Changeset - r14419:79cb0f50bd05
[Not reviewed]
master
0 3 0
terkhen - 14 years ago 2010-02-02 21:25:01
terkhen@openttd.org
(svn r18986) -Fix (r18803): Make building long roads fail for AIs if there is an obstacle in the way.
3 files changed with 10 insertions and 2 deletions:
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src/ai/api/ai_road.cpp
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@@ -471,7 +471,7 @@ static bool NeighbourHasReachableRoad(::
 
	EnforcePrecondition(false, !one_way || AIObject::GetRoadType() == ::ROADTYPE_ROAD);
 
	EnforcePrecondition(false, IsRoadTypeAvailable(GetCurrentRoadType()));
 

	
 
	return AIObject::DoCommand(start, end, (::TileY(start) != ::TileY(end) ? 4 : 0) | (((start < end) == !full) ? 1 : 2) | (AIObject::GetRoadType() << 3) | ((one_way ? 1 : 0) << 5), CMD_BUILD_LONG_ROAD);
 
	return AIObject::DoCommand(start, end, (::TileY(start) != ::TileY(end) ? 4 : 0) | (((start < end) == !full) ? 1 : 2) | (AIObject::GetRoadType() << 3) | ((one_way ? 1 : 0) << 5) | 1 << 6, CMD_BUILD_LONG_ROAD);
 
}
 

	
 
/* static */ bool AIRoad::BuildRoad(TileIndex start, TileIndex end)
src/ai/api/ai_road.hpp
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@@ -263,6 +263,7 @@ public:
 
	 * @exception AIRoad::ERR_ROAD_ONE_WAY_ROADS_CANNOT_HAVE_JUNCTIONS
 
	 * @exception AIRoad::ERR_ROAD_WORKS_IN_PROGRESS
 
	 * @exception AIError::ERR_VEHICLE_IN_THE_WAY
 
	 * @note Construction will fail if an obstacle is found between the start and end tiles.
 
	 * @return Whether the road has been/can be build or not.
 
	 */
 
	static bool BuildRoad(TileIndex start, TileIndex end);
 
@@ -289,6 +290,7 @@ public:
 
	 * @exception AIRoad::ERR_ROAD_ONE_WAY_ROADS_CANNOT_HAVE_JUNCTIONS
 
	 * @exception AIRoad::ERR_ROAD_WORKS_IN_PROGRESS
 
	 * @exception AIError::ERR_VEHICLE_IN_THE_WAY
 
	 * @note Construction will fail if an obstacle is found between the start and end tiles.
 
	 * @return Whether the road has been/can be build or not.
 
	 */
 
	static bool BuildOneWayRoad(TileIndex start, TileIndex end);
 
@@ -311,6 +313,7 @@ public:
 
	 * @exception AIRoad::ERR_ROAD_ONE_WAY_ROADS_CANNOT_HAVE_JUNCTIONS
 
	 * @exception AIRoad::ERR_ROAD_WORKS_IN_PROGRESS
 
	 * @exception AIError::ERR_VEHICLE_IN_THE_WAY
 
	 * @note Construction will fail if an obstacle is found between the start and end tiles.
 
	 * @return Whether the road has been/can be build or not.
 
	 */
 
	static bool BuildRoadFull(TileIndex start, TileIndex end);
 
@@ -338,6 +341,7 @@ public:
 
	 * @exception AIRoad::ERR_ROAD_ONE_WAY_ROADS_CANNOT_HAVE_JUNCTIONS
 
	 * @exception AIRoad::ERR_ROAD_WORKS_IN_PROGRESS
 
	 * @exception AIError::ERR_VEHICLE_IN_THE_WAY
 
	 * @note Construction will fail if an obstacle is found between the start and end tiles.
 
	 * @return Whether the road has been/can be build or not.
 
	 */
 
	static bool BuildOneWayRoadFull(TileIndex start, TileIndex end);
src/road_cmd.cpp
Show inline comments
 
@@ -690,6 +690,7 @@ do_clear:;
 
 * - p2 = (bit 2) - direction: 0 = along x-axis, 1 = along y-axis (p2 & 4)
 
 * - p2 = (bit 3 + 4) - road type
 
 * - p2 = (bit 5) - set road direction
 
 * - p2 = (bit 6) - 0 = build up to an obstacle, 1 = fail if an obstacle is found (used for AIs).
 
 * @param text unused
 
 * @return the cost of this operation or an error
 
 */
 
@@ -742,7 +743,10 @@ CommandCost CmdBuildLongRoad(TileIndex s
 
		_error_message = INVALID_STRING_ID;
 
		CommandCost ret = DoCommand(tile, drd << 6 | rt << 4 | bits, 0, flags, CMD_BUILD_ROAD);
 
		if (ret.Failed()) {
 
			if (_error_message != STR_ERROR_ALREADY_BUILT) break;
 
			if (_error_message != STR_ERROR_ALREADY_BUILT) {
 
				if (HasBit(p2, 6)) return CMD_ERROR;
 
				break;
 
			}
 
		} else {
 
			had_success = true;
 
			/* Only pay for the upgrade on one side of the bridges and tunnels */
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