Changeset - r13522:764fd8565e70
[Not reviewed]
master
0 1 0
rubidium - 15 years ago 2009-11-12 20:38:52
rubidium@openttd.org
(svn r18053) -Codechange: remove the manual pause/unpause limitation with min_active_clients
1 file changed with 8 insertions and 18 deletions:
0 comments (0 inline, 0 general)
src/console_cmds.cpp
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@@ -491,16 +491,9 @@ DEF_CONSOLE_CMD(ConPauseGame)
 
		return true;
 
	}
 

	
 
#ifdef ENABLE_NETWORK
 
	if (_network_dedicated && _settings_client.network.min_active_clients != 0) {
 
		IConsolePrint(CC_WARNING, "Manual pausing is disabled. Set network.min_active_clients to 0 (disable autopausing) to enable manual pausing.");
 
		return true;
 
	}
 
#endif /* ENABLE_NETWORK */
 

	
 
	if (_pause_mode == PM_UNPAUSED) {
 
	if ((_pause_mode & PM_PAUSED_NORMAL) == PM_UNPAUSED) {
 
		DoCommandP(0, PM_PAUSED_NORMAL, 1, CMD_PAUSE);
 
		IConsolePrint(CC_DEFAULT, "Game paused.");
 
		if (!_networking) IConsolePrint(CC_DEFAULT, "Game paused.");
 
	} else {
 
		IConsolePrint(CC_DEFAULT, "Game is already paused.");
 
	}
 
@@ -515,16 +508,13 @@ DEF_CONSOLE_CMD(ConUnPauseGame)
 
		return true;
 
	}
 

	
 
#ifdef ENABLE_NETWORK
 
	if (_network_dedicated && _settings_client.network.min_active_clients != 0) {
 
		IConsolePrint(CC_WARNING, "Manual unpausing is disabled. Set network.min_active_clients to 0 (disable autopausing) to enable manual unpausing.");
 
		return true;
 
	}
 
#endif /* ENABLE_NETWORK */
 

	
 
	if (_pause_mode != PM_UNPAUSED) {
 
	if ((_pause_mode & PM_PAUSED_NORMAL) != PM_UNPAUSED) {
 
		DoCommandP(0, PM_PAUSED_NORMAL, 0, CMD_PAUSE);
 
		IConsolePrint(CC_DEFAULT, "Game unpaused.");
 
		if (!_networking) IConsolePrint(CC_DEFAULT, "Game unpaused.");
 
	} else if ((_pause_mode & PM_PAUSED_ERROR) != PM_UNPAUSED) {
 
		IConsolePrint(CC_DEFAULT, "Game is in error state and cannot be unpaused via console.");
 
	} else if (_pause_mode != PM_UNPAUSED) {
 
		IConsolePrint(CC_DEFAULT, "Game cannot be unpaused manually; disable pause_on_join/min_active_clients.");
 
	} else {
 
		IConsolePrint(CC_DEFAULT, "Game is already unpaused.");
 
	}
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