Changeset - r1703:7902062cfb08
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Darkvater - 20 years ago 2005-04-16 15:56:58
darkvater@openttd.org
(svn r2207) - Update readme.txt about some windows compilation and troubleshooting running openttd without a soundcard.
1 file changed with 36 insertions and 10 deletions:
readme.txt
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@@ -18,6 +18,7 @@ 8.0) Translating
 
 * 8.1 Guidelines
 
 * 8.2 Translation
 
 * 8.3 Previewing
 
9.0) Troubleshooting
 
X.X) Credits
 

	
 

	
 
@@ -71,7 +72,7 @@ are:
 
	Windows - Win32 GDI (faster) or SDL
 
	Linux - SDL
 
	FreeBSD - SDL
 
	MacOS - SDL
 
	MacOSX - SDL
 
	BeOS - SDL
 
	MorphOS - SDL
 

	
 
@@ -122,16 +123,21 @@ Several important non-standard controls:
 
6.0) Configuration File:
 
---- -------------------
 
The configuration file for OpenTTD (openttd.cfg) is in a simple windows-like
 
.INI format. It's mostly undocumented.
 
.INI format. It's mostly undocumented. Almost all settings can be changed ingame by
 
using the 'Configure patches' window.
 

	
 

	
 
7.0) Compiling:
 
---- ----------
 
Windows:
 
  You need Microsoft Visual Studio 6 or .NET. Open the project file
 
  and it should build automatically. In case you don't build with SDL,
 
  you need to remove WITH_SDL from the project settings.
 
  (see also docs/Readme_Windows_MSVC6.0.txt)
 
  and it should build automatically. In case you want to build with SDL support
 
  you need to add WITH_SDL to the project settings.
 
  PNG (WITH_PNG) and ZLIB (WITH_ZLIB) support is enabled by default. For these to
 
  work you need their development files. Best is to download the openttd-useful.zip
 
  file from SourceForge under the File tab. Put the header files into your compiler's
 
  include/ directory and the library (.lib) files into the lib/ directory. For more help
 
  with VS6 see docs/Readme_Windows_MSVC6.0.txt.
 

	
 
  You can also build it using the Makefile with MSys/MingW or Cygwin/MingW.
 
  Please read the Makefile for more information.
 
@@ -158,10 +164,10 @@ 8.0) Translating:
 
---- -------------------
 
See http://www.openttd.org/translating.php for up-to-date information.
 

	
 
The use of the online Translator service, located at http://translator.openttd.org.
 
For a username password combo you should contact the development team, either by mail, irc
 
or the forums. The system is straight-forward to use, if you have any troubles, read the
 
online help located there.
 
The use of the online Translator service, located at http://translator.openttd.org is
 
highly encouraged. For a username password combo you should contact the development team,
 
either by mail, irc or the forums. The system is straight-forward to use, if you have any
 
troubles, read the online help located there.
 

	
 
If for some reason the website is down for a longer period of time, the information below
 
might be of help.
 
@@ -174,6 +180,9 @@ Here are some translation guidelines whi
 
      This avoids double work, as someone else may have already started translating to the same language.
 
    * Translators must use the charater set ISO 8859-15.
 
      Otherwise, some characters will not display correctly in the game.
 
    * Currently it is not possible to translate into other charactersets than Latin, also changing
 
      the order of strings is unsupported. Eg. it is always '16tonnes of coal' and cannot be
 
      'coal existing of 16tonnes'
 

	
 
8.2) Translation:
 
---- -------------------
 
@@ -208,6 +217,23 @@ in the lang subdirectory, which is where
 

	
 
That's all! You should now be able to select the language in the game options.
 

	
 
9.0) Troubleshooting
 
To see all startup options available to you, start OpenTTD with the "./openttd -h"
 
option. This might help you tweak some of the settings.
 
If the game is acting weird and you feel adventorous you can try the "-d [[<name>]=[<level>]"
 
flag, where the higher levels will give you more debugging output. The name can help
 
you to filter out only some type of debugging messages. This is mostly undocumented
 
so best is to look in debug.c for the various debugging types. For more information
 
look at http://wiki.openttd.org/index.php/Command_line
 

	
 
The most frequent problem is missing data files. Don't forget to put all grf
 
files from TTD into your data/ folder including sample.cat!
 
Another, less frequent problem is the game refusing to run when you don't have a
 
soundcard. To solve this, force OpenTTD to run without sound/music by running it with
 
the command line option: "./openttd -s null -m null". This will disable both sound
 
and music.
 
Under Windows98 and lower it is impossible to use a dedicated server; it will fail to
 
start. Perhaps this is for the better because those OS's are not known for their stability.
 

	
 
X.X) Credits:
 
---- --------
 
@@ -215,13 +241,13 @@ The OpenTTD team (in alphabetical order)
 
  Bjarni Corfitzen (Bjarni)      - MacOSX port, coder
 
  Victor Fischer (Celestar)      - Programming everywhere you need him to
 
  Tamas Faragó (Darkvater)       - Lead programmer
 
  Dominik Scherer (dominik81)    - Lead programmer
 
  Kerekes Miham (MiHaMiX)        - Maintainer of translator service, and host of nightlies
 
  Owen Rudge (orudge)            - Contributor, forum host, masterserver host
 
  Christoph Mallon (Tron)        - Programmer, code correctness police
 
  Patric Stout (TrueLight)       - Programmer, network guru, SVN-repository and website host
 

	
 
Retired Developers:
 
  Dominik Scherer (dominik81)    - Lead programmer, GUI expert (0.3.0 - 0.3.6)
 
  Ludvig Strigeus (ludde)        - OpenTTD author, main coder (0.1 - 0.3.3)
 
  Serge Paquet (vurlix)          - Assistant project manager, coder (0.1 - 0.3.3)
 

	
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