Changeset - r8954:770c53d1c4f5
[Not reviewed]
master
0 20 0
smatz - 17 years ago 2008-04-17 00:44:20
smatz@openttd.org
(svn r12745) -Codechange: a bit of naming conventions, introduce Is*DepotTile()
20 files changed with 70 insertions and 65 deletions:
0 comments (0 inline, 0 general)
src/ai/default/default.cpp
Show inline comments
 
@@ -330,7 +330,7 @@ static void AiHandleReplaceTrain(Player 
 
	EngineID veh;
 

	
 
	// wait until the vehicle reaches the depot.
 
	if (!IsTileDepotType(v->tile, TRANSPORT_RAIL) || v->u.rail.track != 0x80 || !(v->vehstatus&VS_STOPPED)) {
 
	if (!IsDepotTypeTile(v->tile, TRANSPORT_RAIL) || v->u.rail.track != 0x80 || !(v->vehstatus&VS_STOPPED)) {
 
		AiHandleGotoDepot(p, CMD_SEND_TRAIN_TO_DEPOT);
 
		return;
 
	}
 
@@ -2886,7 +2886,7 @@ static bool AiCheckRoadFinished(Player *
 
	are.dest = _players_ai[p->index].cur_tile_b;
 
	tile = TILE_MASK(_players_ai[p->index].cur_tile_a + TileOffsByDiagDir(dir));
 

	
 
	if (IsRoadStopTile(tile) || IsTileDepotType(tile, TRANSPORT_ROAD)) return false;
 
	if (IsRoadStopTile(tile) || IsDepotTypeTile(tile, TRANSPORT_ROAD)) return false;
 
	TrackdirBits bits = TrackStatusToTrackdirBits(GetTileTrackStatus(tile, TRANSPORT_ROAD, ROADTYPES_ROAD)) & DiagdirReachesTrackdirs(dir);
 
	if (bits == TRACKDIR_BIT_NONE) return false;
 

	
 
@@ -3606,7 +3606,7 @@ static void AiStateSellVeh(Player *p)
 
	if (v->owner == _current_player) {
 
		if (v->type == VEH_TRAIN) {
 

	
 
			if (!IsTileDepotType(v->tile, TRANSPORT_RAIL) || v->u.rail.track != 0x80 || !(v->vehstatus&VS_STOPPED)) {
 
			if (!IsDepotTypeTile(v->tile, TRANSPORT_RAIL) || v->u.rail.track != 0x80 || !(v->vehstatus&VS_STOPPED)) {
 
				if (!v->current_order.IsType(OT_GOTO_DEPOT))
 
					DoCommand(0, v->index, 0, DC_EXEC, CMD_SEND_TRAIN_TO_DEPOT);
 
				goto going_to_depot;
src/ai/trolly/pathfinder.cpp
Show inline comments
 
@@ -45,7 +45,7 @@ static bool IsRoad(TileIndex tile)
 
{
 
	return
 
		// MP_ROAD, but not a road depot?
 
		(IsTileType(tile, MP_ROAD) && !IsTileDepotType(tile, TRANSPORT_ROAD)) ||
 
		(IsTileType(tile, MP_ROAD) && !IsDepotTypeTile(tile, TRANSPORT_ROAD)) ||
 
		(IsTileType(tile, MP_TUNNELBRIDGE) && GetTunnelBridgeTransportType(tile) == TRANSPORT_ROAD);
 
}
 

	
src/ai/trolly/trolly.cpp
Show inline comments
 
@@ -1254,7 +1254,7 @@ static void AiNew_CheckVehicle(Player *p
 

	
 
			// We are already sending him back
 
			if (AiNew_GetSpecialVehicleFlag(p, v) & AI_VEHICLEFLAG_SELL) {
 
				if (v->type == VEH_ROAD && IsTileDepotType(v->tile, TRANSPORT_ROAD) &&
 
				if (v->type == VEH_ROAD && IsDepotTypeTile(v->tile, TRANSPORT_ROAD) &&
 
						(v->vehstatus&VS_STOPPED)) {
 
					// We are at the depot, sell the vehicle
 
					AI_DoCommand(0, v->index, 0, DC_EXEC, CMD_SELL_ROAD_VEH);
src/depot.h
Show inline comments
 
@@ -36,23 +36,20 @@ void ShowDepotWindow(TileIndex tile, Veh
 
#define FOR_ALL_DEPOTS(d) FOR_ALL_DEPOTS_FROM(d, 0)
 

	
 
/**
 
 * Check if a tile is a depot of the given type.
 
 * Check if a tile is a depot and it is a depot of the given type.
 
 */
 
static inline bool IsTileDepotType(TileIndex tile, TransportType type)
 
static inline bool IsDepotTypeTile(TileIndex tile, TransportType type)
 
{
 
	switch (type) {
 
		default: NOT_REACHED();
 
		case TRANSPORT_RAIL:
 
			return IsTileType(tile, MP_RAILWAY) && GetRailTileType(tile)  == RAIL_TILE_DEPOT;
 
			return IsRailDepotTile(tile);
 

	
 
		case TRANSPORT_ROAD:
 
			return IsRoadDepotTile(tile);
 

	
 
		case TRANSPORT_WATER:
 
			return IsTileType(tile, MP_WATER)   && GetWaterTileType(tile) == WATER_TILE_DEPOT;
 

	
 
		default:
 
			NOT_REACHED();
 
			return false;
 
			return IsShipDepotTile(tile);
 
	}
 
}
 

	
 
@@ -63,13 +60,7 @@ static inline bool IsTileDepotType(TileI
 
 */
 
static inline bool IsDepotTile(TileIndex tile)
 
{
 
	switch (GetTileType(tile)) {
 
		case MP_ROAD:    return IsRoadDepot(tile);
 
		case MP_WATER:   return GetWaterTileType(tile) == WATER_TILE_DEPOT;
 
		case MP_RAILWAY: return GetRailTileType(tile)  == RAIL_TILE_DEPOT;
 
		case MP_STATION: return IsHangar(tile);
 
		default:         return false;
 
	}
 
	return IsRailDepotTile(tile) || IsRoadDepotTile(tile) || IsShipDepotTile(tile) || IsHangarTile(tile);
 
}
 

	
 
/**
src/npf.cpp
Show inline comments
 
@@ -231,14 +231,14 @@ static void NPFMarkTile(TileIndex tile)
 
	switch (GetTileType(tile)) {
 
		case MP_RAILWAY:
 
			/* DEBUG: mark visited tiles by mowing the grass under them ;-) */
 
			if (!IsTileDepotType(tile, TRANSPORT_RAIL)) {
 
			if (!IsDepotTypeTile(tile, TRANSPORT_RAIL)) {
 
				SetRailGroundType(tile, RAIL_GROUND_BARREN);
 
				MarkTileDirtyByTile(tile);
 
			}
 
			break;
 

	
 
		case MP_ROAD:
 
			if (!IsTileDepotType(tile, TRANSPORT_ROAD)) {
 
			if (!IsDepotTypeTile(tile, TRANSPORT_ROAD)) {
 
				SetRoadside(tile, ROADSIDE_BARREN);
 
				MarkTileDirtyByTile(tile);
 
			}
 
@@ -397,7 +397,7 @@ static int32 NPFRailPathCost(AyStar* as,
 
	 *      curves should be taken into account, as this affects the speed limit. */
 

	
 
	/* Check for reverse in depot */
 
	if (IsTileDepotType(tile, TRANSPORT_RAIL) && as->EndNodeCheck(as, &new_node) != AYSTAR_FOUND_END_NODE) {
 
	if (IsDepotTypeTile(tile, TRANSPORT_RAIL) && as->EndNodeCheck(as, &new_node) != AYSTAR_FOUND_END_NODE) {
 
		/* Penalise any depot tile that is not the last tile in the path. This
 
		 * _should_ penalise every occurence of reversing in a depot (and only
 
		 * that) */
 
@@ -417,7 +417,7 @@ static int32 NPFFindDepot(AyStar* as, Op
 
{
 
	/* It's not worth caching the result with NPF_FLAG_IS_TARGET here as below,
 
	 * since checking the cache not that much faster than the actual check */
 
	return IsTileDepotType(current->path.node.tile, (TransportType)as->user_data[NPF_TYPE]) ?
 
	return IsDepotTypeTile(current->path.node.tile, (TransportType)as->user_data[NPF_TYPE]) ?
 
		AYSTAR_FOUND_END_NODE : AYSTAR_DONE;
 
}
 

	
 
@@ -466,7 +466,7 @@ static bool CanEnterTileOwnerCheck(Owner
 
{
 
	if (IsTileType(tile, MP_RAILWAY) ||           /* Rail tile (also rail depot) */
 
			IsRailwayStationTile(tile) ||               /* Rail station tile */
 
			IsTileDepotType(tile, TRANSPORT_ROAD) ||  /* Road depot tile */
 
			IsDepotTypeTile(tile, TRANSPORT_ROAD) ||  /* Road depot tile */
 
			IsStandardRoadStopTile(tile)) { /* Road station tile (but not drive-through stops) */
 
		return IsTileOwner(tile, owner); /* You need to own these tiles entirely to use them */
 
	}
 
@@ -499,7 +499,7 @@ static bool CanEnterTileOwnerCheck(Owner
 
 */
 
static DiagDirection GetDepotDirection(TileIndex tile, TransportType type)
 
{
 
	assert(IsTileDepotType(tile, type));
 
	assert(IsDepotTypeTile(tile, type));
 

	
 
	switch (type) {
 
		case TRANSPORT_RAIL:  return GetRailDepotDirection(tile);
 
@@ -537,7 +537,7 @@ static DiagDirection GetSingleTramBit(Ti
 
 */
 
static DiagDirection GetTileSingleEntry(TileIndex tile, TransportType type, uint subtype)
 
{
 
	if (type != TRANSPORT_WATER && IsTileDepotType(tile, type)) return GetDepotDirection(tile, type);
 
	if (type != TRANSPORT_WATER && IsDepotTypeTile(tile, type)) return GetDepotDirection(tile, type);
 

	
 
	if (type == TRANSPORT_ROAD) {
 
		if (IsStandardRoadStopTile(tile)) return GetRoadStopDir(tile);
 
@@ -879,7 +879,7 @@ NPFFoundTargetData NPFRouteToDepotTrialE
 
	FOR_ALL_DEPOTS(depot) {
 
		/* Check if this is really a valid depot, it is of the needed type and
 
		 * owner */
 
		if (IsTileDepotType(depot->xy, type) && IsTileOwner(depot->xy, owner))
 
		if (IsDepotTypeTile(depot->xy, type) && IsTileOwner(depot->xy, owner))
 
			/* If so, let's add it to the queue, sorted by distance */
 
			depots.push(&depots, depot, DistanceManhattan(tile, depot->xy));
 
	}
src/openttd.cpp
Show inline comments
 
@@ -1874,7 +1874,7 @@ bool AfterLoadGame()
 
					}
 

	
 
					/* Clear PBS reservation on track */
 
					if (!IsTileDepotType(t, TRANSPORT_RAIL)) {
 
					if (!IsDepotTypeTile(t, TRANSPORT_RAIL)) {
 
						SB(_m[t].m4, 4, 4, 0);
 
					} else {
 
						ClrBit(_m[t].m3, 6);
src/order_cmd.cpp
Show inline comments
 
@@ -392,15 +392,15 @@ CommandCost CmdInsertOrder(TileIndex til
 

	
 
					switch (v->type) {
 
						case VEH_TRAIN:
 
							if (!IsTileDepotType(dp->xy, TRANSPORT_RAIL)) return CMD_ERROR;
 
							if (!IsDepotTypeTile(dp->xy, TRANSPORT_RAIL)) return CMD_ERROR;
 
							break;
 

	
 
						case VEH_ROAD:
 
							if (!IsTileDepotType(dp->xy, TRANSPORT_ROAD)) return CMD_ERROR;
 
							if (!IsDepotTypeTile(dp->xy, TRANSPORT_ROAD)) return CMD_ERROR;
 
							break;
 

	
 
						case VEH_SHIP:
 
							if (!IsTileDepotType(dp->xy, TRANSPORT_WATER)) return CMD_ERROR;
 
							if (!IsDepotTypeTile(dp->xy, TRANSPORT_WATER)) return CMD_ERROR;
 
							break;
 

	
 
						default: return CMD_ERROR;
src/order_gui.cpp
Show inline comments
 
@@ -462,7 +462,7 @@ static Order GetOrderCmdFromTile(const V
 

	
 
			case MP_WATER:
 
				if (v->type != VEH_SHIP) break;
 
				if (IsTileDepotType(tile, TRANSPORT_WATER) &&
 
				if (IsDepotTypeTile(tile, TRANSPORT_WATER) &&
 
						IsTileOwner(tile, _local_player)) {
 
					TileIndex tile2 = GetOtherShipDepotTile(tile);
 

	
src/pathfind.cpp
Show inline comments
 
@@ -170,10 +170,10 @@ static inline bool CanAccessTileInDir(Ti
 
{
 
	if (tracktype == TRANSPORT_RAIL) {
 
		/* depot from wrong side */
 
		if (IsTileDepotType(tile, TRANSPORT_RAIL) && GetRailDepotDirection(tile) != side) return false;
 
		if (IsDepotTypeTile(tile, TRANSPORT_RAIL) && GetRailDepotDirection(tile) != side) return false;
 
	} else if (tracktype == TRANSPORT_ROAD) {
 
		/* depot from wrong side */
 
		if (IsTileDepotType(tile, TRANSPORT_ROAD) && GetRoadDepotDirection(tile) != side) return false;
 
		if (IsDepotTypeTile(tile, TRANSPORT_ROAD) && GetRoadDepotDirection(tile) != side) return false;
 
		/* non-driverthrough road station from wrong side */
 
		if (IsStandardRoadStopTile(tile) && GetRoadStopDir(tile) != side) return false;
 
	}
src/rail_cmd.cpp
Show inline comments
 
@@ -2268,7 +2268,7 @@ static VehicleEnterTileStatus VehicleEnt
 
	int length;
 

	
 
	/* this routine applies only to trains in depot tiles */
 
	if (v->type != VEH_TRAIN || !IsTileDepotType(tile, TRANSPORT_RAIL)) return VETSB_CONTINUE;
 
	if (v->type != VEH_TRAIN || !IsDepotTypeTile(tile, TRANSPORT_RAIL)) return VETSB_CONTINUE;
 

	
 
	/* depot direction */
 
	dir = GetRailDepotDirection(tile);
src/rail_map.h
Show inline comments
 
@@ -72,7 +72,18 @@ static inline void SetHasSignals(TileInd
 
}
 

	
 
/**
 
 * Is this tile a rail depot?
 
 * Is this rail tile a rail waypoint?
 
 * @param t the tile to get the information from
 
 * @pre IsTileType(t, MP_RAILWAY)
 
 * @return true if and only if the tile is a rail waypoint
 
 */
 
static inline bool IsRailWaypoint(TileIndex t)
 
{
 
	return GetRailTileType(t) == RAIL_TILE_WAYPOINT;
 
}
 

	
 
/**
 
 * Is this rail tile a rail depot?
 
 * @param t the tile to get the information from
 
 * @pre IsTileType(t, MP_RAILWAY)
 
 * @return true if and only if the tile is a rail depot
 
@@ -83,17 +94,16 @@ static inline bool IsRailDepot(TileIndex
 
}
 

	
 
/**
 
 * Is this tile a rail waypoint?
 
 * Is this tile rail tile and a rail depot?
 
 * @param t the tile to get the information from
 
 * @pre IsTileType(t, MP_RAILWAY)
 
 * @return true if and only if the tile is a rail waypoint
 
 * @return true if and only if the tile is a rail depot
 
 */
 
static inline bool IsRailWaypoint(TileIndex t)
 
static inline bool IsRailDepotTile(TileIndex t)
 
{
 
	return GetRailTileType(t) == RAIL_TILE_WAYPOINT;
 
	return IsTileType(t, MP_RAILWAY) && IsRailDepot(t);
 
}
 

	
 

	
 
/**
 
 * Gets the rail type of the given tile
 
 * @param t the tile to get the rail type from
src/roadveh_cmd.cpp
Show inline comments
 
@@ -178,7 +178,7 @@ CommandCost CmdBuildRoadVeh(TileIndex ti
 

	
 
	/* The ai_new queries the vehicle cost before building the route,
 
	 * so we must check against cheaters no sooner than now. --pasky */
 
	if (!IsTileDepotType(tile, TRANSPORT_ROAD)) return CMD_ERROR;
 
	if (!IsDepotTypeTile(tile, TRANSPORT_ROAD)) return CMD_ERROR;
 
	if (!IsTileOwner(tile, _current_player)) return CMD_ERROR;
 

	
 
	if (HasTileRoadType(tile, ROADTYPE_TRAM) != HasBit(EngInfo(p1)->misc_flags, EF_ROAD_TRAM)) return_cmd_error(STR_DEPOT_WRONG_DEPOT_TYPE);
 
@@ -340,7 +340,7 @@ static bool CheckRoadVehInDepotStopped(c
 
{
 
	TileIndex tile = v->tile;
 

	
 
	if (!IsTileDepotType(tile, TRANSPORT_ROAD)) return false;
 
	if (!IsDepotTypeTile(tile, TRANSPORT_ROAD)) return false;
 
	if (IsRoadVehFront(v) && !(v->vehstatus & VS_STOPPED)) return false;
 

	
 
	for (; v != NULL; v = v->Next()) {
src/ship_cmd.cpp
Show inline comments
 
@@ -130,7 +130,7 @@ static const Depot* FindClosestShipDepot
 

	
 
	FOR_ALL_DEPOTS(depot) {
 
		TileIndex tile = depot->xy;
 
		if (IsTileDepotType(tile, TRANSPORT_WATER) && IsTileOwner(tile, v->owner)) {
 
		if (IsDepotTypeTile(tile, TRANSPORT_WATER) && IsTileOwner(tile, v->owner)) {
 
			uint dist = DistanceManhattan(tile, v->tile);
 
			if (dist < best_dist) {
 
				best_dist = dist;
 
@@ -762,7 +762,7 @@ CommandCost CmdBuildShip(TileIndex tile,
 

	
 
	/* The ai_new queries the vehicle cost before building the route,
 
	 * so we must check against cheaters no sooner than now. --pasky */
 
	if (!IsTileDepotType(tile, TRANSPORT_WATER)) return CMD_ERROR;
 
	if (!IsDepotTypeTile(tile, TRANSPORT_WATER)) return CMD_ERROR;
 
	if (!IsTileOwner(tile, _current_player)) return CMD_ERROR;
 

	
 
	unit_num = HasBit(p2, 0) ? 0 : GetFreeUnitNumber(VEH_SHIP);
src/smallmap_gui.cpp
Show inline comments
 

	
 
/* $Id$ */
 

	
 
/** @file smallmap_gui.cpp */
src/train_cmd.cpp
Show inline comments
 
@@ -678,7 +678,7 @@ CommandCost CmdBuildRailVehicle(TileInde
 
	/* Check if the train is actually being built in a depot belonging
 
	 * to the player. Doesn't matter if only the cost is queried */
 
	if (!(flags & DC_QUERY_COST)) {
 
		if (!IsTileDepotType(tile, TRANSPORT_RAIL)) return CMD_ERROR;
 
		if (!IsDepotTypeTile(tile, TRANSPORT_RAIL)) return CMD_ERROR;
 
		if (!IsTileOwner(tile, _current_player)) return CMD_ERROR;
 
	}
 

	
 
@@ -806,7 +806,7 @@ int CheckTrainInDepot(const Vehicle *v, 
 
	TileIndex tile = v->tile;
 

	
 
	/* check if stopped in a depot */
 
	if (!IsTileDepotType(tile, TRANSPORT_RAIL) || v->cur_speed != 0) return -1;
 
	if (!IsDepotTypeTile(tile, TRANSPORT_RAIL) || v->cur_speed != 0) return -1;
 

	
 
	int count = 0;
 
	for (; v != NULL; v = v->Next()) {
 
@@ -1787,7 +1787,7 @@ static void AdvanceWagonsAfterSwap(Vehic
 

	
 
static void ReverseTrainDirection(Vehicle *v)
 
{
 
	if (IsTileDepotType(v->tile, TRANSPORT_RAIL)) {
 
	if (IsDepotTypeTile(v->tile, TRANSPORT_RAIL)) {
 
		InvalidateWindowData(WC_VEHICLE_DEPOT, v->tile);
 
	}
 

	
 
@@ -1807,7 +1807,7 @@ static void ReverseTrainDirection(Vehicl
 

	
 
	AdvanceWagonsAfterSwap(v);
 

	
 
	if (IsTileDepotType(v->tile, TRANSPORT_RAIL)) {
 
	if (IsDepotTypeTile(v->tile, TRANSPORT_RAIL)) {
 
		InvalidateWindowData(WC_VEHICLE_DEPOT, v->tile);
 
	}
 

	
 
@@ -2035,7 +2035,7 @@ static TrainFindDepotData FindClosestTra
 
	tfdd.reverse = false;
 

	
 
	TileIndex tile = v->tile;
 
	if (IsTileDepotType(tile, TRANSPORT_RAIL)) {
 
	if (IsDepotTypeTile(tile, TRANSPORT_RAIL)) {
 
		tfdd.tile = tile;
 
		tfdd.best_length = 0;
 
		return tfdd;
 
@@ -2154,7 +2154,7 @@ static void HandleLocomotiveSmokeCloud(c
 
		}
 

	
 
		/* No smoke in depots or tunnels */
 
		if (IsTileDepotType(v->tile, TRANSPORT_RAIL) || IsTunnelTile(v->tile)) continue;
 
		if (IsDepotTypeTile(v->tile, TRANSPORT_RAIL) || IsTunnelTile(v->tile)) continue;
 

	
 
		/* No sparks for electric vehicles on nonelectrified tracks */
 
		if (!HasPowerOnRail(v->u.rail.railtype, GetTileRailType(v->tile))) continue;
 
@@ -3149,7 +3149,7 @@ static void DeleteLastWagon(Vehicle *v)
 
	if (IsLevelCrossingTile(tile)) UpdateLevelCrossing(tile);
 

	
 
	/* Update signals */
 
	if (IsTileType(tile, MP_TUNNELBRIDGE) || IsTileDepotType(tile, TRANSPORT_RAIL)) {
 
	if (IsTileType(tile, MP_TUNNELBRIDGE) || IsDepotTypeTile(tile, TRANSPORT_RAIL)) {
 
		UpdateSignalsOnSegment(tile, INVALID_DIAGDIR, owner);
 
	} else {
 
		SetSignalsOnBothDir(tile, (Track)(FIND_FIRST_BIT(track)), owner);
 
@@ -3311,7 +3311,7 @@ static bool TrainCanLeaveTile(const Vehi
 
	}
 

	
 
	/* entering a depot? */
 
	if (IsTileDepotType(tile, TRANSPORT_RAIL)) {
 
	if (IsDepotTypeTile(tile, TRANSPORT_RAIL)) {
 
		DiagDirection dir = ReverseDiagDir(GetRailDepotDirection(tile));
 
		if (DiagDirToDir(dir) == v->direction) return false;
 
	}
src/vehicle.cpp
Show inline comments
 
@@ -3217,7 +3217,7 @@ CommandCost Vehicle::SendToDepot(uint32 
 

	
 
	/* check if at a standstill (not stopped only) in a depot
 
	 * the check is down here to make it possible to alter stop/service for trains entering the depot */
 
	if (this->type == VEH_TRAIN && IsTileDepotType(this->tile, TRANSPORT_RAIL) && this->cur_speed == 0) return CMD_ERROR;
 
	if (this->type == VEH_TRAIN && IsDepotTypeTile(this->tile, TRANSPORT_RAIL) && this->cur_speed == 0) return CMD_ERROR;
 

	
 
	TileIndex location;
 
	DestinationID destination;
src/water_map.h
Show inline comments
 
@@ -96,6 +96,11 @@ static inline TileIndex IsShipDepot(Tile
 
	return IsInsideMM(_m[t].m5, DEPOT_NORTH, DEPOT_END);
 
}
 

	
 
static inline TileIndex IsShipDepotTile(TileIndex t)
 
{
 
	return IsTileType(t, MP_WATER) && IsShipDepot(t);
 
}
 

	
 
static inline Axis GetShipDepotAxis(TileIndex t)
 
{
 
	return (Axis)GB(_m[t].m5, 1, 1);
src/yapf/follow_track.hpp
Show inline comments
 
@@ -196,7 +196,7 @@ protected:
 
		}
 

	
 
		// road depots can be also left in one direction only
 
		if (IsRoadTT() && IsTileDepotType(m_old_tile, TT())) {
 
		if (IsRoadTT() && IsDepotTypeTile(m_old_tile, TT())) {
 
			DiagDirection exitdir = GetRoadDepotDirection(m_old_tile);
 
			if (exitdir != m_exitdir) {
 
				m_err = EC_NO_WAY;
 
@@ -226,7 +226,7 @@ protected:
 
		}
 

	
 
		// road and rail depots can also be entered from one direction only
 
		if (IsRoadTT() && IsTileDepotType(m_new_tile, TT())) {
 
		if (IsRoadTT() && IsDepotTypeTile(m_new_tile, TT())) {
 
			DiagDirection exitdir = GetRoadDepotDirection(m_new_tile);
 
			if (ReverseDiagDir(exitdir) != m_exitdir) {
 
				m_err = EC_NO_WAY;
 
@@ -238,7 +238,7 @@ protected:
 
				return false;
 
			}
 
		}
 
		if (IsRailTT() && IsTileDepotType(m_new_tile, TT())) {
 
		if (IsRailTT() && IsDepotTypeTile(m_new_tile, TT())) {
 
			DiagDirection exitdir = GetRailDepotDirection(m_new_tile);
 
			if (ReverseDiagDir(exitdir) != m_exitdir) {
 
				m_err = EC_NO_WAY;
 
@@ -305,7 +305,7 @@ protected:
 
	FORCEINLINE bool ForcedReverse()
 
	{
 
		// rail and road depots cause reversing
 
		if (!IsWaterTT() && IsTileDepotType(m_old_tile, TT())) {
 
		if (!IsWaterTT() && IsDepotTypeTile(m_old_tile, TT())) {
 
			DiagDirection exitdir = IsRailTT() ? GetRailDepotDirection(m_old_tile) : GetRoadDepotDirection(m_old_tile);
 
			if (exitdir != m_exitdir) {
 
				// reverse
src/yapf/yapf_destrail.hpp
Show inline comments
 
@@ -43,7 +43,7 @@ public:
 
	/// Called by YAPF to detect if node ends in the desired destination
 
	FORCEINLINE bool PfDetectDestination(TileIndex tile, Trackdir td)
 
	{
 
		bool bDest = IsTileDepotType(tile, TRANSPORT_RAIL);
 
		bool bDest = IsDepotTypeTile(tile, TRANSPORT_RAIL);
 
		return bDest;
 
	}
 

	
src/yapf/yapf_road.cpp
Show inline comments
 
@@ -87,7 +87,7 @@ public:
 
			if (v->current_order.IsType(OT_GOTO_STATION) && tile == v->dest_tile) break;
 

	
 
			// stop if we have just entered the depot
 
			if (IsTileDepotType(tile, TRANSPORT_ROAD) && trackdir == DiagdirToDiagTrackdir(ReverseDiagDir(GetRoadDepotDirection(tile)))) {
 
			if (IsDepotTypeTile(tile, TRANSPORT_ROAD) && trackdir == DiagdirToDiagTrackdir(ReverseDiagDir(GetRoadDepotDirection(tile)))) {
 
				// next time we will reverse and leave the depot
 
				break;
 
			}
 
@@ -148,7 +148,7 @@ public:
 
	/// Called by YAPF to detect if node ends in the desired destination
 
	FORCEINLINE bool PfDetectDestination(Node& n)
 
	{
 
		bool bDest = IsTileDepotType(n.m_segment_last_tile, TRANSPORT_ROAD);
 
		bool bDest = IsDepotTypeTile(n.m_segment_last_tile, TRANSPORT_ROAD);
 
		return bDest;
 
	}
 

	
 
@@ -370,7 +370,7 @@ public:
 
		// get found depot tile
 
		Node *n = Yapf().GetBestNode();
 
		TileIndex depot_tile = n->m_segment_last_tile;
 
		assert(IsTileDepotType(depot_tile, TRANSPORT_ROAD));
 
		assert(IsDepotTypeTile(depot_tile, TRANSPORT_ROAD));
 
		Depot* ret = GetDepotByTile(depot_tile);
 
		return ret;
 
	}
 
@@ -439,7 +439,7 @@ Depot* YapfFindNearestRoadDepot(const Ve
 
		return NULL;
 

	
 
	// handle the case when our vehicle is already in the depot tile
 
	if (IsTileType(tile, MP_ROAD) && IsTileDepotType(tile, TRANSPORT_ROAD)) {
 
	if (IsTileType(tile, MP_ROAD) && IsDepotTypeTile(tile, TRANSPORT_ROAD)) {
 
		// only what we need to return is the Depot*
 
		return GetDepotByTile(tile);
 
	}
0 comments (0 inline, 0 general)