Changeset - r25208:7724a23f8d28
[Not reviewed]
master
0 5 0
Michael Lutz - 3 years ago 2021-04-21 20:06:04
michi@icosahedron.de
Fix: [OpenGL] Check maximum supported texture size against screen resolution.
5 files changed with 15 insertions and 8 deletions:
0 comments (0 inline, 0 general)
src/video/cocoa/cocoa_ogl.mm
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@@ -254,7 +254,7 @@ const char *VideoDriver_CocoaOpenGL::All
 

	
 
	CGLSetCurrentContext(this->gl_context);
 

	
 
	return OpenGLBackend::Create(&GetOGLProcAddressCallback);
 
	return OpenGLBackend::Create(&GetOGLProcAddressCallback, this->GetScreenSize());
 
}
 

	
 
NSView *VideoDriver_CocoaOpenGL::AllocateDrawView()
src/video/opengl.cpp
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@@ -464,16 +464,17 @@ void SetupDebugOutput()
 
/**
 
 * Create and initialize the singleton back-end class.
 
 * @param get_proc Callback to get an OpenGL function from the OS driver.
 
 * @param screen_res Current display resolution.
 
 * @return nullptr on success, error message otherwise.
 
 */
 
/* static */ const char *OpenGLBackend::Create(GetOGLProcAddressProc get_proc)
 
/* static */ const char *OpenGLBackend::Create(GetOGLProcAddressProc get_proc, const Dimension &screen_res)
 
{
 
	if (OpenGLBackend::instance != nullptr) OpenGLBackend::Destroy();
 

	
 
	GetOGLProcAddress = get_proc;
 

	
 
	OpenGLBackend::instance = new OpenGLBackend();
 
	return OpenGLBackend::instance->Init();
 
	return OpenGLBackend::instance->Init(screen_res);
 
}
 

	
 
/**
 
@@ -521,9 +522,10 @@ OpenGLBackend::~OpenGLBackend()
 

	
 
/**
 
 * Check for the needed OpenGL functionality and allocate all resources.
 
 * @param screen_res Current display resolution.
 
 * @return Error string or nullptr if successful.
 
 */
 
const char *OpenGLBackend::Init()
 
const char *OpenGLBackend::Init(const Dimension &screen_res)
 
{
 
	if (!BindBasicInfoProcs()) return "OpenGL not supported";
 

	
 
@@ -581,6 +583,11 @@ const char *OpenGLBackend::Init()
 
	}
 
	if (this->persistent_mapping_supported) DEBUG(driver, 3, "OpenGL: Using persistent buffer mapping");
 

	
 
	/* Check maximum texture size against screen resolution. */
 
	GLint max_tex_size = 0;
 
	_glGetIntegerv(GL_MAX_TEXTURE_SIZE, &max_tex_size);
 
	if (std::max(screen_res.width, screen_res.height) > (uint)max_tex_size) return "Max supported texture size is too small";
 

	
 
	/* Check available texture units. */
 
	GLint max_tex_units = 0;
 
	_glGetIntegerv(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, &max_tex_units);
src/video/opengl.h
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@@ -74,7 +74,7 @@ private:
 
	OpenGLBackend();
 
	~OpenGLBackend();
 

	
 
	const char *Init();
 
	const char *Init(const Dimension &screen_res);
 
	bool InitShaders();
 

	
 
	void InternalClearCursorCache();
 
@@ -87,7 +87,7 @@ public:
 
	{
 
		return OpenGLBackend::instance;
 
	}
 
	static const char *Create(GetOGLProcAddressProc get_proc);
 
	static const char *Create(GetOGLProcAddressProc get_proc, const Dimension &screen_res);
 
	static void Destroy();
 

	
 
	void PrepareContext();
src/video/sdl2_opengl_v.cpp
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@@ -117,7 +117,7 @@ const char *VideoDriver_SDL_OpenGL::Allo
 

	
 
	ToggleVsync(_video_vsync);
 

	
 
	return OpenGLBackend::Create(&GetOGLProcAddressCallback);
 
	return OpenGLBackend::Create(&GetOGLProcAddressCallback, this->GetScreenSize());
 
}
 

	
 
void VideoDriver_SDL_OpenGL::PopulateSystemSprites()
src/video/win32_v.cpp
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@@ -1380,7 +1380,7 @@ const char *VideoDriver_Win32OpenGL::All
 
	this->ToggleVsync(_video_vsync);
 

	
 
	this->gl_rc = rc;
 
	return OpenGLBackend::Create(&GetOGLProcAddressCallback);
 
	return OpenGLBackend::Create(&GetOGLProcAddressCallback, this->GetScreenSize());
 
}
 

	
 
bool VideoDriver_Win32OpenGL::ToggleFullscreen(bool full_screen)
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