Changeset - r15401:7caf76dd26ed
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master
0 5 2
yexo - 14 years ago 2010-07-03 13:27:32
yexo@openttd.org
(svn r20054) -Add: framework to check for hotkeys
7 files changed with 166 insertions and 0 deletions:
0 comments (0 inline, 0 general)
projects/openttd_vs100.vcxproj
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@@ -330,6 +330,7 @@
 
    <ClCompile Include="..\src\ground_vehicle.cpp" />
 
    <ClCompile Include="..\src\heightmap.cpp" />
 
    <ClCompile Include="..\src\highscore.cpp" />
 
    <ClCompile Include="..\src\hotkeys.cpp" />
 
    <ClCompile Include="..\src\ini.cpp" />
 
    <ClCompile Include="..\src\landscape.cpp" />
 
    <ClCompile Include="..\src\map.cpp" />
 
@@ -448,6 +449,7 @@
 
    <ClInclude Include="..\src\gui.h" />
 
    <ClInclude Include="..\src\heightmap.h" />
 
    <ClInclude Include="..\src\highscore.h" />
 
    <ClInclude Include="..\src\hotkeys.h" />
 
    <ClInclude Include="..\src\house.h" />
 
    <ClInclude Include="..\src\house_type.h" />
 
    <ClInclude Include="..\src\industry.h" />
projects/openttd_vs100.vcxproj.filters
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@@ -193,6 +193,9 @@
 
    <ClCompile Include="..\src\highscore.cpp">
 
      <Filter>Source Files</Filter>
 
    </ClCompile>
 
    <ClCompile Include="..\src\hotkeys.cpp">
 
      <Filter>Source Files</Filter>
 
    </ClCompile>
 
    <ClCompile Include="..\src\ini.cpp">
 
      <Filter>Source Files</Filter>
 
    </ClCompile>
 
@@ -547,6 +550,9 @@
 
    <ClInclude Include="..\src\highscore.h">
 
      <Filter>Header Files</Filter>
 
    </ClInclude>
 
    <ClInclude Include="..\src\hotkeys.h">
 
      <Filter>Header Files</Filter>
 
    </ClInclude>
 
    <ClInclude Include="..\src\house.h">
 
      <Filter>Header Files</Filter>
 
    </ClInclude>
projects/openttd_vs80.vcproj
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@@ -584,6 +584,10 @@
 
				>
 
			</File>
 
			<File
 
				RelativePath=".\..\src\hotkeys.cpp"
 
				>
 
			</File>
 
			<File
 
				RelativePath=".\..\src\ini.cpp"
 
				>
 
			</File>
 
@@ -1060,6 +1064,10 @@
 
				>
 
			</File>
 
			<File
 
				RelativePath=".\..\src\hotkeys.h"
 
				>
 
			</File>
 
			<File
 
				RelativePath=".\..\src\house.h"
 
				>
 
			</File>
projects/openttd_vs90.vcproj
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@@ -581,6 +581,10 @@
 
				>
 
			</File>
 
			<File
 
				RelativePath=".\..\src\hotkeys.cpp"
 
				>
 
			</File>
 
			<File
 
				RelativePath=".\..\src\ini.cpp"
 
				>
 
			</File>
 
@@ -1057,6 +1061,10 @@
 
				>
 
			</File>
 
			<File
 
				RelativePath=".\..\src\hotkeys.h"
 
				>
 
			</File>
 
			<File
 
				RelativePath=".\..\src\house.h"
 
				>
 
			</File>
source.list
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@@ -31,6 +31,7 @@ gfxinit.cpp
 
ground_vehicle.cpp
 
heightmap.cpp
 
highscore.cpp
 
hotkeys.cpp
 
ini.cpp
 
landscape.cpp
 
map.cpp
 
@@ -174,6 +175,7 @@ group_type.h
 
gui.h
 
heightmap.h
 
highscore.h
 
hotkeys.h
 
house.h
 
house_type.h
 
industry.h
src/hotkeys.cpp
Show inline comments
 
new file 100644
 
/* $Id$ */
 

	
 
/*
 
 * This file is part of OpenTTD.
 
 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
 
 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 
 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
 
 */
 

	
 
/** @file hotkeys.cpp Implementation of hotkey related functions */
 

	
 
#include "stdafx.h"
 
#include "hotkeys.h"
 

	
 

	
src/hotkeys.h
Show inline comments
 
new file 100644
 
/* $Id$ */
 

	
 
/*
 
 * This file is part of OpenTTD.
 
 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
 
 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 
 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
 
 */
 

	
 
/** @file hotkeys.h Hotkey related functions. */
 

	
 
#ifndef HOTKEYS_H
 
#define HOTKEYS_H
 

	
 
#include "core/smallvec_type.hpp"
 

	
 
/**
 
 * All data for a single hotkey. The name (for saving/loading a configfile),
 
 * a list of keycodes and a number to help identifying this hotkey.
 
 */
 
template<class T>
 
struct Hotkey {
 
	typedef void (T::*hotkey_callback)(int);
 

	
 
	/**
 
	 * A wrapper around the callback function. This wrapper is needed because
 
	 * the size of a pointer to a member function depends on the class
 
	 * definition. The possible solutions are to either wrap the callback
 
	 * pointer in a class and dynamically allocate memory for it like we do
 
	 * now or making all class definitions available in hotkeys.cpp.
 
	 */
 
	struct CallbackWrapper {
 
		CallbackWrapper(hotkey_callback callback) :
 
			callback(callback)
 
		{}
 
		hotkey_callback callback;
 
	};
 

	
 
	/**
 
	 * Create a new Hotkey object with a single default keycode.
 
	 * @param default_keycode The default keycode for this hotkey.
 
	 * @param name The name of this hotkey.
 
	 * @param num Number of this hotkey, should be unique within the hotkey list.
 
	 * @param callback The function to call if the hotkey is pressed.
 
	 */
 
	Hotkey(uint16 default_keycode, const char *name, int num, hotkey_callback callback = NULL) :
 
		name(name),
 
		num(num)
 
	{
 
		if (callback == NULL) {
 
			this->callback = NULL;
 
		} else {
 
			this->callback = new CallbackWrapper(callback);
 
		}
 
		if (default_keycode != 0) *this->keycodes.Append() = default_keycode;
 
	}
 

	
 
	/**
 
	 * Create a new Hotkey object with multiple default keycodes.
 
	 * @param default_keycodes An array of default keycodes terminated with 0.
 
	 * @param name The name of this hotkey.
 
	 * @param num Number of this hotkey, should be unique within the hotkey list.
 
	 * @param callback The function to call if the hotkey is pressed.
 
	 */
 
	Hotkey(const uint16 *default_keycodes, const char *name, int num, hotkey_callback callback = NULL) :
 
		name(name),
 
		num(num)
 
	{
 
		if (callback == NULL) {
 
			this->callback = NULL;
 
		} else {
 
			this->callback = new CallbackWrapper(callback);
 
		}
 

	
 
		const uint16 *keycode = default_keycodes;
 
		while (*keycode != 0) {
 
			this->keycodes.Include(keycode);
 
			keycode++;
 
		}
 
	}
 

	
 
	~Hotkey()
 
	{
 
		delete this->callback;
 
	}
 

	
 
	/**
 
	 * Add a keycode to this hotkey, from now that keycode will be matched
 
	 * in addition to any previously added keycodes.
 
	 * @param keycode The keycode to add.
 
	 */
 
	void AddKeycode(uint16 keycode)
 
	{
 
		this->keycodes.Include(keycode);
 
	}
 

	
 
	const char *name;
 
	int num;
 
	SmallVector<uint16, 1> keycodes;
 
	CallbackWrapper *callback;
 
};
 

	
 
#define HOTKEY_LIST_END(window_class) Hotkey<window_class>((uint16)0, NULL, -1)
 

	
 
/**
 
 * Check if a keycode is bound to something.
 
 * @param list The list with hotkeys to check
 
 * @param keycode The keycode that was pressed
 
 * @param w The window-pointer to give to the callback function (if any).
 
 * @return The number of the matching hotkey or -1.
 
 */
 
template<class T>
 
int CheckHotkeyMatch(Hotkey<T> *list, uint16 keycode, T *w)
 
{
 
	while (list->num != -1) {
 
		if (list->keycodes.Contains(keycode)) {
 
			if (list->callback != NULL) (w->*(list->callback->callback))(-1);
 
			return list->num;
 
		}
 
		list++;
 
	}
 
	return -1;
 
}
 

	
 
#endif /* HOTKEYS_H */
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