Changeset - r24911:7a0f17f466ea
[Not reviewed]
master
0 1 0
Michael Lutz - 3 years ago 2021-01-16 23:42:14
michi@icosahedron.de
Codechange: [OpenGL] Let OpenGL clear the pixel buffer if possible.
1 file changed with 15 insertions and 4 deletions:
0 comments (0 inline, 0 general)
src/video/opengl.cpp
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@@ -54,6 +54,7 @@ static PFNGLBINDBUFFERPROC _glBindBuffer
 
static PFNGLBUFFERDATAPROC _glBufferData;
 
static PFNGLMAPBUFFERPROC _glMapBuffer;
 
static PFNGLUNMAPBUFFERPROC _glUnmapBuffer;
 
static PFNGLCLEARBUFFERSUBDATAPROC _glClearBufferSubData;
 

	
 
static PFNGLBUFFERSTORAGEPROC _glBufferStorage;
 
static PFNGLMAPBUFFERRANGEPROC _glMapBufferRange;
 
@@ -209,6 +210,12 @@ static bool BindVBOExtension()
 
		_glUnmapBuffer = (PFNGLUNMAPBUFFERPROC)GetOGLProcAddress("glUnmapBufferARB");
 
	}
 

	
 
	if (IsOpenGLVersionAtLeast(4, 3) || IsOpenGLExtensionSupported("GL_ARB_clear_buffer_object")) {
 
		_glClearBufferSubData = (PFNGLCLEARBUFFERSUBDATAPROC)GetOGLProcAddress("glClearBufferSubData");
 
	} else {
 
		_glClearBufferSubData = nullptr;
 
	}
 

	
 
	return _glGenBuffers != nullptr && _glDeleteBuffers != nullptr && _glBindBuffer != nullptr && _glBufferData != nullptr && _glMapBuffer != nullptr && _glUnmapBuffer != nullptr;
 
}
 

	
 
@@ -776,11 +783,15 @@ bool OpenGLBackend::Resize(int w, int h,
 
	if (bpp == 32) {
 
		/* Initialize backing store alpha to opaque for 32bpp modes. */
 
		Colour black(0, 0, 0);
 
		uint32 *buf = (uint32 *)_glMapBuffer(GL_PIXEL_UNPACK_BUFFER, GL_READ_WRITE);
 
		for (int i = 0; i < pitch * h; i++) {
 
			*buf++ = black.data;
 
		if (_glClearBufferSubData != nullptr) {
 
			_glClearBufferSubData(GL_PIXEL_UNPACK_BUFFER, GL_RGBA8, 0, pitch * h * bpp / 8, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, &black.data);
 
		} else {
 
			uint32 *buf = (uint32 *)_glMapBuffer(GL_PIXEL_UNPACK_BUFFER, GL_READ_WRITE);
 
			for (int i = 0; i < pitch * h; i++) {
 
				*buf++ = black.data;
 
			}
 
			_glUnmapBuffer(GL_PIXEL_UNPACK_BUFFER);
 
		}
 
		_glUnmapBuffer(GL_PIXEL_UNPACK_BUFFER);
 
	}
 
	_glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0);
 

	
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