Changeset - r12947:776ad783fe07
[Not reviewed]
master
0 7 2
rubidium - 15 years ago 2009-09-07 11:10:49
rubidium@openttd.org
(svn r17450) -Codechange: refactor the windows crash logger so parts of it can be reused by other crash logger implementations
9 files changed with 789 insertions and 315 deletions:
0 comments (0 inline, 0 general)
projects/openttd_vs80.vcproj
Show inline comments
 
@@ -496,6 +496,10 @@
 
				>
 
			</File>
 
			<File
 
				RelativePath=".\..\src\crashlog.cpp"
 
				>
 
			</File>
 
			<File
 
				RelativePath=".\..\src\command.cpp"
 
				>
 
			</File>
 
@@ -856,6 +860,10 @@
 
				>
 
			</File>
 
			<File
 
				RelativePath=".\..\src\crashlog.h"
 
				>
 
			</File>
 
			<File
 
				RelativePath=".\..\src\command_func.h"
 
				>
 
			</File>
projects/openttd_vs90.vcproj
Show inline comments
 
@@ -493,6 +493,10 @@
 
				>
 
			</File>
 
			<File
 
				RelativePath=".\..\src\crashlog.cpp"
 
				>
 
			</File>
 
			<File
 
				RelativePath=".\..\src\command.cpp"
 
				>
 
			</File>
 
@@ -853,6 +857,10 @@
 
				>
 
			</File>
 
			<File
 
				RelativePath=".\..\src\crashlog.h"
 
				>
 
			</File>
 
			<File
 
				RelativePath=".\..\src\command_func.h"
 
				>
 
			</File>
source.list
Show inline comments
 
@@ -9,6 +9,7 @@ callback_table.cpp
 
cargopacket.cpp
 
cargotype.cpp
 
cheat.cpp
 
crashlog.cpp
 
command.cpp
 
console.cpp
 
console_cmds.cpp
 
@@ -118,6 +119,7 @@ cargotype.h
 
cheat_func.h
 
cheat_type.h
 
cmd_helper.h
 
crashlog.h
 
command_func.h
 
command_type.h
 
company_base.h
src/crashlog.cpp
Show inline comments
 
new file 100644
 
/* $Id$ */
 

	
 
/*
 
 * This file is part of OpenTTD.
 
 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
 
 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 
 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
 
 */
 

	
 
/** @file crashlog.cpp Implementation of generic function to be called to log a crash */
 

	
 
#include "stdafx.h"
 
#include "crashlog.h"
 
#include "gamelog.h"
 
#include "map_func.h"
 
#include "rev.h"
 
#include "string_func.h"
 
#include "strings_func.h"
 
#include "network/network.h"
 
#include "blitter/factory.hpp"
 
#include "base_media_base.h"
 
#include "music/music_driver.hpp"
 
#include "sound/sound_driver.hpp"
 
#include "video/video_driver.hpp"
 
#include "saveload/saveload.h"
 

	
 
#include <time.h>
 

	
 
/* static */ const char *CrashLog::message = NULL;
 
/* static */ char *CrashLog::gamelog_buffer = NULL;
 
/* static */ const char *CrashLog::gamelog_last = NULL;
 

	
 
/* virtual */ char *CrashLog::LogRegisters(char *buffer, const char *last) const
 
{
 
	/* Stub implementation; not all OSes support this. */
 
	return buffer;
 
}
 

	
 
/* virtual */ char *CrashLog::LogModules(char *buffer, const char *last) const
 
{
 
	/* Stub implementation; not all OSes support this. */
 
	return buffer;
 
}
 

	
 
char *CrashLog::LogOpenTTDVersion(char *buffer, const char *last) const
 
{
 
	return buffer + seprintf(buffer, last,
 
			"OpenTTD version:\n"
 
			" Version:    %s (%d)\n"
 
			" NewGRF ver: %08x\n"
 
			" Bits:       %d\n"
 
			" Endian:     %s\n"
 
			" Dedicated:  %s\n"
 
			" Build date: %s\n\n",
 
			_openttd_revision,
 
			_openttd_revision_modified,
 
			_openttd_newgrf_version,
 
#ifdef _SQ64
 
			64,
 
#else
 
			32,
 
#endif
 
#if (TTD_ENDIAN == TTD_LITTLE_ENDIAN)
 
			"little",
 
#else
 
			"big",
 
#endif
 
#ifdef DEDICATED
 
			"yes",
 
#else
 
			"no",
 
#endif
 
			_openttd_build_date
 
	);
 
}
 

	
 
char *CrashLog::LogConfiguration(char *buffer, const char *last) const
 
{
 
	buffer += seprintf(buffer, last,
 
			"Configuration:\n"
 
			" Blitter:      %s\n"
 
			" Graphics set: %s\n"
 
			" Language:     %s\n"
 
			" Music driver: %s\n"
 
			" Sound driver: %s\n"
 
			" Sound set:    %s\n"
 
			" Video driver: %s\n\n",
 
			BlitterFactoryBase::GetCurrentBlitter() == NULL ? "none" : BlitterFactoryBase::GetCurrentBlitter()->GetName(),
 
			BaseGraphics::GetUsedSet() == NULL ? "none" : BaseGraphics::GetUsedSet()->name,
 
			StrEmpty(_dynlang.curr_file) ? "none" : _dynlang.curr_file,
 
			_music_driver == NULL ? "none" : _music_driver->GetName(),
 
			_sound_driver == NULL ? "none" : _sound_driver->GetName(),
 
			BaseSounds::GetUsedSet() == NULL ? "none" : BaseSounds::GetUsedSet()->name,
 
			_video_driver == NULL ? "none" : _video_driver->GetName()
 
	);
 

	
 
	return buffer;
 
}
 

	
 
/* Include these here so it's close to where it's actually used. */
 
#ifdef WITH_ALLEGRO
 
#	include <allegro.h>
 
#endif /* WITH_ALLEGRO */
 
#ifdef WITH_FONTCONFIG
 
#include <fontconfig/fontconfig.h>
 
#endif /* WITH_FONTCONFIG */
 
#ifdef WITH_FREETYPE
 
#include <ft2build.h>
 
#include FT_FREETYPE_H
 
#endif /* WITH_FREETYPE */
 
#ifdef WITH_ICU
 
#	include <unicode/uversion.h>
 
#endif /* WITH_ICU */
 
#ifdef WITH_SDL
 
#	include <SDL.h>
 
#endif /* WITH_SDL */
 

	
 
char *CrashLog::LogLibraries(char *buffer, const char *last) const
 
{
 
	buffer += seprintf(buffer, last, "Libraries:\n");
 
#ifdef WITH_ALLEGRO
 
	buffer += seprintf(buffer, last, " Allegro:    %s\n", ALLEGRO_VERSION_STR);
 
#endif /* WITH_ALLEGRO */
 
#ifdef WITH_FONTCONFIG
 
	buffer += seprintf(buffer, last, " FontConfig: %d.%d.%d\n", FC_MAJOR, FC_MINOR, FC_REVISION);
 
#endif /* WITH_FONTCONFIG */
 
#ifdef WITH_FREETYPE
 
	buffer += seprintf(buffer, last, " FreeType:   %d.%d.%d\n", FREETYPE_MAJOR, FREETYPE_MINOR, FREETYPE_PATCH);
 
#endif /* WITH_FREETYPE */
 
#ifdef WITH_ICU
 
	buffer += seprintf(buffer, last, " ICU:        %s\n", U_ICU_VERSION);
 
#endif /* WITH_ICU */
 
#ifdef WITH_SDL
 
	buffer += seprintf(buffer, last, " SDL:        %d.%d.%d\n", SDL_MAJOR_VERSION, SDL_MINOR_VERSION, SDL_PATCHLEVEL);
 
#endif /* WITH_SDL */
 
	buffer += seprintf(buffer, last, "\n");
 
	return buffer;
 
}
 

	
 
/* static */ void CrashLog::GamelogFillCrashLog(const char *s)
 
{
 
	CrashLog::gamelog_buffer += seprintf(CrashLog::gamelog_buffer, CrashLog::gamelog_last, "%s\n", s);
 
}
 

	
 
char *CrashLog::LogGamelog(char *buffer, const char *last) const
 
{
 
	CrashLog::gamelog_buffer = buffer;
 
	CrashLog::gamelog_last = last;
 
	GamelogPrint(&CrashLog::GamelogFillCrashLog);
 
	return CrashLog::gamelog_buffer + seprintf(CrashLog::gamelog_buffer, last, "\n");
 
}
 

	
 
char *CrashLog::FillCrashLog(char *buffer, const char *last) const
 
{
 
	time_t cur_time = time(NULL);
 
	buffer += seprintf(buffer, last, "*** OpenTTD Crash Report ***\n\n");
 
	buffer += seprintf(buffer, last, "Crash at: %s\n", asctime(gmtime(&cur_time)));
 

	
 
	buffer = this->LogError(buffer, last, CrashLog::message);
 
	buffer = this->LogOpenTTDVersion(buffer, last);
 
	buffer = this->LogRegisters(buffer, last);
 
	buffer = this->LogStacktrace(buffer, last);
 
	buffer = this->LogOSVersion(buffer, last);
 
	buffer = this->LogConfiguration(buffer, last);
 
	buffer = this->LogLibraries(buffer, last);
 
	buffer = this->LogModules(buffer, last);
 
	buffer = this->LogGamelog(buffer, last);
 

	
 
	buffer += seprintf(buffer, last, "*** End of OpenTTD Crash Report ***\n");
 
	return buffer;
 
}
 

	
 
bool CrashLog::WriteCrashLog(const char *buffer, char *filename, const char *filename_last) const
 
{
 
	seprintf(filename, filename_last, "%scrash.log", _personal_dir);
 

	
 
	FILE *file = FioFOpenFile(filename, "w", NO_DIRECTORY);
 
	if (file == NULL) return false;
 

	
 
	size_t len = strlen(buffer);
 
	size_t written = fwrite(buffer, 1, len, file);
 

	
 
	FioFCloseFile(file);
 
	return len == written;
 
}
 

	
 
/* virtual */ int CrashLog::WriteCrashDump(char *filename, const char *filename_last) const
 
{
 
	/* Stub implementation; not all OSes support this. */
 
	return 0;
 
}
 

	
 
bool CrashLog::WriteSavegame(char *filename, const char *filename_last) const
 
{
 
	/* If the map array doesn't exist, saving will fail too. If the map got
 
	 * initialised, there is a big chance the rest is initialised too. */
 
	if (_m == NULL) return false;
 

	
 
	try {
 
		GamelogStartAction(GLAT_EMERGENCY);
 
		GamelogEmergency();
 
		GamelogStopAction();
 

	
 
		seprintf(filename, filename_last, "%scrash.sav", _personal_dir);
 

	
 
		/* Fake ourselves to be a network server so we don't get threaded saving */
 
		_network_server = true;
 
		return SaveOrLoad(filename, SL_SAVE, NO_DIRECTORY) == SL_OK;
 
	} catch (...) {
 
		return false;
 
	}
 
}
 

	
 
bool CrashLog::MakeCrashLog() const
 
{
 
	/* Don't keep looping logging crashes. */
 
	static bool crashlogged = false;
 
	if (crashlogged) return false;
 
	crashlogged = true;
 

	
 
	char filename[MAX_PATH];
 
	char buffer[65536];
 
	bool ret = true;
 

	
 
	printf("Crash encountered, generating crash log...\n");
 
	this->FillCrashLog(buffer, lastof(buffer));
 
	printf("%s\n", buffer);
 
	printf("Crash log generated.\n\n");
 

	
 
	printf("Writing crash log to disk...\n");
 
	bool bret = this->WriteCrashLog(buffer, filename, lastof(filename));
 
	if (bret) {
 
		printf("Crash log written to %s. Please add this file to any bug reports.\n\n", filename);
 
	} else {
 
		printf("Writing crash log failed. Please attach the output above to any bug reports.\n\n");
 
		ret = false;
 
	}
 

	
 
	/* Don't mention writing crash dumps because not all platforms support it. */
 
	int dret = this->WriteCrashDump(filename, lastof(filename));
 
	if (dret < 0) {
 
		printf("Writing crash dump failed.\n\n");
 
		ret = false;
 
	} else if (dret > 0) {
 
		printf("Crash dump written to %s. Please add this file to any bug reports.\n\n", filename);
 
	}
 

	
 
	printf("Writing crash savegame...\n");
 
	bret = this->WriteSavegame(filename, lastof(filename));
 
	if (bret) {
 
		printf("Crash savegame written to %s. Please add this file and the last (auto)save to any bug reports.\n\n", filename);
 
	} else {
 
		ret = false;
 
		printf("Writing crash savegame failed. Please attach the last (auto)save to any bug reports.\n\n");
 
	}
 

	
 
	return ret;
 
}
 

	
 
/* static */ void CrashLog::SetErrorMessage(const char *message)
 
{
 
	CrashLog::message = message;
 
}
 

	
 
/* static */ void CrashLog::AfterCrashLogCleanup()
 
{
 
	if (_music_driver != NULL) _music_driver->Stop();
 
	if (_sound_driver != NULL) _sound_driver->Stop();
 
	if (_video_driver != NULL) _video_driver->Stop();
 
}
src/crashlog.h
Show inline comments
 
new file 100644
 
/* $Id$ */
 

	
 
/*
 
 * This file is part of OpenTTD.
 
 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
 
 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 
 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
 
 */
 

	
 
/** @file crashlog.h Functions to be called to log a crash */
 

	
 
#ifndef CRASHLOG_H
 
#define CRASHLOG_H
 

	
 
/**
 
 * Helper class for creating crash logs.
 
 */
 
class CrashLog {
 
private:
 
	/** Pointer to the error message. */
 
	static const char *message;
 

	
 
	/** Temporary 'local' location of the buffer. */
 
	static char *gamelog_buffer;
 

	
 
	/** Temporary 'local' location of the end of the buffer. */
 
	static const char *gamelog_last;
 

	
 
	/**
 
	 * Helper function for printing the gamelog.
 
	 * @param s the string to print.
 
	 */
 
	static void GamelogFillCrashLog(const char *s);
 
protected:
 
	/**
 
	 * Writes OS' version to the buffer.
 
	 * @param buffer The begin where to write at.
 
	 * @param last   The last position in the buffer to write to.
 
	 * @return the position of the \c '\0' character after the buffer.
 
	 */
 
	virtual char *LogOSVersion(char *buffer, const char *last) const = 0;
 

	
 
	/**
 
	 * Writes actually encountered error to the buffer.
 
	 * @param buffer  The begin where to write at.
 
	 * @param last    The last position in the buffer to write to.
 
	 * @param messege Message passed to use for possible errors. Can be NULL.
 
	 * @return the position of the \c '\0' character after the buffer.
 
	 */
 
	virtual char *LogError(char *buffer, const char *last, const char *message) const = 0;
 

	
 
	/**
 
	 * Writes the stack trace to the buffer, if there is information about it
 
	 * available.
 
	 * @param buffer The begin where to write at.
 
	 * @param last   The last position in the buffer to write to.
 
	 * @return the position of the \c '\0' character after the buffer.
 
	 */
 
	virtual char *LogStacktrace(char *buffer, const char *last) const = 0;
 

	
 
	/**
 
	 * Writes information about the data in the registers, if there is
 
	 * information about it available.
 
	 * @param buffer The begin where to write at.
 
	 * @param last   The last position in the buffer to write to.
 
	 * @return the position of the \c '\0' character after the buffer.
 
	 */
 
	virtual char *LogRegisters(char *buffer, const char *last) const;
 

	
 
	/**
 
	 * Writes the dynamically linked libaries/modules to the buffer, if there
 
	 * is information about it available.
 
	 * @param buffer The begin where to write at.
 
	 * @param last   The last position in the buffer to write to.
 
	 * @return the position of the \c '\0' character after the buffer.
 
	 */
 
	virtual char *LogModules(char *buffer, const char *last) const;
 

	
 

	
 
	/**
 
	 * Writes OpenTTD's version to the buffer.
 
	 * @param buffer The begin where to write at.
 
	 * @param last   The last position in the buffer to write to.
 
	 * @return the position of the \c '\0' character after the buffer.
 
	 */
 
	char *LogOpenTTDVersion(char *buffer, const char *last) const;
 

	
 
	/**
 
	 * Writes the (important) configuration settings to the buffer.
 
	 * E.g. graphics set, sound set, blitter and AIs.
 
	 * @param buffer The begin where to write at.
 
	 * @param last   The last position in the buffer to write to.
 
	 * @return the position of the \c '\0' character after the buffer.
 
	 */
 
	char *LogConfiguration(char *buffer, const char *last) const;
 

	
 
	/**
 
	 * Writes information (versions) of the used libraries.
 
	 * @param buffer The begin where to write at.
 
	 * @param last   The last position in the buffer to write to.
 
	 * @return the position of the \c '\0' character after the buffer.
 
	 */
 
	char *LogLibraries(char *buffer, const char *last) const;
 

	
 
	/**
 
	 * Writes the gamelog data to the buffer.
 
	 * @param buffer The begin where to write at.
 
	 * @param last   The last position in the buffer to write to.
 
	 * @return the position of the \c '\0' character after the buffer.
 
	 */
 
	char *LogGamelog(char *buffer, const char *last) const;
 

	
 
public:
 
	/** Stub destructor to silence some compilers. */
 
	virtual ~CrashLog() {}
 

	
 
	/**
 
	 * Fill the crash log buffer with all data of a crash log.
 
	 * @param buffer The begin where to write at.
 
	 * @param last   The last position in the buffer to write to.
 
	 * @return the position of the \c '\0' character after the buffer.
 
	 */
 
	char *FillCrashLog(char *buffer, const char *last) const;
 

	
 
	/**
 
	 * Write the crash log to a file.
 
	 * @note On success the filename will be filled with the full path of the
 
	 *       crash log file. Make sure filename is at least \c MAX_PATH big.
 
	 * @param buffer The begin of the buffer to write to the disk.
 
	 * @param filename      Output for the filename of the written file.
 
	 * @param filename_last The last position in the filename buffer.
 
	 * @return true when the crash log was successfully written.
 
	 */
 
	bool WriteCrashLog(const char *buffer, char *filename, const char *filename_last) const;
 

	
 
	/**
 
	 * Write the (crash) dump to a file.
 
	 * @note On success the filename will be filled with the full path of the
 
	 *       crash dump file. Make sure filename is at least \c MAX_PATH big.
 
	 * @param filename      Output for the filename of the written file.
 
	 * @param filename_last The last position in the filename buffer.
 
	 * @return if less than 0, error. If 0 no dump is made, otherwise the dump
 
	 *         was successfull (not all OSes support dumping files).
 
	 */
 
	virtual int WriteCrashDump(char *filename, const char *filename_last) const;
 

	
 
	/**
 
	 * Write the (crash) savegame to a file.
 
	 * @note On success the filename will be filled with the full path of the
 
	 *       crash save file. Make sure filename is at least \c MAX_PATH big.
 
	 * @param filename      Output for the filename of the written file.
 
	 * @param filename_last The last position in the filename buffer.
 
	 * @return true when the crash save was successfully made.
 
	 */
 
	bool WriteSavegame(char *filename, const char *filename_last) const;
 

	
 
	/**
 
	 * Makes the crash log, writes it to a file and then subsequently tries
 
	 * to make a crash dump and crash savegame. It uses DEBUG to write
 
	 * information like paths to the console.
 
	 * @return true when everything is made successfully.
 
	 */
 
	bool MakeCrashLog() const;
 

	
 
	/**
 
	 * Initialiser for crash logs; do the appropriate things so crashes are
 
	 * handled by our crash handler instead of returning straight to the OS.
 
	 * @note must be implemented by all implementers of CrashLog.
 
	 */
 
	static void InitialiseCrashLog();
 

	
 
	/**
 
	 * Sets a message for the error message handler.
 
	 * @param message The error message of the error.
 
	 */
 
	static void SetErrorMessage(const char *message);
 

	
 
	/**
 
	 * Try to close the sound/video stuff so it doesn't keep lingering around
 
	 * incorrect video states or so, e.g. keeping dpmi disabled.
 
	 */
 
	static void AfterCrashLogCleanup();
 
};
 

	
 
#endif /* CRASHLOG_H */
src/openttd.cpp
Show inline comments
 
@@ -62,6 +62,7 @@
 
#include "highscore.h"
 
#include "thread/thread.h"
 
#include "station_base.h"
 
#include "crashlog.h"
 

	
 
#include "newgrf_commons.h"
 

	
 
@@ -124,10 +125,9 @@ void CDECL error(const char *s, ...)
 
	ShowOSErrorBox(buf, true);
 
	if (_video_driver != NULL) _video_driver->Stop();
 

	
 
	/* Don't go into NOT_REACHED here; NOT_REACHED is using error, so
 
	 * using it would result in an infinite loop instead of errors. */
 
	assert(0);
 
	exit(1);
 
	/* Set the error message for the crash log and then invoke it. */
 
	CrashLog::SetErrorMessage(buf);
 
	abort();
 
}
 

	
 
/**
src/os/windows/crashlog_win.cpp
Show inline comments
 
@@ -9,38 +9,101 @@
 

	
 
/** @file crashlog_win.cpp Implementation of a crashlogger for Windows */
 

	
 
#if defined(WIN32_EXCEPTION_TRACKER)
 

	
 
#include "../../stdafx.h"
 
#include "../../crashlog.h"
 
#include "win32.h"
 
#include "../../core/alloc_func.hpp"
 
#include "../../core/math_func.hpp"
 
#include "../../string_func.h"
 
#include "../../gamelog.h"
 
#include "../../saveload/saveload.h"
 
#include "../../fileio_func.h"
 
#include "../../rev.h"
 
#include "../../strings_func.h"
 

	
 
#include <windows.h>
 
#include <dbghelp.h>
 

	
 
/**
 
 * Windows implementation for the crash logger.
 
 */
 
class CrashLogWindows : public CrashLog {
 
	/** Information about the encountered exception */
 
	EXCEPTION_POINTERS *ep;
 

	
 
	/* virtual */ char *LogOSVersion(char *buffer, const char *last) const;
 
	/* virtual */ char *LogError(char *buffer, const char *last, const char *message) const;
 
	/* virtual */ char *LogStacktrace(char *buffer, const char *last) const;
 
	/* virtual */ char *LogRegisters(char *buffer, const char *last) const;
 
	/* virtual */ char *LogModules(char *buffer, const char *last) const;
 
public:
 
#if defined(_MSC_VER)
 
	/* virtual */ int WriteCrashDump(char *filename, const char *filename_last) const;
 
#endif /* _MSC_VER */
 

	
 
static const char *_exception_string = NULL;
 
void SetExceptionString(const char *s, ...)
 
	/** Buffer for the generated crash log */
 
	char crashlog[65536];
 
	/** Buffer for the filename of the crash log */
 
	char crashlog_filename[MAX_PATH];
 
	/** Buffer for the filename of the crash dump */
 
	char crashdump_filename[MAX_PATH];
 

	
 
	/**
 
	 * A crash log is always generated when it's generated.
 
	 * @param ep the data related to the exception.
 
	 */
 
	CrashLogWindows(EXCEPTION_POINTERS *ep = NULL) :
 
		ep(ep)
 
	{
 
		this->crashlog[0] = '\0';
 
		this->crashlog_filename[0] = '\0';
 
		this->crashdump_filename[0] = '\0';
 
	}
 

	
 
	/**
 
	 * Points to the current crash log.
 
	 */
 
	static CrashLogWindows *current;
 
};
 

	
 
/* static */ CrashLogWindows *CrashLogWindows::current = NULL;
 

	
 
/* virtual */ char *CrashLogWindows::LogOSVersion(char *buffer, const char *last) const
 
{
 
	va_list va;
 
	char buf[512];
 
	_OSVERSIONINFOA os;
 
	os.dwOSVersionInfoSize = sizeof(os);
 
	GetVersionExA(&os);
 

	
 
	va_start(va, s);
 
	vsnprintf(buf, lengthof(buf), s, va);
 
	va_end(va);
 
	return buffer + seprintf(buffer, last,
 
			"Operating system:\n"
 
			" Name:    Windows\n"
 
			" Release: %d.%d.%d (%s)\n"
 
			" MSVC:    %s\n\n",
 
			(int)os.dwMajorVersion,
 
			(int)os.dwMinorVersion,
 
			(int)os.dwBuildNumber,
 
			os.szCSDVersion,
 
#if defined(_MSC_VER)
 
			"Yes"
 
#else
 
			"No"
 
#endif
 
	);
 

	
 
	_exception_string = strdup(buf);
 
}
 

	
 
static void *_safe_esp;
 
static char *_crash_msg;
 
static bool _expanded;
 
static bool _did_emerg_save;
 
/* virtual */ char *CrashLogWindows::LogError(char *buffer, const char *last, const char *message) const
 
{
 
	return buffer + seprintf(buffer, last,
 
			"Crash reason:\n"
 
			" Exception: %.8X\n"
 
#ifdef _M_AMD64
 
			" Location:  %.16IX\n"
 
#else
 
			" Location:  %.8X\n"
 
#endif
 
			" Message:   %s\n\n",
 
			(int)ep->ExceptionRecord->ExceptionCode,
 
			(size_t)ep->ExceptionRecord->ExceptionAddress,
 
			message == NULL ? "<none>" : message
 
	);
 
}
 

	
 
struct DebugFileInfo {
 
	uint32 size;
 
@@ -112,7 +175,7 @@ static char *PrintModuleInfo(char *outpu
 

	
 
	GetModuleFileName(mod, buffer, MAX_PATH);
 
	GetFileInfo(&dfi, buffer);
 
	output += seprintf(output, last, " %-20s handle: %p size: %d crc: %.8X date: %d-%.2d-%.2d %.2d:%.2d:%.2d\r\n",
 
	output += seprintf(output, last, " %-20s handle: %p size: %d crc: %.8X date: %d-%.2d-%.2d %.2d:%.2d:%.2d\n",
 
		WIDE_TO_MB(buffer),
 
		mod,
 
		dfi.size,
 
@@ -127,10 +190,13 @@ static char *PrintModuleInfo(char *outpu
 
	return output;
 
}
 

	
 
static char *PrintModuleList(char *output, const char *last)
 
/* virtual */ char *CrashLogWindows::LogModules(char *output, const char *last) const
 
{
 
	MakeCRCTable(AllocaM(uint32, 256));
 
	BOOL (WINAPI *EnumProcessModules)(HANDLE, HMODULE*, DWORD, LPDWORD);
 

	
 
	output += seprintf(output, last, "Module information:\n");
 

	
 
	if (LoadLibraryList((Function*)&EnumProcessModules, "psapi.dll\0EnumProcessModules\0\0")) {
 
		HMODULE modules[100];
 
		DWORD needed;
 
@@ -144,14 +210,211 @@ static char *PrintModuleList(char *outpu
 
				size_t count = min(needed / sizeof(HMODULE), lengthof(modules));
 

	
 
				for (size_t i = 0; i != count; i++) output = PrintModuleInfo(output, last, modules[i]);
 
				return output;
 
				return output + seprintf(output, last, "\n");
 
			}
 
		}
 
	}
 
	output = PrintModuleInfo(output, last, NULL);
 
	return output;
 
	return output + seprintf(output, last, "\n");
 
}
 

	
 
/* virtual */ char *CrashLogWindows::LogRegisters(char *buffer, const char *last) const
 
{
 
	buffer += seprintf(buffer, last, "Registers:\n");
 
#ifdef _M_AMD64
 
	buffer += seprintf(buffer, last,
 
		"Registers:\n"
 
		" RAX: %.16llX RBX: %.16llX RCX: %.16llX RDX: %.16llX\n"
 
		" RSI: %.16llX RDI: %.16llX RBP: %.16llX RSP: %.16llX\n"
 
		" R8:  %.16llX R9:  %.16llX R10: %.16llX R11: %.16llX\n"
 
		" R12: %.16llX R13: %.16llX R14: %.16llX R15: %.16llX\n"
 
		" RIP: %.16llX EFLAGS: %.8X\n",
 
		ep->ContextRecord->Rax,
 
		ep->ContextRecord->Rbx,
 
		ep->ContextRecord->Rcx,
 
		ep->ContextRecord->Rdx,
 
		ep->ContextRecord->Rsi,
 
		ep->ContextRecord->Rdi,
 
		ep->ContextRecord->Rbp,
 
		ep->ContextRecord->Rsp,
 
		ep->ContextRecord->R8,
 
		ep->ContextRecord->R9,
 
		ep->ContextRecord->R10,
 
		ep->ContextRecord->R11,
 
		ep->ContextRecord->R12,
 
		ep->ContextRecord->R13,
 
		ep->ContextRecord->R14,
 
		ep->ContextRecord->R15,
 
		ep->ContextRecord->Rip,
 
		ep->ContextRecord->EFlags
 
	);
 
#else
 
	buffer += seprintf(buffer, last,
 
		" EAX: %.8X EBX: %.8X ECX: %.8X EDX: %.8X\n"
 
		" ESI: %.8X EDI: %.8X EBP: %.8X ESP: %.8X\n"
 
		" EIP: %.8X EFLAGS: %.8X\n",
 
		(int)ep->ContextRecord->Eax,
 
		(int)ep->ContextRecord->Ebx,
 
		(int)ep->ContextRecord->Ecx,
 
		(int)ep->ContextRecord->Edx,
 
		(int)ep->ContextRecord->Esi,
 
		(int)ep->ContextRecord->Edi,
 
		(int)ep->ContextRecord->Ebp,
 
		(int)ep->ContextRecord->Esp,
 
		(int)ep->ContextRecord->Eip,
 
		(int)ep->ContextRecord->EFlags
 
	);
 
#endif
 

	
 
	buffer += seprintf(buffer, last, "\n Bytes at instruction pointer:\n");
 
#ifdef _M_AMD64
 
	byte *b = (byte*)ep->ContextRecord->Rip;
 
#else
 
	byte *b = (byte*)ep->ContextRecord->Eip;
 
#endif
 
	for (int i = 0; i != 24; i++) {
 
		if (IsBadReadPtr(b, 1)) {
 
			buffer += seprintf(buffer, last, " ??"); // OCR: WAS: , 0);
 
		} else {
 
			buffer += seprintf(buffer, last, " %.2X", *b);
 
		}
 
		b++;
 
	}
 
	return buffer + seprintf(buffer, last, "\n\n");
 
}
 

	
 
/* virtual */ char *CrashLogWindows::LogStacktrace(char *buffer, const char *last) const
 
{
 
	buffer += seprintf(buffer, last, "Stack trace:\n");
 
#ifdef _M_AMD64
 
	uint32 *b = (uint32*)ep->ContextRecord->Rsp;
 
#else
 
	uint32 *b = (uint32*)ep->ContextRecord->Esp;
 
#endif
 
	for (int j = 0; j != 24; j++) {
 
		for (int i = 0; i != 8; i++) {
 
			if (IsBadReadPtr(b, sizeof(uint32))) {
 
				buffer += seprintf(buffer, last, " ????????"); // OCR: WAS - , 0);
 
			} else {
 
				buffer += seprintf(buffer, last, " %.8X", *b);
 
			}
 
			b++;
 
		}
 
		buffer += seprintf(buffer, last, "\n");
 
	}
 
	return buffer + seprintf(buffer, last, "\n");
 
}
 

	
 
#if defined(_MSC_VER)
 
#include <dbghelp.h>
 

	
 
/* virtual */ int CrashLogWindows::WriteCrashDump(char *filename, const char *filename_last) const
 
{
 
	int ret = 0;
 
	HMODULE dbghelp = LoadLibrary(_T("dbghelp.dll"));
 
	if (dbghelp != NULL) {
 
		typedef BOOL (WINAPI *MiniDumpWriteDump_t)(HANDLE, DWORD, HANDLE,
 
				MINIDUMP_TYPE,
 
				CONST PMINIDUMP_EXCEPTION_INFORMATION,
 
				CONST PMINIDUMP_USER_STREAM_INFORMATION,
 
				CONST PMINIDUMP_CALLBACK_INFORMATION);
 
		MiniDumpWriteDump_t funcMiniDumpWriteDump = (MiniDumpWriteDump_t)GetProcAddress(dbghelp, "MiniDumpWriteDump");
 
		if (funcMiniDumpWriteDump != NULL) {
 
			seprintf(filename, filename_last, "%scrash.dmp", _personal_dir);
 
			HANDLE file  = CreateFile(OTTD2FS(filename), GENERIC_WRITE, 0, NULL, CREATE_ALWAYS, 0, 0);
 
			HANDLE proc  = GetCurrentProcess();
 
			DWORD procid = GetCurrentProcessId();
 
			MINIDUMP_EXCEPTION_INFORMATION mdei;
 
			MINIDUMP_USER_STREAM userstream;
 
			MINIDUMP_USER_STREAM_INFORMATION musi;
 

	
 
			userstream.Type        = LastReservedStream + 1;
 
			userstream.Buffer      = (void*)this->crashlog;
 
			userstream.BufferSize  = (ULONG)strlen(this->crashlog) + 1;
 

	
 
			musi.UserStreamCount   = 1;
 
			musi.UserStreamArray   = &userstream;
 

	
 
			mdei.ThreadId = GetCurrentThreadId();
 
			mdei.ExceptionPointers  = ep;
 
			mdei.ClientPointers     = false;
 

	
 
			funcMiniDumpWriteDump(proc, procid, file, MiniDumpWithDataSegs, &mdei, &musi, NULL);
 
			ret = 1;
 
		} else {
 
			ret = -1;
 
		}
 
		FreeLibrary(dbghelp);
 
	}
 
	return ret;
 
}
 
#endif /* _MSC_VER */
 

	
 
extern bool CloseConsoleLogIfActive();
 
static void ShowCrashlogWindow();
 

	
 
/**
 
 * Stack pointer for use when 'starting' the crash handler.
 
 * Not static as gcc's inline assembly needs it that way.
 
 */
 
void *_safe_esp = NULL;
 

	
 
static LONG WINAPI ExceptionHandler(EXCEPTION_POINTERS *ep)
 
{
 
	if (CrashLogWindows::current != NULL) {
 
		CrashLog::AfterCrashLogCleanup();
 
		ExitProcess(2);
 
	}
 

	
 
	CrashLogWindows *log = new CrashLogWindows(ep);
 
	CrashLogWindows::current = log;
 
	log->FillCrashLog(log->crashlog, lastof(log->crashlog));
 
	log->WriteCrashLog(log->crashlog, log->crashlog_filename, lastof(log->crashlog_filename));
 
	log->WriteCrashDump(log->crashdump_filename, lastof(log->crashdump_filename));
 

	
 
	/* Close any possible log files */
 
	CloseConsoleLogIfActive();
 

	
 
	if (_safe_esp) {
 
#ifdef _M_AMD64
 
		ep->ContextRecord->Rip = (DWORD64)ShowCrashlogWindow;
 
		ep->ContextRecord->Rsp = (DWORD64)_safe_esp;
 
#else
 
		ep->ContextRecord->Eip = (DWORD)ShowCrashlogWindow;
 
		ep->ContextRecord->Esp = (DWORD)_safe_esp;
 
#endif
 
		return EXCEPTION_CONTINUE_EXECUTION;
 
	}
 

	
 
	CrashLog::AfterCrashLogCleanup();
 
	return EXCEPTION_EXECUTE_HANDLER;
 
}
 

	
 
#ifdef _M_AMD64
 
extern "C" void *_get_safe_esp();
 
#endif
 

	
 
/* static */ void CrashLog::InitialiseCrashLog()
 
{
 
#if defined(_MSC_VER)
 
#ifdef _M_AMD64
 
	_safe_esp = _get_safe_esp();
 
#else
 
	_asm {
 
		mov _safe_esp, esp
 
	}
 
#endif
 
#else
 
	asm("movl %esp, __safe_esp");
 
#endif
 

	
 
	SetUnhandledExceptionFilter(ExceptionHandler);
 
}
 

	
 
/* The crash log GUI */
 

	
 
static bool _expanded;
 

	
 
static const TCHAR _crash_desc[] =
 
	_T("A serious fault condition occured in the game. The game will shut down.\n")
 
	_T("Please send the crash information and the crash.dmp file (if any) to the developers.\n")
 
@@ -168,15 +431,6 @@ static const TCHAR _emergency_crash[] =
 
	_T("A serious fault condition occured in the game. The game will shut down.\n")
 
	_T("As you loaded an emergency savegame no crash information will be generated.\n");
 

	
 
static bool EmergencySave()
 
{
 
	GamelogStartAction(GLAT_EMERGENCY);
 
	GamelogEmergency();
 
	GamelogStopAction();
 
	SaveOrLoad("crash.sav", SL_SAVE, BASE_DIR);
 
	return true;
 
}
 

	
 
static const TCHAR * const _expand_texts[] = {_T("S&how report >>"), _T("&Hide report <<") };
 

	
 
static void SetWndSize(HWND wnd, int mode)
 
@@ -200,18 +454,6 @@ static void SetWndSize(HWND wnd, int mod
 
	}
 
}
 

	
 
static bool DoEmergencySave(HWND wnd)
 
{
 
	bool b = false;
 

	
 
	EnableWindow(GetDlgItem(wnd, 13), FALSE);
 
	_did_emerg_save = true;
 
	__try {
 
		b = EmergencySave();
 
	} __except (1) {}
 
	return b;
 
}
 

	
 
static INT_PTR CALLBACK CrashDialogFunc(HWND wnd, UINT msg, WPARAM wParam, LPARAM lParam)
 
{
 
	switch (msg) {
 
@@ -219,19 +461,32 @@ static INT_PTR CALLBACK CrashDialogFunc(
 
#if defined(UNICODE)
 
			/* We need to put the crash-log in a seperate buffer because the default
 
			 * buffer in MB_TO_WIDE is not large enough (512 chars) */
 
			wchar_t crash_msgW[8096];
 
			wchar_t crash_msgW[lengthof(CrashLogWindows::current->crashlog)];
 
#endif
 
			/* Convert unix -> dos newlines because the edit box only supports that properly :( */
 
			const char *unix_nl = CrashLogWindows::current->crashlog;
 
			char dos_nl[lengthof(CrashLogWindows::current->crashlog)];
 
			char *p = dos_nl;
 
			WChar c;
 
			while ((c = Utf8Consume(&unix_nl)) && p < lastof(dos_nl) - 4) { // 4 is max number of bytes per character
 
				if (c == '\n') p += Utf8Encode(p, '\r');
 
				p += Utf8Encode(p, c);
 
			}
 
			*p = '\0';
 

	
 
			SetDlgItemText(wnd, 10, _crash_desc);
 
			SetDlgItemText(wnd, 11, MB_TO_WIDE_BUFFER(_crash_msg, crash_msgW, lengthof(crash_msgW)));
 
			SetDlgItemText(wnd, 11, MB_TO_WIDE_BUFFER(dos_nl, crash_msgW, lengthof(crash_msgW)));
 
			SendDlgItemMessage(wnd, 11, WM_SETFONT, (WPARAM)GetStockObject(ANSI_FIXED_FONT), FALSE);
 
			SetWndSize(wnd, -1);
 
		} return TRUE;
 
		case WM_COMMAND:
 
			switch (wParam) {
 
				case 12: // Close
 
					ExitProcess(0);
 
					CrashLog::AfterCrashLogCleanup();
 
					ExitProcess(2);
 
				case 13: // Emergency save
 
					if (DoEmergencySave(wnd)) {
 
					char filename[MAX_PATH];
 
					if (CrashLogWindows::current->WriteSavegame(filename, lastof(filename))) {
 
						MessageBox(wnd, _save_succeeded, _T("Save successful"), MB_ICONINFORMATION);
 
					} else {
 
						MessageBox(wnd, _T("Save failed"), _T("Save failed"), MB_ICONINFORMATION);
 
@@ -243,258 +498,17 @@ static INT_PTR CALLBACK CrashDialogFunc(
 
					break;
 
			}
 
			return TRUE;
 
		case WM_CLOSE: ExitProcess(0);
 
		case WM_CLOSE:
 
			CrashLog::AfterCrashLogCleanup();
 
			ExitProcess(2);
 
	}
 

	
 
	return FALSE;
 
}
 

	
 
static void Handler2()
 
static void ShowCrashlogWindow()
 
{
 
	ShowCursor(TRUE);
 
	ShowWindow(GetActiveWindow(), FALSE);
 
	DialogBox(GetModuleHandle(NULL), MAKEINTRESOURCE(100), NULL, CrashDialogFunc);
 
}
 

	
 
extern bool CloseConsoleLogIfActive();
 

	
 
static HANDLE _file_crash_log;
 

	
 
static void GamelogPrintCrashLogProc(const char *s)
 
{
 
	DWORD num_written;
 
	WriteFile(_file_crash_log, s, (DWORD)strlen(s), &num_written, NULL);
 
	WriteFile(_file_crash_log, "\r\n", (DWORD)strlen("\r\n"), &num_written, NULL);
 
}
 

	
 
/** Amount of output for the execption handler. */
 
static const int EXCEPTION_OUTPUT_SIZE = 8192;
 

	
 
static LONG WINAPI ExceptionHandler(EXCEPTION_POINTERS *ep)
 
{
 
	char *output;
 
	static bool had_exception = false;
 

	
 
	if (had_exception) ExitProcess(0);
 
	if (GamelogTestEmergency()) {
 
		MessageBox(NULL, _emergency_crash, _T("Fatal Application Failure"), MB_ICONERROR);
 
		ExitProcess(0);
 
	}
 
	had_exception = true;
 

	
 
	MakeCRCTable(AllocaM(uint32, 256));
 
	_crash_msg = output = (char*)LocalAlloc(LMEM_FIXED, EXCEPTION_OUTPUT_SIZE);
 
	const char *last = output + EXCEPTION_OUTPUT_SIZE - 1;
 

	
 
	{
 
		SYSTEMTIME time;
 
		GetLocalTime(&time);
 
		output += seprintf(output, last,
 
			"*** OpenTTD Crash Report ***\r\n"
 
			"Date: %d-%.2d-%.2d %.2d:%.2d:%.2d\r\n"
 
			"Build: %s (%d) built on %s\r\n",
 
			time.wYear,
 
			time.wMonth,
 
			time.wDay,
 
			time.wHour,
 
			time.wMinute,
 
			time.wSecond,
 
			_openttd_revision,
 
			_openttd_revision_modified,
 
			_openttd_build_date
 
		);
 
	}
 

	
 
	if (_exception_string)
 
		output += seprintf(output, last, "Reason: %s\r\n", _exception_string);
 

	
 
	output += seprintf(output, last, "Language: %s\r\n", _dynlang.curr_file);
 

	
 
#ifdef _M_AMD64
 
	output += seprintf(output, last, "Exception %.8X at %.16IX\r\n"
 
		"Registers:\r\n"
 
		"RAX: %.16llX RBX: %.16llX RCX: %.16llX RDX: %.16llX\r\n"
 
		"RSI: %.16llX RDI: %.16llX RBP: %.16llX RSP: %.16llX\r\n"
 
		"R8:  %.16llX R9:  %.16llX R10: %.16llX R11: %.16llX\r\n"
 
		"R12: %.16llX R13: %.16llX R14: %.16llX R15: %.16llX\r\n"
 
		"RIP: %.16llX EFLAGS: %.8X\r\n"
 
		"\r\nBytes at CS:RIP:\r\n",
 
		ep->ExceptionRecord->ExceptionCode,
 
		ep->ExceptionRecord->ExceptionAddress,
 
		ep->ContextRecord->Rax,
 
		ep->ContextRecord->Rbx,
 
		ep->ContextRecord->Rcx,
 
		ep->ContextRecord->Rdx,
 
		ep->ContextRecord->Rsi,
 
		ep->ContextRecord->Rdi,
 
		ep->ContextRecord->Rbp,
 
		ep->ContextRecord->Rsp,
 
		ep->ContextRecord->R8,
 
		ep->ContextRecord->R9,
 
		ep->ContextRecord->R10,
 
		ep->ContextRecord->R11,
 
		ep->ContextRecord->R12,
 
		ep->ContextRecord->R13,
 
		ep->ContextRecord->R14,
 
		ep->ContextRecord->R15,
 
		ep->ContextRecord->Rip,
 
		ep->ContextRecord->EFlags
 
	);
 
#else
 
	output += seprintf(output, last, "Exception %.8X at %.8p\r\n"
 
		"Registers:\r\n"
 
		" EAX: %.8X EBX: %.8X ECX: %.8X EDX: %.8X\r\n"
 
		" ESI: %.8X EDI: %.8X EBP: %.8X ESP: %.8X\r\n"
 
		" EIP: %.8X EFLAGS: %.8X\r\n"
 
		"\r\nBytes at CS:EIP:\r\n",
 
		ep->ExceptionRecord->ExceptionCode,
 
		ep->ExceptionRecord->ExceptionAddress,
 
		ep->ContextRecord->Eax,
 
		ep->ContextRecord->Ebx,
 
		ep->ContextRecord->Ecx,
 
		ep->ContextRecord->Edx,
 
		ep->ContextRecord->Esi,
 
		ep->ContextRecord->Edi,
 
		ep->ContextRecord->Ebp,
 
		ep->ContextRecord->Esp,
 
		ep->ContextRecord->Eip,
 
		ep->ContextRecord->EFlags
 
	);
 
#endif
 

	
 
	{
 
#ifdef _M_AMD64
 
		byte *b = (byte*)ep->ContextRecord->Rip;
 
#else
 
		byte *b = (byte*)ep->ContextRecord->Eip;
 
#endif
 
		int i;
 
		for (i = 0; i != 24; i++) {
 
			if (IsBadReadPtr(b, 1)) {
 
				output += seprintf(output, last, " ??"); // OCR: WAS: , 0);
 
			} else {
 
				output += seprintf(output, last, " %.2X", *b);
 
			}
 
			b++;
 
		}
 
		output += seprintf(output, last,
 
			"\r\n"
 
			"\r\nStack trace: \r\n"
 
		);
 
	}
 

	
 
	{
 
		int i, j;
 
#ifdef _M_AMD64
 
		uint32 *b = (uint32*)ep->ContextRecord->Rsp;
 
#else
 
		uint32 *b = (uint32*)ep->ContextRecord->Esp;
 
#endif
 
		for (j = 0; j != 24; j++) {
 
			for (i = 0; i != 8; i++) {
 
				if (IsBadReadPtr(b, sizeof(uint32))) {
 
					output += seprintf(output, last, " ????????"); // OCR: WAS - , 0);
 
				} else {
 
					output += seprintf(output, last, " %.8X", *b);
 
				}
 
				b++;
 
			}
 
			output += seprintf(output, last, "\r\n");
 
		}
 
	}
 

	
 
	output += seprintf(output, last, "\r\nModule information:\r\n");
 
	output = PrintModuleList(output, last);
 

	
 
	{
 
		_OSVERSIONINFOA os;
 
		os.dwOSVersionInfoSize = sizeof(os);
 
		GetVersionExA(&os);
 
		output += seprintf(output, last, "\r\nSystem information:\r\n"
 
			" Windows version %d.%d %d %s\r\n\r\n",
 
			os.dwMajorVersion, os.dwMinorVersion, os.dwBuildNumber, os.szCSDVersion);
 
	}
 

	
 
	_file_crash_log = CreateFile(_T("crash.log"), GENERIC_WRITE, 0, NULL, CREATE_ALWAYS, 0, 0);
 

	
 
	if (_file_crash_log != INVALID_HANDLE_VALUE) {
 
		DWORD num_written;
 
		WriteFile(_file_crash_log, _crash_msg, output - _crash_msg, &num_written, NULL);
 
	}
 

	
 
#if !defined(_DEBUG)
 
	HMODULE dbghelp = LoadLibrary(_T("dbghelp.dll"));
 
	if (dbghelp != NULL) {
 
		typedef BOOL (WINAPI *MiniDumpWriteDump_t)(HANDLE, DWORD, HANDLE,
 
				MINIDUMP_TYPE,
 
				CONST PMINIDUMP_EXCEPTION_INFORMATION,
 
				CONST PMINIDUMP_USER_STREAM_INFORMATION,
 
				CONST PMINIDUMP_CALLBACK_INFORMATION);
 
		MiniDumpWriteDump_t funcMiniDumpWriteDump = (MiniDumpWriteDump_t)GetProcAddress(dbghelp, "MiniDumpWriteDump");
 
		if (funcMiniDumpWriteDump != NULL) {
 
			HANDLE file  = CreateFile(_T("crash.dmp"), GENERIC_WRITE, 0, NULL, CREATE_ALWAYS, 0, 0);
 
			HANDLE proc  = GetCurrentProcess();
 
			DWORD procid = GetCurrentProcessId();
 
			MINIDUMP_EXCEPTION_INFORMATION mdei;
 
			MINIDUMP_USER_STREAM userstream;
 
			MINIDUMP_USER_STREAM_INFORMATION musi;
 
			char msg[64];
 
			seprintf(msg, lastof(msg), "****** Built on %s. ******", _openttd_build_date);
 

	
 
			userstream.Type        = LastReservedStream + 1;
 
			userstream.Buffer      = msg;
 
			userstream.BufferSize  = sizeof(msg);
 

	
 
			musi.UserStreamCount   = 1;
 
			musi.UserStreamArray   = &userstream;
 

	
 
			mdei.ThreadId = GetCurrentThreadId();
 
			mdei.ExceptionPointers  = ep;
 
			mdei.ClientPointers     = false;
 

	
 
			funcMiniDumpWriteDump(proc, procid, file, MiniDumpWithDataSegs, &mdei, &musi, NULL);
 
		}
 
		FreeLibrary(dbghelp);
 
	}
 
#endif
 

	
 
	if (_file_crash_log != INVALID_HANDLE_VALUE) {
 
		GamelogPrint(&GamelogPrintCrashLogProc);
 
		CloseHandle(_file_crash_log);
 
	}
 

	
 
	/* Close any possible log files */
 
	CloseConsoleLogIfActive();
 

	
 
	if (_safe_esp) {
 
#ifdef _M_AMD64
 
		ep->ContextRecord->Rip = (DWORD64)Handler2;
 
		ep->ContextRecord->Rsp = (DWORD64)_safe_esp;
 
#else
 
		ep->ContextRecord->Eip = (DWORD)Handler2;
 
		ep->ContextRecord->Esp = (DWORD)_safe_esp;
 
#endif
 
		return EXCEPTION_CONTINUE_EXECUTION;
 
	}
 

	
 

	
 
	return EXCEPTION_EXECUTE_HANDLER;
 
}
 

	
 
#ifdef _M_AMD64
 
extern "C" void *_get_safe_esp();
 
#endif
 

	
 
void Win32InitializeExceptions()
 
{
 
#ifdef _M_AMD64
 
	_safe_esp = _get_safe_esp();
 
#else
 
	_asm {
 
		mov _safe_esp, esp
 
	}
 
#endif
 

	
 
	SetUnhandledExceptionFilter(ExceptionHandler);
 
}
 
#endif /* WIN32_EXCEPTION_TRACKER */
src/os/windows/win32.cpp
Show inline comments
 
@@ -23,6 +23,7 @@
 
#include "../../functions.h"
 
#include "../../core/random_func.hpp"
 
#include "../../string_func.h"
 
#include "../../crashlog.h"
 
#include <errno.h>
 
#include <sys/stat.h>
 

	
 
@@ -72,14 +73,6 @@ void ShowOSErrorBox(const char *buf, boo
 
{
 
	MyShowCursor(true);
 
	MessageBox(GetActiveWindow(), MB_TO_WIDE(buf), _T("Error!"), MB_ICONSTOP);
 

	
 
	/* If exception tracker is enabled, we crash here to let the exception handler handle it. */
 
#if defined(WIN32_EXCEPTION_TRACKER) && defined(NDEBUG)
 
	if (system) {
 
		SetExceptionString("%s", buf);
 
		*(byte*)0 = 0;
 
	}
 
#endif
 
}
 

	
 
/* Code below for windows version of opendir/readdir/closedir copied and
 
@@ -354,6 +347,8 @@ int APIENTRY WinMain(HINSTANCE hInstance
 
	_codepage = GetACP(); // get system codepage as some kind of a default
 
#endif /* UNICODE */
 

	
 
	CrashLog::InitialiseCrashLog();
 

	
 
#if defined(UNICODE)
 

	
 
#if !defined(WINCE)
 
@@ -382,11 +377,6 @@ int APIENTRY WinMain(HINSTANCE hInstance
 

	
 
	argc = ParseCommandLine(cmdline, argv, lengthof(argv));
 

	
 
#if defined(WIN32_EXCEPTION_TRACKER)
 
	void Win32InitializeExceptions();
 
	Win32InitializeExceptions();
 
#endif
 

	
 
	ttd_main(argc, argv);
 
	return 0;
 
}
src/stdafx.h
Show inline comments
 
@@ -230,12 +230,9 @@
 
	#endif
 

	
 

	
 
	#if defined(WIN32_EXCEPTION_TRACKER)
 
		void SetExceptionString(const char *s, ...) WARN_FORMAT(1, 2);
 
		#if defined(NDEBUG) && defined(WITH_ASSERT)
 
			#undef assert
 
			#define assert(expression) if (!(expression)) { SetExceptionString("Assertion failed at %s:%d: %s", __FILE__, __LINE__, #expression); *(byte*)0 = 0; }
 
		#endif
 
	#if defined(NDEBUG) && defined(WITH_ASSERT)
 
		#undef assert
 
		#define assert(expression) if (!(expression)) error("Assertion failed at line %i of %s: %s", __LINE__, __FILE__, #expression);
 
	#endif
 

	
 
	/* MSVC doesn't have these :( */
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