Changeset - r9274:76c4320046fb
[Not reviewed]
master
0 15 1
rubidium - 17 years ago 2008-05-17 13:01:30
rubidium@openttd.org
(svn r13140) -Codechange: move the gui-list-sorting out of window_gui.h so window_gui.h only needs to be included in *_gui.cpp.
16 files changed with 61 insertions and 30 deletions:
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projects/openttd_vs80.vcproj
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@@ -1408,6 +1408,10 @@
 
				>
 
			</File>
 
			<File
 
				RelativePath=".\..\src\sortlist_type.h"
 
				>
 
			</File>
 
			<File
 
				RelativePath=".\..\src\sound_func.h"
 
				>
 
			</File>
projects/openttd_vs90.vcproj
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@@ -1405,6 +1405,10 @@
 
				>
 
			</File>
 
			<File
 
				RelativePath=".\..\src\sortlist_type.h"
 
				>
 
			</File>
 
			<File
 
				RelativePath=".\..\src\sound_func.h"
 
				>
 
			</File>
source.list
Show inline comments
 
@@ -277,6 +277,7 @@ signs_func.h
 
signs_type.h
 
slope_func.h
 
slope_type.h
 
sortlist_type.h
 
sound_func.h
 
sound_type.h
 
sprite.h
src/aircraft_gui.cpp
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@@ -13,6 +13,7 @@
 
#include "vehicle_func.h"
 
#include "gfx_func.h"
 
#include "order_func.h"
 
#include "window_gui.h"
 

	
 
#include "table/sprites.h"
 
#include "table/strings.h"
src/autoreplace_gui.cpp
Show inline comments
 
@@ -21,6 +21,7 @@
 
#include "widgets/dropdown_func.h"
 
#include "engine_func.h"
 
#include "engine_base.h"
 
#include "window_gui.h"
 

	
 
#include "table/sprites.h"
 
#include "table/strings.h"
src/build_vehicle_gui.cpp
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@@ -28,6 +28,7 @@
 
#include "gfx_func.h"
 
#include "widgets/dropdown_func.h"
 
#include "string_func.h"
 
#include "window_gui.h"
 

	
 
#include "table/sprites.h"
 
#include "table/strings.h"
src/depot_gui.cpp
Show inline comments
 
@@ -25,6 +25,7 @@
 
#include "order_func.h"
 
#include "depot_base.h"
 
#include "tilehighlight_func.h"
 
#include "window_gui.h"
 

	
 
#include "table/strings.h"
 
#include "table/sprites.h"
src/economy.cpp
Show inline comments
 
@@ -46,6 +46,7 @@
 
#include "gfx_func.h"
 
#include "autoreplace_func.h"
 
#include "player_gui.h"
 
#include "window_gui.h"
 

	
 
#include "table/strings.h"
 
#include "table/sprites.h"
src/network/network_gui.cpp
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@@ -30,6 +30,7 @@
 
#include "../settings_type.h"
 
#include "../widgets/dropdown_func.h"
 
#include "../querystring_gui.h"
 
#include "../sortlist_type.h"
 

	
 
#include "table/strings.h"
 
#include "../table/sprites.h"
src/sortlist_type.h
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new file 100644
 
/* $Id$ */
 

	
 
/** @file sortlist_type.h Base types for having sorted lists in GUIs. */
 

	
 
#ifndef SORTLIST_TYPE_H
 
#define SORTLIST_TYPE_H
 

	
 
enum SortListFlags {
 
	VL_NONE    = 0,      ///< no sort
 
	VL_DESC    = 1 << 0, ///< sort descending or ascending
 
	VL_RESORT  = 1 << 1, ///< instruct the code to resort the list in the next loop
 
	VL_REBUILD = 1 << 2, ///< create sort-listing to use for qsort and friends
 
	VL_END     = 1 << 3,
 
};
 
DECLARE_ENUM_AS_BIT_SET(SortListFlags);
 

	
 
struct Listing {
 
	bool order;    ///< Ascending/descending
 
	byte criteria; ///< Sorting criteria
 
};
 

	
 
template <typename T>
 
struct GUIList {
 
	T* sort_list;        ///< The items to sort.
 
	SortListFlags flags; ///< used to control sorting/resorting/etc.
 
	uint16 list_length;  ///< length of the list being sorted
 
	uint16 resort_timer; ///< resort list after a given amount of ticks if set
 
	byte sort_type;      ///< what criteria to sort on
 
};
 

	
 
#endif /* SORTLIST_TYPE_H */
src/train_cmd.cpp
Show inline comments
 
@@ -1350,7 +1350,7 @@ CommandCost CmdSellRailWagon(TileIndex t
 

	
 
	if (flags & DC_EXEC) {
 
		if (v == first && IsFrontEngine(first)) {
 
			delete FindWindowById(WC_VEHICLE_VIEW, first->index);
 
			DeleteWindowById(WC_VEHICLE_VIEW, first->index);
 
		}
 
		InvalidateWindow(WC_VEHICLE_DEPOT, first->tile);
 
		RebuildVehicleLists();
src/vehicle.cpp
Show inline comments
 
@@ -590,11 +590,8 @@ void Vehicle::PreDestructor()
 
		delete this->Next();
 
	}
 

	
 
	Window *w = FindWindowById(WC_MAIN_WINDOW, 0);
 
	if (w != NULL && w->viewport->follow_vehicle == this->index) {
 
		ScrollMainWindowTo(this->x_pos, this->y_pos, true); // lock the main view on the vehicle's last position
 
		w->viewport->follow_vehicle = INVALID_VEHICLE;
 
	}
 
	extern void StopGlobalFollowVehicle(const Vehicle *v);
 
	StopGlobalFollowVehicle(this);
 
}
 

	
 
Vehicle::~Vehicle()
src/vehicle_gui.cpp
Show inline comments
 
@@ -2171,3 +2171,12 @@ void DrawVehicleImage(const Vehicle *v, 
 
		default: NOT_REACHED();
 
	}
 
}
 

	
 
void StopGlobalFollowVehicle(const Vehicle *v)
 
{
 
	Window *w = FindWindowById(WC_MAIN_WINDOW, 0);
 
	if (w != NULL && w->viewport->follow_vehicle == v->index) {
 
		ScrollMainWindowTo(v->x_pos, v->y_pos, true); // lock the main view on the vehicle's last position
 
		w->viewport->follow_vehicle = INVALID_VEHICLE;
 
	}
 
}
src/vehicle_gui.h
Show inline comments
 
@@ -5,7 +5,8 @@
 
#ifndef VEHICLE_GUI_H
 
#define VEHICLE_GUI_H
 

	
 
#include "window_gui.h"
 
#include "sortlist_type.h"
 
#include "window_type.h"
 
#include "vehicle_type.h"
 
#include "order_type.h"
 
#include "station_type.h"
src/viewport.cpp
Show inline comments
 
@@ -47,6 +47,7 @@
 
#include "misc/smallvec.h"
 
#include "window_func.h"
 
#include "tilehighlight_func.h"
 
#include "window_gui.h"
 

	
 
#include "table/sprites.h"
 
#include "table/strings.h"
src/window_gui.h
Show inline comments
 
@@ -514,29 +514,6 @@ public:
 
	virtual ~PickerWindowBase();
 
};
 

	
 
enum SortListFlags {
 
	VL_NONE    = 0,      ///< no sort
 
	VL_DESC    = 1 << 0, ///< sort descending or ascending
 
	VL_RESORT  = 1 << 1, ///< instruct the code to resort the list in the next loop
 
	VL_REBUILD = 1 << 2, ///< create sort-listing to use for qsort and friends
 
	VL_END     = 1 << 3,
 
};
 
DECLARE_ENUM_AS_BIT_SET(SortListFlags);
 

	
 
struct Listing {
 
	bool order;    ///< Ascending/descending
 
	byte criteria; ///< Sorting criteria
 
};
 

	
 
template <typename T>
 
struct GUIList {
 
	T* sort_list;        ///< The items to sort.
 
	SortListFlags flags; ///< used to control sorting/resorting/etc.
 
	uint16 list_length;  ///< length of the list being sorted
 
	uint16 resort_timer; ///< resort list after a given amount of ticks if set
 
	byte sort_type;      ///< what criteria to sort on
 
};
 

	
 
/****************** THESE ARE NOT WIDGET TYPES!!!!! *******************/
 
enum WindowWidgetBehaviours {
 
	WWB_PUSHBUTTON  = 1 << 5,
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