Changeset - r10840:7a608f4ad153
[Not reviewed]
master
0 12 0
Yexo - 16 years ago 2009-01-20 16:49:10
yexo@openttd.org
(svn r15175) -Feature: Add the option to select the AIs to start in a new game and configure them via the gui.
12 files changed with 581 insertions and 36 deletions:
0 comments (0 inline, 0 general)
src/ai/ai.hpp
Show inline comments
 
@@ -108,6 +108,7 @@ public:
 

	
 
	static char *GetConsoleList(char *p, const char *last);
 
	static const AIInfoList *GetInfoList();
 
	static const AIInfoList *GetUniqueInfoList();
 
	static AIInfo *FindInfo(const char *name, int version);
 
	static bool ImportLibrary(const char *library, const char *class_name, int version, HSQUIRRELVM vm);
 
	static void Rescan();
src/ai/ai_config.cpp
Show inline comments
 
@@ -16,6 +16,9 @@ void AIConfig::ChangeAI(const char *name
 
	this->name = (name == NULL) ? NULL : strdup(name);
 
	this->info = (name == NULL) ? NULL : AI::FindInfo(this->name, version);
 
	this->version = (info == NULL) ? -1 : info->GetVersion();
 
	if (this->config_list != NULL) delete this->config_list;
 
	this->config_list = (info == NULL) ? NULL : new AIConfigItemList();
 
	if (this->config_list != NULL) this->config_list->push_back(_start_date_config);
 

	
 
	/* The special casing for start_date is here to ensure that the
 
	 *  start_date setting won't change even if you chose another AI. */
 
@@ -46,6 +49,7 @@ AIConfig::AIConfig(const AIConfig *confi
 
	this->name = (config->name == NULL) ? NULL : strdup(config->name);
 
	this->info = config->info;
 
	this->version = config->version;
 
	this->config_list = NULL;
 

	
 
	for (SettingValueList::const_iterator it = config->settings.begin(); it != config->settings.end(); it++) {
 
		this->settings[strdup((*it).first)] = (*it).second;
 
@@ -56,10 +60,8 @@ AIConfig::AIConfig(const AIConfig *confi
 
AIConfig::~AIConfig()
 
{
 
	free((void *)this->name);
 
	for (SettingValueList::iterator it = this->settings.begin(); it != this->settings.end(); it++) {
 
		free((void*)(*it).first);
 
	}
 
	this->settings.clear();
 
	this->ResetSettings();
 
	if (this->config_list != NULL) delete this->config_list;
 
}
 

	
 
AIInfo *AIConfig::GetInfo()
 
@@ -73,6 +75,16 @@ bool AIConfig::ResetInfo()
 
	 return this->info != NULL;
 
}
 

	
 
const AIConfigItemList *AIConfig::GetConfigList()
 
{
 
	if (this->info != NULL) return this->info->GetConfigList();
 
	if (this->config_list == NULL) {
 
		this->config_list = new AIConfigItemList();
 
		this->config_list->push_back(_start_date_config);
 
	}
 
	return this->config_list;
 
}
 

	
 
AIConfig *AIConfig::GetConfig(CompanyID company, bool forceNewgameSetting)
 
{
 
	AIConfig **config;
 
@@ -127,23 +139,17 @@ void AIConfig::SetSetting(const char *na
 
	}
 
}
 

	
 
void AIConfig::ResetSettings()
 
{
 
	for (SettingValueList::iterator it = this->settings.begin(); it != this->settings.end(); it++) {
 
		free((void*)(*it).first);
 
	}
 
	this->settings.clear();
 
}
 

	
 
void AIConfig::AddRandomDeviation()
 
{
 
	/* No AI configured, so fall back to some defaults */
 
	if (this->info == NULL) {
 
		int base_start_date;
 
		switch (_settings_game.difficulty.diff_level) {
 
			case 0: base_start_date = AI::START_NEXT_EASY; break;
 
			case 1: base_start_date = AI::START_NEXT_MEDIUM; break;
 
			case 2: base_start_date = AI::START_NEXT_HARD; break;
 
			case 3: base_start_date = AI::START_NEXT_MEDIUM; break;
 
			default: NOT_REACHED();
 
		}
 
		this->SetSetting("start_date", InteractiveRandomRange(AI::START_NEXT_DEVIATION * 2) - AI::START_NEXT_DEVIATION + base_start_date);
 
		return;
 
	}
 

	
 
	for (AIConfigItemList::const_iterator it = this->info->GetConfigList()->begin(); it != this->info->GetConfigList()->end(); it++) {
 
	for (AIConfigItemList::const_iterator it = this->GetConfigList()->begin(); it != this->GetConfigList()->end(); it++) {
 
		if ((*it).random_deviation != 0) {
 
			this->SetSetting((*it).name, InteractiveRandomRange((*it).random_deviation * 2) - (*it).random_deviation + this->GetSetting((*it).name));
 
		}
src/ai/ai_config.hpp
Show inline comments
 
@@ -6,6 +6,7 @@
 
#define AI_CONFIG_HPP
 

	
 
#include <map>
 
#include "ai_info.hpp"
 

	
 
#ifndef AI_HPP
 
struct ltstr { bool operator()(const char *s1, const char *s2) const { return strcmp(s1, s2) < 0; } };
 
@@ -19,7 +20,8 @@ public:
 
	AIConfig() :
 
		name(NULL),
 
		version(-1),
 
		info(NULL)
 
		info(NULL),
 
		config_list(NULL)
 
	{}
 
	AIConfig(const AIConfig *config);
 
	~AIConfig();
 
@@ -45,6 +47,11 @@ public:
 
	class AIInfo *GetInfo();
 

	
 
	/**
 
	 * Get the config list for this AIConfig.
 
	 */
 
	const AIConfigItemList *GetConfigList();
 

	
 
	/**
 
	 * Get the config of a company.
 
	 */
 
	static AIConfig *GetConfig(CompanyID company, bool forceNewgameSetting = false);
 
@@ -64,6 +71,11 @@ public:
 
	void SetSetting(const char *name, int value);
 

	
 
	/**
 
	 * Reset all settings to their default value.
 
	 */
 
	void ResetSettings();
 

	
 
	/**
 
	 * Randomize all settings the AI requested to be randomized.
 
	 */
 
	void AddRandomDeviation();
 
@@ -100,6 +112,7 @@ private:
 
	int version;
 
	class AIInfo *info;
 
	SettingValueList settings;
 
	AIConfigItemList *config_list;
 
};
 

	
 
#endif /* AI_CONFIG_HPP */
src/ai/ai_core.cpp
Show inline comments
 
@@ -249,6 +249,11 @@ void CcAI(bool success, TileIndex tile, 
 
	return AI::ai_scanner->GetAIInfoList();
 
}
 

	
 
/* static */ const AIInfoList *AI::GetUniqueInfoList()
 
{
 
	return AI::ai_scanner->GetUniqueAIInfoList();
 
}
 

	
 
/* static */ AIInfo *AI::FindInfo(const char *name, int version)
 
{
 
	return AI::ai_scanner->FindInfo(name, version);
src/ai/ai_gui.cpp
Show inline comments
 
@@ -20,6 +20,10 @@
 
#include "../debug.h"
 
#include "../command_func.h"
 
#include "../network/network.h"
 
#include "../string_func.h"
 
#include "../textbuf_gui.h"
 
#include "../settings_type.h"
 
#include "../network/network_content.h"
 

	
 
#include "ai.hpp"
 
#include "api/ai_types.hpp"
 
@@ -27,10 +31,485 @@
 
#include "api/ai_object.hpp"
 
#include "api/ai_log.hpp"
 
#include "ai_info.hpp"
 
#include "ai_config.hpp"
 

	
 
#include "table/strings.h"
 
#include "../table/sprites.h"
 

	
 
/**
 
 * Window that let you choose an available AI.
 
 */
 
struct AIListWindow : public Window {
 
	/** Enum referring to the widgets of the AI list window */
 
	enum AIListWindowWidgets {
 
		AIL_WIDGET_CLOSEBOX = 0,     ///< Close window button
 
		AIL_WIDGET_CAPTION,          ///< Window caption
 
		AIL_WIDGET_LIST,             ///< The matrix with all available AIs
 
		AIL_WIDGET_SCROLLBAR,        ///< Scrollbar next to the AI list
 
		AIL_WIDGET_INFO_BG,          ///< Panel to draw some AI information on
 
		AIL_WIDGET_ACCEPT,           ///< Accept button
 
		AIL_WIDGET_CANCEL,           ///< Cancel button
 
		AIL_WIDGET_CONTENT_DOWNLOAD, ///< Download content button
 
		AIL_WIDGET_RESIZE,           ///< Resize button
 
	};
 

	
 
	const AIInfoList *ai_info_list;
 
	int selected;
 
	CompanyID slot;
 

	
 
	AIListWindow(const WindowDesc *desc, CompanyID slot) : Window(desc, 0),
 
		selected(0),
 
		slot(slot)
 
	{
 
		this->ai_info_list = AI::GetUniqueInfoList();
 
		this->resize.step_height = 14;
 
		this->vscroll.cap = (this->widget[AIL_WIDGET_LIST].bottom - this->widget[AIL_WIDGET_LIST].top) / 14 + 1;
 
		this->widget[AIL_WIDGET_LIST].data = (this->vscroll.cap << 8) + 1;
 
		SetVScrollCount(this, this->ai_info_list->size() + 1);
 
		this->FindWindowPlacementAndResize(desc);
 
	}
 

	
 
	virtual void OnPaint()
 
	{
 
		this->DrawWidgets();
 

	
 
		/* Draw a list of all available AIs. */
 
		AIInfoList::const_iterator it = this->ai_info_list->begin();
 
		int i = 1;
 
		for (; i < this->vscroll.pos; i++) it++;
 
		int y = this->widget[AIL_WIDGET_LIST].top;
 
		/* First AI in the list is hardcoded to random */
 
		if (this->vscroll.pos == 0) {
 
			DrawStringTruncated(4, y + 3, STR_AI_RANDOM_AI, this->selected == -1 ? TC_WHITE : TC_BLACK, this->width - 8);
 
			y += 14;
 
		}
 
		AIInfo *selected_info = NULL;
 
		for (; i < this->vscroll.pos + this->vscroll.cap && it != this->ai_info_list->end(); i++, it++) {
 
			if (this->selected == i - 1) selected_info = (*it).second;
 
			DoDrawStringTruncated((*it).second->GetName(), 4, y + 3, (this->selected == i - 1) ? TC_WHITE : TC_BLACK, this->width - 8);
 
			y += 14;
 
		}
 

	
 
		/* Some info about the currently selected AI. */
 
		if (selected_info != NULL) {
 
			int y = this->widget[AIL_WIDGET_INFO_BG].top + 6;
 
			int x = DrawString(4, y, STR_AI_AUTHOR, TC_BLACK);
 
			DoDrawStringTruncated(selected_info->GetAuthor(), x + 5, y, TC_BLACK, this->width - x - 8);
 
			y += 13;
 
			x = DrawString(4, y, STR_AI_VERSION, TC_BLACK);
 
			static char buf[8];
 
			sprintf(buf, "%d", selected_info->GetVersion());
 
			DoDrawStringTruncated(buf, x + 5, y, TC_BLACK, this->width - x - 8);
 
			y += 13;
 
			SetDParamStr(0, selected_info->GetDescription());
 
			DrawStringMultiLine(4, y, STR_JUST_RAW_STRING, this->width - 8, this->widget[AIL_WIDGET_INFO_BG].bottom - y);
 
		}
 
	}
 

	
 
	void ChangeAI()
 
	{
 
		if (this->selected == -1) {
 
			AIConfig::GetConfig(slot)->ChangeAI(NULL);
 
		} else {
 
			AIInfoList::const_iterator it = this->ai_info_list->begin();
 
			for (int i = 0; i < this->selected; i++) it++;
 
			AIConfig::GetConfig(slot)->ChangeAI((*it).second->GetName(), (*it).second->GetVersion());
 
		}
 
		InvalidateWindow(WC_GAME_OPTIONS, 0);
 
	}
 

	
 
	virtual void OnClick(Point pt, int widget)
 
	{
 
		switch (widget) {
 
			case AIL_WIDGET_LIST: { // Select one of the AIs
 
				int sel = (pt.y - this->widget[AIL_WIDGET_LIST].top) / 14 + this->vscroll.pos - 1;
 
				if (sel < (int)this->ai_info_list->size()) {
 
					this->selected = sel;
 
					this->SetDirty();
 
				}
 
				break;
 
			}
 

	
 
			case AIL_WIDGET_ACCEPT: {
 
				this->ChangeAI();
 
				delete this;
 
				break;
 
			}
 

	
 
			case AIL_WIDGET_CANCEL:
 
				delete this;
 
				break;
 

	
 
			case AIL_WIDGET_CONTENT_DOWNLOAD:
 
				if (!_network_available) {
 
					ShowErrorMessage(INVALID_STRING_ID, STR_NETWORK_ERR_NOTAVAILABLE, 0, 0);
 
				} else {
 
#if defined(ENABLE_NETWORK)
 
					ShowNetworkContentListWindow(NULL, CONTENT_TYPE_AI);
 
#endif
 
				}
 
				break;
 
		}
 
	}
 

	
 
	virtual void OnDoubleClick(Point pt, int widget)
 
	{
 
		switch (widget) {
 
			case AIL_WIDGET_LIST: {
 
				int sel = (pt.y - this->widget[AIL_WIDGET_LIST].top) / 14 + this->vscroll.pos - 1;
 
				if (sel < (int)this->ai_info_list->size()) {
 
					this->selected = sel;
 
					this->ChangeAI();
 
					delete this;
 
				}
 
				break;
 
			}
 
		}
 
	}
 

	
 
	virtual void OnResize(Point new_size, Point delta)
 
	{
 
		if (delta.x != 0) {
 
			ResizeButtons(this, AIL_WIDGET_ACCEPT, AIL_WIDGET_CANCEL);
 
		}
 

	
 
		this->vscroll.cap += delta.y / 14;
 
		this->widget[AIL_WIDGET_LIST].data = (this->vscroll.cap << 8) + 1;
 
	}
 
};
 

	
 
/* Widget definition for the ai list window. */
 
static const Widget _ai_list_widgets[] = {
 
{   WWT_CLOSEBOX,   RESIZE_NONE,  COLOUR_MAUVE,    0,   10,    0,   13,  STR_00C5,                 STR_018B_CLOSE_WINDOW},             // AIL_WIDGET_CLOSEBOX
 
{    WWT_CAPTION,  RESIZE_RIGHT,  COLOUR_MAUVE,   11,  199,    0,   13,  STR_AI_LIST_CAPTION,      STR_018C_WINDOW_TITLE_DRAG_THIS},   // AIL_WIDGET_CAPTION
 
{     WWT_MATRIX,     RESIZE_RB,  COLOUR_MAUVE,    0,  187,   14,  125,  0x501,                    STR_AI_AILIST_TIP},                 // AIL_WIDGET_LIST
 
{  WWT_SCROLLBAR,    RESIZE_LRB,  COLOUR_MAUVE,  188,  199,   14,  125,  0x0,                      STR_0190_SCROLL_BAR_SCROLLS_LIST }, // AIL_WIDGET_SCROLLBAR
 
{      WWT_PANEL,    RESIZE_RTB,  COLOUR_MAUVE,    0,  199,  126,  209,  0x0,                      STR_NULL},                          // AIL_WIDGET_INFO_BG
 
{ WWT_PUSHTXTBTN,     RESIZE_TB,  COLOUR_MAUVE,    0,   99,  210,  221,  STR_AI_ACCEPT,            STR_AI_ACCEPT_TIP},                 // AIL_WIDGET_ACCEPT
 
{ WWT_PUSHTXTBTN,    RESIZE_RTB,  COLOUR_MAUVE,  100,  199,  210,  221,  STR_AI_CANCEL,            STR_AI_CANCEL_TIP},                 // AIL_WIDGET_CANCEL
 
{ WWT_PUSHTXTBTN,    RESIZE_RTB,  COLOUR_MAUVE,    0,  187,  222,  233,  STR_CONTENT_INTRO_BUTTON, STR_CONTENT_INTRO_BUTTON_TIP},      // AIL_WIDGET_DOWNLOAD_CONTENT
 
{  WWT_RESIZEBOX,   RESIZE_LRTB,  COLOUR_MAUVE,  188,  199,  222,  233,  STR_NULL,                 STR_RESIZE_BUTTON},                 // AIL_WIDGET_RESIZE
 
{   WIDGETS_END},
 
};
 

	
 
/* Window definition for the ai list window. */
 
static const WindowDesc _ai_list_desc = {
 
	WDP_CENTER, WDP_CENTER, 200, 234, 200, 234,
 
	WC_AI_LIST, WC_NONE,
 
	WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS | WDF_RESIZABLE,
 
	_ai_list_widgets
 
};
 

	
 
void ShowAIListWindow(CompanyID slot)
 
{
 
	DeleteWindowByClass(WC_AI_LIST);
 
	new AIListWindow(&_ai_list_desc, slot);
 
}
 

	
 
/**
 
 * Window for settings the parameters of an AI.
 
 */
 
struct AISettingsWindow : public Window {
 
	/** Enum referring to the widgets of the AI settings window */
 
	enum AISettingsWindowWidgest {
 
		AIS_WIDGET_CLOSEBOX = 0, ///< Close window button
 
		AIS_WIDGET_CAPTION,      ///< Window caption
 
		AIS_WIDGET_BACKGROUND,   ///< Panel to draw the settings on
 
		AIS_WIDGET_SCROLLBAR,    ///< Scrollbar to scroll through all settings
 
		AIS_WIDGET_ACCEPT,       ///< Accept button
 
		AIS_WIDGET_RESET,        ///< Reset button
 
		AIS_WIDGET_RESIZE,       ///< Resize button
 
	};
 

	
 
	CompanyID slot;
 
	AIConfig *ai_config;
 
	int clicked_button;
 
	bool clicked_increase;
 
	int timeout;
 
	int clicked_row;
 

	
 
	AISettingsWindow(const WindowDesc *desc, CompanyID slot) : Window(desc, 0),
 
		slot(slot),
 
		clicked_button(-1),
 
		timeout(0)
 
	{
 
		this->FindWindowPlacementAndResize(desc);
 
		this->ai_config = AIConfig::GetConfig(slot);
 
		this->resize.step_height = 14;
 
		this->vscroll.cap = (this->widget[AIS_WIDGET_BACKGROUND].bottom - this->widget[AIS_WIDGET_BACKGROUND].top) / 14 + 1;
 
		this->widget[AIS_WIDGET_BACKGROUND].data = (this->vscroll.cap << 8) + 1;
 
		SetVScrollCount(this, this->ai_config->GetConfigList()->size());
 
		this->FindWindowPlacementAndResize(desc);
 
	}
 

	
 
	virtual void OnPaint()
 
	{
 
		this->DrawWidgets();
 

	
 
		AIConfig *config = this->ai_config;
 
		AIConfigItemList::const_iterator it = config->GetConfigList()->begin();
 
		int i = 0;
 
		for (; i < this->vscroll.pos; i++) it++;
 

	
 
		int y = this->widget[AIS_WIDGET_BACKGROUND].top;
 
		for (; i < this->vscroll.pos + this->vscroll.cap && it != config->GetConfigList()->end(); i++, it++) {
 
			int current_value = config->GetSetting((*it).name);
 

	
 
			int x = 0;
 
			if (((*it).flags & AICONFIG_BOOLEAN) != 0) {
 
				DrawFrameRect(4, y  + 2, 23, y + 10, (current_value != 0) ? 6 : 4, (current_value != 0) ? FR_LOWERED : FR_NONE);
 
			} else {
 
				DrawArrowButtons(4, y + 2, COLOUR_YELLOW, (this->clicked_button == i) ? 1 + !!this->clicked_increase : 0, current_value > (*it).min_value, current_value < (*it).max_value);
 
				static char buf[8];
 
				sprintf(buf, "%d", current_value);
 
				x = DoDrawStringTruncated(buf, 28, y + 3, TC_ORANGE, this->width - 32);
 
			}
 

	
 
			DoDrawStringTruncated((*it).description, max(x + 3, 54), y + 3, TC_LIGHT_BLUE, this->width - (4 + max(x + 3, 54)));
 
			y += 14;
 
		}
 
	}
 

	
 
	virtual void OnClick(Point pt, int widget)
 
	{
 
		switch (widget) {
 
			case AIS_WIDGET_BACKGROUND: {
 
				int num = (pt.y - this->widget[AIS_WIDGET_BACKGROUND].top) / 14 + this->vscroll.pos;
 
				if (num >= (int)this->ai_config->GetConfigList()->size()) break;
 

	
 
				AIConfigItemList::const_iterator it = this->ai_config->GetConfigList()->begin();
 
				for (int i = 0; i < num; i++) it++;
 
				AIConfigItem config_item = *it;
 
				bool bool_item = (config_item.flags & AICONFIG_BOOLEAN) != 0;
 

	
 
				const int x = pt.x - 4;
 
				/* One of the arrows is clicked (or green/red rect in case of bool value) */
 
				if (IsInsideMM(x, 0, 21)) {
 
					int new_val = this->ai_config->GetSetting(config_item.name);
 
					if (bool_item) {
 
						new_val = !new_val;
 
					} else if (x >= 10) {
 
						/* Increase button clicked */
 
						new_val += config_item.step_size;
 
						if (new_val > config_item.max_value) new_val = config_item.max_value;
 
						this->clicked_increase = true;
 
					} else {
 
						/* Decrease button clicked */
 
						new_val -= config_item.step_size;
 
						if (new_val < config_item.min_value) new_val = config_item.min_value;
 
						this->clicked_increase = false;
 
					}
 

	
 
					this->ai_config->SetSetting(config_item.name, new_val);
 
					this->clicked_button = num;
 
					this->timeout = 5;
 

	
 
					if (_settings_newgame.difficulty.diff_level != 3) {
 
						_settings_newgame.difficulty.diff_level = 3;
 
						ShowErrorMessage(INVALID_STRING_ID, STR_DIFFICULTY_TO_CUSTOM, 0, 0);
 
					}
 
				} else if (!bool_item) {
 
					/* Display a query box so users can enter a custom value. */
 
					this->clicked_row = num;
 
					SetDParam(0, this->ai_config->GetSetting(config_item.name));
 
					ShowQueryString(STR_CONFIG_PATCHES_INT32, STR_CONFIG_PATCHES_QUERY_CAPT, 10, 100, this, CS_NUMERAL, QSF_NONE);
 
				}
 

	
 
				this->SetDirty();
 
				break;
 
			}
 

	
 
			case AIS_WIDGET_ACCEPT:
 
				delete this;
 
				break;
 

	
 
			case AIS_WIDGET_RESET:
 
				this->ai_config->ResetSettings();
 
				this->SetDirty();
 
				break;
 
		}
 
	}
 

	
 
	virtual void OnQueryTextFinished(char *str)
 
	{
 
		if (StrEmpty(str)) return;
 
		AIConfigItemList::const_iterator it = this->ai_config->GetConfigList()->begin();
 
		for (int i = 0; i < this->clicked_row; i++) it++;
 
		int32 value = atoi(str);
 
		this->ai_config->SetSetting((*it).name, value);
 
		this->SetDirty();
 
	}
 

	
 
	virtual void OnResize(Point new_size, Point delta)
 
	{
 
		if (delta.x != 0) {
 
			ResizeButtons(this, AIS_WIDGET_ACCEPT, AIS_WIDGET_RESET);
 
		}
 

	
 
		this->vscroll.cap += delta.y / 14;
 
		this->widget[AIS_WIDGET_BACKGROUND].data = (this->vscroll.cap << 8) + 1;
 
	}
 

	
 
	virtual void OnTick()
 
	{
 
		if (this->timeout != 0) {
 
			this->timeout--;
 
			if (this->timeout == 0) {
 
				this->clicked_button = -1;
 
				this->SetDirty();
 
			}
 
		}
 
	}
 
};
 

	
 
/* Widget definition for the AI settings window. */
 
static const Widget _ai_settings_widgets[] = {
 
{   WWT_CLOSEBOX,   RESIZE_NONE,  COLOUR_MAUVE,    0,   10,    0,   13,  STR_00C5,                 STR_018B_CLOSE_WINDOW},             // AIS_WIDGET_CLOSEBOX
 
{    WWT_CAPTION,  RESIZE_RIGHT,  COLOUR_MAUVE,   11,  199,    0,   13,  STR_AI_SETTINGS_CAPTION,  STR_018C_WINDOW_TITLE_DRAG_THIS},   // AIS_WIDGET_CAPTION
 
{     WWT_MATRIX,     RESIZE_RB,  COLOUR_MAUVE,    0,  187,   14,  195,  0x501,                    STR_NULL},                          // AIS_WIDGET_BACKGROUND
 
{  WWT_SCROLLBAR,    RESIZE_LRB,  COLOUR_MAUVE,  188,  199,   14,  195,  0x0,                      STR_0190_SCROLL_BAR_SCROLLS_LIST }, // AIS_WIDGET_SCROLLBAR
 
{ WWT_PUSHTXTBTN,     RESIZE_TB,  COLOUR_MAUVE,    0,   93,  196,  207,  STR_AI_CLOSE,             STR_NULL},                          // AIS_WIDGET_ACCEPT
 
{ WWT_PUSHTXTBTN,    RESIZE_RTB,  COLOUR_MAUVE,   94,  187,  196,  207,  STR_AI_RESET,             STR_NULL},                          // AIS_WIDGET_RESET
 
{  WWT_RESIZEBOX,   RESIZE_LRTB,  COLOUR_MAUVE,  188,  199,  196,  207,  STR_NULL,                 STR_RESIZE_BUTTON},                 // AIS_WIDGET_RESIZE
 
{   WIDGETS_END},
 
};
 

	
 
/* Window definition for the AI settings window. */
 
static const WindowDesc _ai_settings_desc = {
 
	WDP_CENTER, WDP_CENTER, 200, 208, 500, 208,
 
	WC_AI_SETTINGS, WC_NONE,
 
	WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS | WDF_RESIZABLE,
 
	_ai_settings_widgets
 
};
 

	
 
void ShowAISettingsWindow(CompanyID slot)
 
{
 
	DeleteWindowByClass(WC_AI_LIST);
 
	DeleteWindowByClass(WC_AI_SETTINGS);
 
	new AISettingsWindow(&_ai_settings_desc, slot);
 
}
 

	
 
/* Widget definition for the configure AI window. */
 
static const Widget _ai_config_widgets[] = {
 
{   WWT_CLOSEBOX,   RESIZE_NONE,  COLOUR_MAUVE,    0,   10,    0,   13,  STR_00C5,               STR_018B_CLOSE_WINDOW},            // AIC_WIDGET_CLOSEBOX
 
{    WWT_CAPTION,  RESIZE_RIGHT,  COLOUR_MAUVE,   11,  299,    0,   13,  STR_AI_CONFIG_CAPTION,  STR_018C_WINDOW_TITLE_DRAG_THIS},  // AIC_WIDGET_CAPTION
 
{      WWT_PANEL,     RESIZE_RB,  COLOUR_MAUVE,    0,  299,   14,  171,  0x0,                    STR_NULL},                         // AIC_WIDGET_BACKGROUND
 
{     WWT_MATRIX,     RESIZE_RB,  COLOUR_MAUVE,    0,  287,   30,  141,  0x501,                  STR_AI_LIST_TIP},                  // AIC_WIDGET_LIST
 
{  WWT_SCROLLBAR,     RESIZE_LRB, COLOUR_MAUVE,  288,  299,   30,  141,  STR_NULL,               STR_0190_SCROLL_BAR_SCROLLS_LIST}, // AIC_WIDGET_SCROLLBAR
 
{ WWT_PUSHTXTBTN,     RESIZE_TB,  COLOUR_YELLOW,  10,  102,  151,  162,  STR_AI_CHANGE,          STR_AI_CHANGE_TIP},                // AIC_WIDGET_CHANGE
 
{ WWT_PUSHTXTBTN,     RESIZE_TB,  COLOUR_YELLOW, 103,  195,  151,  162,  STR_AI_CONFIGURE,       STR_AI_CONFIGURE_TIP},             // AIC_WIDGET_CONFIGURE
 
{ WWT_PUSHTXTBTN,     RESIZE_TB,  COLOUR_YELLOW, 196,  289,  151,  162,  STR_AI_CLOSE,           STR_NULL},                         // AIC_WIDGET_CLOSE
 
{   WIDGETS_END},
 
};
 

	
 
/* Window definition for the configure AI window. */
 
static const WindowDesc _ai_config_desc = {
 
	WDP_CENTER, WDP_CENTER, 300, 172, 300, 172,
 
	WC_GAME_OPTIONS, WC_NONE,
 
	WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS,
 
	_ai_config_widgets
 
};
 

	
 
/**
 
 * Window to configure which AIs will start.
 
 */
 
struct AIConfigWindow : public Window {
 
	/** Enum referring to the widgets of the AI config window */
 
	enum AIConfigWindowWidgets {
 
		AIC_WIDGET_CLOSEBOX = 0, ///< Close window button
 
		AIC_WIDGET_CAPTION,      ///< Window caption
 
		AIC_WIDGET_BACKGROUND,   ///< Window background
 
		AIC_WIDGET_LIST,         ///< List with currently selected AIs
 
		AIC_WIDGET_SCROLLBAR,    ///< Scrollbar to scroll through the selected AIs
 
		AIC_WIDGET_CHANGE,       ///< Select another AI button
 
		AIC_WIDGET_CONFIGURE,    ///< Change AI settings button
 
		AIC_WIDGET_CLOSE,        ///< Close window button
 
		AIC_WIDGET_RESIZE,       ///< Resize button
 
	};
 

	
 
	CompanyID selected_slot;
 

	
 
	AIConfigWindow() : Window(&_ai_config_desc)
 
	{
 
		selected_slot = INVALID_COMPANY;
 
		this->resize.step_height = 14;
 
		this->vscroll.cap = (this->widget[AIC_WIDGET_LIST].bottom - this->widget[AIC_WIDGET_LIST].top) / 14 + 1;
 
		this->widget[AIC_WIDGET_LIST].data = (this->vscroll.cap << 8) + 1;
 
		SetVScrollCount(this, MAX_COMPANIES);
 
		this->FindWindowPlacementAndResize(&_ai_config_desc);
 
	}
 

	
 
	~AIConfigWindow()
 
	{
 
		DeleteWindowByClass(WC_AI_LIST);
 
		DeleteWindowByClass(WC_AI_SETTINGS);
 
	}
 

	
 
	virtual void OnPaint()
 
	{
 
		this->SetWidgetDisabledState(AIC_WIDGET_CHANGE, selected_slot == INVALID_COMPANY);
 
		this->SetWidgetDisabledState(AIC_WIDGET_CONFIGURE, selected_slot == INVALID_COMPANY);
 
		this->DrawWidgets();
 

	
 
		SetDParam(0, _settings_newgame.difficulty.max_no_competitors);
 
		DrawString(10, 18, STR_6805_MAXIMUM_NO_COMPETITORS, TC_FROMSTRING);
 

	
 
		int y = this->widget[AIC_WIDGET_LIST].top;
 
		for (int i = this->vscroll.pos; i < this->vscroll.pos + this->vscroll.cap && i < MAX_COMPANIES; i++) {
 
			StringID text;
 

	
 
			if (AIConfig::GetConfig((CompanyID)i)->GetInfo() != NULL) {
 
				SetDParamStr(0, AIConfig::GetConfig((CompanyID)i)->GetInfo()->GetName());
 
				text = STR_JUST_RAW_STRING;
 
			} else if (i == 0) {
 
				text = STR_AI_HUMAN_PLAYER;
 
			} else {
 
				text = STR_AI_RANDOM_AI;
 
			}
 
			DrawStringTruncated(10, y + 3, text, (this->selected_slot == i) ? TC_WHITE : ((i > _settings_newgame.difficulty.max_no_competitors || i == 0) ? TC_SILVER : TC_ORANGE), this->width - 20);
 
			y += 14;
 
		}
 
	}
 

	
 
	virtual void OnClick(Point pt, int widget)
 
	{
 
		switch (widget) {
 
			case AIC_WIDGET_LIST: { // Select a slot
 
				uint slot = (pt.y - this->widget[AIC_WIDGET_LIST].top) / 14 + this->vscroll.pos;
 

	
 
				if (slot == 0 || slot > _settings_newgame.difficulty.max_no_competitors) slot = INVALID_COMPANY;
 
				this->selected_slot = (CompanyID)slot;
 
				this->SetDirty();
 
				break;
 
			}
 

	
 
			case AIC_WIDGET_CHANGE:  // choose other AI
 
				ShowAIListWindow((CompanyID)this->selected_slot);
 
				break;
 

	
 
			case AIC_WIDGET_CONFIGURE: // change the settings for an AI
 
				ShowAISettingsWindow((CompanyID)this->selected_slot);
 
				break;
 

	
 
			case AIC_WIDGET_CLOSE:
 
				delete this;
 
				break;
 
		}
 
	}
 

	
 
	virtual void OnResize(Point new_size, Point delta)
 
	{
 
		this->vscroll.cap += delta.y / 14;
 
		this->widget[AIC_WIDGET_LIST].data = (this->vscroll.cap << 8) + 1;
 
	}
 
};
 

	
 
void ShowAIConfigWindow()
 
{
 
	DeleteWindowById(WC_GAME_OPTIONS, 0);
 
	new AIConfigWindow();
 
}
 

	
 
struct AIDebugWindow : public Window {
 
	enum AIDebugWindowWidgets {
 
		AID_WIDGET_CLOSEBOX = 0,
src/ai/ai_gui.hpp
Show inline comments
 
@@ -6,5 +6,6 @@
 
#define AI_GUI_HPP
 

	
 
void ShowAIDebugWindow();
 
void ShowAIConfigWindow();
 

	
 
#endif /* AI_GUI_HPP */
src/ai/ai_info.cpp
Show inline comments
 
@@ -17,6 +17,20 @@
 
#include "../settings_type.h"
 
#include "../openttd.h"
 

	
 
AIConfigItem _start_date_config = {
 
	"start_date",
 
	"The amount of days after the start of the last AI, this AI will start (give or take).",
 
	AI::START_NEXT_MIN,
 
	AI::START_NEXT_MAX,
 
	AI::START_NEXT_MEDIUM,
 
	AI::START_NEXT_EASY,
 
	AI::START_NEXT_MEDIUM,
 
	AI::START_NEXT_HARD,
 
	AI::START_NEXT_DEVIATION,
 
	30,
 
	AICONFIG_NONE
 
};
 

	
 
AIFileInfo::~AIFileInfo()
 
{
 
	this->engine->ReleaseObject(this->SQ_instance);
 
@@ -160,18 +174,9 @@ void AIFileInfo::CheckMethods(SQInteger 
 
	SQInteger res = AIFileInfo::Constructor(vm, info, false);
 
	if (res != 0) return res;
 

	
 
	AIConfigItem config;
 
	config.name = strdup("start_date");
 
	config.description = strdup("The amount of days after the start of the last AI, this AI will start (give or take).");
 
	config.min_value = AI::START_NEXT_MIN;
 
	config.max_value = AI::START_NEXT_MAX;
 
	config.easy_value   = AI::START_NEXT_EASY;
 
	config.medium_value = AI::START_NEXT_MEDIUM;
 
	config.hard_value   = AI::START_NEXT_HARD;
 
	config.custom_value = AI::START_NEXT_MEDIUM;
 
	config.random_deviation = AI::START_NEXT_DEVIATION;
 
	config.step_size = 30;
 
	config.flags = AICONFIG_NONE;
 
	AIConfigItem config = _start_date_config;
 
	config.name = strdup(config.name);
 
	config.description = strdup(config.description);
 
	info->config_list.push_back(config);
 

	
 
	/* Check if we have settings */
src/ai/ai_info.hpp
Show inline comments
 
@@ -28,6 +28,8 @@ struct AIConfigItem {
 
	AIConfigFlags flags;     //!< Flags for the configuration setting.
 
};
 

	
 
extern AIConfigItem _start_date_config;
 

	
 
typedef std::list<AIConfigItem> AIConfigItemList;
 

	
 
class AIFileInfo : public AIObject {
src/ai/ai_scanner.hpp
Show inline comments
 
@@ -50,6 +50,11 @@ public:
 
	const AIInfoList *GetAIInfoList() { return &this->info_list; }
 

	
 
	/**
 
	 * Get the list of the newest version of all registered AIs.
 
	 */
 
	const AIInfoList *GetUniqueAIInfoList() { return &this->info_single_list; }
 

	
 
	/**
 
	 * Get the engine of the main squirrel handler (it indexes all avialable squirrels).
 
	 */
 
	class Squirrel *GetEngine() { return this->engine; }
src/intro_gui.cpp
Show inline comments
 
@@ -20,13 +20,14 @@
 
#include "gfx_func.h"
 
#include "settings_type.h"
 
#include "functions.h"
 
#include "ai/ai_gui.hpp"
 

	
 
#include "table/strings.h"
 
#include "table/sprites.h"
 

	
 
static const Widget _select_game_widgets[] = {
 
{     WWT_CAPTION,  RESIZE_NONE,  COLOUR_BROWN,     0,  335,    0,   13,  STR_0307_OPENTTD,           STR_NULL},
 
{       WWT_PANEL,  RESIZE_NONE,  COLOUR_BROWN,     0,  335,   14,  194,  0x0,                        STR_NULL},
 
{       WWT_PANEL,  RESIZE_NONE,  COLOUR_BROWN,     0,  335,   14,  212,  0x0,                        STR_NULL},
 
{  WWT_PUSHTXTBTN,  RESIZE_NONE,  COLOUR_ORANGE,   10,  167,   22,   33,  STR_0140_NEW_GAME,          STR_02FB_START_A_NEW_GAME},
 
{  WWT_PUSHTXTBTN,  RESIZE_NONE,  COLOUR_ORANGE,  168,  325,   22,   33,  STR_0141_LOAD_GAME,         STR_02FC_LOAD_A_SAVED_GAME},
 
{  WWT_PUSHTXTBTN,  RESIZE_NONE,  COLOUR_ORANGE,   10,  167,   40,   51,  STR_029A_PLAY_SCENARIO,     STR_0303_START_A_NEW_GAME_USING},
 
@@ -45,7 +46,10 @@ static const Widget _select_game_widgets
 
{  WWT_PUSHTXTBTN,  RESIZE_NONE,  COLOUR_ORANGE,  168,  325,  157,  168,  STR_NEWGRF_SETTINGS_BUTTON, STR_NULL},
 

	
 
{  WWT_PUSHTXTBTN,  RESIZE_NONE,  COLOUR_ORANGE,   10,  167,  175,  186,  STR_CONTENT_INTRO_BUTTON,   STR_CONTENT_INTRO_BUTTON_TIP},
 
{  WWT_PUSHTXTBTN,  RESIZE_NONE,  COLOUR_ORANGE,  168,  325,  175,  186,  STR_0304_QUIT,              STR_0305_QUIT_OPENTTD},
 
{  WWT_PUSHTXTBTN,  RESIZE_NONE,  COLOUR_ORANGE,  168,  325,  175,  186,  STR_AI_SETTINGS_BUTTON,     STR_NULL},
 

	
 
{  WWT_PUSHTXTBTN,  RESIZE_NONE,  COLOUR_ORANGE,  104,  231,  193,  204,  STR_0304_QUIT,              STR_0305_QUIT_OPENTTD},
 

	
 
{     WIDGETS_END},
 
};
 

	
 
@@ -73,6 +77,7 @@ private:
 
		SGI_PATCHES_OPTIONS,
 
		SGI_GRF_SETTINGS,
 
		SGI_CONTENT_DOWNLOAD,
 
		SGI_AI_SETTINGS,
 
		SGI_EXIT,
 
	};
 

	
 
@@ -133,14 +138,14 @@ public:
 
					ShowNetworkContentListWindow();
 
				}
 
				break;
 

	
 
			case SGI_AI_SETTINGS:     ShowAIConfigWindow(); break;
 
			case SGI_EXIT:            HandleExitGameRequest(); break;
 
		}
 
	}
 
};
 

	
 
static const WindowDesc _select_game_desc = {
 
	WDP_CENTER, WDP_CENTER, 336, 195, 336, 195,
 
	WDP_CENTER, WDP_CENTER, 336, 213, 336, 213,
 
	WC_SELECT_GAME, WC_NONE,
 
	WDF_STD_TOOLTIPS | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS,
 
	_select_game_widgets,
src/lang/english.txt
Show inline comments
 
@@ -3674,11 +3674,32 @@ STR_OSK_KEYBOARD_LAYOUT_CAPS            
 
########
 

	
 
############ AI GUI
 
STR_AI_SETTINGS_BUTTON                                          :{BLACK}AI settings
 
STR_AI_DEBUG                                                    :{WHITE}AI Debug
 
STR_AI_DEBUG_NAME_TIP                                           :{BLACK}Name of the AI
 
STR_AI_DEBUG_RELOAD                                             :{BLACK}Reload AI
 
STR_AI_DEBUG_RELOAD_TIP                                         :{BLACK}Kill the AI, reload the script, and restart the AI
 
STR_AI_DEBUG_SERVER_ONLY                                        :{YELLOW}AI Debug window is only available for the server
 
STR_AI_CONFIG_CAPTION                                           :{WHITE}AI Configuration
 
STR_AI_CHANGE                                                   :{BLACK}Select AI
 
STR_AI_CONFIGURE                                                :{BLACK}Configure
 
STR_AI_CHANGE_TIP                                               :{BLACK}Load another AI
 
STR_AI_CONFIGURE_TIP                                            :{BLACK}Configure the parameters of the AI
 
STR_AI_LIST_TIP                                                 :{BLACK}All AIs that will be loaded in the next game
 
STR_AI_LIST_CAPTION                                             :{WHITE}Available AIs
 
STR_AI_AILIST_TIP                                               :{BLACK}Click to select an AI
 
STR_AI_ACCEPT                                                   :{BLACK}Accept
 
STR_AI_ACCEPT_TIP                                               :{BLACK}Select highlighted AI
 
STR_AI_CANCEL                                                   :{BLACK}Cancel
 
STR_AI_CANCEL_TIP                                               :{BLACK}Don't change AI
 
STR_AI_CLOSE                                                    :{BLACK}Close
 
STR_AI_RESET                                                    :{BLACK}Reset
 
STR_AI_HUMAN_PLAYER                                             :Human player
 
STR_AI_RANDOM_AI                                                :Random AI
 
STR_AI_SETTINGS_CAPTION                                         :{WHITE}AI Parameters
 
STR_AI_AUTHOR                                                   :Author:
 
STR_AI_VERSION                                                  :Version:
 
STR_AI_DESCRIPTION                                              :Description:
 
########
 

	
 
############ town controlled noise level
src/window_type.h
Show inline comments
 
@@ -97,6 +97,8 @@ enum WindowClass {
 
	WC_WAYPOINT_VIEW,
 
	WC_SELECT_STATION,
 
	WC_AI_DEBUG,
 
	WC_AI_LIST,
 
	WC_AI_SETTINGS,
 

	
 
	WC_INVALID = 0xFFFF
 
};
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