Changeset - r28808:7c98a1c7d81f
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master
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Tyler Trahan - 9 months ago 2024-02-24 16:09:16
tyler@tylertrahan.com
Fix fd9e72a: Helptext for timekeeping unit setting erroneously refers to vehicle movement (#12172)
1 file changed with 1 insertions and 1 deletions:
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src/lang/english.txt
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@@ -1491,13 +1491,13 @@ STR_CONFIG_SETTING_WARN_INCOME_LESS_HELP
 
STR_CONFIG_SETTING_WARN_INCOME_LESS_HELPTEXT_PERIOD             :When enabled, a news message gets sent when a vehicle has not made any profit within a period
 

	
 
STR_CONFIG_SETTING_NEVER_EXPIRE_VEHICLES                        :Vehicles never expire: {STRING2}
 
STR_CONFIG_SETTING_NEVER_EXPIRE_VEHICLES_HELPTEXT               :When enabled, all vehicle models remain available forever after their introduction
 

	
 
STR_CONFIG_SETTING_TIMEKEEPING_UNITS                            :Timekeeping: {STRING2}
 
STR_CONFIG_SETTING_TIMEKEEPING_UNITS_HELPTEXT                   :Select the timekeeping units of the game. This cannot be changed later.{}{}Calendar-based is the classic OpenTTD experience, with a year consisting of 12 months, and each month having 28-31 days.{}{}In Wallclock-based time, vehicle movement, cargo production, and financials are instead based on one-minute increments, which is about as long as a 30 day month takes in Calendar-based mode. These are grouped into 12-minute periods, equivalent to a year in Calendar-based mode.{}{}In either mode there is always a classic calendar, which is used for introduction dates of vehicles, houses, and other infrastructure.
 
STR_CONFIG_SETTING_TIMEKEEPING_UNITS_HELPTEXT                   :Select the timekeeping units of the game. This cannot be changed later.{}{}Calendar-based is the classic OpenTTD experience, with a year consisting of 12 months, and each month having 28-31 days.{}{}In Wallclock-based time, cargo production and financials are instead based on one-minute increments, which is about as long as a 30 day month takes in Calendar-based mode. These are grouped into 12-minute periods, equivalent to a year in Calendar-based mode.{}{}In either mode there is always a classic calendar, which is used for introduction dates of vehicles, houses, and other infrastructure.
 
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STR_CONFIG_SETTING_TIMEKEEPING_UNITS_CALENDAR                   :Calendar
 
STR_CONFIG_SETTING_TIMEKEEPING_UNITS_WALLCLOCK                  :Wallclock
 

	
 
STR_CONFIG_SETTING_MINUTES_PER_YEAR                             :Minutes per year: {STRING2}
 
STR_CONFIG_SETTING_MINUTES_PER_YEAR_HELPTEXT                    :Choose the number of minutes in a calendar year. The default is 12 minutes. Set to 0 to stop calendar time from changing. This setting does not affect the economic simulation of the game, and is only available when using wallclock timekeeping.
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