@@ -1771,6 +1771,11 @@ bool AfterLoadGame()
if (!order->IsType(OT_GOTO_DEPOT)) continue;
order->SetDepotActionType((OrderDepotActionFlags)(order->GetDepotActionType() >> 1));
}
for (Vehicle *v : Vehicle::Iterate()) {
if (!v->current_order.IsType(OT_GOTO_DEPOT)) continue;
v->current_order.SetDepotActionType((OrderDepotActionFlags)(v->current_order.GetDepotActionType() >> 1));
/* The water class was moved/unified. */
Status change: