Changeset - r16880:79c551b2c81a
[Not reviewed]
master
0 1 0
alberth - 13 years ago 2010-12-24 15:06:18
alberth@openttd.org
(svn r21625) -Codechange: Record last started highlight action, and use it in the callback methods.
1 file changed with 102 insertions and 16 deletions:
0 comments (0 inline, 0 general)
src/terraform_gui.cpp
Show inline comments
 
@@ -172,12 +172,16 @@ enum TerraformToolbarWidgets {
 
	TTW_PLACE_OBJECT,                     ///< Place object button
 
};
 

	
 
/** Terra form toolbar managing class. */
 
struct TerraformToolbarWindow : Window {
 
	int last_user_action; ///< Last started user action.
 

	
 
	TerraformToolbarWindow(const WindowDesc *desc, WindowNumber window_number) : Window()
 
	{
 
		/* This is needed as we like to have the tree available on OnInit. */
 
		this->CreateNestedTree(desc);
 
		this->FinishInitNested(desc, window_number);
 
		this->last_user_action = WIDGET_LIST_END;
 
	}
 

	
 
	~TerraformToolbarWindow()
 
@@ -197,23 +201,28 @@ struct TerraformToolbarWindow : Window {
 

	
 
		switch (widget) {
 
			case TTW_LOWER_LAND: // Lower land button
 
				HandlePlacePushButton(this, TTW_LOWER_LAND, ANIMCURSOR_LOWERLAND, HT_POINT | HT_DIAGONAL, PlaceProc_LowerLand);
 
				HandlePlacePushButton(this, TTW_LOWER_LAND, ANIMCURSOR_LOWERLAND, HT_POINT | HT_DIAGONAL, NULL);
 
				this->last_user_action = widget;
 
				break;
 

	
 
			case TTW_RAISE_LAND: // Raise land button
 
				HandlePlacePushButton(this, TTW_RAISE_LAND, ANIMCURSOR_RAISELAND, HT_POINT | HT_DIAGONAL, PlaceProc_RaiseLand);
 
				HandlePlacePushButton(this, TTW_RAISE_LAND, ANIMCURSOR_RAISELAND, HT_POINT | HT_DIAGONAL, NULL);
 
				this->last_user_action = widget;
 
				break;
 

	
 
			case TTW_LEVEL_LAND: // Level land button
 
				HandlePlacePushButton(this, TTW_LEVEL_LAND, SPR_CURSOR_LEVEL_LAND, HT_POINT | HT_DIAGONAL, PlaceProc_LevelLand);
 
				HandlePlacePushButton(this, TTW_LEVEL_LAND, SPR_CURSOR_LEVEL_LAND, HT_POINT | HT_DIAGONAL, NULL);
 
				this->last_user_action = widget;
 
				break;
 

	
 
			case TTW_DEMOLISH: // Demolish aka dynamite button
 
				HandlePlacePushButton(this, TTW_DEMOLISH, ANIMCURSOR_DEMOLISH, HT_RECT | HT_DIAGONAL, PlaceProc_DemolishArea);
 
				HandlePlacePushButton(this, TTW_DEMOLISH, ANIMCURSOR_DEMOLISH, HT_RECT | HT_DIAGONAL, NULL);
 
				this->last_user_action = widget;
 
				break;
 

	
 
			case TTW_BUY_LAND: // Buy land button
 
				HandlePlacePushButton(this, TTW_BUY_LAND, SPR_CURSOR_BUY_LAND, HT_RECT, PlaceProc_BuyLand);
 
				HandlePlacePushButton(this, TTW_BUY_LAND, SPR_CURSOR_BUY_LAND, HT_RECT, NULL);
 
				this->last_user_action = widget;
 
				break;
 

	
 
			case TTW_PLANT_TREES: // Plant trees button
 
@@ -223,13 +232,17 @@ struct TerraformToolbarWindow : Window {
 
				break;
 

	
 
			case TTW_PLACE_SIGN: // Place sign button
 
				HandlePlacePushButton(this, TTW_PLACE_SIGN, SPR_CURSOR_SIGN, HT_RECT, PlaceProc_Sign);
 
				HandlePlacePushButton(this, TTW_PLACE_SIGN, SPR_CURSOR_SIGN, HT_RECT, NULL);
 
				this->last_user_action = widget;
 
				break;
 

	
 
			case TTW_PLACE_OBJECT: // Place object button
 
				/* Don't show the place object button when there are no objects to place. */
 
				if (ObjectClass::GetCount() == 0) return;
 
				if (HandlePlacePushButton(this, TTW_PLACE_OBJECT, SPR_CURSOR_TRANSMITTER, HT_RECT, PlaceProc_Object)) ShowBuildObjectPicker(this);
 
				if (HandlePlacePushButton(this, TTW_PLACE_OBJECT, SPR_CURSOR_TRANSMITTER, HT_RECT, NULL)) {
 
					ShowBuildObjectPicker(this);
 
					this->last_user_action = widget;
 
				}
 
				break;
 

	
 
			default: NOT_REACHED();
 
@@ -252,7 +265,37 @@ struct TerraformToolbarWindow : Window {
 

	
 
	virtual void OnPlaceObject(Point pt, TileIndex tile)
 
	{
 
		_place_proc(tile);
 
		switch (this->last_user_action) {
 
			case TTW_LOWER_LAND: // Lower land button
 
				PlaceProc_LowerLand(tile);
 
				break;
 

	
 
			case TTW_RAISE_LAND: // Raise land button
 
				PlaceProc_RaiseLand(tile);
 
				break;
 

	
 
			case TTW_LEVEL_LAND: // Level land button
 
				PlaceProc_LevelLand(tile);
 
				break;
 

	
 
			case TTW_DEMOLISH: // Demolish aka dynamite button
 
				PlaceProc_DemolishArea(tile);
 
				break;
 

	
 
			case TTW_BUY_LAND: // Buy land button
 
				PlaceProc_BuyLand(tile);
 
				break;
 

	
 
			case TTW_PLACE_SIGN: // Place sign button
 
				PlaceProc_Sign(tile);
 
				break;
 

	
 
			case TTW_PLACE_OBJECT: // Place object button
 
				PlaceProc_Object(tile);
 
				break;
 

	
 
			default: NOT_REACHED();
 
		}
 
	}
 

	
 
	virtual void OnPlaceDrag(ViewportPlaceMethod select_method, ViewportDragDropSelectionProcess select_proc, Point pt)
 
@@ -558,13 +601,17 @@ static void ResetLandscapeConfirmationCa
 
	}
 
}
 

	
 
/** Landscape generation window handler in the scenario editor. */
 
struct ScenarioEditorLandscapeGenerationWindow : Window {
 
	int last_user_action; ///< Last started user action.
 

	
 
	ScenarioEditorLandscapeGenerationWindow(const WindowDesc *desc, WindowNumber window_number) : Window()
 
	{
 
		this->CreateNestedTree(desc);
 
		NWidgetStacked *show_desert = this->GetWidget<NWidgetStacked>(ETTW_SHOW_PLACE_DESERT);
 
		show_desert->SetDisplayedPlane(_settings_game.game_creation.landscape == LT_TROPIC ? 0 : SZSP_NONE);
 
		this->FinishInitNested(desc, window_number);
 
		this->last_user_action = WIDGET_LIST_END;
 
	}
 

	
 
	virtual void OnPaint()
 
@@ -607,31 +654,40 @@ struct ScenarioEditorLandscapeGeneration
 

	
 
		switch (widget) {
 
			case ETTW_DEMOLISH: // Demolish aka dynamite button
 
				HandlePlacePushButton(this, ETTW_DEMOLISH, ANIMCURSOR_DEMOLISH, HT_RECT | HT_DIAGONAL, PlaceProc_DemolishArea);
 
				HandlePlacePushButton(this, ETTW_DEMOLISH, ANIMCURSOR_DEMOLISH, HT_RECT | HT_DIAGONAL, NULL);
 
				this->last_user_action = widget;
 
				break;
 

	
 
			case ETTW_LOWER_LAND: // Lower land button
 
				HandlePlacePushButton(this, ETTW_LOWER_LAND, ANIMCURSOR_LOWERLAND, HT_POINT, PlaceProc_LowerBigLand);
 
				HandlePlacePushButton(this, ETTW_LOWER_LAND, ANIMCURSOR_LOWERLAND, HT_POINT, NULL);
 
				this->last_user_action = widget;
 
				break;
 

	
 
			case ETTW_RAISE_LAND: // Raise land button
 
				HandlePlacePushButton(this, ETTW_RAISE_LAND, ANIMCURSOR_RAISELAND, HT_POINT, PlaceProc_RaiseBigLand);
 
				HandlePlacePushButton(this, ETTW_RAISE_LAND, ANIMCURSOR_RAISELAND, HT_POINT, NULL);
 
				this->last_user_action = widget;
 
				break;
 

	
 
			case ETTW_LEVEL_LAND: // Level land button
 
				HandlePlacePushButton(this, ETTW_LEVEL_LAND, SPR_CURSOR_LEVEL_LAND, HT_POINT | HT_DIAGONAL, PlaceProc_LevelLand);
 
				HandlePlacePushButton(this, ETTW_LEVEL_LAND, SPR_CURSOR_LEVEL_LAND, HT_POINT | HT_DIAGONAL, NULL);
 
				this->last_user_action = widget;
 
				break;
 

	
 
			case ETTW_PLACE_ROCKS: // Place rocks button
 
				HandlePlacePushButton(this, ETTW_PLACE_ROCKS, SPR_CURSOR_ROCKY_AREA, HT_RECT, PlaceProc_RockyArea);
 
				HandlePlacePushButton(this, ETTW_PLACE_ROCKS, SPR_CURSOR_ROCKY_AREA, HT_RECT, NULL);
 
				this->last_user_action = widget;
 
				break;
 

	
 
			case ETTW_PLACE_DESERT: // Place desert button (in tropical climate)
 
				HandlePlacePushButton(this, ETTW_PLACE_DESERT, SPR_CURSOR_DESERT, HT_RECT, PlaceProc_DesertArea);
 
				HandlePlacePushButton(this, ETTW_PLACE_DESERT, SPR_CURSOR_DESERT, HT_RECT, NULL);
 
				this->last_user_action = widget;
 
				break;
 

	
 
			case ETTW_PLACE_OBJECT: // Place transmitter button
 
				if (HandlePlacePushButton(this, ETTW_PLACE_OBJECT, SPR_CURSOR_TRANSMITTER, HT_RECT, PlaceProc_Object)) ShowBuildObjectPicker(this);
 
				if (HandlePlacePushButton(this, ETTW_PLACE_OBJECT, SPR_CURSOR_TRANSMITTER, HT_RECT, NULL)) {
 
					ShowBuildObjectPicker(this);
 
					this->last_user_action = widget;
 
				}
 
				break;
 

	
 
			case ETTW_INCREASE_SIZE:
 
@@ -674,7 +730,37 @@ struct ScenarioEditorLandscapeGeneration
 

	
 
	virtual void OnPlaceObject(Point pt, TileIndex tile)
 
	{
 
		_place_proc(tile);
 
		switch (this->last_user_action) {
 
			case ETTW_DEMOLISH: // Demolish aka dynamite button
 
				PlaceProc_DemolishArea(tile);
 
				break;
 

	
 
			case ETTW_LOWER_LAND: // Lower land button
 
				PlaceProc_LowerBigLand(tile);
 
				break;
 

	
 
			case ETTW_RAISE_LAND: // Raise land button
 
				PlaceProc_RaiseBigLand(tile);
 
				break;
 

	
 
			case ETTW_LEVEL_LAND: // Level land button
 
				PlaceProc_LevelLand(tile);
 
				break;
 

	
 
			case ETTW_PLACE_ROCKS: // Place rocks button
 
				PlaceProc_RockyArea(tile);
 
				break;
 

	
 
			case ETTW_PLACE_DESERT: // Place desert button (in tropical climate)
 
				PlaceProc_DesertArea(tile);
 
				break;
 

	
 
			case ETTW_PLACE_OBJECT: // Place transmitter button
 
				PlaceProc_Object(tile);
 
				break;
 

	
 
			default: NOT_REACHED();
 
		}
 
	}
 

	
 
	virtual void OnPlaceDrag(ViewportPlaceMethod select_method, ViewportDragDropSelectionProcess select_proc, Point pt)
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