Changeset - r7958:7816b05b15ac
[Not reviewed]
master
0 1 0
rubidium - 17 years ago 2007-11-24 14:03:47
rubidium@openttd.org
(svn r11514) -Change: implement the automatic multiplier handler for NewGRF industries.
1 file changed with 9 insertions and 3 deletions:
0 comments (0 inline, 0 general)
src/newgrf_industries.cpp
Show inline comments
 
@@ -12,536 +12,542 @@
 
#include "table/strings.h"
 
#include "industry.h"
 
#include "industry_map.h"
 
#include "newgrf.h"
 
#include "newgrf_callbacks.h"
 
#include "newgrf_spritegroup.h"
 
#include "newgrf_industries.h"
 
#include "newgrf_industrytiles.h"
 
#include "newgrf_commons.h"
 
#include "newgrf_text.h"
 
#include "newgrf_town.h"
 
#include "date.h"
 

	
 
/* Since the industry IDs defined by the GRF file don't necessarily correlate
 
 * to those used by the game, the IDs used for overriding old industries must be
 
 * translated when the idustry spec is set. */
 
IndustryOverrideManager _industry_mngr(NEW_INDUSTRYOFFSET, NUM_INDUSTRYTYPES, INVALID_INDUSTRYTYPE);
 
IndustryTileOverrideManager _industile_mngr(NEW_INDUSTRYTILEOFFSET, NUM_INDUSTRYTILES, INVALID_INDUSTRYTILE);
 

	
 
IndustryType MapNewGRFIndustryType(IndustryType grf_type, uint32 grf_id)
 
{
 
	if (grf_type == IT_INVALID) return IT_INVALID;
 
	if (!HasBit(grf_type, 7)) return GB(grf_type, 0, 6);
 

	
 
	return _industry_mngr.GetID(GB(grf_type, 0, 6), grf_id);
 
}
 

	
 
/**
 
 * Finds the distance for the closest tile with water/land given a tile
 
 * @param tile  the tile to find the distance too
 
 * @param water whether to find water or land
 
 * @note FAILS when an industry should be seen as water
 
 */
 
static uint GetClosestWaterDistance(TileIndex tile, bool water)
 
{
 
	TileIndex t;
 
	int best_dist;
 
	for (t = 0; t < MapSize(); t++) {
 
		if (IsTileType(t, MP_WATER) == water) break;
 
	}
 
	if (t == MapSize() && !water) return 0x200;
 
	best_dist = DistanceManhattan(tile, t);
 

	
 
	for (; t < MapSize(); t++) {
 
		int dist = DistanceManhattan(tile, t);
 
		if (dist < best_dist) {
 
			if (IsTileType(t, MP_WATER) == water) best_dist = dist;
 
		} else {
 
			/* When the Y distance between the current row and the 'source' tile
 
			 * is larger than the best distance, we've found the best distance */
 
			if ((int)TileY(t) - (int)TileY(tile) > best_dist) break;
 
			if ((int)TileX(t) - (int)TileX(tile) > best_dist) {
 
				/* We can safely skip this many tiles; from here all tiles have a
 
				 * higher or equal distance than the best distance */
 
				t |= MapMaxX();
 
				continue;
 
			} else if (TileX(tile) < TileX(t)) {
 
				/* We can safely skip this many tiles; up to here all tiles have a
 
				 * higher or equal distance than the best distance */
 
				t += max(best_dist - dist, 0);
 
				continue;
 
			}
 
		}
 
	}
 

	
 
	return min(best_dist, water ? 0x7F : 0x1FF);
 
}
 

	
 
/** Make an analysis of a tile and check for its belonging to the same
 
 * industry, and/or the same grf file
 
 * @param tile TileIndex of the tile to query
 
 * @param i Industry to which to compare the tile to
 
 * @return value encoded as per NFO specs */
 
uint32 GetIndustryIDAtOffset(TileIndex tile, const Industry *i)
 
{
 
	if (!IsTileType(tile, MP_INDUSTRY) || GetIndustryIndex(tile) != i->index) {
 
		/* No industry and/or the tile does not have the same industry as the one we match it with */
 
		return 0xFFFF;
 
	}
 

	
 
	IndustryGfx gfx = GetCleanIndustryGfx(tile);
 
	const IndustryTileSpec *indtsp = GetIndustryTileSpec(gfx);
 
	const IndustrySpec *indold = GetIndustrySpec(i->type);
 

	
 
	if (gfx < NEW_INDUSTRYOFFSET) { // Does it belongs to an old type?
 
		/* It is an old tile.  We have to see if it's been overriden */
 
		if (indtsp->grf_prop.override == INVALID_INDUSTRYTILE) { // has it been overridden?
 
			return 0xFF << 8 | gfx; // no. Tag FF + the gfx id of that tile
 
		}
 
		/* Not overriden */
 
		const IndustryTileSpec *tile_ovr = GetIndustryTileSpec(indtsp->grf_prop.override);
 

	
 
		if (tile_ovr->grf_prop.grffile->grfid == indold->grf_prop.grffile->grfid) {
 
			return tile_ovr->grf_prop.local_id; // same grf file
 
		} else {
 
			return 0xFFFE; // not the same grf file
 
		}
 
	}
 
	/* Not an 'old type' tile */
 
	if (indtsp->grf_prop.spritegroup != NULL) { // tile has a spritegroup ?
 
		if (indtsp->grf_prop.grffile->grfid == indold->grf_prop.grffile->grfid) { // same industry, same grf ?
 
			return indtsp->grf_prop.local_id;
 
		} else {
 
			return 0xFFFE; // Defined in another grf file
 
		}
 
	}
 
	/* The tile has no spritegroup */
 
	return 0xFF << 8 | indtsp->grf_prop.subst_id; // so just give him the substitute
 
}
 

	
 
static uint32 GetClosestIndustry(TileIndex tile, IndustryType type, const Industry *current)
 
{
 
	uint32 best_dist = MAX_UVALUE(uint32);
 
	const Industry *i;
 
	FOR_ALL_INDUSTRIES(i) {
 
		if (i->type != type || i == current) continue;
 

	
 
		best_dist = min(best_dist, DistanceManhattan(tile, i->xy));
 
	}
 

	
 
	return best_dist;
 
}
 

	
 
/** Implementation of both var 67 and 68
 
 * since the mechanism is almost the same, it is easier to regroup them on the same
 
 * function.
 
 * @param param_setID parameter given to the callback, which is the set id, or the local id, in our terminology
 
 * @param layout_filter on what layout do we filter?
 
 * @param current Industry for which the inquiry is made
 
 * @return the formatted answer to the callback : rr(reserved) cc(count) dddd(manhattan distance of closest sister)
 
 */
 
static uint32 GetCountAndDistanceOfClosestInstance(byte param_setID, byte layout_filter, const Industry *current)
 
{
 
	uint32 GrfID = GetRegister(0x100);  ///< Get the GRFID of the definition to look for in register 100h
 
	IndustryType ind_index;
 
	uint32 closest_dist = MAX_UVALUE(uint32);
 
	byte count = 0;
 

	
 
	/* Determine what will be the industry type to look for */
 
	switch (GrfID) {
 
		case 0:  // this is a default industry type
 
			ind_index = param_setID;
 
			break;
 

	
 
		case 0xFFFFFFFF: // current grf
 
			GrfID = GetIndustrySpec(current->type)->grf_prop.grffile->grfid;
 
			/* Fall through */
 

	
 
		default: //use the grfid specified in register 100h
 
			SetBit(param_setID, 7); // bit 7 means it is not an old type
 
			ind_index = MapNewGRFIndustryType(param_setID, GrfID);
 
			break;
 
	}
 

	
 
	if (layout_filter == 0) {
 
		/* If the filter is 0, it could be because none was specified as well as being really a 0.
 
		 * In either case, just do the regular var67 */
 
		closest_dist = GetClosestIndustry(current->xy, ind_index, current);
 
		count = GetIndustryTypeCount(ind_index);
 
	} else {
 
		/* Count only those who match the same industry type and layout filter
 
		 * Unfortunately, we have to do it manually */
 
		const Industry *i;
 
		FOR_ALL_INDUSTRIES(i) {
 
			if (i->type == ind_index && i != current && i->selected_layout == layout_filter) {
 
				closest_dist = min(closest_dist, DistanceManhattan(current->xy, i->xy));
 
				count++;
 
			}
 
		}
 
	}
 

	
 
	return count << 16 | GB(closest_dist, 0, 16);
 
}
 

	
 
/** This function implements the industries variables that newGRF defines.
 
 * @param variable that is queried
 
 * @param parameter unused
 
 * @param available will return false if ever the variable asked for does not exist
 
 * @param ind is of course the industry we are inquiring
 
 * @return the value stored in the corresponding variable*/
 
uint32 IndustryGetVariable(const ResolverObject *object, byte variable, byte parameter, bool *available)
 
{
 
	const Industry *industry = object->u.industry.ind;
 
	TileIndex tile = object->u.industry.tile;
 
	const IndustrySpec *indspec = GetIndustrySpec(industry->type);
 

	
 
	switch (variable) {
 
		case 0x40:
 
		case 0x41:
 
		case 0x42: { // waiting cargo, but only if those two callback flags are set
 
			uint16 callback = indspec->callback_flags;
 
			if (HasBit(callback, CBM_IND_PRODUCTION_CARGO_ARRIVAL) || HasBit(callback, CBM_IND_PRODUCTION_256_TICKS)) {
 
				return min(industry->incoming_cargo_waiting[variable - 0x40], (uint16)0xFFFF);
 
				if ((indspec->behaviour & INDUSTRYBEH_PROD_MULTI_HNDLING) != 0) {
 
					return min(industry->incoming_cargo_waiting[variable - 0x40] / industry->prod_level, (uint16)0xFFFF);
 
				} else {
 
					return min(industry->incoming_cargo_waiting[variable - 0x40], (uint16)0xFFFF);
 
				}
 
			} else {
 
				return 0;
 
			}
 
		}
 

	
 
		/* Manhattan distance of closes dry/water tile */
 
		case 0x43: return GetClosestWaterDistance(tile, (indspec->behaviour & INDUSTRYBEH_BUILT_ONWATER) == 0);
 

	
 
		/* Layout number */
 
		case 0x44: return industry->selected_layout;
 

	
 
		/* player info */
 
		case 0x45: {
 
			byte colours;
 
			bool is_ai = false;
 

	
 
			if (IsValidPlayer(industry->founder)) {
 
				const Player *p = GetPlayer(industry->founder);
 
				const Livery *l = &p->livery[LS_DEFAULT];
 

	
 
				is_ai = p->is_ai;
 
				colours = l->colour1 + l->colour2 * 16;
 
			} else {
 
				colours = GB(Random(), 0, 8);
 
			}
 

	
 
			return industry->founder | (is_ai ? 0x10000 : 0) | (colours << 24);
 
		}
 

	
 
		/* Get industry ID at offset param */
 
		case 0x60: return GetIndustryIDAtOffset(GetNearbyTile(parameter, industry->xy), industry);
 

	
 
		/* Get random tile bits at offset param */
 
		case 0x61:
 
			tile = GetNearbyTile(parameter, tile);
 
			return (IsTileType(tile, MP_INDUSTRY) && GetIndustryByTile(tile) == industry) ? GetIndustryRandomBits(tile) : 0;
 

	
 
		/* Land info of nearby tiles */
 
		case 0x62: return GetNearbyIndustryTileInformation(parameter, tile, INVALID_INDUSTRY);
 

	
 
		/* Animation stage of nearby tiles */
 
		case 0x63:
 
			tile = GetNearbyTile(parameter, tile);
 
			if (IsTileType(tile, MP_INDUSTRY) && GetIndustryByTile(tile) == industry) {
 
				return GetIndustryAnimationState(tile);
 
			}
 
			return 0xFFFFFFFF;
 

	
 
		/* Distance of nearest industry of given type */
 
		case 0x64: return GetClosestIndustry(tile, MapNewGRFIndustryType(parameter, indspec->grf_prop.grffile->grfid), industry);
 
		/* Get town zone and Manhattan distance of closest town */
 
 		case 0x65: return GetTownRadiusGroup(industry->town, tile) << 16 | min(DistanceManhattan(tile, industry->town->xy), 0xFFFF);
 
		/* Get square of Euclidian distance of closes town */
 
		case 0x66: return GetTownRadiusGroup(industry->town, tile) << 16 | min(DistanceSquare(tile, industry->town->xy), 0xFFFF);
 

	
 
		/* Count of industry, distance of closest instance
 
		 * 68 is the same as 67, but with a filtering on selected layout */
 
		case 0x67:
 
		case 0x68: return GetCountAndDistanceOfClosestInstance(parameter, variable == 0x68 ? GB(GetRegister(0x101), 0, 8) : 0, industry);
 

	
 
		/* Get a variable from the persistent storage */
 
		case 0x7C: return industry->psa.Get(parameter);
 

	
 
		/* Industry structure access*/
 
		case 0x80: return industry->xy;
 
		case 0x81: return GB(industry->xy, 8, 8);
 
		/* Pointer to the town the industry is associated with */
 
		case 0x82: return industry->town->index;
 
		case 0x83:
 
		case 0x84:
 
		case 0x85: DEBUG(grf, 0, "NewGRFs shouldn't be doing pointer magic"); break; // not supported
 
		case 0x86: return industry->width;
 
		case 0x87: return industry->height;// xy dimensions
 
		/*  */
 
		case 0x88:
 
		case 0x89: return industry->produced_cargo[variable - 0x88];
 
		case 0x8A: return industry->produced_cargo_waiting[0];
 
		case 0x8B: return GB(industry->produced_cargo_waiting[0], 8, 8);
 
		case 0x8C: return industry->produced_cargo_waiting[1];
 
		case 0x8D: return GB(industry->produced_cargo_waiting[1], 8, 8);
 
		case 0x8E:
 
		case 0x8F: return industry->production_rate[variable - 0x8E];
 
		case 0x90:
 
		case 0x91:
 
		case 0x92: return industry->accepts_cargo[variable - 0x90];
 
		case 0x93: return industry->prod_level;
 
		/* amount of cargo produced so far THIS month. */
 
		case 0x94: return industry->this_month_production[0];
 
		case 0x95: return GB(industry->this_month_production[0], 8, 8);
 
		case 0x96: return industry->this_month_production[1];
 
		case 0x97: return GB(industry->this_month_production[1], 8, 8);
 
		/* amount of cargo transported so far THIS month. */
 
		case 0x98: return industry->this_month_transported[0];
 
		case 0x99: return GB(industry->this_month_transported[0], 8, 8);
 
		case 0x9A: return industry->this_month_transported[1];
 
		case 0x9B: return GB(industry->this_month_transported[0], 8, 8);
 
		/* fraction of cargo transported LAST month. */
 
		case 0x9C:
 
		case 0x9D: return industry->last_month_pct_transported[variable - 0x9C];
 
		/* amount of cargo produced LAST month. */
 
		case 0x9E: return industry->last_month_production[0];
 
		case 0x9F: return GB(industry->last_month_production[0], 8, 8);
 
		case 0xA0: return industry->last_month_production[1];
 
		case 0xA1: return GB(industry->last_month_production[1], 8, 8);
 
		/* amount of cargo transported last month. */
 
		case 0xA2: return industry->last_month_transported[0];
 
		case 0xA3: return GB(industry->last_month_transported[0], 8, 8);
 
		case 0xA4: return industry->last_month_transported[1];
 
		case 0xA5: return GB(industry->last_month_transported[0], 8, 8);
 

	
 
		case 0xA6: return industry->type;
 
		case 0xA7: return industry->founder;
 
		case 0xA8: return industry->random_color;
 
		case 0xA9: return Clamp(0, industry->last_prod_year - 1920, 255);
 
		case 0xAA: return industry->counter;
 
		case 0xAB: return GB(industry->counter, 8, 8);
 
		case 0xAC: return industry->was_cargo_delivered;
 

	
 
		case 0xB0: return Clamp(0, industry->construction_date - DAYS_TILL_ORIGINAL_BASE_YEAR, 65535); // Date when built since 1920 (in days)
 
		case 0xB3: return industry->construction_type; // Construction type
 
		case 0xB4: return Clamp(0, industry->last_cargo_accepted_at - DAYS_TILL_ORIGINAL_BASE_YEAR, 65535); // Date last cargo accepted since 1920 (in days)
 
	}
 

	
 
	DEBUG(grf, 1, "Unhandled industry property 0x%X", variable);
 

	
 
	*available = false;
 
	return (uint32)-1;
 
}
 

	
 
static const SpriteGroup *IndustryResolveReal(const ResolverObject *object, const SpriteGroup *group)
 
{
 
	/* IndustryTile do not have 'real' groups */
 
	return NULL;
 
}
 

	
 
static uint32 IndustryGetRandomBits(const ResolverObject *object)
 
{
 
	return object->u.industry.ind == NULL ? 0 : object->u.industry.ind->random;
 
}
 

	
 
static uint32 IndustryGetTriggers(const ResolverObject *object)
 
{
 
	return object->u.industry.ind == NULL ? 0 : object->u.industry.ind->random_triggers;
 
}
 

	
 
static void IndustrySetTriggers(const ResolverObject *object, int triggers)
 
{
 
	if (object->u.industry.ind == NULL) return;
 
	object->u.industry.ind->random_triggers = triggers;
 
}
 

	
 
static void NewIndustryResolver(ResolverObject *res, TileIndex tile, Industry *indus)
 
{
 
	res->GetRandomBits = IndustryGetRandomBits;
 
	res->GetTriggers   = IndustryGetTriggers;
 
	res->SetTriggers   = IndustrySetTriggers;
 
	res->GetVariable   = IndustryGetVariable;
 
	res->ResolveReal   = IndustryResolveReal;
 

	
 
	res->psa             = &indus->psa;
 
	res->u.industry.tile = tile;
 
	res->u.industry.ind  = indus;
 
	res->u.industry.gfx  = INVALID_INDUSTRYTILE;
 

	
 
	res->callback        = CBID_NO_CALLBACK;
 
	res->callback_param1 = 0;
 
	res->callback_param2 = 0;
 
	res->last_value      = 0;
 
	res->trigger         = 0;
 
	res->reseed          = 0;
 
}
 

	
 
uint16 GetIndustryCallback(CallbackID callback, uint32 param1, uint32 param2, Industry *industry, IndustryType type, TileIndex tile)
 
{
 
	ResolverObject object;
 
	const SpriteGroup *group;
 

	
 
	NewIndustryResolver(&object, tile, industry);
 
	object.callback = callback;
 
	object.callback_param1 = param1;
 
	object.callback_param2 = param2;
 

	
 
	group = Resolve(GetIndustrySpec(type)->grf_prop.spritegroup, &object);
 
	if (group == NULL || group->type != SGT_CALLBACK) return CALLBACK_FAILED;
 

	
 
	return group->g.callback.result;
 
}
 

	
 
uint32 IndustryLocationGetVariable(const ResolverObject *object, byte variable, byte parameter, bool *available)
 
{
 
	const Industry *industry = object->u.industry.ind;
 
	TileIndex tile = object->u.industry.tile;
 

	
 
	if (object->scope == VSG_SCOPE_PARENT) {
 
		return TownGetVariable(variable, parameter, available, industry->town);
 
	}
 

	
 
	switch (variable) {
 
		case 0x80: return tile;
 
		case 0x81: return GB(tile, 8, 8);
 

	
 
		/* Pointer to the town the industry is associated with */
 
		case 0x82: return industry->town->index;
 
		case 0x83:
 
		case 0x84:
 
		case 0x85: DEBUG(grf, 0, "NewGRFs shouldn't be doing pointer magic"); break; // not supported
 

	
 
		/* Number of the layout */
 
		case 0x86: return industry->selected_layout;
 

	
 
		/* Ground type */
 
		case 0x87: return GetTerrainType(tile);
 

	
 
		/* Town zone */
 
		case 0x88: return GetTownRadiusGroup(industry->town, tile);
 

	
 
		/* Manhattan distance of the closest town */
 
		case 0x89: return min(DistanceManhattan(industry->town->xy, tile), 255);
 

	
 
		/* Lowest height of the tile */
 
		case 0x8A: return GetTileZ(tile);
 

	
 
		/* Distance to the nearest water/land tile */
 
		case 0x8B: return GetClosestWaterDistance(tile, (GetIndustrySpec(industry->type)->behaviour & INDUSTRYBEH_BUILT_ONWATER) == 0);
 

	
 
		/* Square of Euclidian distance from town */
 
		case 0x8D: return min(DistanceSquare(industry->town->xy, tile), 65535);
 
	}
 

	
 
	/* None of the special ones, so try the general ones */
 
	return IndustryGetVariable(object, variable, parameter, available);
 
}
 

	
 
bool CheckIfCallBackAllowsCreation(TileIndex tile, IndustryType type, uint itspec_index)
 
{
 
	const IndustrySpec *indspec = GetIndustrySpec(type);
 

	
 
	ResolverObject object;
 
	const SpriteGroup *group;
 

	
 
	Industry ind;
 
	ind.index = INVALID_INDUSTRY;
 
	ind.xy = tile;
 
	ind.width = 0;
 
	ind.type = type;
 
	ind.selected_layout = itspec_index;
 
	ind.town = ClosestTownFromTile(tile, (uint)-1);
 

	
 
	NewIndustryResolver(&object, tile, &ind);
 
	object.GetVariable = IndustryLocationGetVariable;
 
	object.callback = CBID_INDUSTRY_LOCATION;
 

	
 
	group = Resolve(GetIndustrySpec(type)->grf_prop.spritegroup, &object);
 

	
 
	/* Unlike the "normal" cases, not having a valid result means we allow
 
	 * the building of the industry, as that's how it's done in TTDP. */
 
	if (group == NULL || group->type != SGT_CALLBACK) return true;
 

	
 
	/* Copy some parameters from the registers to the error message text ref. stack */
 
	SwitchToErrorRefStack();
 
	PrepareTextRefStackUsage(4);
 
	SwitchToNormalRefStack();
 

	
 
	switch (group->g.callback.result) {
 
		case 0x400: return true;
 
		case 0x401: _error_message = STR_0239_SITE_UNSUITABLE; break;
 
		case 0x402: _error_message = STR_0317_CAN_ONLY_BE_BUILT_IN_RAINFOREST; break;
 
		case 0x403: _error_message = STR_0318_CAN_ONLY_BE_BUILT_IN_DESERT; break;
 
		default: _error_message = GetGRFStringID(indspec->grf_prop.grffile->grfid, 0xD000 + group->g.callback.result); break;
 
	}
 

	
 
	return false;
 
}
 

	
 
bool CheckIfCallBackAllowsAvailability(IndustryType type, IndustryAvailabilityCallType creation_type)
 
{
 
	const IndustrySpec *indspec = GetIndustrySpec(type);
 

	
 
	if (HasBit(indspec->callback_flags, CBM_IND_AVAILABLE)) {
 
		uint16 res = GetIndustryCallback(CBID_INDUSTRY_AVAILABLE, 0, creation_type, NULL, type, INVALID_TILE);
 
		if (res != CALLBACK_FAILED) {
 
			return (res == 0);
 
		}
 
	}
 
	return true;
 
}
 

	
 
static int32 DerefIndProd(uint field, bool use_register)
 
{
 
	return use_register ? (int32)GetRegister(field) : field;
 
}
 

	
 
/**
 
 * Get the industry production callback and apply it to the industry.
 
 * @param ind    the industry this callback has to be called for
 
 * @param reason the reason it is called (0 = incoming cargo, 1 = periodic tick callback)
 
 */
 
void IndustryProductionCallback(Industry *ind, int reason)
 
{
 
	const IndustrySpec *spec = GetIndustrySpec(ind->type);
 
	ResolverObject object;
 
	NewIndustryResolver(&object, ind->xy, ind);
 
	if ((spec->behaviour & INDUSTRYBEH_PRODCALLBACK_RANDOM) != 0) object.callback_param1 = Random();
 
	int multiplier = 1;
 
	if ((spec->behaviour & INDUSTRYBEH_PROD_MULTI_HNDLING) != 0) multiplier = ind->prod_level;
 
	object.callback_param2 = reason;
 

	
 
	for (uint loop = 0;; loop++) {
 
		SB(object.callback_param2, 8, 16, loop);
 
		const SpriteGroup *group = Resolve(spec->grf_prop.spritegroup, &object);
 
		if (group == NULL || group->type != SGT_INDUSTRY_PRODUCTION) break;
 

	
 
		bool deref = (group->g.indprod.version == 1);
 

	
 
		for (uint i = 0; i < 3; i++) {
 
			ind->incoming_cargo_waiting[i] = Clamp(ind->incoming_cargo_waiting[i] - DerefIndProd(group->g.indprod.substract_input[i], deref), 0, 0xFFFF);
 
			ind->incoming_cargo_waiting[i] = Clamp(ind->incoming_cargo_waiting[i] - DerefIndProd(group->g.indprod.substract_input[i], deref) * multiplier, 0, 0xFFFF);
 
		}
 
		for (uint i = 0; i < 2; i++) {
 
			ind->produced_cargo_waiting[i] = Clamp(ind->produced_cargo_waiting[i] + DerefIndProd(group->g.indprod.add_output[i], deref), 0, 0xFFFF);
 
			ind->produced_cargo_waiting[i] = Clamp(ind->produced_cargo_waiting[i] + max(DerefIndProd(group->g.indprod.add_output[i], deref), 0) * multiplier, 0, 0xFFFF);
 
		}
 

	
 
		int32 again = DerefIndProd(group->g.indprod.again, deref);
 
		if (again == 0) break;
 

	
 
		SB(object.callback_param2, 24, 8, again);
 
	}
 

	
 
	InvalidateWindow(WC_INDUSTRY_VIEW, ind->index);
 
}
 

	
 
void DoTriggerIndustry(Industry *ind, IndustryTileTrigger trigger)
 
{
 
	ResolverObject object;
 

	
 
	NewIndustryResolver(&object, ind->xy, ind);
 
	object.callback = CBID_RANDOM_TRIGGER;
 
	object.trigger = trigger;
 

	
 
	const SpriteGroup *group = Resolve(GetIndustrySpec(ind->type)->grf_prop.spritegroup, &object);
 
	if (group == NULL) return;
 

	
 
	byte new_random_bits = Random();
 
	ind->random &= ~object.reseed;
 
	ind->random |= new_random_bits & object.reseed;
 
}
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