@@ -421,6 +421,11 @@ inline int RoadVehicle::GetCurrentMaxSpe
} else if ((u->direction & 1) == 0) {
max_speed = this->vcache.cached_max_speed * 3 / 4;
}
/* Vehicle is on the middle part of a bridge. */
if (u->state == RVSB_WORMHOLE && !(u->vehstatus & VS_HIDDEN)) {
max_speed = min(max_speed, GetBridgeSpec(GetBridgeType(u->tile))->speed * 2);
return min(max_speed, this->current_order.max_speed * 2);
@@ -1095,12 +1100,6 @@ static bool IndividualRoadVehicleControl
/* Vehicle is entering a depot or is on a bridge or in a tunnel */
GetNewVehiclePosResult gp = GetNewVehiclePos(v);
/* Apply bridge speed limit */
if (!(v->vehstatus & VS_HIDDEN)) {
RoadVehicle *first = v->First();
first->cur_speed = min(first->cur_speed, GetBridgeSpec(GetBridgeType(v->tile))->speed * 2);
if (v->IsFrontEngine()) {
const Vehicle *u = RoadVehFindCloseTo(v, gp.x, gp.y, v->direction);
if (u != NULL) {
@@ -403,6 +403,11 @@ int Train::GetCurrentMaxSpeed() const
max_speed = min(max_speed, 61);
break;
if (u->track == TRACK_BIT_WORMHOLE && !(u->vehstatus & VS_HIDDEN)) {
max_speed = min(max_speed, GetBridgeSpec(GetBridgeType(u->tile))->speed);
max_speed = min(max_speed, this->current_order.max_speed);
@@ -3250,14 +3255,6 @@ bool TrainController(Train *v, Vehicle *
} else {
/* In a tunnel or on a bridge
* - for tunnels, only the part when the vehicle is not visible (part of enter/exit tile too)
* - for bridges, only the middle part - without the bridge heads */
Train *first = v->First();
first->cur_speed = min(first->cur_speed, GetBridgeSpec(GetBridgeType(v->tile))->speed);
if (IsTileType(gp.new_tile, MP_TUNNELBRIDGE) && HasBit(VehicleEnterTile(v, gp.new_tile, gp.x, gp.y), VETS_ENTERED_WORMHOLE)) {
/* Perform look-ahead on tunnel exit. */
Status change: