Changeset - r11148:76ee1885d392
[Not reviewed]
master
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yexo - 15 years ago 2009-02-14 23:17:32
yexo@openttd.org
(svn r15495) -Revert (r15383,r15422): Loading NewGRFs depends on correct settings, but the economy can only be started after loading NewGRFs. In short: r15383 causes more problems then it's worth.
3 files changed with 9 insertions and 11 deletions:
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src/genworld.cpp
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@@ -284,13 +284,13 @@ void GenerateWorld(GenerateWorldMode mod
 
	/* Set the date before loading sprites as some newgrfs check it */
 
	SetDate(ConvertYMDToDate(_settings_game.game_creation.starting_year, 0, 1));
 

	
 
	InitializeGame(_gw.size_x, _gw.size_y, false);
 
	PrepareGenerateWorldProgress();
 

	
 
	/* Load the right landscape stuff */
 
	GfxLoadSprites();
 
	LoadStringWidthTable();
 

	
 
	InitializeGame(_gw.size_x, _gw.size_y, false);
 
	PrepareGenerateWorldProgress();
 

	
 
	/* Re-init the windowing system */
 
	ResetWindowSystem();
 

	
src/genworld_gui.cpp
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@@ -248,8 +248,8 @@ void StartGeneratingLandscape(glwp_modes
 
{
 
	DeleteAllNonVitalWindows();
 

	
 
	/* Copy the settings needed for creating a new map. */
 
	_settings_game.game_creation = _settings_newgame.game_creation;
 
	/* Copy all XXX_newgame to XXX when coming from outside the editor */
 
	MakeNewgameSettingsLive();
 
	ResetGRFConfig(true);
 

	
 
	SndPlayFx(SND_15_BEEP);
 
@@ -442,6 +442,8 @@ struct GenerateLandscapeWindow : public 
 
				break;
 

	
 
			case GLAND_GENERATE_BUTTON: // Generate
 
				MakeNewgameSettingsLive();
 

	
 
				if (mode == GLWP_HEIGHTMAP &&
 
						(this->x * 2 < (1U << _settings_newgame.game_creation.map_x) ||
 
						this->x / 2 > (1U << _settings_newgame.game_creation.map_x) ||
src/openttd.cpp
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@@ -640,8 +640,8 @@ int ttd_main(int argc, char *argv[])
 

	
 
	ResetGRFConfig(false);
 

	
 
	/* Copy the settings needed for creating a new map. */
 
	_settings_game.game_creation = _settings_newgame.game_creation;
 
	/* Make sure _settings is filled with _settings_newgame if we switch to a game directly */
 
	if (_switch_mode != SM_NONE) MakeNewgameSettingsLive();
 

	
 
	/* initialize the ingame console */
 
	IConsoleInit();
 
@@ -649,10 +649,6 @@ int ttd_main(int argc, char *argv[])
 
	InitializeGUI();
 
	IConsoleCmdExec("exec scripts/autoexec.scr 0");
 

	
 
	/* Initialise the sprite/string tables. */
 
	GfxLoadSprites();
 
	LoadStringWidthTable();
 

	
 
	GenerateWorld(GW_EMPTY, 64, 64); // Make the viewport initialization happy
 
	WaitTillGeneratedWorld();
 

	
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