::string s{ sdb->name };
 
		std::string s{ sd->name };
 
		auto sc = s.find('.');
 
		if (sc != std::string::npos) {
 
			group = ini->GetGroup(s.substr(0, sc));
 
@@ -655,9 +649,9 @@ static void IniSaveSettings(IniFile *ini
 

	
 
		item = group->GetItem(s, true);
 

	
 
		if (!item->value.has_value() || !sdb->IsSameValue(item, object)) {
 
		if (!item->value.has_value() || !sd->IsSameValue(item, object)) {
 
			/* Value has changed, get the new value and put it into a buffer */
 
			sdb->FormatValue(buf, lastof(buf), object);
 
			sd->FormatValue(buf, lastof(buf), object);
 

	
 
			/* The value is different, that means we have to write it to the ini */
 
			item->value.emplace(buf);
 
@@ -2009,7 +2003,7 @@ static uint GetCompanySettingIndex(const
 
 * @param value new value of the setting
 
 * @param force_newgame force the newgame settings
 
 */
 
bool SetSettingValue(const SettingDesc *sd, int32 value, bool force_newgame)
 
bool SetSettingValue(const IntSettingDesc *sd, int32 value, bool force_newgame)
 
{
 
	const IntSettingDesc *setting = sd->AsIntSetting();
 
	if ((setting->flags & SGF_PER_COMPANY) != 0) {
 
@@ -2090,7 +2084,7 @@ uint GetCompanySettingIndex(const char *
 
 * @param force_newgame force the newgame settings
 
 * @note Strings WILL NOT be synced over the network
 
 */
 
bool SetSettingValue(const SettingDesc *sd, const char *value, bool force_newgame)
 
bool SetSettingValue(const StringSettingDesc *sd, const char *value, bool force_newgame)
 
{
 
	assert(sd->save.conv & SLF_NO_NETWORK_SYNC);
 

	
 
@@ -2165,7 +2159,7 @@ void IConsoleSetSetting(const char *name
 

	
 
	bool success;
 
	if (sd->cmd == SDT_STDSTRING) {
 
		success = SetSettingValue(sd, value, force_newgame);
 
		success = SetSettingValue(sd->AsStringSetting(), value, force_newgame);
 
	} else {
 
		uint32 val;
 
		extern bool GetArgumentInteger(uint32 *value, const char *arg);
 
@@ -2175,7 +2169,7 @@ void IConsoleSetSetting(const char *name
 
			return;
 
		}
 

	
 
		success = SetSettingValue(sd, val, force_newgame);
 
		success = SetSettingValue(sd->AsIntSetting(), val, force_newgame);
 
	}
 

	
 
	if (!success) {
 
@@ -2191,7 +2185,7 @@ void IConsoleSetSetting(const char *name
 
{
 
	const SettingDesc *sd = GetSettingFromName(name);
 
	assert(sd != nullptr);
 
	SetSettingValue(sd, value);
 
	SetSettingValue(sd->AsIntSetting(), value);
 
}
 

	
 
/**
 
@@ -2250,11 +2244,10 @@ void IConsoleListSettings(const char *pr
 
static void LoadSettings(const SettingTable &settings, void *object)
 
{
 
	for (auto &osd : settings) {
 
		const SaveLoad *sld = &osd->save;
 
		void *ptr = GetVariableAddress(object, sld);
 
		void *ptr = GetVariableAddress(object, &osd->save);
 

	
 
		if (!SlObjectMember(ptr, sld)) continue;
 
		if (osd->IsIntSetting()) osd->AsIntSetting()->Write_ValidateSetting(object, ReadValue(ptr, sld->conv));
 
		if (!SlObjectMember(ptr, &osd->save)) continue;
 
		if (osd->IsIntSetting()) osd->AsIntSetting()->Write_ValidateSetting(object, ReadValue(ptr, osd->save.conv));
 
	}
 
}
 

	
src/settings_internal.h
Show inline comments
 
@@ -206,8 +206,8 @@ struct NullSettingDesc : SettingDesc {
 
typedef std::initializer_list<std::unique_ptr<const SettingDesc>> SettingTable;
 

	
 
const SettingDesc *GetSettingFromName(const char *name);
 
bool SetSettingValue(const SettingDesc *sd, int32 value, bool force_newgame = false);
 
bool SetSettingValue(const SettingDesc *sd, const char *value, bool force_newgame = false);
 
bool SetSettingValue(const IntSettingDesc *sd, int32 value, bool force_newgame = false);
 
bool SetSettingValue(const StringSettingDesc *sd, const char *value, bool force_newgame = false);
 
uint GetSettingIndex(const SettingDesc *sd);
 

	
 
#endif /* SETTINGS_INTERNAL_H */
0 comments (0 inline, 0 general)